Changeset 2485
- Timestamp:
- 2011-08-02 11:45:47 (8 years ago)
- Location:
- 2011/31/DanH/Pong
- Files:
-
- 6 edited
Legend:
- Unmodified
- Added
- Removed
-
2011/31/DanH/Pong/Pong/Pong/Peli.cs
r2478 r2485 9 9 public class Peli : PhysicsGame 10 10 { 11 Vector nopeusYlos = new Vector(0, 200);12 Vector nopeusAlas = new Vector(0, - 200);11 Vector nopeusYlos = new Vector(0, 400); 12 Vector nopeusAlas = new Vector(0, -400); 13 13 14 14 PhysicsObject maila1; … … 35 35 36 36 37 // TODO: Kirjoita ohjelmakoodisi tähän37 38 38 39 39 … … 44 44 Add(pallo); 45 45 pallo.Shape = Shape.Circle; 46 47 48 46 49 47 50 pallo.X = -0.0; 48 51 pallo.Y = 0.0; 49 50 maila1= LuoMaila (Level.Left + 40.0, 0.0); 52 53 54 55 56 maila1= LuoMaila (Level.Left + 40.0, 0.0); 51 57 maila2= LuoMaila(Level.Right - 40.0, 0.0); 52 58 53 59 54 PhysicsObjectvasenReuna = Level.CreateLeftBorder();60 vasenReuna = Level.CreateLeftBorder(); 55 61 vasenReuna.Restitution = 1.0; 56 62 vasenReuna.IsVisible = false; 57 63 58 PhysicsObjectoikeaReuna = Level.CreateRightBorder();64 oikeaReuna = Level.CreateRightBorder(); 59 65 oikeaReuna.Restitution = 1.0; 60 66 oikeaReuna.IsVisible= false; … … 84 90 Vector impulssi = new Vector( 1000.0, 0.0 ); 85 91 pallo.Hit( impulssi ); 86 92 87 93 88 94 } … … 138 144 return; 139 145 140 146 } 141 147 maila.Velocity = nopeus; 142 }148 143 149 144 150 … … 190 196 191 197 } 192 198 193 199 194 200
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