Changeset 2367


Ignore:
Timestamp:
2011-06-30 14:43:54 (8 years ago)
Author:
jaollipa
Message:
 
Location:
2011/26/JaakkoL/Rogue Agent 2372/Rogue Agent 2372
Files:
1 added
2 edited

Legend:

Unmodified
Added
Removed
  • 2011/26/JaakkoL/Rogue Agent 2372/Rogue Agent 2372/Rogue Agent 2372/Weapons.cs

    r2363 r2367  
    1515        AmmoIgnoresGravity = true; 
    1616        InfiniteAmmo = true; 
    17         Power.DefaultValue = 800; 
    18         TimeBetweenUse = TimeSpan.FromSeconds(0.4); 
     17        Power.DefaultValue = 1250; 
     18        TimeBetweenUse = TimeSpan.FromSeconds(0.45); 
    1919    } 
    2020 
    2121    protected override PhysicsObject CreateProjectile() 
    2222    { 
    23         Projectile proj = new Projectile(1, 1, Color.DarkGray); 
     23        Projectile proj = new Projectile(1, 1, Color.White); 
    2424        proj.CollisionIgnoreGroup = 1; 
    2525        return proj; 
     
    2828    public int firePower() 
    2929    { 
    30         return 10; 
     30        return 5; 
    3131    } 
    3232 
     
    4646        AmmoIgnoresGravity = true; 
    4747        InfiniteAmmo = true; 
    48         Power.DefaultValue = 1000; 
     48        Power.DefaultValue = 2000; 
     49        TimeBetweenUse = TimeSpan.FromSeconds(0.12); 
    4950    } 
    5051 
    5152    protected override PhysicsObject CreateProjectile() 
    5253    { 
    53         Projectile proj = new Projectile(1, 1.5, Color.DarkGray); 
     54        Projectile proj = new Projectile(1, 1.5, Color.White); 
    5455        proj.CollisionIgnoreGroup = 1; 
    5556        return proj; 
     
    5859    public int firePower() 
    5960    { 
    60         return 15; 
     61        return 5; 
    6162    } 
    6263 
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