Changeset 2367
- Timestamp:
- 2011-06-30 14:43:54 (12 years ago)
- Location:
- 2011/26/JaakkoL/Rogue Agent 2372/Rogue Agent 2372
- Files:
-
- 1 added
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
2011/26/JaakkoL/Rogue Agent 2372/Rogue Agent 2372/Rogue Agent 2372/Weapons.cs
r2363 r2367 15 15 AmmoIgnoresGravity = true; 16 16 InfiniteAmmo = true; 17 Power.DefaultValue = 800;18 TimeBetweenUse = TimeSpan.FromSeconds(0.4 );17 Power.DefaultValue = 1250; 18 TimeBetweenUse = TimeSpan.FromSeconds(0.45); 19 19 } 20 20 21 21 protected override PhysicsObject CreateProjectile() 22 22 { 23 Projectile proj = new Projectile(1, 1, Color. DarkGray);23 Projectile proj = new Projectile(1, 1, Color.White); 24 24 proj.CollisionIgnoreGroup = 1; 25 25 return proj; … … 28 28 public int firePower() 29 29 { 30 return 10;30 return 5; 31 31 } 32 32 … … 46 46 AmmoIgnoresGravity = true; 47 47 InfiniteAmmo = true; 48 Power.DefaultValue = 1000; 48 Power.DefaultValue = 2000; 49 TimeBetweenUse = TimeSpan.FromSeconds(0.12); 49 50 } 50 51 51 52 protected override PhysicsObject CreateProjectile() 52 53 { 53 Projectile proj = new Projectile(1, 1.5, Color. DarkGray);54 Projectile proj = new Projectile(1, 1.5, Color.White); 54 55 proj.CollisionIgnoreGroup = 1; 55 56 return proj; … … 58 59 public int firePower() 59 60 { 60 return 15;61 return 5; 61 62 } 62 63
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