- Timestamp:
- 2011-06-30 14:23:14 (12 years ago)
- Location:
- 2011/26/JaakkoL/Rogue Agent 2372/Rogue Agent 2372/Rogue Agent 2372
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
2011/26/JaakkoL/Rogue Agent 2372/Rogue Agent 2372/Rogue Agent 2372/Player.cs
r2361 r2363 15 15 16 16 Pistol pistol; 17 //Rifle rifle;17 Rifle rifle; 18 18 19 19 Timer walker; … … 37 37 pistol.X = 18; 38 38 pistol.Y = 11; 39 this.Weapon = pistol; // The default weapon39 //this.Weapon = pistol; // The default weapon 40 40 pistol.ProjectileCollision += bulletReachedTarget; 41 41 42 /*43 42 rifle = new Rifle(20.0, 10.0); 44 43 rifle.X = 18; 45 rifle.Y = 11; 44 rifle.Y = 11; 45 this.Weapon = rifle; 46 46 rifle.ProjectileCollision += bulletReachedTarget; 47 */47 48 48 // Collision handlers for enemies 49 49 //AddCollisionHandler(); -
2011/26/JaakkoL/Rogue Agent 2372/Rogue Agent 2372/Rogue Agent 2372/Weapons.cs
r2360 r2363 49 49 } 50 50 51 protected override PhysicsObject CreateProjectile Rifle()51 protected override PhysicsObject CreateProjectile() 52 52 { 53 Projectile proj 2= new Projectile(1, 1.5, Color.DarkGray);54 proj 2.CollisionIgnoreGroup = 1;55 return proj 2;53 Projectile proj = new Projectile(1, 1.5, Color.DarkGray); 54 proj.CollisionIgnoreGroup = 1; 55 return proj; 56 56 } 57 57 … … 61 61 } 62 62 63 public string name r()63 public string name() 64 64 { 65 65 return "Rifle";
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