- Timestamp:
- 2011-06-30 10:52:54 (12 years ago)
- Location:
- 2011/26/JaakkoL/Rogue Agent 2372/Rogue Agent 2372/Rogue Agent 2372
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
2011/26/JaakkoL/Rogue Agent 2372/Rogue Agent 2372/Rogue Agent 2372/Player.cs
r2340 r2341 32 32 this.Weapon = pistol; 33 33 34 //pistol.ProjectileCollision += bulletReachedTarget;34 pistol.ProjectileCollision += bulletReachedTarget; 35 35 } 36 36 … … 55 55 } 56 56 57 void bulletReachedTarget(P rojectilebullet, PhysicsObject target)57 void bulletReachedTarget(PhysicsObject bullet, PhysicsObject target) 58 58 { 59 59 -
2011/26/JaakkoL/Rogue Agent 2372/Rogue Agent 2372/Rogue Agent 2372/Weapons.cs
r2338 r2341 8 8 public class Pistol : Weapon 9 9 { 10 public CollisionHandler BulletCollision11 {12 get { return ProjectileCollision; }13 set { ProjectileCollision = value; }14 }15 16 10 public Pistol(double width, double height) 17 11 : base(width, height)
Note: See TracChangeset
for help on using the changeset viewer.