Ignore:
Timestamp:
2011-06-29 12:10:50 (8 years ago)
Author:
teeevasa
Message:

Talletus.

File:
1 edited

Legend:

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  • 2011/26/JaakkoL/Rogue Agent 2372/Rogue Agent 2372/Rogue Agent 2372/Weapons.cs

    r2261 r2268  
    66using Jypeli.Widgets; 
    77 
    8 class Pistol : GenWeapon 
     8/* Each Weapon has its own loader, which *must* load the following: 
     9 *     int reloadTime -- Tells how many seconds it takes to reload the weapon 
     10 *     int firingSpeed -- Tells how many seconds there are between shots 
     11 *     string name -- The name of the weapon 
     12 *     Image weaponImage -- The image of the *weapon*, which will (somehow) be added the character 
     13 *     Image bulletImage -- The image of the *bullet* 
     14 *     SoundEffect sound -- The sound that the weapon makes when fired (Reload soung is universal) 
     15 *  
     16 *     Note that the Images and SoundEffect are supplied as strings to the struct constructor 
     17 *  
     18 * Each struct shall follow these specifications*/ 
     19 
     20namespace Weapons 
    921{ 
     22    public Weapon Pistol() 
     23    { 
     24        return new Weapon( 
     25            0, 
     26            0, 
     27            "pistol", 
     28            "Images/gausspistol", 
     29            "" 
     30            "Sounds/pistolshot") 
     31    } 
    1032} 
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