715 | | <member name="T:Physics2DDotNet.PhysicsLogics.GravityPointField"> |
716 | | <summary> |
717 | | A PhysicsLogic to causes a Gravity a a certain point with zero dropoff. |
718 | | </summary> |
719 | | </member> |
720 | | <member name="M:Physics2DDotNet.PhysicsLogics.GravityPointField.#ctor(AdvanceMath.Vector2D,System.Double,Physics2DDotNet.Lifespan)"> |
721 | | <summary> |
722 | | Creates a new GravityPointField Instance. |
723 | | </summary> |
724 | | <param name="location">The location of the Gravity point.</param> |
725 | | <param name="gravity"></param> |
726 | | <param name="lifetime"></param> |
727 | | </member> |
728 | | <member name="T:Physics2DDotNet.Joints.HingeJoint"> |
729 | | <summary> |
730 | | A Joint Between 2 Bodies that will pivot around an Anchor. |
731 | | </summary> |
732 | | </member> |
733 | | <member name="T:Physics2DDotNet.Joints.Joint"> |
734 | | <summary> |
735 | | Describes a Connection between 2 objects. |
736 | | </summary> |
737 | | </member> |
738 | | <member name="M:Physics2DDotNet.Joints.Joint.BeforeAddCheck(Physics2DDotNet.PhysicsEngine)"> |
739 | | <summary> |
740 | | Before the item is allowed to be added to pending this method is called to |
741 | | throw any exceptions without corrupting the state of the Physics engine. |
742 | | </summary> |
743 | | <param name="engine">The engine the item is about to be added too.</param> |
744 | | </member> |
745 | | <member name="E:Physics2DDotNet.Joints.Joint.LifetimeChanged"> |
746 | | <summary> |
747 | | Raised when the Lifetime property has been Changed. |
748 | | </summary> |
749 | | </member> |
750 | | <member name="E:Physics2DDotNet.Joints.Joint.Added"> |
751 | | <summary> |
752 | | Raised when the object is added to a Physics Engine. |
753 | | </summary> |
754 | | </member> |
755 | | <member name="E:Physics2DDotNet.Joints.Joint.Pending"> |
756 | | <summary> |
757 | | Raised when the object is Added to the engine but is not yet part of the update process. |
758 | | </summary> |
759 | | </member> |
760 | | <member name="E:Physics2DDotNet.Joints.Joint.Removed"> |
761 | | <summary> |
762 | | Raised when the object is Removed from a Physics Engine. |
763 | | </summary> |
764 | | </member> |
765 | | <member name="P:Physics2DDotNet.Joints.Joint.IsPending"> |
766 | | <summary> |
767 | | Gets if it has been added the the Engine's PendingQueue, but not yet added to the engine. |
768 | | </summary> |
769 | | </member> |
770 | | <member name="P:Physics2DDotNet.Joints.Joint.Tag"> |
771 | | <summary> |
772 | | Gets and Sets a User defined object. |
773 | | </summary> |
774 | | </member> |
775 | | <member name="P:Physics2DDotNet.Joints.Joint.Lifetime"> |
776 | | <summary> |
777 | | Gets and Sets the LifeTime of the object. The object will be removed from the engine when it is Expired. |
778 | | </summary> |
779 | | </member> |
780 | | <member name="P:Physics2DDotNet.Joints.Joint.Engine"> |
781 | | <summary> |
782 | | Gets The PhysicsEngine the object is currently in. Null if it is in none. |
783 | | </summary> |
784 | | </member> |
785 | | <member name="P:Physics2DDotNet.Joints.Joint.IsAdded"> |
786 | | <summary> |
787 | | Gets if the object has been added to the engine. |
788 | | </summary> |
789 | | </member> |
790 | | <member name="P:Physics2DDotNet.Joints.Joint.Bodies"> |
791 | | <summary> |
792 | | Gets the bodies the Joint effects. |
793 | | </summary> |
794 | | </member> |
795 | | <member name="M:Physics2DDotNet.Joints.HingeJoint.#ctor(Physics2DDotNet.Body,Physics2DDotNet.Body,AdvanceMath.Vector2D,Physics2DDotNet.Lifespan)"> |
796 | | <summary> |
797 | | Creates a new HingeJoint Instance. |
798 | | </summary> |
799 | | <param name="body1">One of the bodies to be Jointed.</param> |
800 | | <param name="body2">One of the bodies to be Jointed.</param> |
801 | | <param name="anchor">The location of the Hinge.</param> |
802 | | <param name="lifeTime">A object Describing how long the object will be in the engine.</param> |
803 | | </member> |
804 | | <member name="P:Physics2DDotNet.Joints.HingeJoint.DistanceTolerance"> |
805 | | <summary> |
806 | | The Distance the joint can stretch before breaking. |
807 | | </summary> |
808 | | </member> |
809 | | <member name="T:Physics2DDotNet.Joints.FixedHingeJoint"> |
810 | | <summary> |
811 | | A joint that makes a single Body Pivot around an Anchor. |
812 | | </summary> |
813 | | </member> |
814 | | <member name="P:Physics2DDotNet.Joints.FixedHingeJoint.DistanceTolerance"> |
815 | | <summary> |
816 | | The distance the joint can stretch before breaking. |
817 | | </summary> |
818 | | </member> |
819 | | <member name="T:Jypeli.Mouse"> |
820 | | <summary> |
821 | | Hiiri peliohjaimena. |
822 | | </summary> |
823 | | </member> |
824 | | <member name="T:Jypeli.Controller"> |
825 | | <summary> |
826 | | Yleinen peliohjainluokka. |
827 | | </summary> |
828 | | </member> |
829 | | <member name="M:Jypeli.Controller.AddHelpText(Jypeli.Handler,System.String)"> |
830 | | <summary> |
831 | | LisÀÀ ohjeteksti, joka on sama kaikille nÀppÀimille tai muille ohjaimille, |
832 | | jotka kÀyttÀvÀt samaa aliohjelmaa ohjaintapahtuman kÀsittelyyn. |
833 | | </summary> |
834 | | <param name="controlHandler">Ohjaintapahtuman kÀsittelevÀ aliohjelma.</param> |
835 | | <param name="text">Ohjeteksti.</param> |
836 | | </member> |
837 | | <member name="M:Jypeli.Controller.GetControlText(Jypeli.Listener)"> |
838 | | <summary> |
839 | | Returns a name for the key, button, or whatever control that is assigned to the |
840 | | given listener. |
841 | | </summary> |
842 | | </member> |
843 | | <member name="M:Jypeli.Controller.Disable(System.Predicate{Jypeli.Listener})"> |
844 | | <summary> |
845 | | Poistaa tietyt kuuntelutapahtumat kÀytöstÀ. |
846 | | </summary> |
847 | | <param name="predicate">Ehto, jonka tapahtuman on toteutettava.</param> |
848 | | </member> |
849 | | <member name="M:Jypeli.Controller.Enable(System.Predicate{Jypeli.Listener})"> |
850 | | <summary> |
851 | | Ottaa kÀytöstÀ poistetun kontrollin takaisin kÀyttöön. |
852 | | </summary> |
853 | | <param name="predicate">Ehto, jonka tapahtuman on toteutettava.</param> |
854 | | </member> |
855 | | <member name="M:Jypeli.Controller.EnableAll"> |
856 | | <summary> |
857 | | Ottaa takaisin kÀyttöön kaikki <c>Disable</c>-metodilla poistetut kontrollit. |
858 | | </summary> |
859 | | </member> |
860 | | <member name="M:Jypeli.Controller.Clear"> |
861 | | <summary> |
862 | | Poistaa tÀmÀn ohjaimen kaikki kuuntelijat. |
863 | | </summary> |
864 | | </member> |
865 | | <member name="M:Jypeli.Controller.IsBufferEmpty"> |
866 | | <summary> |
867 | | Tarkistaa, onko ohjainpuskuri tyhjÀ. |
868 | | </summary> |
869 | | </member> |
870 | | <member name="M:Jypeli.Controller.PurgeBuffer"> |
871 | | <summary> |
872 | | TyhjentÀÀ ohjainpuskurin. |
873 | | Huomaa, ettÀ puskuri ei tyhjenny automaattisesti kutsun jÀlkeen |
874 | | (kutsu <c>IsBufferEmpty</c> tarkastaaksesi) |
875 | | </summary> |
876 | | </member> |
877 | | <member name="P:Jypeli.Controller.BufferPurging"> |
878 | | <summary> |
879 | | Onko puskuri parhaillaan tyhjentymÀssÀ. |
880 | | </summary> |
881 | | </member> |
882 | | <member name="P:Jypeli.Controller.Enabled"> |
883 | | <summary> |
884 | | Kuunnellaanko ohjainta. |
885 | | </summary> |
886 | | </member> |
887 | | <member name="M:Jypeli.Mouse.AnyButtonDown"> |
888 | | <summary> |
889 | | Palauttaa, onko yksikÀÀn hiiren nappi alhaalla. |
890 | | </summary> |
891 | | <returns><c>bool</c></returns> |
892 | | </member> |
893 | | <member name="M:Jypeli.Mouse.IsCursorOn(Jypeli.ScreenObjects.ScreenObject)"> |
894 | | <summary> |
895 | | Onko hiiren kursori annetun olion pÀÀllÀ. |
896 | | </summary> |
897 | | </member> |
898 | | <member name="M:Jypeli.Mouse.IsCursorOn(Jypeli.Widgets.Widget)"> |
899 | | <summary> |
900 | | Onko hiiren kursori annetun olion pÀÀllÀ. |
901 | | </summary> |
902 | | </member> |
903 | | <member name="M:Jypeli.Mouse.IsCursorOn(Jypeli.GameObject)"> |
904 | | <summary> |
905 | | Onko hiiren kursori annetun olion pÀÀllÀ. |
906 | | </summary> |
907 | | </member> |
908 | | <member name="M:Jypeli.Mouse.Listen(Jypeli.MouseButton,Jypeli.ButtonState,Jypeli.Handler,System.String)"> |
909 | | <summary> |
910 | | Kuuntelee hiiren nappulan painalluksia. |
911 | | </summary> |
912 | | <param name="b">Kuunneltava nappula.</param> |
913 | | <param name="state">Nappulan tila.</param> |
914 | | <param name="handler">Tapahtuman kÀsittelijÀ.</param> |
915 | | <param name="helpText">Ohjeteksti.</param> |
916 | | </member> |
917 | | <member name="M:Jypeli.Mouse.ListenOn(Jypeli.GameObject,Jypeli.MouseButton,Jypeli.ButtonState,Jypeli.Handler,System.String)"> |
918 | | <summary> |
919 | | Kuuntelee hiirenpainalluksia annetun peliolion pÀÀllÀ. |
920 | | </summary> |
921 | | <param name="obj">Olio, jonka pÀÀllÀ hiiren kursorin tulisi olla.</param> |
922 | | <param name="b">Hiiren nappula.</param> |
923 | | <param name="state">Nappulan tila.</param> |
924 | | <param name="handler">Tapahtuman kÀsittelijÀ.</param> |
925 | | <param name="helpText">Ohjeteksti.</param> |
926 | | </member> |
927 | | <member name="M:Jypeli.Mouse.ListenOn(Jypeli.ScreenObjects.ScreenObject,Jypeli.MouseButton,Jypeli.ButtonState,Jypeli.Handler,System.String)"> |
928 | | <summary> |
929 | | Kuuntelee hiirenpainalluksia annetun ruutuolion pÀÀllÀ. |
930 | | </summary> |
931 | | <param name="obj">Olio, jonka pÀÀllÀ hiiren kursorin tulisi olla.</param> |
932 | | <param name="b">Hiiren painike.</param> |
933 | | <param name="state">Nappulan tila.</param> |
934 | | <param name="handler">Tapahtuman kÀsittelijÀ.</param> |
935 | | <param name="helpText">Ohjeteksti.</param> |
936 | | </member> |
937 | | <member name="M:Jypeli.Mouse.ListenOn(Jypeli.Widgets.Widget,Jypeli.MouseButton,Jypeli.ButtonState,Jypeli.Handler,System.String)"> |
938 | | <summary> |
939 | | Kuuntelee hiirenpainalluksia annetun olion pÀÀllÀ. |
940 | | </summary> |
941 | | <param name="w">Olio, jonka pÀÀllÀ hiiren kursorin tulisi olla.</param> |
942 | | <param name="b">Hiiren painike.</param> |
943 | | <param name="state">Nappulan tila.</param> |
944 | | <param name="handler">Tapahtuman kÀsittelijÀ.</param> |
945 | | <param name="helpText">Ohjeteksti.</param> |
946 | | </member> |
947 | | <member name="M:Jypeli.Mouse.ListenMovement(System.Double,Jypeli.AnalogHandler,System.String)"> |
948 | | <summary> |
949 | | Kuuntelee hiiren liikettÀ. |
950 | | </summary> |
951 | | <param name="trigger">Kuinka pitkÀn matkan hiiren tulisi liikkua, ettÀ tulee tapahtuma.</param> |
952 | | <param name="handler">Hiiren tapahtuman kÀsittelijÀ.</param> |
953 | | <param name="helpText">Ohjeteksti.</param> |
954 | | </member> |
955 | | <member name="P:Jypeli.Mouse.IsCursorVisible"> |
956 | | <summary> |
957 | | KÀytetÀÀnkö hiiren kursoria. |
958 | | Jos kÀytetÀÀn, hiiren paikka ruudulla on mitattavissa, mutta hiiri ei |
959 | | voi liikkua ruudun ulkopuolelle. |
960 | | Jos ei kÀytetÀ, hiirtÀ voidaan liikuttaa rajatta, mutta sen paikkaa |
961 | | ruudulla ei voida mÀÀrittÀÀ. |
962 | | </summary> |
963 | | </member> |
964 | | <member name="P:Jypeli.Mouse.PositionOnScreen"> |
965 | | <summary> |
966 | | Kursorin paikka ruutukoordinaateissa. |
967 | | </summary> |
968 | | </member> |
969 | | <member name="P:Jypeli.Mouse.PositionOnWorld"> |
970 | | <summary> |
971 | | Kursorin paikka maailmankoordinaateissa. |
972 | | </summary> |
973 | | </member> |
974 | | <member name="T:Jypeli.MouseButton"> |
975 | | <summary> |
976 | | Hiiren napit. |
977 | | </summary> |
978 | | </member> |
979 | | <member name="F:Jypeli.MouseButton.None"> |
980 | | <summary> |
981 | | Ei mikÀÀn nappi hiiressÀ. |
982 | | </summary> |
983 | | </member> |
984 | | <member name="F:Jypeli.MouseButton.Left"> |
985 | | <summary> |
986 | | Vasen nappi hiiressÀ. |
987 | | </summary> |
988 | | </member> |
989 | | <member name="F:Jypeli.MouseButton.Right"> |
990 | | <summary> |
991 | | Oikea nappi hiiressÀ. |
992 | | </summary> |
993 | | </member> |
994 | | <member name="F:Jypeli.MouseButton.Middle"> |
995 | | <summary> |
996 | | KeskimmÀinen nappi hiiressÀ (rullan painallus). |
997 | | </summary> |
998 | | </member> |
999 | | <member name="F:Jypeli.MouseButton.XButton1"> |
1000 | | <summary> |
1001 | | Hiiren ensimmÀinen erikoisnÀppÀin. |
1002 | | </summary> |
1003 | | </member> |
1004 | | <member name="F:Jypeli.MouseButton.XButton2"> |
1005 | | <summary> |
1006 | | Hiiren toinen erikoisnÀppÀin. |
1007 | | </summary> |
1008 | | </member> |
1009 | | <member name="T:Jypeli.Image"> |
1010 | | <summary> |
1011 | | Kuva. |
1012 | | </summary> |
1013 | | </member> |
1014 | | <member name="M:Jypeli.Image.FromFile(System.String)"> |
1015 | | <summary> |
1016 | | Lataa kuvan tiedostosta. Kuvan ei tarvitse olla lisÀttynÀ |
1017 | | Content-projektiin. |
1018 | | </summary> |
1019 | | <param name="path">Tiedoston polku.</param> |
1020 | | </member> |
1021 | | <member name="M:Jypeli.Image.CreateStarSky(System.Int32,System.Int32,System.Int32)"> |
1022 | | <summary> |
1023 | | Luo tÀhtitaivaskuvan. |
1024 | | </summary> |
1025 | | <param name="width">Tekstuurin leveys.</param> |
1026 | | <param name="height">Tekstuurin korkeus.</param> |
1027 | | <param name="stars">TÀhtien mÀÀrÀ.</param> |
1028 | | <returns>Tekstuuri.</returns> |
1029 | | </member> |
1030 | | <member name="M:Jypeli.Image.CreateGradient(System.Int32,System.Int32,Jypeli.Color,Jypeli.Color)"> |
1031 | | <summary> |
1032 | | Luo pystysuuntaisen liukuvÀritetyn kuvan. |
1033 | | </summary> |
1034 | | <param name="imageWidth">kuvan leveys.</param> |
1035 | | <param name="imageHeight">kuvan korkeus.</param> |
1036 | | <param name="lowerColor">Alareunassa kÀytettÀvÀ vÀri.</param> |
1037 | | <param name="upperColor">YlÀreunassa kÀytettÀvÀ vÀri.</param> |
1038 | | <returns>VÀritetty kuva.</returns> |
1039 | | </member> |
1040 | | <member name="M:Jypeli.Image.FromGradient(System.Int32,System.Int32,Jypeli.Color,Jypeli.Color)"> |
1041 | | <summary> |
1042 | | Luo pystysuuntaisen liukuvÀritetyn kuvan. |
1043 | | </summary> |
1044 | | <param name="imageWidth">kuvan leveys.</param> |
1045 | | <param name="imageHeight">kuvan korkeus.</param> |
1046 | | <param name="lowerColor">Alareunassa kÀytettÀvÀ vÀri.</param> |
1047 | | <param name="upperColor">YlÀreunassa kÀytettÀvÀ vÀri.</param> |
1048 | | <returns>VÀritetty kuva.</returns> |
1049 | | </member> |
1050 | | <member name="M:Jypeli.Image.FromColor(System.Int32,System.Int32,Jypeli.Color)"> |
1051 | | <summary> |
1052 | | Luo yksivÀrisen kuvan. |
1053 | | </summary> |
1054 | | <param name="imageWidth">Kuvan leveys.</param> |
1055 | | <param name="imageHeight">Kuvan korkeus.</param> |
1056 | | <param name="color">Kuvan vÀri.</param> |
1057 | | <returns>VÀritetty kuva.</returns> |
1058 | | </member> |
1059 | | <member name="M:Jypeli.Image.Mirror(Jypeli.Image)"> |
1060 | | <summary> |
1061 | | Peilaa kuvan X-suunnassa. |
1062 | | </summary> |
1063 | | <param name="image">Peilattava kuva.</param> |
1064 | | <returns>Peilattu kuva.</returns> |
1065 | | </member> |
1066 | | <member name="M:Jypeli.Image.Flip(Jypeli.Image)"> |
1067 | | <summary> |
1068 | | Peilaa (ei-animoidun) kuvan Y-suunnassa. |
1069 | | </summary> |
1070 | | <param name="image">Peilattava kuva.</param> |
1071 | | <returns>Peilattu kuva.</returns> |
1072 | | </member> |
1073 | | <member name="M:Jypeli.Image.Color(Jypeli.Image,Jypeli.Color)"> |
1074 | | <summary> |
1075 | | VÀrittÀÀ kuvan. |
1076 | | </summary> |
1077 | | <param name="image">VÀritettÀvÀ kuva.</param> |
1078 | | <param name="color">VÀri, jolla vÀritetÀÀn.</param> |
1079 | | <returns>VÀritetty kuva.</returns> |
1080 | | </member> |
1081 | | <member name="T:Jypeli.Color"> |
1082 | | <summary> |
1083 | | VÀri. |
1084 | | </summary> |
1085 | | </member> |
1086 | | <member name="T:Jypeli.Assets.Tank"> |
1087 | | <summary> |
1088 | | Yksinkertainen tankki eli panssarivaunu. |
| 335 | <member name="M:AdvanceMath.MathHelper.WrapClamp(System.Double,System.Double,System.Double)"> |
| 336 | <summary> |
| 337 | Clamps a value between 2 values, but wraps the value around. So that one plus max would result in one plus min. |
| 338 | </summary> |
| 339 | <param name="value">the value to clamp</param> |
| 340 | <param name="min">the minimum value</param> |
| 341 | <param name="max">the maximum value</param> |
| 342 | <returns>the clamped result</returns> |
| 343 | </member> |
| 344 | <member name="M:AdvanceMath.MathHelper.WrapClamp(System.Double@,System.Double@,System.Double@,System.Double@)"> |
| 345 | <summary> |
| 346 | Clamps a value between 2 values, but wraps the value around. So that one plus max would result in one plus min. |
| 347 | </summary> |
| 348 | <param name="value">the value to clamp</param> |
| 349 | <param name="min">the minimum value</param> |
| 350 | <param name="max">the maximum value</param> |
| 351 | <param name="result">the clamped result</param> |
| 352 | </member> |
| 353 | <member name="M:AdvanceMath.MathHelper.TrySolveQuadratic(System.Double,System.Double,System.Double,System.Double@,System.Double@)"> |
| 354 | <summary> |
| 355 | Trys to Solve for x in the equation: (a * (x * x) + b * x + c == 0) |
| 356 | </summary> |
| 357 | <param name="a"></param> |
| 358 | <param name="b"></param> |
| 359 | <param name="c"></param> |
| 360 | <param name="plus">The result of (b + Math.Sqrt((b * b) - (4 * a * c))) / (2 * a)</param> |
| 361 | <param name="minus">The result of (b - Math.Sqrt((b * b) - (4 * a * c))) / (2 * a)</param> |
| 362 | <returns><see langword="false" /> if an error would have been thrown; otherwise <see langword="true" />.</returns> |
| 363 | </member> |
| 364 | <member name="M:AdvanceMath.MathHelper.ToRadians(System.Double)"> |
| 365 | <summary> |
| 366 | Converts degrees to radians. |
| 367 | </summary> |
| 368 | <param name="degrees"></param> |
| 369 | <returns></returns> |
| 370 | </member> |
| 371 | <member name="M:AdvanceMath.MathHelper.ToDegrees(System.Double)"> |
| 372 | <summary> |
| 373 | Converts radians to degrees. |
| 374 | </summary> |
| 375 | <param name="radians"></param> |
| 376 | <returns></returns> |
| 377 | </member> |
| 378 | <member name="T:AdvanceMath.Matrix2x2"> |
| 379 | <summary> |
| 380 | A 2x2 matrix which can represent rotations for 2D vectors. |
| 381 | </summary> |
| 382 | </member> |
| 383 | <member name="F:AdvanceMath.Matrix2x2.RowCount"> |
| 384 | <summary> |
| 385 | The number of rows. |
| 386 | </summary> |
| 387 | </member> |
| 388 | <member name="F:AdvanceMath.Matrix2x2.ColumnCount"> |
| 389 | <summary> |
| 390 | The number of columns. |
| 391 | </summary> |
| 392 | </member> |
| 393 | <member name="F:AdvanceMath.Matrix2x2.Count"> |
| 394 | <summary> |
| 395 | The number of Scalar values in the class. |
| 396 | </summary> |
| 397 | </member> |
| 398 | <member name="F:AdvanceMath.Matrix2x2.Size"> |
| 399 | <summary> |
| 400 | The Size of the class in bytes; |
| 401 | </summary> |
| 402 | </member> |
| 403 | <member name="M:AdvanceMath.Matrix2x2.Multiply(AdvanceMath.Matrix2x2,AdvanceMath.Matrix2x2)"> |
| 404 | <summary> |
| 405 | Used to multiply (concatenate) two Matrix4x4s. |
| 406 | </summary> |
| 407 | <param name="left"></param> |
| 408 | <param name="right"></param> |
| 409 | <returns></returns> |
| 410 | </member> |
| 411 | <member name="M:AdvanceMath.Matrix2x2.Multiply(AdvanceMath.Matrix2x2,System.Double)"> |
| 412 | <summary> |
| 413 | Used to multiply a Matrix2x2 object by a scalar value.. |
| 414 | </summary> |
| 415 | <param name="left"></param> |
| 416 | <param name="scalar"></param> |
| 417 | <returns></returns> |
| 418 | </member> |
| 419 | <member name="M:AdvanceMath.Matrix2x2.Add(AdvanceMath.Matrix2x2,AdvanceMath.Matrix2x2)"> |
| 420 | <summary> |
| 421 | Used to add two matrices together. |
| 422 | </summary> |
| 423 | <param name="left"></param> |
| 424 | <param name="right"></param> |
| 425 | <returns></returns> |
| 426 | </member> |
| 427 | <member name="M:AdvanceMath.Matrix2x2.Subtract(AdvanceMath.Matrix2x2,AdvanceMath.Matrix2x2)"> |
| 428 | <summary> |
| 429 | Used to subtract two matrices. |
| 430 | </summary> |
| 431 | <param name="left"></param> |
| 432 | <param name="right"></param> |
| 433 | <returns></returns> |
| 434 | </member> |
| 435 | <member name="M:AdvanceMath.Matrix2x2.Negate(AdvanceMath.Matrix2x2)"> |
| 436 | <summary> |
| 437 | Negates a Matrix2x2. |
| 438 | </summary> |
| 439 | <param name="left"></param> |
| 440 | <param name="right"></param> |
| 441 | <returns></returns> |
| 442 | </member> |
| 443 | <member name="M:AdvanceMath.Matrix2x2.#ctor(System.Double,System.Double,System.Double,System.Double)"> |
| 444 | <summary> |
| 445 | Creates a new Matrix3 with all the specified parameters. |
| 446 | </summary> |
| 447 | </member> |
| 448 | <member name="M:AdvanceMath.Matrix2x2.#ctor(AdvanceMath.Vector2D,AdvanceMath.Vector2D)"> |
| 449 | <summary> |
| 450 | Create a new Matrix from 3 Vertex3 objects. |
| 451 | </summary> |
| 452 | <param name="xAxis"></param> |
| 453 | <param name="yAxis"></param> |
| 454 | </member> |
| 455 | <member name="M:AdvanceMath.Matrix2x2.op_Multiply(AdvanceMath.Matrix2x2,AdvanceMath.Matrix2x2)"> |
| 456 | <summary> |
| 457 | Multiply (concatenate) two Matrix3 instances together. |
| 458 | </summary> |
| 459 | <param name="left"></param> |
| 460 | <param name="right"></param> |
| 461 | <returns></returns> |
| 462 | </member> |
| 463 | <member name="M:AdvanceMath.Matrix2x2.op_Addition(AdvanceMath.Matrix2x2,AdvanceMath.Matrix2x2)"> |
| 464 | <summary> |
| 465 | Used to add two matrices together. |
| 466 | </summary> |
| 467 | <param name="left"></param> |
| 468 | <param name="right"></param> |
| 469 | <returns></returns> |
| 470 | </member> |
| 471 | <member name="M:AdvanceMath.Matrix2x2.op_Subtraction(AdvanceMath.Matrix2x2,AdvanceMath.Matrix2x2)"> |
| 472 | <summary> |
| 473 | Used to subtract two matrices. |
| 474 | </summary> |
| 475 | <param name="left"></param> |
| 476 | <param name="right"></param> |
| 477 | <returns></returns> |
| 478 | </member> |
| 479 | <member name="M:AdvanceMath.Matrix2x2.op_Multiply(AdvanceMath.Matrix2x2,System.Double)"> |
| 480 | <summary> |
| 481 | Multiplies all the items in the Matrix3 by a scalar value. |
| 482 | </summary> |
| 483 | <param name="matrix"></param> |
| 484 | <param name="scalar"></param> |
| 485 | <returns></returns> |
| 486 | </member> |
| 487 | <member name="M:AdvanceMath.Matrix2x2.op_Multiply(System.Double,AdvanceMath.Matrix2x2)"> |
| 488 | <summary> |
| 489 | Multiplies all the items in the Matrix3 by a scalar value. |
| 490 | </summary> |
| 491 | <param name="matrix"></param> |
| 492 | <param name="scalar"></param> |
| 493 | <returns></returns> |
| 494 | </member> |
| 495 | <member name="M:AdvanceMath.Matrix2x2.op_UnaryNegation(AdvanceMath.Matrix2x2)"> |
| 496 | <summary> |
| 497 | Negates all the items in the Matrix. |
| 498 | </summary> |
| 499 | <param name="matrix"></param> |
| 500 | <returns></returns> |
| 501 | </member> |
| 502 | <member name="M:AdvanceMath.Matrix2x2.op_Equality(AdvanceMath.Matrix2x2,AdvanceMath.Matrix2x2)"> |
| 503 | <summary> |
| 504 | Test two matrices for (value) equality |
| 505 | </summary> |
| 506 | <param name="left"></param> |
| 507 | <param name="right"></param> |
| 508 | <returns></returns> |
| 509 | </member> |
| 510 | <member name="P:AdvanceMath.Matrix2x2.Rx"> |
| 511 | <summary> |
| 512 | The X Row or row zero. |
| 513 | </summary> |
| 514 | </member> |
| 515 | <member name="P:AdvanceMath.Matrix2x2.Ry"> |
| 516 | <summary> |
| 517 | The Y Row or row one. |
| 518 | </summary> |
| 519 | </member> |
| 520 | <member name="P:AdvanceMath.Matrix2x2.Transposed"> |
| 521 | <summary> |
| 522 | Swap the rows of the matrix with the columns. |
| 523 | </summary> |
| 524 | <returns>A transposed Matrix.</returns> |
| 525 | </member> |
| 526 | <member name="T:AdvanceMath.Matrix2x3"> |
| 527 | <summary> |
| 528 | A 2x3 matrix which can represent rotations around axes. |
| 529 | </summary> |
| 530 | </member> |
| 531 | <member name="F:AdvanceMath.Matrix2x3.RowCount"> |
| 532 | <summary> |
| 533 | The number of rows. |
| 534 | </summary> |
| 535 | </member> |
| 536 | <member name="F:AdvanceMath.Matrix2x3.ColumnCount"> |
| 537 | <summary> |
| 538 | The number of columns. |
| 539 | </summary> |
| 540 | </member> |
| 541 | <member name="F:AdvanceMath.Matrix2x3.Count"> |
| 542 | <summary> |
| 543 | The number of Scalar values in the class. |
| 544 | </summary> |
| 545 | </member> |
| 546 | <member name="F:AdvanceMath.Matrix2x3.Size"> |
| 547 | <summary> |
| 548 | The Size of the class in bytes; |
| 549 | </summary> |
| 550 | </member> |
| 551 | <member name="M:AdvanceMath.Matrix2x3.Multiply(AdvanceMath.Matrix2x3,AdvanceMath.Matrix2x3)"> |
| 552 | <summary> |
| 553 | Used to multiply (concatenate) two Matrix4x4s. |
| 554 | </summary> |
| 555 | <param name="left"></param> |
| 556 | <param name="right"></param> |
| 557 | <returns></returns> |
| 558 | </member> |
| 559 | <member name="M:AdvanceMath.Matrix2x3.Multiply(AdvanceMath.Matrix2x3,System.Double)"> |
| 560 | <summary> |
| 561 | Used to multiply a Matrix2x3 object by a scalar value.. |
| 562 | </summary> |
| 563 | <param name="left"></param> |
| 564 | <param name="scalar"></param> |
| 565 | <returns></returns> |
| 566 | </member> |
| 567 | <member name="M:AdvanceMath.Matrix2x3.Multiply(AdvanceMath.Matrix2x3,AdvanceMath.Matrix2x2)"> |
| 568 | <summary> |
| 569 | Used to multiply (concatenate) a Matrix2x3 and a Matrix2x2. |
| 570 | </summary> |
| 571 | <param name="left"></param> |
| 572 | <param name="right"></param> |
| 573 | <returns></returns> |
| 574 | </member> |
| 575 | <member name="M:AdvanceMath.Matrix2x3.Multiply(AdvanceMath.Matrix2x2,AdvanceMath.Matrix2x3)"> |
| 576 | <summary> |
| 577 | Used to multiply (concatenate) a Matrix2x3 and a Matrix2x2. |
| 578 | </summary> |
| 579 | <param name="left"></param> |
| 580 | <param name="right"></param> |
| 581 | <returns></returns> |
| 582 | </member> |
| 583 | <member name="M:AdvanceMath.Matrix2x3.Add(AdvanceMath.Matrix2x3,AdvanceMath.Matrix2x3)"> |
| 584 | <summary> |
| 585 | Used to add two matrices together. |
| 586 | </summary> |
| 587 | <param name="left"></param> |
| 588 | <param name="right"></param> |
| 589 | <returns></returns> |
| 590 | </member> |
| 591 | <member name="M:AdvanceMath.Matrix2x3.Subtract(AdvanceMath.Matrix2x3,AdvanceMath.Matrix2x3)"> |
| 592 | <summary> |
| 593 | Used to subtract two matrices. |
| 594 | </summary> |
| 595 | <param name="left"></param> |
| 596 | <param name="right"></param> |
| 597 | <returns></returns> |
| 598 | </member> |
| 599 | <member name="M:AdvanceMath.Matrix2x3.Negate(AdvanceMath.Matrix2x3)"> |
| 600 | <summary> |
| 601 | Negates a Matrix2x3. |
| 602 | </summary> |
| 603 | <param name="left"></param> |
| 604 | <param name="right"></param> |
| 605 | <returns></returns> |
| 606 | </member> |
| 607 | <member name="M:AdvanceMath.Matrix2x3.#ctor(System.Double,System.Double,System.Double,System.Double,System.Double,System.Double)"> |
| 608 | <summary> |
| 609 | Creates a new Matrix3 with all the specified parameters. |
| 610 | </summary> |
| 611 | </member> |
| 612 | <member name="M:AdvanceMath.Matrix2x3.#ctor(AdvanceMath.Vector3D,AdvanceMath.Vector3D)"> |
| 613 | <summary> |
| 614 | Create a new Matrix from 3 Vertex3 objects. |
| 615 | </summary> |
| 616 | <param name="xAxis"></param> |
| 617 | <param name="yAxis"></param> |
| 618 | <param name="zAxis"></param> |
| 619 | </member> |
| 620 | <member name="M:AdvanceMath.Matrix2x3.op_Multiply(AdvanceMath.Matrix2x3,AdvanceMath.Matrix2x3)"> |
| 621 | <summary> |
| 622 | Multiply (concatenate) two Matrix3 instances together. |
| 623 | </summary> |
| 624 | <param name="left"></param> |
| 625 | <param name="right"></param> |
| 626 | <returns></returns> |
| 627 | </member> |
| 628 | <member name="M:AdvanceMath.Matrix2x3.op_Multiply(AdvanceMath.Matrix2x2,AdvanceMath.Matrix2x3)"> |
| 629 | <summary> |
| 630 | Multiply (concatenate) a Matrix2x3 and a Matrix2x2 |
| 631 | </summary> |
| 632 | <param name="left"></param> |
| 633 | <param name="right"></param> |
| 634 | <returns></returns> |
| 635 | </member> |
| 636 | <member name="M:AdvanceMath.Matrix2x3.op_Multiply(AdvanceMath.Matrix2x3,AdvanceMath.Matrix2x2)"> |
| 637 | <summary> |
| 638 | Multiply (concatenate) a Matrix2x3 and a Matrix2x2 |
| 639 | </summary> |
| 640 | <param name="left"></param> |
| 641 | <param name="right"></param> |
| 642 | <returns></returns> |
| 643 | </member> |
| 644 | <member name="M:AdvanceMath.Matrix2x3.op_Multiply(AdvanceMath.Matrix2x3,System.Double)"> |
| 645 | <summary> |
| 646 | Multiplies all the items in the Matrix3 by a scalar value. |
| 647 | </summary> |
| 648 | <param name="matrix"></param> |
| 649 | <param name="scalar"></param> |
| 650 | <returns></returns> |
| 651 | </member> |
| 652 | <member name="M:AdvanceMath.Matrix2x3.op_Multiply(System.Double,AdvanceMath.Matrix2x3)"> |
| 653 | <summary> |
| 654 | Multiplies all the items in the Matrix3 by a scalar value. |
| 655 | </summary> |
| 656 | <param name="matrix"></param> |
| 657 | <param name="scalar"></param> |
| 658 | <returns></returns> |
| 659 | </member> |
| 660 | <member name="M:AdvanceMath.Matrix2x3.op_Addition(AdvanceMath.Matrix2x3,AdvanceMath.Matrix2x3)"> |
| 661 | <summary> |
| 662 | Used to add two matrices together. |
| 663 | </summary> |
| 664 | <param name="left"></param> |
| 665 | <param name="right"></param> |
| 666 | <returns></returns> |
| 667 | </member> |
| 668 | <member name="M:AdvanceMath.Matrix2x3.op_Subtraction(AdvanceMath.Matrix2x3,AdvanceMath.Matrix2x3)"> |
| 669 | <summary> |
| 670 | Used to subtract two matrices. |
| 671 | </summary> |
| 672 | <param name="left"></param> |
| 673 | <param name="right"></param> |
| 674 | <returns></returns> |
| 675 | </member> |
| 676 | <member name="M:AdvanceMath.Matrix2x3.op_UnaryNegation(AdvanceMath.Matrix2x3)"> |
| 677 | <summary> |
| 678 | Negates all the items in the Matrix. |
| 679 | </summary> |
| 680 | <param name="matrix"></param> |
| 681 | <returns></returns> |
| 682 | </member> |
| 683 | <member name="M:AdvanceMath.Matrix2x3.op_Equality(AdvanceMath.Matrix2x3,AdvanceMath.Matrix2x3)"> |
| 684 | <summary> |
| 685 | Test two matrices for (value) equality |
| 686 | </summary> |
| 687 | <param name="left"></param> |
| 688 | <param name="right"></param> |
| 689 | <returns></returns> |
| 690 | </member> |
| 691 | <member name="P:AdvanceMath.Matrix2x3.Transposed"> |
| 692 | <summary> |
| 693 | Swap the rows of the matrix with the columns. |
| 694 | </summary> |
| 695 | <returns>A transposed Matrix.</returns> |
| 696 | </member> |
| 697 | <member name="T:AdvanceMath.Matrix3x3"> |
| 698 | <summary> |
| 699 | A 3x3 matrix which can represent rotations around axes. |
| 700 | </summary> |
| 701 | </member> |
| 702 | <member name="F:AdvanceMath.Matrix3x3.RowCount"> |
| 703 | <summary> |
| 704 | The number of rows. |
| 705 | </summary> |
| 706 | </member> |
| 707 | <member name="F:AdvanceMath.Matrix3x3.ColumnCount"> |
| 708 | <summary> |
| 709 | The number of columns. |
| 710 | </summary> |
| 711 | </member> |
| 712 | <member name="F:AdvanceMath.Matrix3x3.Count"> |
| 713 | <summary> |
| 714 | The number of Scalar values in the class. |
| 715 | </summary> |
| 716 | </member> |
| 717 | <member name="F:AdvanceMath.Matrix3x3.Size"> |
| 718 | <summary> |
| 719 | The Size of the class in bytes; |
| 720 | </summary> |
| 721 | </member> |
| 722 | <member name="M:AdvanceMath.Matrix3x3.Multiply(AdvanceMath.Matrix3x3,AdvanceMath.Matrix3x3)"> |
| 723 | <summary> |
| 724 | Used to multiply (concatenate) two Matrix4x4s. |
| 725 | </summary> |
| 726 | <param name="left"></param> |
| 727 | <param name="right"></param> |
| 728 | <returns></returns> |
| 729 | </member> |
| 730 | <member name="M:AdvanceMath.Matrix3x3.Multiply(AdvanceMath.Matrix3x3,System.Double)"> |
| 731 | <summary> |
| 732 | Used to multiply a Matrix3x3 object by a scalar value.. |
| 733 | </summary> |
| 734 | <param name="left"></param> |
| 735 | <param name="scalar"></param> |
| 736 | <returns></returns> |
| 737 | </member> |
| 738 | <member name="M:AdvanceMath.Matrix3x3.Multiply(AdvanceMath.Matrix3x3,AdvanceMath.Matrix2x2)"> |
| 739 | <summary> |
| 740 | Used to multiply (concatenate) a Matrix3x3 and a Matrix2x2. |
| 741 | </summary> |
| 742 | <param name="left"></param> |
| 743 | <param name="right"></param> |
| 744 | <returns></returns> |
| 745 | </member> |
| 746 | <member name="M:AdvanceMath.Matrix3x3.Multiply(AdvanceMath.Matrix2x2,AdvanceMath.Matrix3x3)"> |
| 747 | <summary> |
| 748 | Used to multiply (concatenate) a Matrix3x3 and a Matrix2x2. |
| 749 | </summary> |
| 750 | <param name="left"></param> |
| 751 | <param name="right"></param> |
| 752 | <returns></returns> |
| 753 | </member> |
| 754 | <member name="M:AdvanceMath.Matrix3x3.Add(AdvanceMath.Matrix3x3,AdvanceMath.Matrix3x3)"> |
| 755 | <summary> |
| 756 | Used to add two matrices together. |
| 757 | </summary> |
| 758 | <param name="left"></param> |
| 759 | <param name="right"></param> |
| 760 | <returns></returns> |
| 761 | </member> |
| 762 | <member name="M:AdvanceMath.Matrix3x3.Subtract(AdvanceMath.Matrix3x3,AdvanceMath.Matrix3x3)"> |
| 763 | <summary> |
| 764 | Used to subtract two matrices. |
| 765 | </summary> |
| 766 | <param name="left"></param> |
| 767 | <param name="right"></param> |
| 768 | <returns></returns> |
| 769 | </member> |
| 770 | <member name="M:AdvanceMath.Matrix3x3.Negate(AdvanceMath.Matrix3x3)"> |
| 771 | <summary> |
| 772 | Negates a Matrix3x3. |
| 773 | </summary> |
| 774 | <param name="left"></param> |
| 775 | <param name="right"></param> |
| 776 | <returns></returns> |
| 777 | </member> |
| 778 | <member name="M:AdvanceMath.Matrix3x3.FromEulerAnglesXYZ(System.Double,System.Double,System.Double)"> |
| 779 | <summary> |
| 780 | Constructs this Matrix from 3 euler angles, in degrees. |
| 781 | </summary> |
| 782 | <param name="yaw"></param> |
| 783 | <param name="pitch"></param> |
| 784 | <param name="roll"></param> |
| 785 | </member> |
| 786 | <member name="M:AdvanceMath.Matrix3x3.#ctor(System.Double,System.Double,System.Double,System.Double,System.Double,System.Double,System.Double,System.Double,System.Double)"> |
| 787 | <summary> |
| 788 | Creates a new Matrix3 with all the specified parameters. |
| 789 | </summary> |
| 790 | </member> |
| 791 | <member name="M:AdvanceMath.Matrix3x3.#ctor(AdvanceMath.Vector3D,AdvanceMath.Vector3D,AdvanceMath.Vector3D)"> |
| 792 | <summary> |
| 793 | Create a new Matrix from 3 Vertex3 objects. |
| 794 | </summary> |
| 795 | <param name="xAxis"></param> |
| 796 | <param name="yAxis"></param> |
| 797 | <param name="zAxis"></param> |
| 798 | </member> |
| 799 | <member name="M:AdvanceMath.Matrix3x3.op_Multiply(AdvanceMath.Matrix3x3,AdvanceMath.Matrix3x3)"> |
| 800 | <summary> |
| 801 | Multiply (concatenate) two Matrix3 instances together. |
| 802 | </summary> |
| 803 | <param name="left"></param> |
| 804 | <param name="right"></param> |
| 805 | <returns></returns> |
| 806 | </member> |
| 807 | <member name="M:AdvanceMath.Matrix3x3.op_Multiply(AdvanceMath.Matrix2x2,AdvanceMath.Matrix3x3)"> |
| 808 | <summary> |
| 809 | Multiply (concatenate) a Matrix3x3 and a Matrix2x2 |
| 810 | </summary> |
| 811 | <param name="left"></param> |
| 812 | <param name="right"></param> |
| 813 | <returns></returns> |
| 814 | </member> |
| 815 | <member name="M:AdvanceMath.Matrix3x3.op_Multiply(AdvanceMath.Matrix3x3,AdvanceMath.Matrix2x2)"> |
| 816 | <summary> |
| 817 | Multiply (concatenate) a Matrix3x3 and a Matrix2x2 |
| 818 | </summary> |
| 819 | <param name="left"></param> |
| 820 | <param name="right"></param> |
| 821 | <returns></returns> |
| 822 | </member> |
| 823 | <member name="M:AdvanceMath.Matrix3x3.op_Multiply(AdvanceMath.Matrix3x3,System.Double)"> |
| 824 | <summary> |
| 825 | Multiplies all the items in the Matrix3 by a scalar value. |
| 826 | </summary> |
| 827 | <param name="matrix"></param> |
| 828 | <param name="scalar"></param> |
| 829 | <returns></returns> |
| 830 | </member> |
| 831 | <member name="M:AdvanceMath.Matrix3x3.op_Multiply(System.Double,AdvanceMath.Matrix3x3)"> |
| 832 | <summary> |
| 833 | Multiplies all the items in the Matrix3 by a scalar value. |
| 834 | </summary> |
| 835 | <param name="matrix"></param> |
| 836 | <param name="scalar"></param> |
| 837 | <returns></returns> |
| 838 | </member> |
| 839 | <member name="M:AdvanceMath.Matrix3x3.op_Addition(AdvanceMath.Matrix3x3,AdvanceMath.Matrix3x3)"> |
| 840 | <summary> |
| 841 | Used to add two matrices together. |
| 842 | </summary> |
| 843 | <param name="left"></param> |
| 844 | <param name="right"></param> |
| 845 | <returns></returns> |
| 846 | </member> |
| 847 | <member name="M:AdvanceMath.Matrix3x3.op_Subtraction(AdvanceMath.Matrix3x3,AdvanceMath.Matrix3x3)"> |
| 848 | <summary> |
| 849 | Used to subtract two matrices. |
| 850 | </summary> |
| 851 | <param name="left"></param> |
| 852 | <param name="right"></param> |
| 853 | <returns></returns> |
| 854 | </member> |
| 855 | <member name="M:AdvanceMath.Matrix3x3.op_UnaryNegation(AdvanceMath.Matrix3x3)"> |
| 856 | <summary> |
| 857 | Negates all the items in the Matrix. |
| 858 | </summary> |
| 859 | <param name="matrix"></param> |
| 860 | <returns></returns> |
| 861 | </member> |
| 862 | <member name="M:AdvanceMath.Matrix3x3.op_Equality(AdvanceMath.Matrix3x3,AdvanceMath.Matrix3x3)"> |
| 863 | <summary> |
| 864 | Test two matrices for (value) equality |
| 865 | </summary> |
| 866 | <param name="left"></param> |
| 867 | <param name="right"></param> |
| 868 | <returns></returns> |
| 869 | </member> |
| 870 | <member name="P:AdvanceMath.Matrix3x3.Transposed"> |
| 871 | <summary> |
| 872 | Swap the rows of the matrix with the columns. |
| 873 | </summary> |
| 874 | <returns>A transposed Matrix.</returns> |
| 875 | </member> |
| 876 | <member name="F:AdvanceMath.Matrix4x4.RowCount"> |
| 877 | <summary> |
| 878 | The number of rows. |
| 879 | </summary> |
| 880 | </member> |
| 881 | <member name="F:AdvanceMath.Matrix4x4.ColumnCount"> |
| 882 | <summary> |
| 883 | The number of columns. |
| 884 | </summary> |
| 885 | </member> |
| 886 | <member name="F:AdvanceMath.Matrix4x4.Count"> |
| 887 | <summary> |
| 888 | The number of Scalar values in the class. |
| 889 | </summary> |
| 890 | </member> |
| 891 | <member name="F:AdvanceMath.Matrix4x4.Size"> |
| 892 | <summary> |
| 893 | The Size of the class in bytes; |
| 894 | </summary> |
| 895 | </member> |
| 896 | <member name="P:AdvanceMath.Matrix4x4.Determinant"> |
| 897 | <summary> |
| 898 | Gets the determinant of this matrix. |
| 899 | </summary> |
| 900 | </member> |
| 901 | <member name="P:AdvanceMath.Matrix4x4.Transposed"> |
| 902 | <summary> |
| 903 | Swap the rows of the matrix with the columns. |
| 904 | </summary> |
| 905 | <returns>A transposed Matrix.</returns> |
| 906 | </member> |
| 907 | <member name="P:AdvanceMath.Matrix4x4.Cofactor"> |
| 908 | <summary> |
| 909 | Used to generate the Cofactor of this matrix. |
| 910 | </summary> |
| 911 | <returns>The Cofactor matrix of the current instance.</returns> |
| 912 | </member> |
| 913 | <member name="P:AdvanceMath.Matrix4x4.Adjoint"> |
| 914 | <summary> |
| 915 | Used to generate the adjoint of this matrix.. |
| 916 | </summary> |
| 917 | <returns>The adjoint matrix of the current instance.</returns> |
| 918 | </member> |
| 919 | <member name="P:AdvanceMath.Matrix4x4.Inverted"> |
| 920 | <summary> |
| 921 | Returns an inverted 4d matrix. |
| 922 | </summary> |
| 923 | <returns></returns> |
| 924 | </member> |
| 925 | <member name="T:AdvanceMath.Point2D"> |
| 926 | <summary> |
| 927 | This is the Vector Class. |
| 928 | </summary> |
| 929 | <remarks><seealso href="http://en.wikipedia.org/wiki/Vector_%28spatial%29"/></remarks> |
| 930 | </member> |
| 931 | <member name="F:AdvanceMath.Point2D.Count"> |
| 932 | <summary> |
| 933 | The number of int values in the class. |
| 934 | </summary> |
| 935 | </member> |
| 936 | <member name="F:AdvanceMath.Point2D.Size"> |
| 937 | <summary> |
| 938 | The Size of the class in bytes; |
| 939 | </summary> |
| 940 | </member> |
| 941 | <member name="F:AdvanceMath.Point2D.Zero"> |
| 942 | <summary> |
| 943 | Point(0,0) |
| 944 | </summary> |
| 945 | </member> |
| 946 | <member name="M:AdvanceMath.Point2D.Add(AdvanceMath.Point2D,AdvanceMath.Point2D)"> |
| 947 | <summary> |
| 948 | Adds 2 Vectors2Ds. |
| 949 | </summary> |
| 950 | <param name="left">The left Point operand.</param> |
| 951 | <param name="right">The right Point operand.</param> |
| 952 | <returns>The Sum of the 2 Points.</returns> |
| 953 | <remarks><seealso href="http://en.wikipedia.org/wiki/Vector_%28spatial%29#Vector_addition_and_subtraction"/></remarks> |
| 954 | </member> |
| 955 | <member name="M:AdvanceMath.Point2D.Subtract(AdvanceMath.Point2D,AdvanceMath.Point2D)"> |
| 956 | <summary> |
| 957 | Subtracts 2 Points. |
| 958 | </summary> |
| 959 | <param name="left">The left Point operand.</param> |
| 960 | <param name="right">The right Point operand.</param> |
| 961 | <returns>The Difference of the 2 Points.</returns> |
| 962 | <remarks><seealso href="http://en.wikipedia.org/wiki/Vector_%28spatial%29#Vector_addition_and_subtraction"/></remarks> |
| 963 | </member> |
| 964 | <member name="M:AdvanceMath.Point2D.Multiply(AdvanceMath.Point2D,System.Int32)"> |
| 965 | <summary> |
| 966 | Does Scaler Multiplication on a Point. |
| 967 | </summary> |
| 968 | <param name="scalar">The scalar value that will multiply the Point.</param> |
| 969 | <param name="source">The Point to be multiplied.</param> |
| 970 | <returns>The Product of the Scaler Multiplication.</returns> |
| 971 | <remarks><seealso href="http://en.wikipedia.org/wiki/Vector_%28spatial%29#int_multiplication"/></remarks> |
| 972 | </member> |
| 973 | <member name="M:AdvanceMath.Point2D.Negate(AdvanceMath.Point2D)"> |
| 974 | <summary> |
| 975 | Negates a Point. |
| 976 | </summary> |
| 977 | <param name="source">The Point to be Negated.</param> |
| 978 | <returns>The Negated Point.</returns> |
| 979 | </member> |
| 980 | <member name="F:AdvanceMath.Point2D.X"> |
| 981 | <summary> |
| 982 | This is the X value. (Usually represents a horizontal position or direction.) |
| 983 | </summary> |
| 984 | </member> |
| 985 | <member name="F:AdvanceMath.Point2D.Y"> |
| 986 | <summary> |
| 987 | This is the Y value. (Usually represents a vertical position or direction.) |
| 988 | </summary> |
| 989 | </member> |
| 990 | <member name="M:AdvanceMath.Point2D.#ctor(System.Int32,System.Int32)"> |
| 991 | <summary> |
| 992 | Creates a New Point Instance on the Stack. |
| 993 | </summary> |
| 994 | <param name="X">The X value.</param> |
| 995 | <param name="Y">The Y value.</param> |
| 996 | </member> |
| 997 | <member name="M:AdvanceMath.Point2D.op_Addition(AdvanceMath.Point2D,AdvanceMath.Point2D)"> |
| 998 | <summary> |
| 999 | Adds 2 Vectors2Ds. |
| 1000 | </summary> |
| 1001 | <param name="left">The left Point operand.</param> |
| 1002 | <param name="right">The right Point operand.</param> |
| 1003 | <returns>The Sum of the 2 Points.</returns> |
| 1004 | <remarks><seealso href="http://en.wikipedia.org/wiki/Vector_%28spatial%29#Vector_addition_and_subtraction"/></remarks> |
| 1005 | </member> |
| 1006 | <member name="M:AdvanceMath.Point2D.op_Subtraction(AdvanceMath.Point2D,AdvanceMath.Point2D)"> |
| 1007 | <summary> |
| 1008 | Subtracts 2 Points. |
| 1009 | </summary> |
| 1010 | <param name="left">The left Point operand.</param> |
| 1011 | <param name="right">The right Point operand.</param> |
| 1012 | <returns>The Difference of the 2 Points.</returns> |
| 1013 | <remarks><seealso href="http://en.wikipedia.org/wiki/Vector_%28spatial%29#Vector_addition_and_subtraction"/></remarks> |
| 1014 | </member> |
| 1015 | <member name="M:AdvanceMath.Point2D.op_Multiply(AdvanceMath.Point2D,System.Int32)"> |
| 1016 | <summary> |
| 1017 | Does Scaler Multiplication on a Point. |
| 1018 | </summary> |
| 1019 | <param name="source">The Point to be multiplied.</param> |
| 1020 | <param name="scalar">The scalar value that will multiply the Point.</param> |
| 1021 | <returns>The Product of the Scaler Multiplication.</returns> |
| 1022 | <remarks><seealso href="http://en.wikipedia.org/wiki/Vector_%28spatial%29#int_multiplication"/></remarks> |
| 1023 | </member> |
| 1024 | <member name="M:AdvanceMath.Point2D.op_Multiply(System.Int32,AdvanceMath.Point2D)"> |
| 1025 | <summary> |
| 1026 | Does Scaler Multiplication on a Point. |
| 1027 | </summary> |
| 1028 | <param name="scalar">The scalar value that will multiply the Point.</param> |
| 1029 | <param name="source">The Point to be multiplied.</param> |
| 1030 | <returns>The Product of the Scaler Multiplication.</returns> |
| 1031 | <remarks><seealso href="http://en.wikipedia.org/wiki/Vector_%28spatial%29#int_multiplication"/></remarks> |
| 1032 | </member> |
| 1033 | <member name="M:AdvanceMath.Point2D.op_UnaryNegation(AdvanceMath.Point2D)"> |
| 1034 | <summary> |
| 1035 | Negates a Point. |
| 1036 | </summary> |
| 1037 | <param name="source">The Point to be Negated.</param> |
| 1038 | <returns>The Negated Point.</returns> |
| 1039 | </member> |
| 1040 | <member name="M:AdvanceMath.Point2D.op_Equality(AdvanceMath.Point2D,AdvanceMath.Point2D)"> |
| 1041 | <summary> |
| 1042 | Specifies whether the Points contain the same coordinates. |
| 1043 | </summary> |
| 1044 | <param name="left">The left Point to test.</param> |
| 1045 | <param name="right">The right Point to test.</param> |
| 1046 | <returns>true if the Points have the same coordinates; otherwise false</returns> |
| 1047 | </member> |
| 1048 | <member name="M:AdvanceMath.Point2D.op_Inequality(AdvanceMath.Point2D,AdvanceMath.Point2D)"> |
| 1049 | <summary> |
| 1050 | Specifies whether the Points do not contain the same coordinates. |
| 1051 | </summary> |
| 1052 | <param name="left">The left Point to test.</param> |
| 1053 | <param name="right">The right Point to test.</param> |
| 1054 | <returns>true if the Points do not have the same coordinates; otherwise false</returns> |
| 1055 | </member> |
| 1056 | <member name="M:AdvanceMath.Point2D.ToString(System.String)"> |
| 1057 | <summary> |
| 1058 | Converts the numeric value of this instance to its equivalent string representation, using the specified format. |
| 1059 | </summary> |
| 1060 | <param name="format">the format for each scaler in this Vector</param> |
| 1061 | <returns></returns> |
| 1062 | </member> |
| 1063 | <member name="M:AdvanceMath.Point2D.GetHashCode"> |
| 1064 | <summary> |
| 1065 | Provides a unique hash code based on the member variables of this |
| 1066 | class. This should be done because the equality operators (==, !=) |
| 1067 | have been overriden by this class. |
| 1068 | <p/> |
| 1069 | The standard implementation is a simple XOR operation between all local |
| 1070 | member variables. |
| 1071 | </summary> |
| 1072 | <returns></returns> |
| 1073 | </member> |
| 1074 | <member name="M:AdvanceMath.Point2D.Equals(System.Object)"> |
| 1075 | <summary> |
| 1076 | Compares this Vector to another object. This should be done because the |
| 1077 | equality operators (==, !=) have been overriden by this class. |
| 1078 | </summary> |
| 1079 | <param name="obj"></param> |
| 1080 | <returns></returns> |
| 1081 | </member> |
| 1082 | <member name="T:AdvanceMath.PrimeNumberGenerator"> |
| 1083 | <summary> |
| 1084 | Generates prime numbers. Just felt like writting one. |
| 1085 | </summary> |
| 1086 | </member> |
| 1087 | <member name="T:AdvanceMath.Quaternion"> |
| 1088 | <summary> |
| 1089 | Summary description for Quaternion. |
| 1090 | </summary> |
| 1091 | </member> |
| 1092 | <member name="F:AdvanceMath.Quaternion.Identity"> |
| 1093 | <summary> |
| 1094 | An Identity Quaternion. |
| 1095 | </summary> |
| 1096 | </member> |
| 1097 | <member name="F:AdvanceMath.Quaternion.Zero"> |
| 1098 | <summary> |
| 1099 | A Quaternion With all elements set to 0; |
| 1100 | </summary> |
| 1101 | </member> |
| 1102 | <member name="M:AdvanceMath.Quaternion.Slerp(System.Double,AdvanceMath.Quaternion,AdvanceMath.Quaternion,System.Boolean)"> |
| 1103 | <summary> |
| 1104 | |
| 1105 | </summary> |
| 1106 | <param name="time"></param> |
| 1107 | <param name="quatA"></param> |
| 1108 | <param name="quatB"></param> |
| 1109 | <param name="useShortestPath"></param> |
| 1110 | <returns></returns> |
| 1111 | </member> |
| 1112 | <member name="M:AdvanceMath.Quaternion.FromAngleAxis(System.Double,AdvanceMath.Vector3D)"> |
| 1113 | <summary> |
| 1114 | Creates a Quaternion from a supplied angle and aXis. |
| 1115 | </summary> |
| 1116 | <param name="angle">Value of an angle in radians.</param> |
| 1117 | <param name="aXis">ArbitrarY aXis vector.</param> |
| 1118 | <returns></returns> |
| 1119 | </member> |
| 1120 | <member name="M:AdvanceMath.Quaternion.Squad(System.Double,AdvanceMath.Quaternion,AdvanceMath.Quaternion,AdvanceMath.Quaternion,AdvanceMath.Quaternion,System.Boolean)"> |
| 1121 | <summary> |
| 1122 | Performs spherical quadratic interpolation. |
| 1123 | </summary> |
| 1124 | <param name="t"></param> |
| 1125 | <param name="p"></param> |
| 1126 | <param name="a"></param> |
| 1127 | <param name="b"></param> |
| 1128 | <param name="q"></param> |
| 1129 | <returns></returns> |
| 1130 | </member> |
| 1131 | <member name="M:AdvanceMath.Quaternion.#ctor(System.Double,System.Double,System.Double,System.Double)"> |
| 1132 | <summary> |
| 1133 | Creates a new Quaternion. |
| 1134 | </summary> |
| 1135 | </member> |
| 1136 | <member name="M:AdvanceMath.Quaternion.FromEulerAngles(System.Double,System.Double,System.Double)"> |
| 1137 | <summary> |
| 1138 | Combines the euler angles in the order Yaw, pitch, roll to create a rotation quaternion |
| 1139 | </summary> |
| 1140 | <param name="pitch"></param> |
| 1141 | <param name="Yaw"></param> |
| 1142 | <param name="roll"></param> |
| 1143 | <returns></returns> |
| 1144 | </member> |
| 1145 | <member name="M:AdvanceMath.Quaternion.Dot(AdvanceMath.Quaternion)"> |
| 1146 | <summary> |
| 1147 | Performs a Dot Product operation on 2 Quaternions. |
| 1148 | </summary> |
| 1149 | <param name="quat"></param> |
| 1150 | <returns></returns> |
| 1151 | </member> |
| 1152 | <member name="M:AdvanceMath.Quaternion.Normalize"> |
| 1153 | <summary> |
| 1154 | Normalizes elements of this quaterion to the range [0,1]. |
| 1155 | </summary> |
| 1156 | </member> |
| 1157 | <member name="M:AdvanceMath.Quaternion.ToAngleAxis(System.Double@,AdvanceMath.Vector3D@)"> |
| 1158 | <summary> |
| 1159 | |
| 1160 | </summary> |
| 1161 | <param name="angle"></param> |
| 1162 | <param name="aXis"></param> |
| 1163 | <returns></returns> |
| 1164 | </member> |
| 1165 | <member name="M:AdvanceMath.Quaternion.ToRotationMatrix"> |
| 1166 | <summary> |
| 1167 | Gets a 3X3 rotation matriX from this Quaternion. |
| 1168 | </summary> |
| 1169 | <returns></returns> |
| 1170 | </member> |
| 1171 | <member name="M:AdvanceMath.Quaternion.Inverse"> |
| 1172 | <summary> |
| 1173 | Computes the inverse of a Quaternion. |
| 1174 | </summary> |
| 1175 | <returns></returns> |
| 1176 | </member> |
| 1177 | <member name="M:AdvanceMath.Quaternion.ToAxis(AdvanceMath.Vector3D@,AdvanceMath.Vector3D@,AdvanceMath.Vector3D@)"> |
| 1178 | <summary> |
| 1179 | |
| 1180 | </summary> |
| 1181 | <param name="XAxis"></param> |
| 1182 | <param name="YAxis"></param> |
| 1183 | <param name="ZAxis"></param> |
| 1184 | </member> |
| 1185 | <member name="M:AdvanceMath.Quaternion.Log"> |
| 1186 | <summary> |
| 1187 | Calculates the logarithm of a Quaternion. |
| 1188 | </summary> |
| 1189 | <returns></returns> |
| 1190 | </member> |
| 1191 | <member name="M:AdvanceMath.Quaternion.Exp"> |
| 1192 | <summary> |
| 1193 | Calculates the Exponent of a Quaternion. |
| 1194 | </summary> |
| 1195 | <returns></returns> |
| 1196 | </member> |
| 1197 | <member name="M:AdvanceMath.Quaternion.ToString"> |
| 1198 | <summary> |
| 1199 | Overrides the Object.ToString() method to provide a teXt representation of |
| 1200 | a Quaternion. |
| 1201 | </summary> |
| 1202 | <returns>A string representation of a Quaternion.</returns> |
| 1203 | </member> |
| 1204 | <member name="P:AdvanceMath.Quaternion.Norm"> |
| 1205 | <summary> |
| 1206 | Squared 'length' of this quaternion. |
| 1207 | </summary> |
| 1208 | </member> |
| 1209 | <member name="P:AdvanceMath.Quaternion.XAxis"> |
| 1210 | <summary> |
| 1211 | Local X-aXis portion of this rotation. |
| 1212 | </summary> |
| 1213 | </member> |
| 1214 | <member name="P:AdvanceMath.Quaternion.YAxis"> |
| 1215 | <summary> |
| 1216 | Local Y-aXis portion of this rotation. |
| 1217 | </summary> |
| 1218 | </member> |
| 1219 | <member name="P:AdvanceMath.Quaternion.ZAxis"> |
| 1220 | <summary> |
| 1221 | Local Z-aXis portion of this rotation. |
| 1222 | </summary> |
| 1223 | </member> |
| 1224 | <member name="T:AdvanceMath.Vector2D"> |
| 1225 | <summary> |
| 1226 | This is the Vector Class. |
| 1227 | </summary> |
| 1228 | <remarks><seealso href="http://en.wikipedia.org/wiki/Vector_%28spatial%29"/></remarks> |
| 1229 | </member> |
| 1230 | <member name="F:AdvanceMath.Vector2D.Count"> |
| 1231 | <summary> |
| 1232 | The number of Scalar values in the class. |
| 1233 | </summary> |
| 1234 | </member> |
| 1235 | <member name="F:AdvanceMath.Vector2D.Size"> |
| 1236 | <summary> |
| 1237 | The Size of the class in bytes; |
| 1238 | </summary> |
| 1239 | </member> |
| 1240 | <member name="F:AdvanceMath.Vector2D.One"> |
| 1241 | <summary> |
| 1242 | Vector2D(1,1) |
| 1243 | </summary> |
| 1244 | </member> |
| 1245 | <member name="F:AdvanceMath.Vector2D.Zero"> |
| 1246 | <summary> |
| 1247 | Vector2D(0,0) |
| 1248 | </summary> |
| 1249 | </member> |
| 1250 | <member name="F:AdvanceMath.Vector2D.XAxis"> |
| 1251 | <summary> |
| 1252 | Vector2D(1,0) |
| 1253 | </summary> |
| 1254 | </member> |
| 1255 | <member name="F:AdvanceMath.Vector2D.YAxis"> |
| 1256 | <summary> |
| 1257 | Vector2D(0,1) |
| 1258 | </summary> |
| 1259 | </member> |
| 1260 | <member name="F:AdvanceMath.Vector2D.XYAxis"> |
| 1261 | <summary> |
| 1262 | Vector2D(0.707...,0.707...) |
| 1263 | </summary> |
| 1264 | </member> |
| 1265 | <member name="M:AdvanceMath.Vector2D.Clamp(AdvanceMath.Vector2D,AdvanceMath.Vector2D,AdvanceMath.Vector2D)"> |
| 1266 | <summary> |
| 1267 | Binds a value to |
| 1268 | </summary> |
| 1269 | <param name="value"></param> |
| 1270 | <param name="lower"></param> |
| 1271 | <param name="upper"></param> |
| 1272 | <returns></returns> |
| 1273 | </member> |
| 1274 | <member name="M:AdvanceMath.Vector2D.FromLengthAndAngle(System.Double,System.Double)"> |
| 1275 | <summary> |
| 1276 | Creates a Vector2D With the given length (<see cref="P:AdvanceMath.Vector2D.Magnitude"/>) and the given <see cref="P:AdvanceMath.Vector2D.Angle"/>. |
| 1277 | </summary> |
| 1278 | <param name="length">The length (<see cref="P:AdvanceMath.Vector2D.Magnitude"/>) of the Vector2D to be created</param> |
| 1279 | <param name="radianAngle">The angle of the from the (<see cref="F:AdvanceMath.Vector2D.XAxis"/>) in Radians</param> |
| 1280 | <returns>a Vector2D With the given length and angle.</returns> |
| 1281 | <remarks> |
| 1282 | <code>FromLengthAndAngle(1,Math.PI/2)</code> |
| 1283 | would create a Vector2D equil to |
| 1284 | <code>new Vector2D(0,1)</code>. |
| 1285 | And <code>FromLengthAndAngle(1,0)</code> |
| 1286 | would create a Vector2D equil to |
| 1287 | <code>new Vector2D(1,0)</code>. |
| 1288 | </remarks> |
| 1289 | </member> |
| 1290 | <member name="M:AdvanceMath.Vector2D.Rotate(System.Double,AdvanceMath.Vector2D)"> |
| 1291 | <summary> |
| 1292 | Rotates a Vector2D. |
| 1293 | </summary> |
| 1294 | <param name="radianAngle">The <see cref="P:AdvanceMath.Vector2D.Angle"/> in radians of the amount it is to be rotated.</param> |
| 1295 | <param name="source">The Vector2D to be Rotated.</param> |
| 1296 | <returns>The Rotated Vector2D</returns> |
| 1297 | </member> |
| 1298 | <member name="M:AdvanceMath.Vector2D.SetAngle(AdvanceMath.Vector2D,System.Double)"> |
| 1299 | <summary> |
| 1300 | Sets the <see cref="P:AdvanceMath.Vector2D.Angle"/> of a Vector2D without changing the <see cref="P:AdvanceMath.Vector2D.Magnitude"/>. |
| 1301 | </summary> |
| 1302 | <param name="source">The Vector2D to have its Angle set.</param> |
| 1303 | <param name="radianAngle">The angle of the from the (<see cref="F:AdvanceMath.Vector2D.XAxis"/>) in Radians</param> |
| 1304 | <returns>A Vector2D with a new Angle.</returns> |
| 1305 | </member> |
| 1306 | <member name="M:AdvanceMath.Vector2D.GetAngle(AdvanceMath.Vector2D)"> |
| 1307 | <summary> |
| 1308 | Determines the current <see cref="P:AdvanceMath.Vector2D.Angle"/> in radians of the Vector2D and Returns it. |
| 1309 | </summary> |
| 1310 | <param name="source">The Vector2D of whos angle is to be Determined.</param> |
| 1311 | <returns>The <see cref="P:AdvanceMath.Vector2D.Angle"/> in radians of the Vector2D.</returns> |
| 1312 | </member> |
| 1313 | <member name="M:AdvanceMath.Vector2D.Add(AdvanceMath.Vector2D,AdvanceMath.Vector2D)"> |
| 1314 | <summary> |
| 1315 | Adds 2 Vectors2Ds. |
| 1316 | </summary> |
| 1317 | <param name="left">The left Vector2D operand.</param> |
| 1318 | <param name="right">The right Vector2D operand.</param> |
| 1319 | <returns>The Sum of the 2 Vector2Ds.</returns> |
| 1320 | <remarks><seealso href="http://en.wikipedia.org/wiki/Vector_%28spatial%29#Vector_addition_and_subtraction"/></remarks> |
| 1321 | </member> |
| 1322 | <member name="M:AdvanceMath.Vector2D.Subtract(AdvanceMath.Vector2D,AdvanceMath.Vector2D)"> |
| 1323 | <summary> |
| 1324 | Subtracts 2 Vector2Ds. |
| 1325 | </summary> |
| 1326 | <param name="left">The left Vector2D operand.</param> |
| 1327 | <param name="right">The right Vector2D operand.</param> |
| 1328 | <returns>The Difference of the 2 Vector2Ds.</returns> |
| 1329 | <remarks><seealso href="http://en.wikipedia.org/wiki/Vector_%28spatial%29#Vector_addition_and_subtraction"/></remarks> |
| 1330 | </member> |
| 1331 | <member name="M:AdvanceMath.Vector2D.Transform(AdvanceMath.Matrix3x3,AdvanceMath.Vector2D)"> |
| 1332 | <summary> |
| 1333 | Uses a matrix multiplication to Transform the vector. |
| 1334 | </summary> |
| 1335 | <param name="matrix">The Transformation matrix</param> |
| 1336 | <param name="source">The Vector to be transformed</param> |
| 1337 | <returns>The transformed vector.</returns> |
| 1338 | <remarks><seealso href="http://en.wikipedia.org/wiki/Transformation_matrix#Affine_transformations"/></remarks> |
| 1339 | </member> |
| 1340 | <member name="M:AdvanceMath.Vector2D.Transform(AdvanceMath.Matrix2x3,AdvanceMath.Vector2D)"> |
| 1341 | <summary> |
| 1342 | Uses a matrix multiplication to Transform the vector. |
| 1343 | </summary> |
| 1344 | <param name="matrix">The Transformation matrix</param> |
| 1345 | <param name="source">The Vector to be transformed</param> |
| 1346 | <returns>The transformed vector.</returns> |
| 1347 | <remarks><seealso href="http://en.wikipedia.org/wiki/Transformation_matrix#Affine_transformations"/></remarks> |
| 1348 | </member> |
| 1349 | <member name="M:AdvanceMath.Vector2D.Transform(AdvanceMath.Matrix2x2,AdvanceMath.Vector2D)"> |
| 1350 | <summary> |
| 1351 | Uses a matrix multiplication to Transform the vector. |
| 1352 | </summary> |
| 1353 | <param name="matrix">The rotation matrix</param> |
| 1354 | <param name="source">The Vector to be transformed</param> |
| 1355 | <returns>The transformed vector.</returns> |
| 1356 | <remarks><seealso href="http://en.wikipedia.org/wiki/Transformation_matrix#Rotation"/></remarks> |
| 1357 | </member> |
| 1358 | <member name="M:AdvanceMath.Vector2D.Multiply(AdvanceMath.Vector2D,System.Double)"> |
| 1359 | <summary> |
| 1360 | Does Scaler Multiplication on a Vector2D. |
| 1361 | </summary> |
| 1362 | <param name="scalar">The scalar value that will multiply the Vector2D.</param> |
| 1363 | <param name="source">The Vector2D to be multiplied.</param> |
| 1364 | <returns>The Product of the Scaler Multiplication.</returns> |
| 1365 | <remarks><seealso href="http://en.wikipedia.org/wiki/Vector_%28spatial%29#Scalar_multiplication"/></remarks> |
| 1366 | </member> |
| 1367 | <member name="M:AdvanceMath.Vector2D.Dot(AdvanceMath.Vector2D,AdvanceMath.Vector2D)"> |
| 1368 | <summary> |
| 1369 | Does a Dot Operation Also know as an Inner Product. |
| 1370 | </summary> |
| 1371 | <param name="left">The left Vector2D operand.</param> |
| 1372 | <param name="right">The right Vector2D operand.</param> |
| 1373 | <returns>The Dot Product (Inner Product).</returns> |
| 1374 | <remarks><seealso href="http://en.wikipedia.org/wiki/Dot_product"/></remarks> |
| 1375 | </member> |
| 1376 | <member name="M:AdvanceMath.Vector2D.ZCross(AdvanceMath.Vector2D,AdvanceMath.Vector2D)"> |
| 1377 | <summary> |
| 1378 | Does a "2D" Cross Product also know as an Outer Product. |
| 1379 | </summary> |
| 1380 | <param name="left">The left Vector2D operand.</param> |
| 1381 | <param name="right">The right Vector2D operand.</param> |
| 1382 | <returns>The Z value of the resulting vector.</returns> |
| 1383 | <remarks> |
| 1384 | This 2D Cross Product is using a cheat. Since the Cross product (in 3D space) |
| 1385 | always generates a vector perpendicular (orthogonal) to the 2 vectors used as |
| 1386 | arguments. The cheat is that the only vector that can be perpendicular to two |
| 1387 | vectors in the XY Plane will parallel to the Z Axis. Since any vector that is |
| 1388 | parallel to the Z Axis will have zeros in both the X and Y Fields I can represent |
| 1389 | the cross product of 2 vectors in the XY plane as single scalar: Z. Also the |
| 1390 | Cross Product of and Vector on the XY plan and that of one ont on the Z Axis |
| 1391 | will result in a vector on the XY Plane. So the ZCross Methods were well thought |
| 1392 | out and can be trusted. |
| 1393 | <seealso href="http://en.wikipedia.org/wiki/Cross_product"/> |
| 1394 | </remarks> |
| 1395 | </member> |
| 1396 | <member name="M:AdvanceMath.Vector2D.ZCross(System.Double,AdvanceMath.Vector2D)"> |
| 1397 | <summary> |
| 1398 | Does a "2D" Cross Product also know as an Outer Product. |
| 1399 | </summary> |
| 1400 | <param name="leftZ">The Z value of the left vector operand.</param> |
| 1401 | <param name="right">The right Vector2D operand.</param> |
| 1402 | <returns>The Vector2D that fully represents the resulting vector.</returns> |
| 1403 | <remarks> |
| 1404 | This 2D Cross Product is using a cheat. Since the Cross product (in 3D space) |
| 1405 | always generates a vector perpendicular (orthogonal) to the 2 vectors used as |
| 1406 | arguments. The cheat is that the only vector that can be perpendicular to two |
| 1407 | vectors in the XY Plane will parallel to the Z Axis. Since any vector that is |
| 1408 | parallel to the Z Axis will have zeros in both the X and Y Fields I can represent |
| 1409 | the cross product of 2 vectors in the XY plane as single scalar: Z. Also the |
| 1410 | Cross Product of and Vector on the XY plan and that of one ont on the Z Axis |
| 1411 | will result in a vector on the XY Plane. So the ZCross Methods were well thought |
| 1412 | out and can be trusted. |
| 1413 | <seealso href="http://en.wikipedia.org/wiki/Cross_product"/> |
| 1414 | </remarks> |
| 1415 | </member> |
| 1416 | <member name="M:AdvanceMath.Vector2D.ZCross(AdvanceMath.Vector2D,System.Double)"> |
| 1417 | <summary> |
| 1418 | Does a "2D" Cross Product also know as an Outer Product. |
| 1419 | </summary> |
| 1420 | <param name="left">The left Vector2D operand.</param> |
| 1421 | <param name="rightZ">The Z value of the right vector operand.</param> |
| 1422 | <returns>The Vector2D that fully represents the resulting vector.</returns> |
| 1423 | <remarks> |
| 1424 | This 2D Cross Product is using a cheat. Since the Cross product (in 3D space) |
| 1425 | always generates a vector perpendicular (orthogonal) to the 2 vectors used as |
| 1426 | arguments. The cheat is that the only vector that can be perpendicular to two |
| 1427 | vectors in the XY Plane will parallel to the Z Axis. Since any vector that is |
| 1428 | parallel to the Z Axis will have zeros in both the X and Y Fields I can represent |
| 1429 | the cross product of 2 vectors in the XY plane as single scalar: Z. Also the |
| 1430 | Cross Product of and Vector on the XY plan and that of one ont on the Z Axis |
| 1431 | will result in a vector on the XY Plane. So the ZCross Methods were well thought |
| 1432 | out and can be trusted. |
| 1433 | <seealso href="http://en.wikipedia.org/wiki/Cross_product"/> |
| 1434 | </remarks> |
| 1435 | </member> |
| 1436 | <member name="M:AdvanceMath.Vector2D.GetMagnitudeSq(AdvanceMath.Vector2D)"> |
| 1437 | <summary> |
| 1438 | Gets the Squared <see cref="P:AdvanceMath.Vector2D.Magnitude"/> of the Vector2D that is passed. |
| 1439 | </summary> |
| 1440 | <param name="source">The Vector2D whos Squared Magnitude is te be returned.</param> |
| 1441 | <returns>The Squared Magnitude.</returns> |
| 1442 | </member> |
| 1443 | <member name="M:AdvanceMath.Vector2D.GetMagnitude(AdvanceMath.Vector2D)"> |
| 1444 | <summary> |
| 1445 | Gets the <see cref="P:AdvanceMath.Vector2D.Magnitude"/> of the Vector2D that is passed. |
| 1446 | </summary> |
| 1447 | <param name="source">The Vector2D whos Magnitude is te be returned.</param> |
| 1448 | <returns>The Magnitude.</returns> |
| 1449 | </member> |
| 1450 | <member name="M:AdvanceMath.Vector2D.SetMagnitude(AdvanceMath.Vector2D,System.Double)"> |
| 1451 | <summary> |
| 1452 | Sets the <see cref="P:AdvanceMath.Vector2D.Magnitude"/> of a Vector2D without changing the <see cref="P:AdvanceMath.Vector2D.Angle"/>. |
| 1453 | </summary> |
| 1454 | <param name="source">The Vector2D whose Magnitude is to be changed.</param> |
| 1455 | <param name="magnitude">The Magnitude.</param> |
| 1456 | <returns>A Vector2D with the new Magnitude</returns> |
| 1457 | </member> |
| 1458 | <member name="M:AdvanceMath.Vector2D.Negate(AdvanceMath.Vector2D)"> |
| 1459 | <summary> |
| 1460 | Negates a Vector2D. |
| 1461 | </summary> |
| 1462 | <param name="source">The Vector2D to be Negated.</param> |
| 1463 | <returns>The Negated Vector2D.</returns> |
| 1464 | </member> |
| 1465 | <member name="M:AdvanceMath.Vector2D.Normalize(AdvanceMath.Vector2D)"> |
| 1466 | <summary> |
| 1467 | This returns the Normalized Vector2D that is passed. This is also known as a Unit Vector. |
| 1468 | </summary> |
| 1469 | <param name="source">The Vector2D to be Normalized.</param> |
| 1470 | <returns>The Normalized Vector2D. (Unit Vector)</returns> |
| 1471 | <remarks><seealso href="http://en.wikipedia.org/wiki/Vector_%28spatial%29#Unit_vector"/></remarks> |
| 1472 | </member> |
| 1473 | <member name="M:AdvanceMath.Vector2D.Normalize(AdvanceMath.Vector2D,System.Double@)"> |
| 1474 | <summary> |
| 1475 | This returns the Normalized Vector2D that is passed. This is also known as a Unit Vector. |
| 1476 | </summary> |
| 1477 | <param name="source">The Vector2D to be Normalized.</param> |
| 1478 | <param name="magnitude">the magitude of the Vector2D passed</param> |
| 1479 | <returns>The Normalized Vector2D. (Unit Vector)</returns> |
| 1480 | <remarks><seealso href="http://en.wikipedia.org/wiki/Vector_%28spatial%29#Unit_vector"/></remarks> |
| 1481 | </member> |
| 1482 | <member name="M:AdvanceMath.Vector2D.Project(AdvanceMath.Vector2D,AdvanceMath.Vector2D)"> |
| 1483 | <summary> |
| 1484 | Thie Projects the left Vector2D onto the Right Vector2D. |
| 1485 | </summary> |
| 1486 | <param name="left">The left Vector2D operand.</param> |
| 1487 | <param name="right">The right Vector2D operand.</param> |
| 1488 | <returns>The Projected Vector2D.</returns> |
| 1489 | <remarks><seealso href="http://en.wikipedia.org/wiki/Projection_%28linear_algebra%29"/></remarks> |
| 1490 | </member> |
| 1491 | <member name="M:AdvanceMath.Vector2D.GetRightHandNormal(AdvanceMath.Vector2D)"> |
| 1492 | <summary> |
| 1493 | Gets a Vector2D that is perpendicular(orthogonal) to the passed Vector2D while staying on the XY Plane. |
| 1494 | </summary> |
| 1495 | <param name="source">The Vector2D whose perpendicular(orthogonal) is to be determined.</param> |
| 1496 | <returns>An perpendicular(orthogonal) Vector2D using the Right Hand Rule</returns> |
| 1497 | <remarks><seealso href="http://en.wikipedia.org/wiki/Right-hand_rule"/></remarks> |
| 1498 | </member> |
| 1499 | <member name="M:AdvanceMath.Vector2D.GetLeftHandNormal(AdvanceMath.Vector2D)"> |
| 1500 | <summary> |
| 1501 | Gets a Vector2D that is perpendicular(orthogonal) to the passed Vector2D while staying on the XY Plane. |
| 1502 | </summary> |
| 1503 | <param name="source">The Vector2D whose perpendicular(orthogonal) is to be determined.</param> |
| 1504 | <returns>An perpendicular(orthogonal) Vector2D using the Left Hand Rule (opposite of the Right hand Rule)</returns> |
| 1505 | <remarks><seealso href="http://en.wikipedia.org/wiki/Right-hand_rule#Left-hand_rule"/></remarks> |
| 1506 | </member> |
| 1507 | <member name="F:AdvanceMath.Vector2D.X"> |
| 1508 | <summary> |
| 1509 | This is the X value. (Usually represents a horizontal position or direction.) |
| 1510 | </summary> |
| 1511 | </member> |
| 1512 | <member name="F:AdvanceMath.Vector2D.Y"> |
| 1513 | <summary> |
| 1514 | This is the Y value. (Usually represents a vertical position or direction.) |
| 1515 | </summary> |
| 1516 | </member> |
| 1517 | <member name="M:AdvanceMath.Vector2D.#ctor(System.Double,System.Double)"> |
| 1518 | <summary> |
| 1519 | Creates a New Vector2D Instance on the Stack. |
| 1520 | </summary> |
| 1521 | <param name="X">The X value.</param> |
| 1522 | <param name="Y">The Y value.</param> |
| 1523 | </member> |
| 1524 | <member name="M:AdvanceMath.Vector2D.op_Addition(AdvanceMath.Vector2D,AdvanceMath.Vector2D)"> |
| 1525 | <summary> |
| 1526 | Adds 2 Vectors2Ds. |
| 1527 | </summary> |
| 1528 | <param name="left">The left Vector2D operand.</param> |
| 1529 | <param name="right">The right Vector2D operand.</param> |
| 1530 | <returns>The Sum of the 2 Vector2Ds.</returns> |
| 1531 | <remarks><seealso href="http://en.wikipedia.org/wiki/Vector_%28spatial%29#Vector_addition_and_subtraction"/></remarks> |
| 1532 | </member> |
| 1533 | <member name="M:AdvanceMath.Vector2D.op_Subtraction(AdvanceMath.Vector2D,AdvanceMath.Vector2D)"> |
| 1534 | <summary> |
| 1535 | Subtracts 2 Vector2Ds. |
| 1536 | </summary> |
| 1537 | <param name="left">The left Vector2D operand.</param> |
| 1538 | <param name="right">The right Vector2D operand.</param> |
| 1539 | <returns>The Difference of the 2 Vector2Ds.</returns> |
| 1540 | <remarks><seealso href="http://en.wikipedia.org/wiki/Vector_%28spatial%29#Vector_addition_and_subtraction"/></remarks> |
| 1541 | </member> |
| 1542 | <member name="M:AdvanceMath.Vector2D.op_Multiply(AdvanceMath.Vector2D,System.Double)"> |
| 1543 | <summary> |
| 1544 | Does Scaler Multiplication on a Vector2D. |
| 1545 | </summary> |
| 1546 | <param name="source">The Vector2D to be multiplied.</param> |
| 1547 | <param name="scalar">The scalar value that will multiply the Vector2D.</param> |
| 1548 | <returns>The Product of the Scaler Multiplication.</returns> |
| 1549 | <remarks><seealso href="http://en.wikipedia.org/wiki/Vector_%28spatial%29#Scalar_multiplication"/></remarks> |
| 1550 | </member> |
| 1551 | <member name="M:AdvanceMath.Vector2D.op_Multiply(System.Double,AdvanceMath.Vector2D)"> |
| 1552 | <summary> |
| 1553 | Does Scaler Multiplication on a Vector2D. |
| 1554 | </summary> |
| 1555 | <param name="scalar">The scalar value that will multiply the Vector2D.</param> |
| 1556 | <param name="source">The Vector2D to be multiplied.</param> |
| 1557 | <returns>The Product of the Scaler Multiplication.</returns> |
| 1558 | <remarks><seealso href="http://en.wikipedia.org/wiki/Vector_%28spatial%29#Scalar_multiplication"/></remarks> |
| 1559 | </member> |
| 1560 | <member name="M:AdvanceMath.Vector2D.op_Multiply(AdvanceMath.Vector2D,AdvanceMath.Vector2D)"> |
| 1561 | <summary> |
| 1562 | Does a Dot Operation Also know as an Inner Product. |
| 1563 | </summary> |
| 1564 | <param name="left">The left Vector2D operand.</param> |
| 1565 | <param name="right">The right Vector2D operand.</param> |
| 1566 | <returns>The Dot Product (Inner Product).</returns> |
| 1567 | <remarks><seealso href="http://en.wikipedia.org/wiki/Dot_product"/></remarks> |
| 1568 | </member> |
| 1569 | <member name="M:AdvanceMath.Vector2D.op_UnaryNegation(AdvanceMath.Vector2D)"> |
| 1570 | <summary> |
| 1571 | Negates a Vector2D. |
| 1572 | </summary> |
| 1573 | <param name="source">The Vector2D to be Negated.</param> |
| 1574 | <returns>The Negated Vector2D.</returns> |
| 1575 | </member> |
| 1576 | <member name="M:AdvanceMath.Vector2D.op_ExclusiveOr(AdvanceMath.Vector2D,AdvanceMath.Vector2D)"> |
| 1577 | <summary> |
| 1578 | Does a "2D" Cross Product also know as an Outer Product. |
| 1579 | </summary> |
| 1580 | <param name="left">The left Vector2D operand.</param> |
| 1581 | <param name="right">The right Vector2D operand.</param> |
| 1582 | <returns>The Z value of the resulting vector.</returns> |
| 1583 | <remarks> |
| 1584 | This 2D Cross Product is using a cheat. Since the Cross product (in 3D space) |
| 1585 | always generates a vector perpendicular (orthogonal) to the 2 vectors used as |
| 1586 | arguments. The cheat is that the only vector that can be perpendicular to two |
| 1587 | vectors in the XY Plane will parallel to the Z Axis. Since any vector that is |
| 1588 | parallel to the Z Axis will have zeros in both the X and Y Fields I can represent |
| 1589 | the cross product of 2 vectors in the XY plane as single scalar: Z. Also the |
| 1590 | Cross Product of and Vector on the XY plan and that of one ont on the Z Axis |
| 1591 | will result in a vector on the XY Plane. So the ZCross Methods were well thought |
| 1592 | out and can be trusted. |
| 1593 | <seealso href="http://en.wikipedia.org/wiki/Cross_product"/> |
| 1594 | </remarks> |
| 1595 | </member> |
| 1596 | <member name="M:AdvanceMath.Vector2D.op_ExclusiveOr(System.Double,AdvanceMath.Vector2D)"> |
| 1597 | <summary> |
| 1598 | Does a "2D" Cross Product also know as an Outer Product. |
| 1599 | </summary> |
| 1600 | <param name="leftZ">The Z value of the left vector operand.</param> |
| 1601 | <param name="right">The right Vector2D operand.</param> |
| 1602 | <returns>The Vector2D that fully represents the resulting vector.</returns> |
| 1603 | <remarks> |
| 1604 | This 2D Cross Product is using a cheat. Since the Cross product (in 3D space) |
| 1605 | always generates a vector perpendicular (orthogonal) to the 2 vectors used as |
| 1606 | arguments. The cheat is that the only vector that can be perpendicular to two |
| 1607 | vectors in the XY Plane will parallel to the Z Axis. Since any vector that is |
| 1608 | parallel to the Z Axis will have zeros in both the X and Y Fields I can represent |
| 1609 | the cross product of 2 vectors in the XY plane as single scalar: Z. Also the |
| 1610 | Cross Product of and Vector on the XY plan and that of one ont on the Z Axis |
| 1611 | will result in a vector on the XY Plane. So the ZCross Methods were well thought |
| 1612 | out and can be trusted. |
| 1613 | <seealso href="http://en.wikipedia.org/wiki/Cross_product"/> |
| 1614 | </remarks> |
| 1615 | </member> |
| 1616 | <member name="M:AdvanceMath.Vector2D.op_ExclusiveOr(AdvanceMath.Vector2D,System.Double)"> |
| 1617 | <summary> |
| 1618 | Does a "2D" Cross Product also know as an Outer Product. |
| 1619 | </summary> |
| 1620 | <param name="left">The left Vector2D operand.</param> |
| 1621 | <param name="rightZ">The Z value of the right vector operand.</param> |
| 1622 | <returns>The Vector2D that fully represents the resulting vector.</returns> |
| 1623 | <remarks> |
| 1624 | This 2D Cross Product is using a cheat. Since the Cross product (in 3D space) |
| 1625 | always generates a vector perpendicular (orthogonal) to the 2 vectors used as |
| 1626 | arguments. The cheat is that the only vector that can be perpendicular to two |
| 1627 | vectors in the XY Plane will parallel to the Z Axis. Since any vector that is |
| 1628 | parallel to the Z Axis will have zeros in both the X and Y Fields I can represent |
| 1629 | the cross product of 2 vectors in the XY plane as single scalar: Z. Also the |
| 1630 | Cross Product of and Vector on the XY plan and that of one ont on the Z Axis |
| 1631 | will result in a vector on the XY Plane. So the ZCross Methods were well thought |
| 1632 | out and can be trusted. |
| 1633 | <seealso href="http://en.wikipedia.org/wiki/Cross_product"/> |
| 1634 | </remarks> |
| 1635 | </member> |
| 1636 | <member name="M:AdvanceMath.Vector2D.op_Equality(AdvanceMath.Vector2D,AdvanceMath.Vector2D)"> |
| 1637 | <summary> |
| 1638 | Specifies whether the Vector2Ds contain the same coordinates. |
| 1639 | </summary> |
| 1640 | <param name="left">The left Vector2D to test.</param> |
| 1641 | <param name="right">The right Vector2D to test.</param> |
| 1642 | <returns>true if the Vector2Ds have the same coordinates; otherwise false</returns> |
| 1643 | </member> |
| 1644 | <member name="M:AdvanceMath.Vector2D.op_Inequality(AdvanceMath.Vector2D,AdvanceMath.Vector2D)"> |
| 1645 | <summary> |
| 1646 | Specifies whether the Vector2Ds do not contain the same coordinates. |
| 1647 | </summary> |
| 1648 | <param name="left">The left Vector2D to test.</param> |
| 1649 | <param name="right">The right Vector2D to test.</param> |
| 1650 | <returns>true if the Vector2Ds do not have the same coordinates; otherwise false</returns> |
| 1651 | </member> |
| 1652 | <member name="M:AdvanceMath.Vector2D.ToString(System.String)"> |
| 1653 | <summary> |
| 1654 | Converts the numeric value of this instance to its equivalent string representation, using the specified format. |
| 1655 | </summary> |
| 1656 | <param name="format">the format for each scaler in this Vector</param> |
| 1657 | <returns></returns> |
| 1658 | </member> |
| 1659 | <member name="M:AdvanceMath.Vector2D.GetHashCode"> |
| 1660 | <summary> |
| 1661 | Provides a unique hash code based on the member variables of this |
| 1662 | class. This should be done because the equality operators (==, !=) |
| 1663 | have been overriden by this class. |
| 1664 | <p/> |
| 1665 | The standard implementation is a simple XOR operation between all local |
| 1666 | member variables. |
| 1667 | </summary> |
| 1668 | <returns></returns> |
| 1669 | </member> |
| 1670 | <member name="M:AdvanceMath.Vector2D.Equals(System.Object)"> |
| 1671 | <summary> |
| 1672 | Compares this Vector to another object. This should be done because the |
| 1673 | equality operators (==, !=) have been overriden by this class. |
| 1674 | </summary> |
| 1675 | <param name="obj"></param> |
| 1676 | <returns></returns> |
| 1677 | </member> |
| 1678 | <member name="P:AdvanceMath.Vector2D.RightHandNormal"> |
| 1679 | <summary> |
| 1680 | Gets A perpendicular(orthogonal) Vector2D using the Right Hand Rule. |
| 1681 | </summary> |
| 1682 | <remarks><seealso href="http://en.wikipedia.org/wiki/Right-hand_rule"/></remarks> |
| 1683 | </member> |
| 1684 | <member name="P:AdvanceMath.Vector2D.LeftHandNormal"> |
| 1685 | <summary> |
| 1686 | Gets A perpendicular(orthogonal) Vector2D using the Left Hand Rule. |
| 1687 | </summary> |
| 1688 | <remarks><seealso href="http://en.wikipedia.org/wiki/Right-hand_rule#Left-hand_rule"/></remarks> |
| 1689 | </member> |
| 1690 | <member name="P:AdvanceMath.Vector2D.Magnitude"> |
| 1691 | <summary> |
| 1692 | Gets or Sets the Magnitude (Length) of the Vector2D. |
| 1693 | </summary> |
| 1694 | <remarks><seealso href="http://en.wikipedia.org/wiki/Vector_%28spatial%29#Length_of_a_vector"/></remarks> |
| 1695 | </member> |
| 1696 | <member name="P:AdvanceMath.Vector2D.MagnitudeSq"> |
| 1697 | <summary> |
| 1698 | Gets the Squared Magnitude of the Vector2D. |
| 1699 | </summary> |
| 1700 | </member> |
| 1701 | <member name="P:AdvanceMath.Vector2D.Angle"> |
| 1702 | <summary> |
| 1703 | Gets or Sets the Angle in radians of the Vector2D. |
| 1704 | </summary> |
| 1705 | <remarks> |
| 1706 | If the Magnitude of the Vector is 1 then The |
| 1707 | Angles {0,Math.PI/2,Math.PI/2,3*Math.PI/2} would have the vectors {(1,0),(0,1),(-1,0),(0,-1)} respectively. |
| 1708 | </remarks> |
| 1709 | </member> |
| 1710 | <member name="P:AdvanceMath.Vector2D.Normalized"> |
| 1711 | <summary> |
| 1712 | Gets the Normalized Vector2D. (Unit Vector) |
| 1713 | </summary> |
| 1714 | <remarks><seealso href="http://en.wikipedia.org/wiki/Vector_%28spatial%29#Unit_vector"/></remarks> |
| 1715 | </member> |
| 1716 | <member name="P:AdvanceMath.Vector2D.AdvanceMath#IAdvanceValueType#Count"> |
| 1717 | <summary> |
| 1718 | The Number of Variables accesable though the indexer. |
| 1719 | </summary> |
| 1720 | </member> |
| 1721 | <member name="T:AdvanceMath.Vector3D"> |
| 1722 | <summary> |
| 1723 | A Vector with 3 dimensions. |
| 1724 | </summary> |
| 1725 | <remarks><seealso href="http://en.wikipedia.org/wiki/Vector_%28spatial%29"/></remarks> |
| 1726 | </member> |
| 1727 | <member name="F:AdvanceMath.Vector3D.Count"> |
| 1728 | <summary> |
| 1729 | The number of Scalar values in the class. |
| 1730 | </summary> |
| 1731 | </member> |
| 1732 | <member name="F:AdvanceMath.Vector3D.Size"> |
| 1733 | <summary> |
| 1734 | The Size of the class in bytes; |
| 1735 | </summary> |
| 1736 | </member> |
| 1737 | <member name="F:AdvanceMath.Vector3D.One"> |
| 1738 | <summary> |
| 1739 | Vector3D(1,1,1) |
| 1740 | </summary> |
| 1741 | </member> |
| 1742 | <member name="F:AdvanceMath.Vector3D.Zero"> |
| 1743 | <summary> |
| 1744 | Vector3D(0,0,0) |
| 1745 | </summary> |
| 1746 | </member> |
| 1747 | <member name="F:AdvanceMath.Vector3D.XAxis"> |
| 1748 | <summary> |
| 1749 | Vector3D(1,0,0) |
| 1750 | </summary> |
| 1751 | </member> |
| 1752 | <member name="F:AdvanceMath.Vector3D.YAxis"> |
| 1753 | <summary> |
| 1754 | Vector3D(0,1,0) |
| 1755 | </summary> |
| 1756 | </member> |
| 1757 | <member name="F:AdvanceMath.Vector3D.ZAxis"> |
| 1758 | <summary> |
| 1759 | Vector3D(0,0,1) |
| 1760 | </summary> |
| 1761 | </member> |
| 1762 | <member name="M:AdvanceMath.Vector3D.Add(AdvanceMath.Vector3D,AdvanceMath.Vector3D)"> |
| 1763 | <summary> |
| 1764 | Adds 2 Vectors2Ds. |
| 1765 | </summary> |
| 1766 | <param name="left">The left Vector3D operand.</param> |
| 1767 | <param name="right">The right Vector3D operand.</param> |
| 1768 | <returns>The Sum of the 2 Vector3Ds.</returns> |
| 1769 | <remarks><seealso href="http://en.wikipedia.org/wiki/Vector_%28spatial%29#Vector_addition_and_subtraction"/></remarks> |
| 1770 | </member> |
| 1771 | <member name="M:AdvanceMath.Vector3D.Subtract(AdvanceMath.Vector3D,AdvanceMath.Vector3D)"> |
| 1772 | <summary> |
| 1773 | Subtracts 2 Vector3Ds. |
| 1774 | </summary> |
| 1775 | <param name="left">The left Vector3D operand.</param> |
| 1776 | <param name="right">The right Vector3D operand.</param> |
| 1777 | <returns>The Difference of the 2 Vector3Ds.</returns> |
| 1778 | <remarks><seealso href="http://en.wikipedia.org/wiki/Vector_%28spatial%29#Vector_addition_and_subtraction"/></remarks> |
| 1779 | </member> |
| 1780 | <member name="M:AdvanceMath.Vector3D.Multiply(AdvanceMath.Vector3D,System.Double)"> |
| 1781 | <summary> |
| 1782 | Does Scaler Multiplication on a Vector3D. |
| 1783 | </summary> |
| 1784 | <param name="source">The Vector3D to be multiplied.</param> |
| 1785 | <param name="scalar">The scalar value that will multiply the Vector3D.</param> |
| 1786 | <returns>The Product of the Scaler Multiplication.</returns> |
| 1787 | <remarks><seealso href="http://en.wikipedia.org/wiki/Vector_%28spatial%29#Scalar_multiplication"/></remarks> |
| 1788 | </member> |
| 1789 | <member name="M:AdvanceMath.Vector3D.Multiply(System.Double,AdvanceMath.Vector3D)"> |
| 1790 | <summary> |
| 1791 | Does Scaler Multiplication on a Vector3D. |
| 1792 | </summary> |
| 1793 | <param name="scalar">The scalar value that will multiply the Vector3D.</param> |
| 1794 | <param name="source">The Vector3D to be multiplied.</param> |
| 1795 | <returns>The Product of the Scaler Multiplication.</returns> |
| 1796 | <remarks><seealso href="http://en.wikipedia.org/wiki/Vector_%28spatial%29#Scalar_multiplication"/></remarks> |
| 1797 | </member> |
| 1798 | <member name="M:AdvanceMath.Vector3D.Transform(AdvanceMath.Matrix3x3,AdvanceMath.Vector3D)"> |
| 1799 | <summary> |
| 1800 | matrix * vector [3x3 * 3x1 = 3x1] |
| 1801 | </summary> |
| 1802 | <param name="vector"></param> |
| 1803 | <param name="matrix"></param> |
| 1804 | <returns></returns> |
| 1805 | </member> |
| 1806 | <member name="M:AdvanceMath.Vector3D.Transform(AdvanceMath.Vector3D,AdvanceMath.Matrix3x3)"> |
| 1807 | <summary> |
| 1808 | vector * matrix [1x3 * 3x3 = 1x3] |
| 1809 | </summary> |
| 1810 | <param name="vector"></param> |
| 1811 | <param name="matrix"></param> |
| 1812 | <returns></returns> |
| 1813 | </member> |
| 1814 | <member name="M:AdvanceMath.Vector3D.Transform(AdvanceMath.Matrix4x4,AdvanceMath.Vector3D)"> |
| 1815 | <summary> |
| 1816 | Transforms the given 3-D vector by the matrix, projecting the |
| 1817 | result back into <i>w</i> = 1. |
| 1818 | <p/> |
| 1819 | This means that the initial <i>w</i> is considered to be 1.0, |
| 1820 | and then all the tree elements of the resulting 3-D vector are |
| 1821 | divided by the resulting <i>w</i>. |
| 1822 | </summary> |
| 1823 | <param name="matrix">A Matrix4.</param> |
| 1824 | <param name="vector">A Vector3D.</param> |
| 1825 | <returns>A new vector.</returns> |
| 1826 | </member> |
| 1827 | <member name="M:AdvanceMath.Vector3D.Dot(AdvanceMath.Vector3D,AdvanceMath.Vector3D)"> |
| 1828 | <summary> |
| 1829 | Does a Dot Operation Also know as an Inner Product. |
| 1830 | </summary> |
| 1831 | <param name="left">The left Vector3D operand.</param> |
| 1832 | <param name="right">The right Vector3D operand.</param> |
| 1833 | <returns>The Dot Product (Inner Product).</returns> |
| 1834 | <remarks><seealso href="http://en.wikipedia.org/wiki/Dot_product"/></remarks> |
| 1835 | </member> |
| 1836 | <member name="M:AdvanceMath.Vector3D.Cross(AdvanceMath.Vector3D,AdvanceMath.Vector3D)"> |
| 1837 | <summary> |
| 1838 | Does a Cross Operation Also know as an Outer Product. |
| 1839 | </summary> |
| 1840 | <param name="left">The left Vector3D operand.</param> |
| 1841 | <param name="right">The right Vector3D operand.</param> |
| 1842 | <returns>The Cross Product.</returns> |
| 1843 | <remarks><seealso href="http://en.wikipedia.org/wiki/Cross_product"/></remarks> |
| 1844 | </member> |
| 1845 | <member name="M:AdvanceMath.Vector3D.GetMagnitudeSq(AdvanceMath.Vector3D)"> |
| 1846 | <summary> |
| 1847 | Gets the Squared <see cref="P:AdvanceMath.Vector3D.Magnitude"/> of the Vector3D that is passed. |
| 1848 | </summary> |
| 1849 | <param name="source">The Vector3D whos Squared Magnitude is te be returned.</param> |
| 1850 | <returns>The Squared Magnitude.</returns> |
| 1851 | </member> |
| 1852 | <member name="M:AdvanceMath.Vector3D.GetMagnitude(AdvanceMath.Vector3D)"> |
| 1853 | <summary> |
| 1854 | Gets the <see cref="P:AdvanceMath.Vector3D.Magnitude"/> of the Vector3D that is passed. |
| 1855 | </summary> |
| 1856 | <param name="source">The Vector3D whos Magnitude is te be returned.</param> |
| 1857 | <returns>The Magnitude.</returns> |
| 1858 | </member> |
| 1859 | <member name="M:AdvanceMath.Vector3D.SetMagnitude(AdvanceMath.Vector3D,System.Double)"> |
| 1860 | <summary> |
| 1861 | Sets the <see cref="P:AdvanceMath.Vector3D.Magnitude"/> of a Vector3D. |
| 1862 | </summary> |
| 1863 | <param name="source">The Vector3D whose Magnitude is to be changed.</param> |
| 1864 | <param name="magnitude">The Magnitude.</param> |
| 1865 | <returns>A Vector3D with the new Magnitude</returns> |
| 1866 | </member> |
| 1867 | <member name="M:AdvanceMath.Vector3D.Normalize(AdvanceMath.Vector3D)"> |
| 1868 | <summary> |
| 1869 | This returns the Normalized Vector3D that is passed. This is also known as a Unit Vector. |
| 1870 | </summary> |
| 1871 | <param name="source">The Vector3D to be Normalized.</param> |
| 1872 | <returns>The Normalized Vector3D. (Unit Vector)</returns> |
| 1873 | <remarks><seealso href="http://en.wikipedia.org/wiki/Vector_%28spatial%29#Unit_vector"/></remarks> |
| 1874 | </member> |
| 1875 | <member name="M:AdvanceMath.Vector3D.Negate(AdvanceMath.Vector3D)"> |
| 1876 | <summary> |
| 1877 | Negates a Vector3D. |
| 1878 | </summary> |
| 1879 | <param name="source">The Vector3D to be Negated.</param> |
| 1880 | <returns>The Negated Vector3D.</returns> |
| 1881 | </member> |
| 1882 | <member name="M:AdvanceMath.Vector3D.Project(AdvanceMath.Vector3D,AdvanceMath.Vector3D)"> |
| 1883 | <summary> |
| 1884 | Thie Projects the left Vector3D onto the Right Vector3D. |
| 1885 | </summary> |
| 1886 | <param name="left">The left Vector3D operand.</param> |
| 1887 | <param name="right">The right Vector3D operand.</param> |
| 1888 | <returns>The Projected Vector3D.</returns> |
| 1889 | <remarks><seealso href="http://en.wikipedia.org/wiki/Projection_%28linear_algebra%29"/></remarks> |
| 1890 | </member> |
| 1891 | <member name="F:AdvanceMath.Vector3D.X"> |
| 1892 | <summary> |
| 1893 | This is the X value. |
| 1894 | </summary> |
| 1895 | </member> |
| 1896 | <member name="F:AdvanceMath.Vector3D.Y"> |
| 1897 | <summary> |
| 1898 | This is the Y value. |
| 1899 | </summary> |
| 1900 | </member> |
| 1901 | <member name="F:AdvanceMath.Vector3D.Z"> |
| 1902 | <summary> |
| 1903 | This is the Z value. |
| 1904 | </summary> |
| 1905 | </member> |
| 1906 | <member name="M:AdvanceMath.Vector3D.#ctor(System.Double,System.Double,System.Double)"> |
| 1907 | <summary> |
| 1908 | Creates a New Vector3D Instance on the Stack. |
| 1909 | </summary> |
| 1910 | <param name="X">The X value.</param> |
| 1911 | <param name="Y">The Y value.</param> |
| 1912 | <param name="Z">The Z value.</param> |
| 1913 | </member> |
| 1914 | <member name="M:AdvanceMath.Vector3D.op_Addition(AdvanceMath.Vector3D,AdvanceMath.Vector3D)"> |
| 1915 | <summary> |
| 1916 | Adds 2 Vectors2Ds. |
| 1917 | </summary> |
| 1918 | <param name="left">The left Vector3D operand.</param> |
| 1919 | <param name="right">The right Vector3D operand.</param> |
| 1920 | <returns>The Sum of the 2 Vector3Ds.</returns> |
| 1921 | <remarks><seealso href="http://en.wikipedia.org/wiki/Vector_%28spatial%29#Vector_addition_and_subtraction"/></remarks> |
| 1922 | </member> |
| 1923 | <member name="M:AdvanceMath.Vector3D.op_Subtraction(AdvanceMath.Vector3D,AdvanceMath.Vector3D)"> |
| 1924 | <summary> |
| 1925 | Subtracts 2 Vector3Ds. |
| 1926 | </summary> |
| 1927 | <param name="left">The left Vector3D operand.</param> |
| 1928 | <param name="right">The right Vector3D operand.</param> |
| 1929 | <returns>The Difference of the 2 Vector3Ds.</returns> |
| 1930 | <remarks><seealso href="http://en.wikipedia.org/wiki/Vector_%28spatial%29#Vector_addition_and_subtraction"/></remarks> |
| 1931 | </member> |
| 1932 | <member name="M:AdvanceMath.Vector3D.op_Multiply(AdvanceMath.Vector3D,System.Double)"> |
| 1933 | <summary> |
| 1934 | Does Scaler Multiplication on a Vector3D. |
| 1935 | </summary> |
| 1936 | <param name="source">The Vector3D to be multiplied.</param> |
| 1937 | <param name="scalar">The scalar value that will multiply the Vector3D.</param> |
| 1938 | <returns>The Product of the Scaler Multiplication.</returns> |
| 1939 | <remarks><seealso href="http://en.wikipedia.org/wiki/Vector_%28spatial%29#Scalar_multiplication"/></remarks> |
| 1940 | </member> |
| 1941 | <member name="M:AdvanceMath.Vector3D.op_Multiply(System.Double,AdvanceMath.Vector3D)"> |
| 1942 | <summary> |
| 1943 | Does Scaler Multiplication on a Vector3D. |
| 1944 | </summary> |
| 1945 | <param name="scalar">The scalar value that will multiply the Vector3D.</param> |
| 1946 | <param name="source">The Vector3D to be multiplied.</param> |
| 1947 | <returns>The Product of the Scaler Multiplication.</returns> |
| 1948 | <remarks><seealso href="http://en.wikipedia.org/wiki/Vector_%28spatial%29#Scalar_multiplication"/></remarks> |
| 1949 | </member> |
| 1950 | <member name="M:AdvanceMath.Vector3D.op_Multiply(AdvanceMath.Vector3D,AdvanceMath.Vector3D)"> |
| 1951 | <summary> |
| 1952 | Does a Dot Operation Also know as an Inner Product. |
| 1953 | </summary> |
| 1954 | <param name="left">The left Vector3D operand.</param> |
| 1955 | <param name="right">The right Vector3D operand.</param> |
| 1956 | <returns>The Dot Product (Inner Product).</returns> |
| 1957 | <remarks><seealso href="http://en.wikipedia.org/wiki/Dot_product"/></remarks> |
| 1958 | </member> |
| 1959 | <member name="M:AdvanceMath.Vector3D.op_Multiply(AdvanceMath.Matrix4x4,AdvanceMath.Vector3D)"> |
| 1960 | <summary> |
| 1961 | Transforms the given 3-D vector by the matrix, projecting the |
| 1962 | result back into <i>w</i> = 1. |
| 1963 | <p/> |
| 1964 | This means that the initial <i>w</i> is considered to be 1.0, |
| 1965 | and then all the tree elements of the resulting 3-D vector are |
| 1966 | divided by the resulting <i>w</i>. |
| 1967 | </summary> |
| 1968 | <param name="matrix">A Matrix4.</param> |
| 1969 | <param name="vector">A Vector3D.</param> |
| 1970 | <returns>A new vector.</returns> |
| 1971 | </member> |
| 1972 | <member name="M:AdvanceMath.Vector3D.op_Multiply(AdvanceMath.Matrix3x3,AdvanceMath.Vector3D)"> |
| 1973 | <summary> |
| 1974 | matrix * vector [3x3 * 3x1 = 3x1] |
| 1975 | </summary> |
| 1976 | <param name="vector"></param> |
| 1977 | <param name="matrix"></param> |
| 1978 | <returns></returns> |
| 1979 | </member> |
| 1980 | <member name="M:AdvanceMath.Vector3D.op_Multiply(AdvanceMath.Vector3D,AdvanceMath.Matrix3x3)"> |
| 1981 | <summary> |
| 1982 | vector * matrix [1x3 * 3x3 = 1x3] |
| 1983 | </summary> |
| 1984 | <param name="vector"></param> |
| 1985 | <param name="matrix"></param> |
| 1986 | <returns></returns> |
| 1987 | </member> |
| 1988 | <member name="M:AdvanceMath.Vector3D.op_UnaryNegation(AdvanceMath.Vector3D)"> |
| 1989 | <summary> |
| 1990 | Negates a Vector3D. |
| 1991 | </summary> |
| 1992 | <param name="source">The Vector3D to be Negated.</param> |
| 1993 | <returns>The Negated Vector3D.</returns> |
| 1994 | </member> |
| 1995 | <member name="M:AdvanceMath.Vector3D.op_ExclusiveOr(AdvanceMath.Vector3D,AdvanceMath.Vector3D)"> |
| 1996 | <summary> |
| 1997 | Does a "2D" Cross Product also know as an Outer Product. |
| 1998 | </summary> |
| 1999 | <param name="left">The left Vector3D operand.</param> |
| 2000 | <param name="right">The right Vector3D operand.</param> |
| 2001 | <returns>The Z value of the resulting vector.</returns> |
| 2002 | <remarks> |
| 2003 | <seealso href="http://en.wikipedia.org/wiki/Cross_product"/> |
| 2004 | </remarks> |
| 2005 | </member> |
| 2006 | <member name="M:AdvanceMath.Vector3D.op_Equality(AdvanceMath.Vector3D,AdvanceMath.Vector3D)"> |
| 2007 | <summary> |
| 2008 | Specifies whether the Vector3Ds contain the same coordinates. |
| 2009 | </summary> |
| 2010 | <param name="left">The left Vector3D to test.</param> |
| 2011 | <param name="right">The right Vector3D to test.</param> |
| 2012 | <returns>true if the Vector3Ds have the same coordinates; otherwise false</returns> |
| 2013 | </member> |
| 2014 | <member name="M:AdvanceMath.Vector3D.op_Inequality(AdvanceMath.Vector3D,AdvanceMath.Vector3D)"> |
| 2015 | <summary> |
| 2016 | Specifies whether the Vector3Ds do not contain the same coordinates. |
| 2017 | </summary> |
| 2018 | <param name="left">The left Vector3D to test.</param> |
| 2019 | <param name="right">The right Vector3D to test.</param> |
| 2020 | <returns>true if the Vector3Ds do not have the same coordinates; otherwise false</returns> |
| 2021 | </member> |
| 2022 | <member name="M:AdvanceMath.Vector3D.GetHashCode"> |
| 2023 | <summary> |
| 2024 | Provides a unique hash code based on the member variables of this |
| 2025 | class. This should be done because the equality operators (==, !=) |
| 2026 | have been overriden by this class. |
| 2027 | <p/> |
| 2028 | The standard implementation is a simple XOR operation between all local |
| 2029 | member variables. |
| 2030 | </summary> |
| 2031 | <returns></returns> |
| 2032 | </member> |
| 2033 | <member name="M:AdvanceMath.Vector3D.Equals(System.Object)"> |
| 2034 | <summary> |
| 2035 | Compares this Vector to another object. This should be done because the |
| 2036 | equality operators (==, !=) have been overriden by this class. |
| 2037 | </summary> |
| 2038 | <param name="obj"></param> |
| 2039 | <returns></returns> |
| 2040 | </member> |
| 2041 | <member name="P:AdvanceMath.Vector3D.Magnitude"> |
| 2042 | <summary> |
| 2043 | Gets or Sets the Magnitude (Length) of the Vector3D. |
| 2044 | </summary> |
| 2045 | <remarks><seealso href="http://en.wikipedia.org/wiki/Vector_%28spatial%29#Length_of_a_vector"/></remarks> |
| 2046 | </member> |
| 2047 | <member name="P:AdvanceMath.Vector3D.MagnitudeSq"> |
| 2048 | <summary> |
| 2049 | Gets the Squared Magnitude of the Vector3D. |
| 2050 | </summary> |
| 2051 | </member> |
| 2052 | <member name="P:AdvanceMath.Vector3D.Normalized"> |
| 2053 | <summary> |
| 2054 | Gets the Normalized Vector3D. (Unit Vector) |
| 2055 | </summary> |
| 2056 | <remarks><seealso href="http://en.wikipedia.org/wiki/Vector_%28spatial%29#Unit_vector"/></remarks> |
| 2057 | </member> |
| 2058 | <member name="P:AdvanceMath.Vector3D.AdvanceMath#IAdvanceValueType#Count"> |
| 2059 | <summary> |
| 2060 | The Number of Variables accesable though the indexer. |
| 2061 | </summary> |
| 2062 | </member> |
| 2063 | <member name="T:AdvanceMath.Vector4D"> |
| 2064 | <summary> |
| 2065 | A Vector with 4 dimensions. |
| 2066 | </summary> |
| 2067 | <remarks><seealso href="http://en.wikipedia.org/wiki/Vector_%28spatial%29"/></remarks> |
| 2068 | </member> |
| 2069 | <member name="F:AdvanceMath.Vector4D.Count"> |
| 2070 | <summary> |
| 2071 | The number of Scalar values in the class. |
| 2072 | </summary> |
| 2073 | </member> |
| 2074 | <member name="F:AdvanceMath.Vector4D.Size"> |
| 2075 | <summary> |
| 2076 | The Size of the class in bytes; |
| 2077 | </summary> |
| 2078 | </member> |
| 2079 | <member name="F:AdvanceMath.Vector4D.One"> |
| 2080 | <summary> |
| 2081 | Vector4D(1,1,1,1) |
| 2082 | </summary> |
| 2083 | </member> |
| 2084 | <member name="F:AdvanceMath.Vector4D.Zero"> |
| 2085 | <summary> |
| 2086 | Vector4D(0,0,0,0) |
| 2087 | </summary> |
| 2088 | </member> |
| 2089 | <member name="F:AdvanceMath.Vector4D.XAxis"> |
| 2090 | <summary> |
| 2091 | Vector4D(1,0,0,0) |
| 2092 | </summary> |
| 2093 | </member> |
| 2094 | <member name="F:AdvanceMath.Vector4D.YAxis"> |
| 2095 | <summary> |
| 2096 | Vector4D(0,1,0,0) |
| 2097 | </summary> |
| 2098 | </member> |
| 2099 | <member name="F:AdvanceMath.Vector4D.ZAxis"> |
| 2100 | <summary> |
| 2101 | Vector4D(0,0,1,0) |
| 2102 | </summary> |
| 2103 | </member> |
| 2104 | <member name="F:AdvanceMath.Vector4D.WAxis"> |
| 2105 | <summary> |
| 2106 | Vector4D(0,0,0,1) |
| 2107 | </summary> |
| 2108 | </member> |
| 2109 | <member name="M:AdvanceMath.Vector4D.Add(AdvanceMath.Vector4D,AdvanceMath.Vector4D)"> |
| 2110 | <summary> |
| 2111 | Adds 2 Vectors2Ds. |
| 2112 | </summary> |
| 2113 | <param name="left">The left Vector4D operand.</param> |
| 2114 | <param name="right">The right Vector4D operand.</param> |
| 2115 | <returns>The Sum of the 2 Vector4Ds.</returns> |
| 2116 | <remarks><seealso href="http://en.wikipedia.org/wiki/Vector_%28spatial%29#Vector_addition_and_subtraction"/></remarks> |
| 2117 | </member> |
| 2118 | <member name="M:AdvanceMath.Vector4D.Subtract(AdvanceMath.Vector4D,AdvanceMath.Vector4D)"> |
| 2119 | <summary> |
| 2120 | Subtracts 2 Vector4Ds. |
| 2121 | </summary> |
| 2122 | <param name="left">The left Vector4D operand.</param> |
| 2123 | <param name="right">The right Vector4D operand.</param> |
| 2124 | <returns>The Difference of the 2 Vector4Ds.</returns> |
| 2125 | <remarks><seealso href="http://en.wikipedia.org/wiki/Vector_%28spatial%29#Vector_addition_and_subtraction"/></remarks> |
| 2126 | </member> |
| 2127 | <member name="M:AdvanceMath.Vector4D.Multiply(AdvanceMath.Vector4D,System.Double)"> |
| 2128 | <summary> |
| 2129 | Does Scaler Multiplication on a Vector4D. |
| 2130 | </summary> |
| 2131 | <param name="source">The Vector4D to be multiplied.</param> |
| 2132 | <param name="scalar">The scalar value that will multiply the Vector4D.</param> |
| 2133 | <returns>The Product of the Scaler Multiplication.</returns> |
| 2134 | <remarks><seealso href="http://en.wikipedia.org/wiki/Vector_%28spatial%29#Scalar_multiplication"/></remarks> |
| 2135 | </member> |
| 2136 | <member name="M:AdvanceMath.Vector4D.Multiply(System.Double,AdvanceMath.Vector4D)"> |
| 2137 | <summary> |
| 2138 | Does Scaler Multiplication on a Vector4D. |
| 2139 | </summary> |
| 2140 | <param name="scalar">The scalar value that will multiply the Vector4D.</param> |
| 2141 | <param name="source">The Vector4D to be multiplied.</param> |
| 2142 | <returns>The Product of the Scaler Multiplication.</returns> |
| 2143 | <remarks><seealso href="http://en.wikipedia.org/wiki/Vector_%28spatial%29#Scalar_multiplication"/></remarks> |
| 2144 | </member> |
| 2145 | <member name="M:AdvanceMath.Vector4D.Dot(AdvanceMath.Vector4D,AdvanceMath.Vector4D)"> |
| 2146 | <summary> |
| 2147 | Does a Dot Operation Also know as an Inner Product. |
| 2148 | </summary> |
| 2149 | <param name="left">The left Vector4D operand.</param> |
| 2150 | <param name="right">The right Vector4D operand.</param> |
| 2151 | <returns>The Dot Product (Inner Product).</returns> |
| 2152 | <remarks><seealso href="http://en.wikipedia.org/wiki/Dot_product"/></remarks> |
| 2153 | </member> |
| 2154 | <member name="M:AdvanceMath.Vector4D.GetMagnitudeSq(AdvanceMath.Vector4D)"> |
| 2155 | <summary> |
| 2156 | Gets the Squared <see cref="P:AdvanceMath.Vector4D.Magnitude"/> of the Vector4D that is passed. |
| 2157 | </summary> |
| 2158 | <param name="source">The Vector4D whos Squared Magnitude is te be returned.</param> |
| 2159 | <returns>The Squared Magnitude.</returns> |
| 2160 | </member> |
| 2161 | <member name="M:AdvanceMath.Vector4D.GetMagnitude(AdvanceMath.Vector4D)"> |
| 2162 | <summary> |
| 2163 | Gets the <see cref="P:AdvanceMath.Vector4D.Magnitude"/> of the Vector4D that is passed. |
| 2164 | </summary> |
| 2165 | <param name="source">The Vector4D whos Magnitude is te be returned.</param> |
| 2166 | <returns>The Magnitude.</returns> |
| 2167 | </member> |
| 2168 | <member name="M:AdvanceMath.Vector4D.SetMagnitude(AdvanceMath.Vector4D,System.Double)"> |
| 2169 | <summary> |
| 2170 | Sets the <see cref="P:AdvanceMath.Vector4D.Magnitude"/> of a Vector4D. |
| 2171 | </summary> |
| 2172 | <param name="source">The Vector4D whose Magnitude is to be changed.</param> |
| 2173 | <param name="magnitude">The Magnitude.</param> |
| 2174 | <returns>A Vector4D with the new Magnitude</returns> |
| 2175 | </member> |
| 2176 | <member name="M:AdvanceMath.Vector4D.Negate(AdvanceMath.Vector4D)"> |
| 2177 | <summary> |
| 2178 | Negates a Vector4D. |
| 2179 | </summary> |
| 2180 | <param name="source">The Vector4D to be Negated.</param> |
| 2181 | <returns>The Negated Vector4D.</returns> |
| 2182 | </member> |
| 2183 | <member name="M:AdvanceMath.Vector4D.Normalize(AdvanceMath.Vector4D)"> |
| 2184 | <summary> |
| 2185 | This returns the Normalized Vector4D that is passed. This is also known as a Unit Vector. |
| 2186 | </summary> |
| 2187 | <param name="source">The Vector4D to be Normalized.</param> |
| 2188 | <returns>The Normalized Vector4D. (Unit Vector)</returns> |
| 2189 | <remarks><seealso href="http://en.wikipedia.org/wiki/Vector_%28spatial%29#Unit_vector"/></remarks> |
| 2190 | </member> |
| 2191 | <member name="M:AdvanceMath.Vector4D.Project(AdvanceMath.Vector4D,AdvanceMath.Vector4D)"> |
| 2192 | <summary> |
| 2193 | Thie Projects the left Vector4D onto the Right Vector4D. |
| 2194 | </summary> |
| 2195 | <param name="left">The left Vector4D operand.</param> |
| 2196 | <param name="right">The right Vector4D operand.</param> |
| 2197 | <returns>The Projected Vector4D.</returns> |
| 2198 | <remarks><seealso href="http://en.wikipedia.org/wiki/Projection_%28linear_algebra%29"/></remarks> |
| 2199 | </member> |
| 2200 | <member name="F:AdvanceMath.Vector4D.X"> |
| 2201 | <summary> |
| 2202 | This is the X value. |
| 2203 | </summary> |
| 2204 | </member> |
| 2205 | <member name="F:AdvanceMath.Vector4D.Y"> |
| 2206 | <summary> |
| 2207 | This is the Y value. |
| 2208 | </summary> |
| 2209 | </member> |
| 2210 | <member name="F:AdvanceMath.Vector4D.Z"> |
| 2211 | <summary> |
| 2212 | This is the Z value. |
| 2213 | </summary> |
| 2214 | </member> |
| 2215 | <member name="F:AdvanceMath.Vector4D.W"> |
| 2216 | <summary> |
| 2217 | This is the W value. |
| 2218 | </summary> |
| 2219 | </member> |
| 2220 | <member name="M:AdvanceMath.Vector4D.#ctor(System.Double,System.Double,System.Double,System.Double)"> |
| 2221 | <summary> |
| 2222 | Creates a New Vector4D Instance on the Stack. |
| 2223 | </summary> |
| 2224 | <param name="X">The X value.</param> |
| 2225 | <param name="Y">The Y value.</param> |
| 2226 | <param name="Z">The Z value.</param> |
| 2227 | <param name="W">The W value.</param> |
| 2228 | </member> |
| 2229 | <member name="M:AdvanceMath.Vector4D.op_Addition(AdvanceMath.Vector4D,AdvanceMath.Vector4D)"> |
| 2230 | <summary> |
| 2231 | Adds 2 Vectors2Ds. |
| 2232 | </summary> |
| 2233 | <param name="left">The left Vector4D operand.</param> |
| 2234 | <param name="right">The right Vector4D operand.</param> |
| 2235 | <returns>The Sum of the 2 Vector4Ds.</returns> |
| 2236 | <remarks><seealso href="http://en.wikipedia.org/wiki/Vector_%28spatial%29#Vector_addition_and_subtraction"/></remarks> |
| 2237 | </member> |
| 2238 | <member name="M:AdvanceMath.Vector4D.op_Subtraction(AdvanceMath.Vector4D,AdvanceMath.Vector4D)"> |
| 2239 | <summary> |
| 2240 | Subtracts 2 Vector4Ds. |
| 2241 | </summary> |
| 2242 | <param name="left">The left Vector4D operand.</param> |
| 2243 | <param name="right">The right Vector4D operand.</param> |
| 2244 | <returns>The Difference of the 2 Vector4Ds.</returns> |
| 2245 | <remarks><seealso href="http://en.wikipedia.org/wiki/Vector_%28spatial%29#Vector_addition_and_subtraction"/></remarks> |
| 2246 | </member> |
| 2247 | <member name="M:AdvanceMath.Vector4D.op_Multiply(AdvanceMath.Vector4D,System.Double)"> |
| 2248 | <summary> |
| 2249 | Does Scaler Multiplication on a Vector4D. |
| 2250 | </summary> |
| 2251 | <param name="source">The Vector4D to be multiplied.</param> |
| 2252 | <param name="scalar">The scalar value that will multiply the Vector4D.</param> |
| 2253 | <returns>The Product of the Scaler Multiplication.</returns> |
| 2254 | <remarks><seealso href="http://en.wikipedia.org/wiki/Vector_%28spatial%29#Scalar_multiplication"/></remarks> |
| 2255 | </member> |
| 2256 | <member name="M:AdvanceMath.Vector4D.op_Multiply(System.Double,AdvanceMath.Vector4D)"> |
| 2257 | <summary> |
| 2258 | Does Scaler Multiplication on a Vector4D. |
| 2259 | </summary> |
| 2260 | <param name="scalar">The scalar value that will multiply the Vector4D.</param> |
| 2261 | <param name="source">The Vector4D to be multiplied.</param> |
| 2262 | <returns>The Product of the Scaler Multiplication.</returns> |
| 2263 | <remarks><seealso href="http://en.wikipedia.org/wiki/Vector_%28spatial%29#Scalar_multiplication"/></remarks> |
| 2264 | </member> |
| 2265 | <member name="M:AdvanceMath.Vector4D.op_Multiply(AdvanceMath.Vector4D,AdvanceMath.Vector4D)"> |
| 2266 | <summary> |
| 2267 | Does a Dot Operation Also know as an Inner Product. |
| 2268 | </summary> |
| 2269 | <param name="left">The left Vector4D operand.</param> |
| 2270 | <param name="right">The right Vector4D operand.</param> |
| 2271 | <returns>The Dot Product (Inner Product).</returns> |
| 2272 | <remarks><seealso href="http://en.wikipedia.org/wiki/Dot_product"/></remarks> |
| 2273 | </member> |
| 2274 | <member name="M:AdvanceMath.Vector4D.op_UnaryNegation(AdvanceMath.Vector4D)"> |
| 2275 | <summary> |
| 2276 | Negates a Vector4D. |
| 2277 | </summary> |
| 2278 | <param name="source">The Vector4D to be Negated.</param> |
| 2279 | <returns>The Negated Vector4D.</returns> |
| 2280 | </member> |
| 2281 | <member name="M:AdvanceMath.Vector4D.op_Equality(AdvanceMath.Vector4D,AdvanceMath.Vector4D)"> |
| 2282 | <summary> |
| 2283 | Specifies whether the Vector4Ds contain the same coordinates. |
| 2284 | </summary> |
| 2285 | <param name="left">The left Vector4D to test.</param> |
| 2286 | <param name="right">The right Vector4D to test.</param> |
| 2287 | <returns>true if the Vector4Ds have the same coordinates; otherwise false</returns> |
| 2288 | </member> |
| 2289 | <member name="M:AdvanceMath.Vector4D.op_Inequality(AdvanceMath.Vector4D,AdvanceMath.Vector4D)"> |
| 2290 | <summary> |
| 2291 | Specifies whether the Vector4Ds do not contain the same coordinates. |
| 2292 | </summary> |
| 2293 | <param name="left">The left Vector4D to test.</param> |
| 2294 | <param name="right">The right Vector4D to test.</param> |
| 2295 | <returns>true if the Vector4Ds do not have the same coordinates; otherwise false</returns> |
| 2296 | </member> |
| 2297 | <member name="M:AdvanceMath.Vector4D.GetHashCode"> |
| 2298 | <summary> |
| 2299 | Provides a unique hash code based on the member variables of this |
| 2300 | class. This should be done because the equality operators (==, !=) |
| 2301 | have been overriden by this class. |
| 2302 | <p/> |
| 2303 | The standard implementation is a simple XOR operation between all local |
| 2304 | member variables. |
| 2305 | </summary> |
| 2306 | <returns></returns> |
| 2307 | </member> |
| 2308 | <member name="M:AdvanceMath.Vector4D.Equals(System.Object)"> |
| 2309 | <summary> |
| 2310 | Compares this Vector to another object. This should be done because the |
| 2311 | equality operators (==, !=) have been overriden by this class. |
| 2312 | </summary> |
| 2313 | <param name="obj"></param> |
| 2314 | <returns></returns> |
| 2315 | </member> |
| 2316 | <member name="P:AdvanceMath.Vector4D.Magnitude"> |
| 2317 | <summary> |
| 2318 | Gets or Sets the Magnitude (Length) of the Vector4D. |
| 2319 | </summary> |
| 2320 | <remarks><seealso href="http://en.wikipedia.org/wiki/Vector_%28spatial%29#Length_of_a_vector"/></remarks> |
| 2321 | </member> |
| 2322 | <member name="P:AdvanceMath.Vector4D.MagnitudeSq"> |
| 2323 | <summary> |
| 2324 | Gets the Squared Magnitude of the Vector4D. |
| 2325 | </summary> |
| 2326 | </member> |
| 2327 | <member name="P:AdvanceMath.Vector4D.Normalized"> |
| 2328 | <summary> |
| 2329 | Gets the Normalized Vector4D. (Unit Vector) |
| 2330 | </summary> |
| 2331 | <remarks><seealso href="http://en.wikipedia.org/wiki/Vector_%28spatial%29#Unit_vector"/></remarks> |
| 2332 | </member> |
| 2333 | <member name="P:AdvanceMath.Vector4D.AdvanceMath#IAdvanceValueType#Count"> |
| 2334 | <summary> |
| 2335 | The Number of Variables accesable though the indexer. |
| 2336 | </summary> |
| 2337 | </member> |
| 2338 | <member name="T:Jypeli.Animation"> |
| 2339 | <summary> |
| 2340 | Sarja kuvia, jotka vaihtuvat halutulla nopeudella. |
| 2341 | Yksi animaatio koostuu yhdestÀ tai useammasta kuvasta. |
| 2342 | </summary> |
| 2343 | <remarks> |
| 2344 | Eri peliolioille kannattaa yleensÀ tehdÀ oma animaatio-olio, |
| 2345 | jotta niiden animaatiot voivat edetÀ eri tahtiin. Jos animaatioilla |
| 2346 | on kuitenkin samat kuvat, kannattaa samaa kuvataulukkoa kÀyttÀÀ |
| 2347 | molemmille. |
| 2348 | <example> |
| 2349 | Image[] kuvat = LoadImages("kuva1", "kuva2", "kuva3"); |
| 2350 | |
| 2351 | void LuoKentta() |
| 2352 | { |
| 2353 | // ... |
| 2354 | o1.Animation = new animation(kuvat); |
| 2355 | o2.Animation = new Animation(kuvat); |
| 2356 | } |
| 2357 | </example> |
| 2358 | </remarks> |
| 2359 | </member> |
| 2360 | <member name="M:Jypeli.Animation.#ctor(Jypeli.Image[])"> |
| 2361 | <summary> |
| 2362 | Luo uuden animaation. |
| 2363 | </summary> |
| 2364 | <param name="frames">Animaation ruudut.</param> |
| 2365 | </member> |
| 2366 | <member name="M:Jypeli.Animation.#ctor(Jypeli.Animation)"> |
| 2367 | <summary> |
| 2368 | Luo kopion jo tunnetusta animaatiosta. |
| 2369 | </summary> |
| 2370 | <param name="src">Kopioitava animaatio.</param> |
| 2371 | </member> |
| 2372 | <member name="M:Jypeli.Animation.Start"> |
| 2373 | <summary> |
| 2374 | KÀynnistÀÀ animaation alusta. |
| 2375 | </summary> |
| 2376 | </member> |
| 2377 | <member name="M:Jypeli.Animation.Start(System.Int32)"> |
| 2378 | <summary> |
| 2379 | KÀynnistÀÀ animaation alusta. |
| 2380 | </summary> |
| 2381 | <param name="repeatCount">Kuinka monta kertaa animaatio suoritetaan.</param> |
| 2382 | </member> |
| 2383 | <member name="M:Jypeli.Animation.Resume"> |
| 2384 | <summary> |
| 2385 | Jatkaa animaatiota siitÀ, mihin viimeksi jÀÀtiin. |
| 2386 | </summary> |
| 2387 | </member> |
| 2388 | <member name="M:Jypeli.Animation.Stop"> |
| 2389 | <summary> |
| 2390 | PysÀyttÀÀ animaation asettaen sen ensimmÀiseen ruutuun. |
| 2391 | </summary> |
| 2392 | </member> |
| 2393 | <member name="M:Jypeli.Animation.Step(System.Int32)"> |
| 2394 | <summary> |
| 2395 | Etenee animaatiossa halutun mÀÀrÀn ruutuja. KÀytÀ negatiivisia arvoja, jos haluat |
| 2396 | kulkea taaksepÀin. |
| 2397 | </summary> |
| 2398 | <param name="numberOfFrames">EdettÀvÀ mÀÀrÀ ruutuja.</param> |
| 2399 | </member> |
| 2400 | <member name="M:Jypeli.Animation.Step"> |
| 2401 | <summary> |
| 2402 | Etenee animaatiossa yhden ruudun eteenpÀin. |
| 2403 | </summary> |
| 2404 | </member> |
| 2405 | <member name="P:Jypeli.Animation.FrameCount"> |
| 2406 | <summary> |
| 2407 | Ruutujen mÀÀrÀ. |
| 2408 | </summary> |
| 2409 | </member> |
| 2410 | <member name="P:Jypeli.Animation.CurrentFrameIndex"> |
| 2411 | <summary> |
| 2412 | Aktiivisen animaatioruudun indeksi (alkaa nollasta). |
| 2413 | </summary> |
| 2414 | </member> |
| 2415 | <member name="P:Jypeli.Animation.FPS"> |
| 2416 | <summary> |
| 2417 | Animaation pÀivitysnopeus ruutuina sekunnissa (frames per second). |
| 2418 | </summary> |
| 2419 | </member> |
| 2420 | <member name="P:Jypeli.Animation.CurrentFrame"> |
| 2421 | <summary> |
| 2422 | TÀllÀ hetkellÀ nÀkyvÀ ruutu animaatiosta. |
| 2423 | </summary> |
| 2424 | </member> |
| 2425 | <member name="P:Jypeli.Animation.StopOnLastFrame"> |
| 2426 | <summary> |
| 2427 | Jos <c>true</c>, animaatio ei pysÀhtyessÀ palaa ensimmÀiseen |
| 2428 | ruutuun. |
| 2429 | </summary> |
| 2430 | </member> |
| 2431 | <member name="T:Jypeli.Assets.Automobile"> |
| 2432 | <summary> |
| 2433 | Auto. |
1659 | | <member name="T:Jypeli.View"> |
1660 | | <summary> |
1661 | | SisÀltÀÀ nÀkymÀn leveyden ja korkeuden sekÀ reunojen koordinaatit. |
1662 | | Y-koordinaatti kasvaa ylöspÀin. |
1663 | | </summary> |
1664 | | </member> |
1665 | | <member name="M:Jypeli.View.TranslateTo(Jypeli.Vector)"> |
1666 | | <summary> |
1667 | | Muuntaa nÀkymÀÀn suhteessa olevat koordinaatit ylemmÀn tason koordinaateiksi. |
1668 | | </summary> |
1669 | | <param name="src">Suhteellinen vektori.</param> |
1670 | | <returns>YlemmÀn tason vektori.</returns> |
1671 | | </member> |
1672 | | <member name="M:Jypeli.View.TranslateFrom(Jypeli.Vector)"> |
1673 | | <summary> |
1674 | | Muuntaa ylemmÀn tason koordinaatit nÀkymÀÀn suhteellisiksi. |
1675 | | </summary> |
1676 | | <param name="src">YlemmÀn tason vektori.</param> |
1677 | | <returns>Suhteellinen vektori</returns> |
1678 | | </member> |
1679 | | <member name="P:Jypeli.View.Center"> |
1680 | | <summary> |
1681 | | NÀkymÀn keskipiste. |
1682 | | </summary> |
1683 | | </member> |
1684 | | <member name="P:Jypeli.View.Angle"> |
1685 | | <summary> |
1686 | | Kulma, johon nÀkymÀ on kÀÀnnetty. |
1687 | | Huom. ei vÀlttÀmÀttÀ toimi kaikilla nÀkymillÀ. |
1688 | | </summary> |
1689 | | </member> |
1690 | | <member name="P:Jypeli.View.Width"> |
1691 | | <summary> |
1692 | | NÀkymÀn leveys x-suunnassa. |
1693 | | </summary> |
1694 | | </member> |
1695 | | <member name="P:Jypeli.View.Height"> |
1696 | | <summary> |
1697 | | NÀkymÀn korkeus y-suunnassa. |
1698 | | </summary> |
1699 | | </member> |
1700 | | <member name="P:Jypeli.View.WidthSafe"> |
1701 | | <summary> |
1702 | | NÀkymÀn "turvallinen" ts. laiteriippumaton leveys x-suunnassa. |
1703 | | </summary> |
1704 | | </member> |
1705 | | <member name="P:Jypeli.View.HeightSafe"> |
1706 | | <summary> |
1707 | | NÀkymÀn "turvallinen" ts. laiteriippumaton korkeus y-suunnassa. |
1708 | | </summary> |
1709 | | </member> |
1710 | | <member name="P:Jypeli.View.Top"> |
1711 | | <summary> |
1712 | | NÀkymÀn ylÀreunan y-koordinaatti. |
1713 | | </summary> |
1714 | | </member> |
1715 | | <member name="P:Jypeli.View.Bottom"> |
1716 | | <summary> |
1717 | | NÀkymÀn alareunan y-koordinaatti. |
1718 | | </summary> |
1719 | | </member> |
1720 | | <member name="P:Jypeli.View.Left"> |
1721 | | <summary> |
1722 | | NÀkymÀn vasemman reunan x-koordinaatti. |
1723 | | </summary> |
1724 | | </member> |
1725 | | <member name="P:Jypeli.View.Right"> |
1726 | | <summary> |
1727 | | NÀkymÀn oikean reunan x-koordinaatti. |
1728 | | </summary> |
1729 | | </member> |
1730 | | <member name="P:Jypeli.View.TopSafe"> |
1731 | | <summary> |
1732 | | NÀkymÀn ylÀreunan "turvallinen" ts. laiteriippumaton y-koordinaatti. |
1733 | | </summary> |
1734 | | </member> |
1735 | | <member name="P:Jypeli.View.BottomSafe"> |
1736 | | <summary> |
1737 | | NÀkymÀn alareunan "turvallinen" ts. laiteriippumaton y-koordinaatti. |
1738 | | </summary> |
1739 | | </member> |
1740 | | <member name="P:Jypeli.View.LeftSafe"> |
1741 | | <summary> |
1742 | | NÀkymÀn vasemman reunan "turvallinen" ts. laiteriippumaton x-koordinaatti. |
1743 | | </summary> |
1744 | | </member> |
1745 | | <member name="P:Jypeli.View.RightSafe"> |
1746 | | <summary> |
1747 | | NÀkymÀn oikean reunan "turvallinen" ts. laiteriippumaton x-koordinaatti. |
1748 | | </summary> |
1749 | | </member> |
1750 | | <member name="T:Jypeli.ScreenView"> |
1751 | | <summary> |
1752 | | SisÀltÀÀ nÀytön leveyden ja korkeuden sekÀ reunojen koordinaatit. |
1753 | | Y-koordinaatti kasvaa ylöspÀin. |
1754 | | Koordinaatteja ei voi muuttaa. |
1755 | | </summary> |
1756 | | </member> |
1757 | | <member name="M:Jypeli.ScreenView.#ctor(Microsoft.Xna.Framework.Graphics.Viewport)"> |
1758 | | <summary> |
1759 | | Alustaa uuden nÀyttönÀkymÀn. |
1760 | | </summary> |
1761 | | <param name="viewPort">NÀytön viewport.</param> |
1762 | | </member> |
1763 | | <member name="M:Jypeli.ScreenView.TranslateFrom(Jypeli.Vector)"> |
1764 | | <summary> |
1765 | | Ei kÀytössÀ, sillÀ nÀyttökoordinaatit ovat kaikkein ylin koordinaatistotaso. |
1766 | | </summary> |
1767 | | <param name="src">YlemmÀn tason vektori.</param> |
1768 | | <returns>Suhteellinen vektori</returns> |
1769 | | </member> |
1770 | | <member name="M:Jypeli.ScreenView.TranslateTo(Jypeli.Vector)"> |
1771 | | <summary> |
1772 | | Ei kÀytössÀ, sillÀ nÀyttökoordinaatit ovat kaikkein ylin koordinaatistotaso. |
1773 | | </summary> |
1774 | | <param name="src">Suhteellinen vektori.</param> |
1775 | | <returns>YlemmÀn tason vektori.</returns> |
1776 | | </member> |
1777 | | <member name="P:Jypeli.ScreenView.Center"> |
1778 | | <summary> |
1779 | | NÀytön keskipiste. |
1780 | | </summary> |
1781 | | </member> |
1782 | | <member name="P:Jypeli.ScreenView.Angle"> |
1783 | | <summary> |
1784 | | Kulma, johon nÀkymÀ on kÀÀnnetty. |
1785 | | NÀytöllÀ aina nolla. |
1786 | | </summary> |
1787 | | </member> |
1788 | | <member name="P:Jypeli.ScreenView.Width"> |
1789 | | <summary> |
1790 | | NÀytön leveys x-suunnassa. |
1791 | | </summary> |
1792 | | </member> |
1793 | | <member name="P:Jypeli.ScreenView.Height"> |
1794 | | <summary> |
1795 | | NÀytön korkeus y-suunnassa. |
1796 | | </summary> |
1797 | | </member> |
1798 | | <member name="P:Jypeli.ScreenView.Left"> |
1799 | | <summary> |
1800 | | NÀytön vasemman reunan x-koordinaatti. |
1801 | | </summary> |
1802 | | </member> |
1803 | | <member name="P:Jypeli.ScreenView.Right"> |
1804 | | <summary> |
1805 | | NÀytön oikean reunan x-koordinaatti. |
1806 | | </summary> |
1807 | | </member> |
1808 | | <member name="P:Jypeli.ScreenView.Top"> |
1809 | | <summary> |
1810 | | NÀytön ylÀreunan y-koordinaatti. |
1811 | | </summary> |
1812 | | </member> |
1813 | | <member name="P:Jypeli.ScreenView.Bottom"> |
1814 | | <summary> |
1815 | | NÀytön alareunan y-koordinaatti. |
1816 | | </summary> |
1817 | | </member> |
1818 | | <member name="P:Jypeli.ScreenView.WidthSafe"> |
1819 | | <summary> |
1820 | | NÀytön "turvallinen" ts. laiteriippumaton leveys x-suunnassa. |
1821 | | </summary> |
1822 | | </member> |
1823 | | <member name="P:Jypeli.ScreenView.HeightSafe"> |
1824 | | <summary> |
1825 | | NÀytön "turvallinen" ts. laiteriippumaton korkeus y-suunnassa. |
1826 | | </summary> |
1827 | | </member> |
1828 | | <member name="P:Jypeli.ScreenView.LeftSafe"> |
1829 | | <summary> |
1830 | | NÀytön vasemman reunan "turvallinen" ts. laiteriippumaton x-koordinaatti. |
1831 | | </summary> |
1832 | | </member> |
1833 | | <member name="P:Jypeli.ScreenView.RightSafe"> |
1834 | | <summary> |
1835 | | NÀytön oikean reunan "turvallinen" ts. laiteriippumaton x-koordinaatti. |
1836 | | </summary> |
1837 | | </member> |
1838 | | <member name="P:Jypeli.ScreenView.TopSafe"> |
1839 | | <summary> |
1840 | | NÀytön ylÀreunan "turvallinen" ts. laiteriippumaton y-koordinaatti. |
1841 | | </summary> |
1842 | | </member> |
1843 | | <member name="P:Jypeli.ScreenView.BottomSafe"> |
1844 | | <summary> |
1845 | | NÀytön alareunan "turvallinen" ts. laiteriippumaton y-koordinaatti. |
1846 | | </summary> |
1847 | | </member> |
1848 | | <member name="T:Jypeli.WindowView"> |
1849 | | <summary> |
1850 | | SisÀltÀÀ ikkunan sijainnin, leveyden ja korkeuden sekÀ reunojen koordinaatit. |
1851 | | Y-koordinaatti kasvaa ylöspÀin. |
1852 | | </summary> |
1853 | | </member> |
1854 | | <member name="M:Jypeli.WindowView.#ctor(System.Double,System.Double,System.Double,System.Double)"> |
1855 | | <summary> |
1856 | | Alustaa uuden ikkunanÀkymÀn. |
1857 | | </summary> |
1858 | | <param name="x">Ikkunan x-koordinaatti.</param> |
1859 | | <param name="y">Ikkunan y-koordinaatti.</param> |
1860 | | <param name="width">Ikkunan leveys.</param> |
1861 | | <param name="height">Ikkunan korkeus.</param> |
1862 | | </member> |
1863 | | <member name="M:Jypeli.WindowView.TranslateFrom(Jypeli.Vector)"> |
1864 | | <summary> |
1865 | | Muuntaa ylemmÀn tason koordinaatit ikkunanÀkymÀÀn suhteellisiksi. |
1866 | | </summary> |
1867 | | <param name="src">YlemmÀn tason vektori.</param> |
1868 | | <returns>Suhteellinen vektori</returns> |
1869 | | </member> |
1870 | | <member name="M:Jypeli.WindowView.TranslateTo(Jypeli.Vector)"> |
1871 | | <summary> |
1872 | | Muuntaa ikkunanÀkymÀÀn suhteessa olevat koordinaatit ylemmÀn tason koordinaateiksi. |
1873 | | </summary> |
1874 | | <param name="src">Suhteellinen vektori.</param> |
1875 | | <returns>YlemmÀn tason vektori.</returns> |
1876 | | </member> |
1877 | | <member name="M:Jypeli.WindowView.DrawTranslateTo(Jypeli.Vector)"> |
1878 | | <summary> |
1879 | | Muuntaa ikkunanÀkymÀÀn suhteessa olevat koordinaatit ylemmÀn tason koordinaateiksi |
1880 | | suhteellisen origon huomioon ottaen. |
1881 | | ÃlÀ kÀytÀ muuten kuin piirtÀessÀ! |
1882 | | </summary> |
1883 | | <param name="src">Suhteellinen vektori.</param> |
1884 | | <returns>YlemmÀn tason vektori.</returns> |
1885 | | </member> |
1886 | | <member name="P:Jypeli.WindowView.XOffset"> |
1887 | | <summary> |
1888 | | Ikkunan x-koordinaatti ylemmÀllÀ tasolla. |
1889 | | </summary> |
1890 | | </member> |
1891 | | <member name="P:Jypeli.WindowView.YOffset"> |
1892 | | <summary> |
1893 | | Ikkunan y-koordinaatti ylemmÀllÀ tasolla. |
1894 | | </summary> |
1895 | | </member> |
1896 | | <member name="P:Jypeli.WindowView.Width"> |
1897 | | <summary> |
1898 | | Ikkunan leveys x-suunnassa. |
1899 | | </summary> |
1900 | | </member> |
1901 | | <member name="P:Jypeli.WindowView.Height"> |
1902 | | <summary> |
1903 | | Ikkunan korkeus y-suunnassa. |
1904 | | </summary> |
1905 | | </member> |
1906 | | <member name="P:Jypeli.WindowView.Center"> |
1907 | | <summary> |
1908 | | Ikkunan keskipiste. |
1909 | | </summary> |
1910 | | </member> |
1911 | | <member name="P:Jypeli.WindowView.HorizontalOrigin"> |
1912 | | <summary> |
1913 | | Ikkunan origon X-paikka piirrettÀessÀ (vasen/oikea reuna tai keskellÀ) |
1914 | | </summary> |
1915 | | </member> |
1916 | | <member name="P:Jypeli.WindowView.VerticalOrigin"> |
1917 | | <summary> |
1918 | | Ikkunan origon Y-paikka piirrettÀessÀ (ylÀ-/alareuna tai keskellÀ) |
1919 | | </summary> |
1920 | | </member> |
1921 | | <member name="P:Jypeli.WindowView.DrawCenter"> |
1922 | | <summary> |
1923 | | Ikkunan keskipiste piirrettÀessÀ ikkunan omissa koordinaateissa. |
1924 | | </summary> |
1925 | | </member> |
1926 | | <member name="P:Jypeli.WindowView.Angle"> |
1927 | | <summary> |
1928 | | Kulma, johon ikkuna on kÀÀnnetty. |
1929 | | </summary> |
1930 | | </member> |
1931 | | <member name="P:Jypeli.WindowView.Left"> |
1932 | | <summary> |
1933 | | Ikkunan vasemman reunan x-koordinaatti. |
1934 | | </summary> |
1935 | | </member> |
1936 | | <member name="P:Jypeli.WindowView.Right"> |
1937 | | <summary> |
1938 | | Ikkunan oikean reunan x-koordinaatti. |
1939 | | </summary> |
1940 | | </member> |
1941 | | <member name="P:Jypeli.WindowView.Top"> |
1942 | | <summary> |
1943 | | Ikkunan ylÀreunan y-koordinaatti. |
1944 | | </summary> |
1945 | | </member> |
1946 | | <member name="P:Jypeli.WindowView.Bottom"> |
1947 | | <summary> |
1948 | | Ikkunan alareunan y-koordinaatti. |
1949 | | </summary> |
1950 | | </member> |
1951 | | <member name="P:Jypeli.WindowView.WidthSafe"> |
1952 | | <summary> |
1953 | | Ikkunan piirtoalueen leveys x-suunnassa. |
1954 | | </summary> |
1955 | | </member> |
1956 | | <member name="P:Jypeli.WindowView.HeightSafe"> |
1957 | | <summary> |
1958 | | Ikkunan piirtoalueen korkeus y-suunnassa. |
1959 | | </summary> |
1960 | | </member> |
1961 | | <member name="P:Jypeli.WindowView.LeftSafe"> |
1962 | | <summary> |
1963 | | Ikkunan piirtoalueen vasemman reunan x-koordinaatti. |
1964 | | </summary> |
1965 | | </member> |
1966 | | <member name="P:Jypeli.WindowView.RightSafe"> |
1967 | | <summary> |
1968 | | Ikkunan piirtoalueen oikean reunan x-koordinaatti. |
1969 | | </summary> |
1970 | | </member> |
1971 | | <member name="P:Jypeli.WindowView.TopSafe"> |
1972 | | <summary> |
1973 | | Ikkunan piirtoalueen ylÀreunan y-koordinaatti. |
1974 | | </summary> |
1975 | | </member> |
1976 | | <member name="P:Jypeli.WindowView.BottomSafe"> |
1977 | | <summary> |
1978 | | Ikkunan piirtoalueen alareunan y-koordinaatti. |
1979 | | </summary> |
1980 | | </member> |
1981 | | <member name="T:Jypeli.HorizontalAlignment"> |
1982 | | <summary> |
1983 | | Asemointi vaakasuunnassa. |
1984 | | </summary> |
1985 | | </member> |
1986 | | <member name="F:Jypeli.HorizontalAlignment.Center"> |
1987 | | <summary> |
1988 | | KeskellÀ. |
1989 | | </summary> |
1990 | | </member> |
1991 | | <member name="F:Jypeli.HorizontalAlignment.Left"> |
1992 | | <summary> |
1993 | | Vasemmassa reunassa. |
1994 | | </summary> |
1995 | | </member> |
1996 | | <member name="F:Jypeli.HorizontalAlignment.Right"> |
1997 | | <summary> |
1998 | | Oikeassa reunassa. |
1999 | | </summary> |
2000 | | </member> |
2001 | | <member name="T:Jypeli.VerticalAlignment"> |
2002 | | <summary> |
2003 | | Asemointi pystysuunnassa. |
2004 | | </summary> |
2005 | | </member> |
2006 | | <member name="F:Jypeli.VerticalAlignment.Center"> |
2007 | | <summary> |
2008 | | KeskellÀ. |
2009 | | </summary> |
2010 | | </member> |
2011 | | <member name="F:Jypeli.VerticalAlignment.Top"> |
2012 | | <summary> |
2013 | | YlÀreunassa. |
2014 | | </summary> |
2015 | | </member> |
2016 | | <member name="F:Jypeli.VerticalAlignment.Bottom"> |
2017 | | <summary> |
2018 | | Alareunassa. |
2019 | | </summary> |
2020 | | </member> |
2021 | | <member name="T:Jypeli.Meter`1"> |
2022 | | <summary> |
2023 | | Mittari, joka mittaa erityyppisiÀ arvoja. |
2024 | | Sidottavissa nÀyttöihin, kuten <c>ValueDisplay</c> ja <c>BarGauge</c>. |
2025 | | </summary> |
2026 | | </member> |
2027 | | <member name="M:Jypeli.Meter`1.#ctor(`0,`0,`0)"> |
2028 | | <summary> |
2029 | | Luo uuden mittarin. |
2030 | | </summary> |
2031 | | <param name="defaultVal">Oletusarvo.</param> |
2032 | | <param name="minVal">Pienin sallittu arvo.</param> |
2033 | | <param name="maxVal">Suurin sallittu arvo.</param> |
2034 | | </member> |
2035 | | <member name="M:Jypeli.Meter`1.#ctor(Jypeli.Meter{`0})"> |
2036 | | <summary> |
2037 | | Luo uuden mittarin kopiona parametrina annetusta. |
2038 | | </summary> |
2039 | | <param name="src">Kopioitava mittari.</param> |
2040 | | </member> |
2041 | | <member name="M:Jypeli.Meter`1.Reset"> |
2042 | | <summary> |
2043 | | Palauttaa mittarin arvon oletusarvoonsa. |
2044 | | </summary> |
2045 | | </member> |
2046 | | <member name="M:Jypeli.Meter`1.ToString"> |
2047 | | <summary> |
2048 | | Palauttaa mittarin arvon merkkijonona. |
2049 | | </summary> |
2050 | | </member> |
2051 | | <member name="P:Jypeli.Meter`1.Value"> |
2052 | | <summary> |
2053 | | Mittarin arvo. |
2054 | | </summary> |
2055 | | </member> |
2056 | | <member name="P:Jypeli.Meter`1.DefaultValue"> |
2057 | | <summary> |
2058 | | Mittarin oletusarvo. |
2059 | | </summary> |
2060 | | </member> |
2061 | | <member name="P:Jypeli.Meter`1.MinValue"> |
2062 | | <summary> |
2063 | | Mittarin pienin sallittu arvo. |
2064 | | Kun mittari saavuttaa tÀmÀn arvon, laukeaa tapahtuma <c>LowerLimit</c>. |
2065 | | </summary> |
2066 | | </member> |
2067 | | <member name="P:Jypeli.Meter`1.MaxValue"> |
2068 | | <summary> |
2069 | | Mittarin suurin sallittu arvo. |
2070 | | Kun mittari saavuttaa tÀmÀn arvon, laukeaa tapahtuma <c>UpperLimit</c>. |
2071 | | </summary> |
2072 | | </member> |
2073 | | <member name="P:Jypeli.Meter`1.UpperAlertValue"> |
2074 | | <summary> |
2075 | | Mittarin hÀlytysalaraja. |
2076 | | Kun raja alittuu, laukeaa tapahtuma <c>LowerAlert</c>. |
2077 | | </summary> |
2078 | | </member> |
2079 | | <member name="P:Jypeli.Meter`1.LowerAlertValue"> |
2080 | | <summary> |
2081 | | Mittarin hÀlytysalaraja. |
2082 | | Kun raja ylittyy, laukeaa tapahtuma <c>UpperAlert</c>. |
2083 | | </summary> |
2084 | | </member> |
2085 | | <member name="E:Jypeli.Meter`1.Changed"> |
2086 | | <summary> |
2087 | | Tapahtuu, kun mittarin arvo muuttuu. |
2088 | | </summary> |
2089 | | </member> |
2090 | | <member name="E:Jypeli.Meter`1.LowerAlert"> |
2091 | | <summary> |
2092 | | Tapahtuu, kun arvo alittaa hÀlytysalarajan. |
2093 | | </summary> |
2094 | | </member> |
2095 | | <member name="E:Jypeli.Meter`1.UpperAlert"> |
2096 | | <summary> |
2097 | | Tapahtuu, kun arvo alittaa hÀlytysylÀrajan. |
2098 | | </summary> |
2099 | | </member> |
2100 | | <member name="E:Jypeli.Meter`1.LowerLimit"> |
2101 | | <summary> |
2102 | | Tapahtuu, kun arvo saavuttaa pienimmÀn sallitun arvonsa. |
2103 | | </summary> |
2104 | | </member> |
2105 | | <member name="E:Jypeli.Meter`1.UpperLimit"> |
2106 | | <summary> |
2107 | | Tapahtuu, kun arvo saavuttaa suurimman sallitun arvonsa. |
2108 | | </summary> |
2109 | | </member> |
2110 | | <member name="T:Jypeli.Meter`1.OnChangeHandler"> |
2111 | | <summary> |
2112 | | Mittarin muutostapahtumankÀsittelijÀ. |
2113 | | </summary> |
2114 | | </member> |
2115 | | <member name="T:Jypeli.Meter`1.OnAlertHandler"> |
2116 | | <summary> |
2117 | | Mittarin hÀlytystapahtumankÀsittelijÀ. |
2118 | | </summary> |
2119 | | </member> |
2120 | | <member name="T:Jypeli.Meter`1.OnLimitHandler"> |
2121 | | <summary> |
2122 | | Mittarin ÀÀriarvotapahtumankÀsittelijÀ. |
2123 | | </summary> |
2124 | | </member> |
2125 | | <member name="T:Jypeli.IntMeter"> |
2126 | | <summary> |
2127 | | Mittari, joka mittaa int-tyyppisiÀ arvoja. |
2128 | | Sidottavissa nÀyttöihin, kuten <c>ValueDisplay</c> ja <c>BarGauge</c>. |
2129 | | </summary> |
2130 | | </member> |
2131 | | <member name="M:Jypeli.IntMeter.op_Implicit(Jypeli.IntMeter)~System.Int32"> |
2132 | | <summary> |
2133 | | Antaa mittariolion <c>m</c> arvon, kun mittaria kÀytetÀÀn |
2134 | | sellaisessa yhteydessÀ, jossa vaaditaan tavallista <c>int</c>- |
2135 | | tyyppistÀ kokonaislukua. |
2136 | | </summary> |
2137 | | </member> |
2138 | | <member name="M:Jypeli.IntMeter.op_Implicit(Jypeli.IntMeter)~System.Double"> |
2139 | | <summary> |
2140 | | Antaa mittariolion <c>m</c> arvon, kun mittaria kÀytetÀÀn |
2141 | | sellaisessa yhteydessÀ, jossa vaaditaan tavallista <c>double</c>- |
2142 | | tyyppistÀ liukulukua. |
2143 | | </summary> |
2144 | | </member> |
2145 | | <member name="T:Jypeli.DoubleMeter"> |
2146 | | <summary> |
2147 | | Mittari, joka mittaa double-tyyppisiÀ arvoja. |
2148 | | Sidottavissa nÀyttöihin, kuten <c>ValueDisplay</c> ja <c>BarGauge</c>. |
2149 | | </summary> |
2150 | | </member> |
2151 | | <member name="M:Jypeli.DoubleMeter.op_Implicit(Jypeli.DoubleMeter)~System.Double"> |
2152 | | <summary> |
2153 | | Antaa mittariolion <c>m</c> arvon, kun mittaria kÀytetÀÀn |
2154 | | sellaisessa yhteydessÀ, jossa vaaditaan tavallista <c>double</c>- |
2155 | | tyyppistÀ liukulukua. |
2156 | | </summary> |
2157 | | </member> |
2158 | | <member name="T:Jypeli.ScreenObjects.AlertWindow"> |
2159 | | <summary> |
2160 | | Yksinkertainen ikkuna, joka nÀyttÀÀ tekstiÀ ruudulla. |
2161 | | Sulkeutuu automaattisesti esc-/enter-/space-nÀppÀimellÀ tai |
2162 | | peliohjaimen A- tai B-napilla. |
2163 | | </summary> |
2164 | | </member> |
2165 | | <member name="T:Jypeli.ScreenObjects.Window"> |
2166 | | <summary> |
2167 | | KÀyttöliittymÀn ikkuna. |
2168 | | </summary> |
2169 | | </member> |
2170 | | <member name="M:Jypeli.ScreenObjects.Window.OnShow"> |
2171 | | <summary> |
2172 | | Kutsutaan kun ikkuna nÀytetÀÀn. |
2173 | | </summary> |
2174 | | </member> |
2175 | | <member name="M:Jypeli.ScreenObjects.Window.OnClose"> |
2176 | | <summary> |
2177 | | Kutsutaan kun ikkuna suljetaan. |
2178 | | </summary> |
2179 | | </member> |
2180 | | <member name="M:Jypeli.ScreenObjects.Window.#ctor"> |
2181 | | <summary> |
2182 | | Alustaa uuden (tyhjÀn) ikkunan. |
2183 | | </summary> |
2184 | | <example> |
2185 | | Window ikkuna = new Window(); |
2186 | | ikkuna.Add( new IkkunaKomponentti( parametrit ) ); |
2187 | | ShowWindow( ikkuna ); |
2188 | | </example> |
2189 | | </member> |
2190 | | <member name="M:Jypeli.ScreenObjects.Window.Close"> |
2191 | | <summary> |
2192 | | Sulkee ikkunan. |
2193 | | </summary> |
2194 | | </member> |
2195 | | <member name="M:Jypeli.ScreenObjects.Window.WindowClose"> |
2196 | | <summary> |
2197 | | Kontrollitapahtuma, joka sulkee ikkunan. |
2198 | | </summary> |
2199 | | <param name="e">Kontrolliargumentit.</param> |
2200 | | <returns></returns> |
2201 | | </member> |
2202 | | <member name="M:Jypeli.ScreenObjects.Window.NextSubitem"> |
2203 | | <summary> |
2204 | | Valitsee seuraavan "ali-ikkunan". |
2205 | | Kontrollitapahtuma. |
2206 | | </summary> |
2207 | | <param name="e">The e.</param> |
2208 | | <returns></returns> |
2209 | | </member> |
2210 | | <member name="M:Jypeli.ScreenObjects.Window.CycleFocus(System.Int32)"> |
2211 | | <summary> |
2212 | | SiirtÀÀ valintaa halutulla mÀÀrÀllÀ. |
2213 | | 1 valitsee seuraavan olion, |
2214 | | -1 edellisen. |
2215 | | </summary> |
2216 | | <param name="delta">Valintamuutos.</param> |
2217 | | </member> |
2218 | | <member name="M:Jypeli.ScreenObjects.Window.Draw(Jypeli.View,Jypeli.Drawing)"> |
2219 | | <summary> |
2220 | | PiirtÀÀ olion. |
2221 | | </summary> |
2222 | | <param name="view">NÀkymÀ, johon halutaan piirtÀÀ.</param> |
2223 | | <param name="drawing">Ks. <see cref="T:Jypeli.Drawing">Drawing</see>.</param> |
2224 | | <param name="gameTime">Peliaika.</param> |
2225 | | </member> |
2226 | | <member name="M:Jypeli.ScreenObjects.Window.Update(Jypeli.Time)"> |
2227 | | <summary> |
2228 | | Kutsutaan, kun ikkunaa pÀivitetÀÀn. |
2229 | | </summary> |
2230 | | </member> |
2231 | | <member name="P:Jypeli.ScreenObjects.Window.Title"> |
2232 | | <summary> |
2233 | | Ikkunan otsikko. |
2234 | | </summary> |
2235 | | </member> |
2236 | | <member name="P:Jypeli.ScreenObjects.Window.BackGroundColor"> |
2237 | | <summary> |
2238 | | Ikkunan taustavÀri. |
2239 | | </summary> |
2240 | | </member> |
2241 | | <member name="P:Jypeli.ScreenObjects.Window.BorderColor"> |
2242 | | <summary> |
2243 | | Ikkunan reunojen vÀri. |
2244 | | </summary> |
2245 | | </member> |
2246 | | <member name="P:Jypeli.ScreenObjects.Window.FocusColor"> |
2247 | | <summary> |
2248 | | ValintavÀri. |
2249 | | </summary> |
2250 | | </member> |
2251 | | <member name="P:Jypeli.ScreenObjects.Window.IsVisible"> |
2252 | | <summary> |
2253 | | Ikkunan nÀkyvyys. |
2254 | | Ikkunan piilottaminen on sama kuin sen sulkeminen. |
2255 | | </summary> |
2256 | | </member> |
2257 | | <member name="P:Jypeli.ScreenObjects.Window.Objects"> |
2258 | | <summary> |
2259 | | Ikkunaan kuuluvat oliot. |
2260 | | NÀmÀ voivat olla mitÀ tahansa nÀyttöjÀ. |
2261 | | </summary> |
2262 | | </member> |
2263 | | <member name="P:Jypeli.ScreenObjects.Window.Selection"> |
2264 | | <summary> |
2265 | | Valittu nÀyttöolio. |
2266 | | </summary> |
2267 | | </member> |
2268 | | <member name="E:Jypeli.ScreenObjects.Window.Showing"> |
2269 | | <summary> |
2270 | | Tapahtuu kun ikkuna nÀytetÀÀn ruudulla ("avataan") |
2271 | | </summary> |
2272 | | </member> |
2273 | | <member name="E:Jypeli.ScreenObjects.Window.Closing"> |
2274 | | <summary> |
2275 | | Tapahtuu kun ikkuna suljetaan (=piilotetaan) |
2276 | | </summary> |
2277 | | </member> |
2278 | | <member name="M:Jypeli.ScreenObjects.AlertWindow.#ctor"> |
2279 | | <summary> |
2280 | | Alustaa uuden <see cref="T:Jypeli.ScreenObjects.AlertWindow"/>-olion. |
2281 | | </summary> |
2282 | | </member> |
2283 | | <member name="M:Jypeli.ScreenObjects.AlertWindow.#ctor(System.String)"> |
2284 | | <summary> |
2285 | | Alustaa uuden <see cref="T:Jypeli.ScreenObjects.AlertWindow"/>-olion ja asettaa sille tekstin. |
2286 | | </summary> |
2287 | | <param name="game">Peli, johon ikkuna kuuluu.</param> |
2288 | | <param name="text">Ikkunassa nÀytettÀvÀ teksti.</param> |
2289 | | </member> |
2290 | | <member name="P:Jypeli.ScreenObjects.AlertWindow.Text"> |
2291 | | <summary> |
2292 | | TekstikenttÀ. |
2293 | | </summary> |
2294 | | </member> |
2295 | | <member name="P:Jypeli.ScreenObjects.AlertWindow.MaxWidth"> |
2296 | | <summary> |
2297 | | Tekstin maksimipituus pikseleinÀ. |
2298 | | Jos teksti on maksimipituutta pidempi, rivitetÀÀn se automaattisesti |
2299 | | seuraavalle riville. |
2300 | | </summary> |
2301 | | </member> |
2302 | | <member name="P:Jypeli.ScreenObjects.AlertWindow.HMargin"> |
2303 | | <summary> |
2304 | | Marginaali vaakasuunnassa. |
2305 | | </summary> |
2306 | | </member> |
2307 | | <member name="P:Jypeli.ScreenObjects.AlertWindow.VMargin"> |
2308 | | <summary> |
2309 | | Marginaali pystysuunnassa. |
2310 | | </summary> |
2311 | | </member> |
2312 | | <member name="P:Physics2DDotNet.Solvers.CollisionSolver.Engine"> |
2313 | | <summary> |
2314 | | The engine this solver is in. |
2315 | | </summary> |
2316 | | </member> |
2317 | | <member name="T:Physics2DDotNet.PhysicsLogics.RaySegmentsCollisionLogic"> |
2318 | | <summary> |
2319 | | A class to manage a RaySegmentsShape collisions |
2320 | | </summary> |
2321 | | </member> |
2322 | | <member name="T:Physics2DDotNet.PhysicsLogics.GravityField"> |
2323 | | <summary> |
2324 | | A Gravity Field that apply gravity pulling in one direction regardless of the Body's position with zero dropoff. |
2325 | | </summary> |
2326 | | </member> |
2327 | | <member name="M:Physics2DDotNet.PhysicsLogics.GravityField.#ctor(AdvanceMath.Vector2D,Physics2DDotNet.Lifespan)"> |
2328 | | <summary> |
2329 | | Creates a new GravityField Instance. |
2330 | | </summary> |
2331 | | <param name="gravity">The direction and magnitude of the gravity.</param> |
| 3491 | <member name="T:Jypeli.Assets.Weapon"> |
| 3492 | <summary> |
| 3493 | Ase. |
| 3494 | </summary> |
| 3495 | </member> |
| 3496 | <member name="M:Jypeli.Assets.Weapon.#ctor(System.Double,System.Double)"> |
| 3497 | <summary> |
| 3498 | Luo uuden aseen. |
| 3499 | </summary> |
| 3500 | <param name="width">Leveys.</param> |
| 3501 | <param name="height">Korkeus.</param> |
| 3502 | </member> |
| 3503 | <member name="M:Jypeli.Assets.Weapon.OnUse"> |
| 3504 | <summary> |
| 3505 | Aseen kÀyttÀmisen toteutus perityssÀ luokassa. |
| 3506 | TÀtÀ kutsutaan jos ase on valmiina kÀytettÀvÀksi. |
| 3507 | </summary> |
| 3508 | </member> |
| 3509 | <member name="M:Jypeli.Assets.Weapon.Use"> |
| 3510 | <summary> |
| 3511 | KÀyttÀÀ asetta. |
| 3512 | </summary> |
| 3513 | </member> |
| 3514 | <member name="M:Jypeli.Assets.Weapon.Shoot"> |
| 3515 | <summary> |
| 3516 | Ampuu aseella, jos kyseessÀ on ampuma-ase. Tekee saman kuin <c>Use</c>, |
| 3517 | mutta palauttaa ammuksen tai <c>null</c>, jos ampuminen ei onnistu |
| 3518 | (esimerkiksi jos panokset ovat lopussa). |
| 3519 | </summary> |
| 3520 | <remarks> |
| 3521 | TÀtÀ metodia kÀyttÀmÀllÀ pÀÀsee muokkaamaan ammusta, esimerkiksi muuttamaan |
| 3522 | sen fysiikkaominaisuuksia. Huomaa kuitenkin, ettÀ tÀllöin tulee aina |
| 3523 | tarkistaa ettÀ ammus ei ole <c>null</c>. |
| 3524 | </remarks> |
| 3525 | <returns>Ammuttu panos tai <c>null</c>.</returns> |
| 3526 | </member> |
| 3527 | <member name="P:Jypeli.Assets.Weapon.IsReady"> |
| 3528 | <summary> |
| 3529 | Voiko asetta valmiina kÀytettÀvÀksi. |
| 3530 | Ottaa huomioon tulinopeuden, ammukset jne. |
| 3531 | </summary> |
| 3532 | </member> |
| 3533 | <member name="P:Jypeli.Assets.Weapon.AttackSound"> |
| 3534 | <summary> |
| 3535 | HyökkÀysÀÀni (pistoolin pamaus, miekan sivallus jne.) |
| 3536 | </summary> |
| 3537 | </member> |
| 3538 | <member name="P:Jypeli.Assets.Weapon.TimeBetweenUse"> |
| 3539 | <summary> |
| 3540 | Kuinka kauan kestÀÀ, ettÀ asetta voidaan kÀyttÀÀ uudestaan. |
| 3541 | </summary> |
| 3542 | </member> |
| 3543 | <member name="T:Jypeli.Assets.Cannon"> |
| 3544 | <summary> |
| 3545 | Yksinkertainen tykki, joka ampuu kuulia tai muuta ammuksia. |
| 3546 | </summary> |
| 3547 | </member> |
| 3548 | <member name="M:Jypeli.Assets.Cannon.#ctor(System.Double,System.Double)"> |
| 3549 | <summary> |
| 3550 | Alustaa uuden tykin. |
| 3551 | </summary> |
| 3552 | </member> |
| 3553 | <member name="P:Jypeli.Assets.Cannon.Power"> |
| 3554 | <summary> |
| 3555 | Voima, jolla kuula ammutaan. Nollautuu ammuttaessa. |
| 3556 | </summary> |
| 3557 | </member> |
| 3558 | <member name="P:Jypeli.Assets.Cannon.Ammo"> |
| 3559 | <summary> |
| 3560 | Panosten mÀÀrÀ. |
| 3561 | </summary> |
| 3562 | </member> |
| 3563 | <member name="P:Jypeli.Assets.Cannon.CannonBallCollision"> |
| 3564 | <summary> |
| 3565 | TapahtumankÀsittelijÀ tykinkuulan törmÀykselle. |
| 3566 | </summary> |
| 3567 | </member> |
| 3568 | <member name="T:Jypeli.Assets.AssaultRifle"> |
| 3569 | <summary> |
| 3570 | RynnÀkkökivÀÀri. |
| 3571 | </summary> |
| 3572 | </member> |
| 3573 | <member name="M:Jypeli.Assets.AssaultRifle.#ctor(System.Double,System.Double)"> |
| 3574 | <summary> |
| 3575 | Alustaa uuden rynnÀkkökivÀÀrin. |
| 3576 | </summary> |
| 3577 | </member> |
| 3578 | <member name="P:Jypeli.Assets.AssaultRifle.Ammo"> |
| 3579 | <summary> |
| 3580 | Panosten mÀÀrÀ. |
| 3581 | </summary> |
| 3582 | </member> |
| 3583 | <member name="P:Jypeli.Assets.AssaultRifle.BulletCollision"> |
| 3584 | <summary> |
| 3585 | TapahtumankÀsittelijÀ aseen ampumien luotien törmÀykselle. |
| 3586 | </summary> |
| 3587 | </member> |
| 3588 | <member name="T:Jypeli.Assets.PlasmaCannon"> |
| 3589 | <summary> |
| 3590 | Plasmatykki. |
| 3591 | </summary> |
| 3592 | </member> |
| 3593 | <member name="M:Jypeli.Assets.PlasmaCannon.#ctor(System.Double,System.Double)"> |
| 3594 | <summary> |
| 3595 | Alustaa uuden plasmakivÀÀrin. |
| 3596 | </summary> |
| 3597 | </member> |
| 3598 | <member name="P:Jypeli.Assets.PlasmaCannon.PlasmaParticleCollision"> |
| 3599 | <summary> |
| 3600 | TapahtumankÀsittelijÀ plasma-ammuksien törmÀykselle. |
| 3601 | </summary> |
| 3602 | </member> |
| 3603 | <member name="T:Jypeli.Assets.LaserGun"> |
| 3604 | <summary> |
| 3605 | Lasertykki |
| 3606 | </summary> |
| 3607 | </member> |
| 3608 | <member name="M:Jypeli.Assets.LaserGun.#ctor(System.Double,System.Double)"> |
| 3609 | <summary> |
| 3610 | Alustaa uuden laser-tykin. |
| 3611 | </summary> |
| 3612 | </member> |
| 3613 | <member name="P:Jypeli.Assets.LaserGun.LaserCollision"> |
| 3614 | <summary> |
| 3615 | Tapahtuma lasersÀteen törmÀykselle. |
| 3616 | </summary> |
| 3617 | </member> |
| 3618 | <member name="T:Jypeli.Assets.CannonBall"> |
| 3619 | <summary> |
| 3620 | Tykinkuula. |
| 3621 | </summary> |
| 3622 | </member> |
| 3623 | <member name="M:Jypeli.Assets.CannonBall.#ctor(System.Double)"> |
| 3624 | <summary> |
| 3625 | Alustaa uuden tykinkuulan. |
| 3626 | </summary> |
| 3627 | </member> |
| 3628 | <member name="T:Jypeli.Assets.Grenade"> |
| 3629 | <summary> |
| 3630 | Kranaatti. |
| 3631 | </summary> |
| 3632 | </member> |
| 3633 | <member name="M:Jypeli.Assets.Grenade.#ctor(System.Double)"> |
| 3634 | <summary> |
| 3635 | Luo uuden kranaatin, joka rÀjÀhtÀÀ kolmen sekunnin pÀÀstÀ. |
| 3636 | </summary> |
| 3637 | <param name="radius"></param> |
| 3638 | </member> |
| 3639 | <member name="M:Jypeli.Assets.Grenade.#ctor(System.Double,System.TimeSpan)"> |
| 3640 | <summary> |
| 3641 | Luo uuden kranaatin. |
| 3642 | </summary> |
| 3643 | <param name="radius">SÀde.</param> |
| 3644 | <param name="fuseTime">Kuinka kauan kestÀÀ ennen rÀjÀhdystÀ.</param> |
| 3645 | </member> |
| 3646 | <member name="M:Jypeli.Assets.Grenade.Explode"> |
| 3647 | <summary> |
| 3648 | RÀjÀytÀ kranaatti. |
| 3649 | </summary> |
| 3650 | </member> |
| 3651 | <member name="P:Jypeli.Assets.Grenade.ExplosionRadius"> |
| 3652 | <summary> |
| 3653 | RÀjÀhdyksen sÀde. |
| 3654 | </summary> |
| 3655 | </member> |
| 3656 | <member name="P:Jypeli.Assets.Grenade.ExplosionSpeed"> |
| 3657 | <summary> |
| 3658 | RÀjÀhdyksen nopeus. |
| 3659 | </summary> |
| 3660 | </member> |
| 3661 | <member name="P:Jypeli.Assets.Grenade.ExplosionForce"> |
| 3662 | <summary> |
| 3663 | RÀjÀhdyksen voima. |
| 3664 | </summary> |
| 3665 | </member> |
| 3666 | <member name="P:Jypeli.Assets.Grenade.FuseTime"> |
| 3667 | <summary> |
| 3668 | Aika, jonka pÀÀstÀ ammus rÀjÀhtÀÀ itsestÀÀn. |
| 3669 | </summary> |
| 3670 | </member> |
| 3671 | <member name="T:Jypeli.Assets.ClusterGrenade"> |
| 3672 | <summary> |
| 3673 | RypÀlepommi. Hajoaa rÀjÀhtÀessÀÀn pienempiin osiin, jotka |
| 3674 | voivat edelleen rÀjÀhtÀÀ pienempiin osiin. |
| 3675 | </summary> |
| 3676 | </member> |
| 3677 | <member name="M:Jypeli.Assets.ClusterGrenade.#ctor(System.Double,System.Int32)"> |
| 3678 | <summary> |
| 3679 | Alustaa uuden rypÀlepommin. |
| 3680 | </summary> |
| 3681 | <param name="radius">SÀde.</param> |
| 3682 | <param name="cl">Kuinka monta kertaa rypÀleet hajoavat edelleen. Kuitenkin vÀhintÀÀn yhden kerran.</param> |
| 3683 | </member> |
| 3684 | <member name="M:Jypeli.Assets.ClusterGrenade.Explode"> |
| 3685 | <summary> |
| 3686 | RÀjÀyttÀÀ kranaatin sirpaleiksi. |
| 3687 | </summary> |
| 3688 | </member> |
| 3689 | <member name="P:Jypeli.Assets.ClusterGrenade.NumberOfClusters"> |
| 3690 | <summary> |
| 3691 | Sirpaleiden mÀÀrÀ, joka rÀjÀhdyksestÀ syntyy. |
| 3692 | </summary> |
| 3693 | </member> |
| 3694 | <member name="P:Jypeli.Assets.ClusterGrenade.ClusterDirection"> |
| 3695 | <summary> |
| 3696 | Sirpaleiden hajontasuunta. |
| 3697 | </summary> |
| 3698 | </member> |
| 3699 | <member name="P:Jypeli.Assets.ClusterGrenade.ClusterArc"> |
| 3700 | <summary> |
| 3701 | Sirpaleiden hajontakaari. |
| 3702 | </summary> |
| 3703 | </member> |
| 3704 | <member name="T:Jypeli.CachedBucket"> |
| 3705 | <summary> |
| 3706 | Contains objects and draws them in an efficient manner. |
| 3707 | </summary> |
| 3708 | <remarks> |
| 3709 | This bucket accepts objects |
| 3710 | that have a texture or a simple shape. As long as the contained objects |
| 3711 | don't change their properties, other than position and angle, they can |
| 3712 | be contained in this bucket. |
| 3713 | </remarks> |
| 3714 | </member> |
| 3715 | <member name="F:Jypeli.CachedBucket.squareVertices"> |
| 3716 | <summary> |
| 3717 | Vertices for drawing a filled square. |
| 3718 | </summary> |
| 3719 | </member> |
| 3720 | <member name="F:Jypeli.CachedBucket.squareIndices"> |
| 3721 | <summary> |
| 3722 | Indices for the vertex array of the square. |
| 3723 | </summary> |
| 3724 | </member> |
| 3725 | <member name="F:Jypeli.CachedBucket.triangleVertices"> |
| 3726 | <summary> |
| 3727 | Vertices for drawing a filled triangle. |
| 3728 | </summary> |
| 3729 | </member> |
| 3730 | <member name="F:Jypeli.CachedBucket.triangleIndices"> |
| 3731 | <summary> |
| 3732 | Indices for the vertex array of the triangle. |
| 3733 | </summary> |
| 3734 | </member> |
| 3735 | <member name="M:Jypeli.CachedBucket.ComposeCachedTexture(System.Collections.Generic.List{Jypeli.Image})"> |
| 3736 | <summary> |
| 3737 | Composes individual textures into one big texture, that can |
| 3738 | then be sent to the graphics card in one batch. |
| 3739 | </summary> |
| 3740 | <remarks> |
| 3741 | This method also sets texture coordinates for each image. The texture |
| 3742 | coordinates refer to a small part of the image. |
| 3743 | </remarks> |
| 3744 | </member> |
| 3745 | <member name="M:Jypeli.CachedBucket.CalculateLocations(Microsoft.Xna.Framework.Graphics.Texture2D[],System.Int32@)"> |
| 3746 | <summary> |
| 3747 | Calculates locations for individual images in the composed image, so that |
| 3748 | as little space is wasted as possible. |
| 3749 | </summary> |
| 3750 | <param name="textures">Array of textures sorted by height.</param> |
| 3751 | <param name="totalWidth">The width for the composed texture.</param> |
| 3752 | <returns>Locations for individual textures, or null if there is not enough space.</returns> |
| 3753 | </member> |
| 3754 | <member name="M:Jypeli.CachedBucket.Remove(Jypeli.GameObject,System.Int32@)"> |
| 3755 | <returns><c>true</c> if an object was removed.</returns> |
| 3756 | </member> |
| 3757 | <member name="M:Jypeli.CachedBucket.Add(Jypeli.GameObject,System.Int32)"> |
| 3758 | <summary> |
| 3759 | Adds the object to the bucket. |
| 3760 | If the object can not be added, <c>false</c> is returned. |
| 3761 | </summary> |
| 3762 | <remarks> |
| 3763 | The object can be rejected for following reasons |
| 3764 | * Drawing certain kind of objects is not supported (such as filling a shape with texture) |
| 3765 | * The textures are too big. |
| 3766 | * There is a limit to how many and how big textures have been added. |
| 3767 | </remarks> |
| 3768 | <returns>Whether the object was added or not.</returns> |
| 3769 | </member> |
| 3770 | <member name="M:Jypeli.CachedBucket.AddNewImages(Jypeli.Image[])"> |
| 3771 | <summary> |
| 3772 | Adds new images to the cache that may have been assigned to |
| 3773 | some objects. |
| 3774 | </summary> |
| 3775 | <returns><c>true</c> if images were successfully added or they were already in the cache.</returns> |
| 3776 | </member> |
| 3777 | <member name="T:Jypeli.Color"> |
| 3778 | <summary> |
| 3779 | VÀri. |
| 3780 | </summary> |
| 3781 | </member> |
| 3782 | <member name="T:Jypeli.Effects.ExplosionSystem"> |
| 3783 | <summary> |
| 3784 | JÀrjestelmÀ rÀjÀhdyksille |
| 3785 | </summary> |
| 3786 | </member> |
| 3787 | <member name="T:Jypeli.Effects.ParticleSystem"> |
| 3788 | <summary> |
| 3789 | JÀrjestelmÀ partikkelien kÀsittelyyn |
| 3790 | </summary> |
| 3791 | </member> |
| 3792 | <member name="M:Jypeli.Effects.ParticleSystem.FadeIn(System.Double)"> |
| 3793 | <summary> |
| 3794 | Efekti tulee nÀkyviin tietyn sekuntimÀÀrÀn aikana |
| 3795 | </summary> |
| 3796 | <param name="timeInSeconds">Aika joka kuluu ettÀ efekti on nÀkyvÀ</param> |
| 3797 | </member> |
| 3798 | <member name="M:Jypeli.Effects.ParticleSystem.FadeOut(System.Double)"> |
| 3799 | <summary> |
| 3800 | Efekti hiipuu nÀkyvistÀ tietyn sekuntimÀÀrÀn aikana |
| 3801 | </summary> |
| 3802 | <param name="TimeInSeconds">Aika joka kuluu ettÀ efekti katoaa</param> |
| 3803 | </member> |
| 3804 | <member name="M:Jypeli.Effects.ParticleSystem.#ctor(Jypeli.Image,Jypeli.Image,System.Int32,System.Boolean)"> |
| 3805 | <summary> |
| 3806 | Muodostaja |
| 3807 | </summary> |
| 3808 | <param name="texture">Efektin tekstuuri</param> |
| 3809 | <param name="outerTexture">Efektin toissijainen tekstuuri</param> |
| 3810 | <param name="maxAmountOfParticles">Suurin mÀÀrÀ partikkeleita mitÀ efektillÀ voi olla kerralla</param> |
| 3811 | </member> |
| 3812 | <member name="M:Jypeli.Effects.ParticleSystem.#ctor(Jypeli.Image,Jypeli.Image,System.Int32)"> |
| 3813 | <summary> |
| 3814 | Muodostaja |
| 3815 | </summary> |
| 3816 | <param name="texture">Efektin tekstuuri</param> |
| 3817 | <param name="outerTexture">Efektin toissijainen tekstuuri</param> |
| 3818 | < |