- Timestamp:
- 2010-07-27 13:11:46 (13 years ago)
- File:
-
- 1 edited
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2010/30/oteimatt/pong/Peli.cs
r1318 r1321 6 6 public class Peli : PhysicsGame 7 7 { 8 Vector nopeusYlos = new Vector(0, 200);9 Vector nopeusAlas = new Vector(0, - 200);8 Vector nopeusYlos = new Vector(0, 300); 9 Vector nopeusAlas = new Vector(0, -300); 10 10 PhysicsObject maila1; 11 11 PhysicsObject maila2; … … 45 45 46 46 vasenReuna = Level.CreateLeftBorder(); 47 PhysicsObject vasenReuna = Level.CreateLeftBorder();48 47 vasenReuna.Restitution = 1.0; 49 48 vasenReuna.IsVisible = false; 50 49 51 50 oikeaReuna = Level.CreateRightBorder(); 52 PhysicsObject oikeaReuna = Level.CreateRightBorder();53 51 oikeaReuna.Restitution = 1.0; 54 52 oikeaReuna.IsVisible = false; … … 71 69 void AloitaPeli() 72 70 { 73 Vector impulssi = new Vector(1 000.0, 1000.0);71 Vector impulssi = new Vector(1500.0, 1500.0); 74 72 pallo.Hit(impulssi); 75 73
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