1 | #region Usings |
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2 | using System; |
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3 | using System.Collections.Generic; |
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4 | using System.Linq; |
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5 | using Microsoft.Xna.Framework; |
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6 | using Microsoft.Xna.Framework.Audio; |
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7 | using Microsoft.Xna.Framework.Content; |
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8 | using Microsoft.Xna.Framework.Graphics; |
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9 | using Microsoft.Xna.Framework.Input; |
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10 | using Microsoft.Xna.Framework.Media; |
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11 | using Jypeli; |
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12 | using Jypeli.ScreenObjects; |
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13 | using Jypeli.Assets; |
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14 | using AdvanceMath; |
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15 | using Physics2DDotNet; |
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16 | using Physics2DDotNet.Shapes; |
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17 | #endregion |
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18 | |
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19 | namespace Pong |
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20 | { |
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21 | public class Peli : PhysicsGame |
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22 | { |
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23 | PhysicsObject pallo; |
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24 | PhysicsObject maila1; |
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25 | PhysicsObject maila2; |
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26 | Vector2D nopeusYlos = new Vector2D(0, 400); |
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27 | Vector2D nopeusAlas = new Vector2D(0, -400); |
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28 | |
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29 | Meter<int> Pelaajan1Pisteet; |
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30 | Meter<int> Pelaajan2Pisteet; |
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31 | |
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32 | void LisaaLaskurit() |
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33 | { |
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34 | Pelaajan1Pisteet = LuoPisteLaskuri(Screen.Left + 100.0, Screen.Top - 100.0); |
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35 | Pelaajan2Pisteet = LuoPisteLaskuri(Screen.Right - 100.0, Screen.Top - 100.0); |
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36 | } |
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37 | |
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38 | Meter<int> LuoPisteLaskuri(double x, double y) |
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39 | { |
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40 | Meter<int> laskuri = new Meter<int>(0, 0, 10); |
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41 | ValueDisplay naytto = new ValueDisplay(this); |
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42 | naytto.BindTo(laskuri); |
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43 | naytto.X = x; |
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44 | naytto.Y = y; |
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45 | naytto.ValueColor = Color.White; |
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46 | Add(naytto); |
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47 | return laskuri; |
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48 | } |
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49 | |
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50 | protected override void LoadContent() |
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51 | { |
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52 | Level = LuoKentta(); |
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53 | AsetaOhjaimet(); |
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54 | LisaaLaskurit(); |
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55 | AloitaPeli(); |
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56 | } |
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57 | void KasittelePallonTormays(Collision collision) |
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58 | { |
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59 | PhysicsObject pallo = collision.Obj; |
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60 | PhysicsObject kohde = collision.Other; |
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61 | |
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62 | if (kohde == Level.RightBorder) |
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63 | { |
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64 | Pelaajan1Pisteet.Value += 1; |
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65 | } |
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66 | else if (kohde == Level.LeftBorder) |
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67 | { |
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68 | Pelaajan2Pisteet.Value += 1; |
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69 | } |
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70 | } |
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71 | Level LuoKentta() |
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72 | { |
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73 | Level kentta = new Level(this); |
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74 | kentta.BackgroundColor = Color.Black; |
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75 | |
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76 | IShape ympyra = Shapes.CreateCircle(20.0); |
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77 | pallo = new PhysicsObject(10.0, ympyra); |
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78 | pallo.X = -200.0; |
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79 | pallo.Y = 0.0; |
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80 | pallo.Restitution = 1.0; |
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81 | kentta.Objects.Add(pallo); |
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82 | AddCollisionHandler(pallo, KasittelePallonTormays); |
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83 | |
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84 | maila1 = LuoMaila(kentta.Left + 20.0, 0.0, kentta); |
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85 | maila2 = LuoMaila(kentta.Right - 20.0, 0.0, kentta); |
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86 | kentta.CreateBorder(1.0, false); |
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87 | |
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88 | return kentta; |
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89 | } |
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90 | void AloitaPeli() |
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91 | { |
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92 | Vector2D impulssi = new Vector2D(5000.0, 0.0); |
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93 | pallo.Hit(impulssi); |
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94 | } |
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95 | PhysicsObject LuoMaila(double x, double y, Level kentta) |
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96 | { |
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97 | IShape suorakulmio = Shapes.CreateRectangle(20.0, 100.0); |
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98 | PhysicsObject maila = PhysicsObject.CreateStaticObject(suorakulmio); |
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99 | maila.X = x; |
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100 | maila.Y = y; |
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101 | maila.Restitution = 1.0; |
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102 | kentta.Objects.Add(maila); |
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103 | return maila; |
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104 | } |
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105 | void AsetaOhjaimet() |
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106 | { |
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107 | Controls.Listen(Keys.A, ButtonPosition.Down, AsetaNopeus, "Pelaaja 1: Liikuta mailaa ylös", maila1, nopeusYlos); |
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108 | Controls.Listen(Keys.A, ButtonPosition.Released, AsetaNopeus, null, maila1, Vector2D.Zero); |
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109 | Controls.Listen(Keys.Z, ButtonPosition.Down, AsetaNopeus, "Pelaaja 1: Liikuta mailaa alas", maila1, nopeusAlas); |
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110 | Controls.Listen(Keys.Z, ButtonPosition.Released, AsetaNopeus, null, maila1, Vector2D.Zero); |
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111 | |
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112 | Controls.Listen(Keys.Up, ButtonPosition.Down, AsetaNopeus, "Pelaaja 2: Liikuta mailaa ylös", maila2, nopeusYlos); |
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113 | Controls.Listen(Keys.Up, ButtonPosition.Released, AsetaNopeus, null, maila2, Vector2D.Zero); |
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114 | Controls.Listen(Keys.Down, ButtonPosition.Down, AsetaNopeus, "Pelaaja 2: Liikuta mailaa alas", maila2, nopeusAlas); |
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115 | Controls.Listen(Keys.Down, ButtonPosition.Released, AsetaNopeus, null, maila2, Vector2D.Zero); |
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116 | AsetaGamePadOhjaimet(PlayerIndex.One, maila1); |
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117 | AsetaGamePadOhjaimet(PlayerIndex.Two, maila2); |
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118 | } |
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119 | void AsetaGamePadOhjaimet(PlayerIndex pelaajaNumero, PhysicsObject maila) |
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120 | { |
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121 | Controls.Listen(pelaajaNumero, Buttons.DPadUp, ButtonPosition.Down, AsetaNopeus, "Liikuta mailaa ylös", maila, nopeusYlos); |
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122 | Controls.Listen(pelaajaNumero, Buttons.DPadUp, ButtonPosition.Released, AsetaNopeus, null, maila, Vector2D.Zero); |
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123 | Controls.Listen(pelaajaNumero, Buttons.DPadDown, ButtonPosition.Down, AsetaNopeus, "Liikuta mailaa alas", maila, nopeusAlas); |
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124 | Controls.Listen(pelaajaNumero, Buttons.DPadDown, ButtonPosition.Released, AsetaNopeus, null, maila, Vector2D.Zero); |
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125 | } |
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126 | bool AsetaNopeus(ControlEvent e) |
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127 | { |
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128 | PhysicsObject maila = e.Parameter0.ToPhysicsObject(); |
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129 | Vector2D nopeus = e.Parameter1.ToVector2D(); |
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130 | |
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131 | if ((nopeus.Y < 0) && (maila.Y < Level.Bottom)) |
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132 | { |
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133 | maila.Velocity = Vector2D.Zero; |
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134 | return false; |
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135 | } |
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136 | if ((nopeus.Y > 0) && (maila.Y > Level.Top)) |
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137 | { |
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138 | maila.Velocity = Vector2D.Zero; |
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139 | return false; |
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140 | } |
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141 | |
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142 | maila.Velocity = nopeus; |
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143 | |
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144 | return false; |
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145 | } |
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146 | /*bool LiikutaMailaaYlos( ControlEvent e ) |
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147 | { |
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148 | PhysicsObject maila = e.Parameter0.ToPhysicsObject(); |
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149 | if (maila.Y >= Level.Top) |
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150 | { |
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151 | maila.Velocity = Vector2D.Zero; |
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152 | return false; |
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153 | } |
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154 | Vector2D nopeus = new Vector2D(0, 200); |
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155 | maila.Velocity = nopeus; |
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156 | return false; |
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157 | } |
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158 | bool LiikutaMailaaAlas(ControlEvent e) |
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159 | { |
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160 | PhysicsObject maila = e.Parameter0.ToPhysicsObject(); |
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161 | if (maila.Y <= Level.Bottom) |
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162 | { |
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163 | maila.Velocity = Vector2D.Zero; |
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164 | return false; |
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165 | } |
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166 | Vector2D nopeus = new Vector2D(0, -200); |
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167 | maila.Velocity = nopeus; |
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168 | return false; |
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169 | } |
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170 | bool PysaytaMaila( ControlEvent e ) |
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171 | { |
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172 | PhysicsObject maila = e.Parameter0.ToPhysicsObject(); |
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173 | maila.Velocity = Vector2D.Zero; |
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174 | return false; |
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175 | }*/ |
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176 | } |
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177 | } |
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