1 | #region Usings |
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2 | using System; |
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3 | using System.Collections.Generic; |
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4 | using System.Linq; |
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5 | using Microsoft.Xna.Framework; |
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6 | using Microsoft.Xna.Framework.Audio; |
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7 | using Microsoft.Xna.Framework.Content; |
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8 | using Microsoft.Xna.Framework.Graphics; |
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9 | using Microsoft.Xna.Framework.Input; |
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10 | using Microsoft.Xna.Framework.Media; |
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11 | using Jypeli; |
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12 | using Jypeli.ScreenObjects; |
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13 | using Jypeli.Assets; |
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14 | using AdvanceMath; |
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15 | using Physics2DDotNet; |
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16 | using Physics2DDotNet.Shapes; |
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17 | #endregion |
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18 | |
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19 | namespace Pong_1 |
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20 | { |
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21 | public class Peli : PhysicsGame |
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22 | { |
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23 | PhysicsObject pallo; |
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24 | PhysicsObject maila1; |
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25 | PhysicsObject maila2; |
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26 | |
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27 | Vector2D nopeusYlos = new Vector2D(0, 200); |
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28 | Vector2D nopeusAlas = new Vector2D(0, -200); |
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29 | |
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30 | protected override void LoadContent() |
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31 | { |
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32 | |
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33 | Level = LuoKentta(); |
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34 | AsetaOhjaimet(); |
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35 | AloitaPeli(); |
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36 | |
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37 | } |
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38 | |
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39 | Level LuoKentta() |
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40 | { |
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41 | Level kentta = new Level(this); |
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42 | kentta.BackgroundColor = Color.Black; |
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43 | |
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44 | IShape ympyra = Shapes.CreateCircle(20.0); |
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45 | pallo = new PhysicsObject(10.0, ympyra); |
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46 | pallo.X = -200.0; |
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47 | pallo.Y = 0.0; |
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48 | pallo.Restitution = 1.0; |
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49 | kentta.Objects.Add(pallo); |
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50 | |
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51 | maila1 = LuoMaila(kentta.Left + 20.0, 0.0, kentta); |
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52 | maila2 = LuoMaila(kentta.Right - 20.0, 0.0, kentta); |
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53 | |
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54 | kentta.CreateBorder(1.0, false); |
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55 | |
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56 | return kentta; |
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57 | |
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58 | } |
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59 | void AloitaPeli() |
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60 | { |
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61 | Vector2D impulssi = new Vector2D(2000.0, 0.0); |
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62 | pallo.Hit(impulssi); |
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63 | } |
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64 | PhysicsObject LuoMaila(double x, double y, Level kentta) |
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65 | { |
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66 | IShape suorakulmio = Shapes.CreateRectangle(20.0, 100.0); |
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67 | PhysicsObject maila = PhysicsObject.CreateStaticObject(suorakulmio); |
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68 | maila.X = x; |
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69 | maila.Y = y; |
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70 | maila.Restitution = 1.0; |
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71 | kentta.Objects.Add(maila); |
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72 | return maila; |
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73 | } |
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74 | |
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75 | void AsetaOhjaimet() |
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76 | { |
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77 | Controls.Listen(Keys.A, ButtonPosition.Down, AsetaNopeus, "Pelaaja 1: Liikuta mailaa ylös", maila1, nopeusYlos); |
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78 | Controls.Listen(Keys.A, ButtonPosition.Released, AsetaNopeus, null, maila1, Vector2D.Zero); |
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79 | Controls.Listen(Keys.Z, ButtonPosition.Down, AsetaNopeus, "Pelaaja 1: Liikuta mailaa alas", maila1, nopeusAlas); |
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80 | Controls.Listen(Keys.Z, ButtonPosition.Released, AsetaNopeus, null, maila1, Vector2D.Zero); |
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81 | |
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82 | Controls.Listen(Keys.Up, ButtonPosition.Down, AsetaNopeus, "Pelaaja 2: Liikuta mailaa ylös", maila2, nopeusYlos); |
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83 | Controls.Listen(Keys.Up, ButtonPosition.Released, AsetaNopeus, null, maila2, Vector2D.Zero); |
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84 | Controls.Listen(Keys.Down, ButtonPosition.Down, AsetaNopeus, "Pelaaja 2: Liikuta mailaa alas", maila2, nopeusAlas); |
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85 | Controls.Listen(Keys.Down, ButtonPosition.Released, AsetaNopeus, null, maila2, Vector2D.Zero); |
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86 | |
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87 | } |
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88 | |
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89 | bool AsetaNopeus(ControlEvent e) |
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90 | { |
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91 | PhysicsObject maila = e.Parameter0.ToPhysicsObject(); |
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92 | Vector2D nopeus = e.Parameter1.ToVector2D(); |
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93 | |
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94 | if ( (nopeus.Y < 0) && (maila.Y < Level.Bottom) ) |
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95 | { |
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96 | } |
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97 | } |
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