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1 | #region Usings |
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2 | using System; |
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3 | using System.Collections.Generic; |
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4 | using System.Linq; |
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5 | using Microsoft.Xna.Framework; |
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6 | using Microsoft.Xna.Framework.Audio; |
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7 | using Microsoft.Xna.Framework.Content; |
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8 | using Microsoft.Xna.Framework.Graphics; |
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9 | using Microsoft.Xna.Framework.Input; |
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10 | using Microsoft.Xna.Framework.Media; |
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11 | using Jypeli; |
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12 | using Jypeli.ScreenObjects; |
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13 | using Jypeli.Assets; |
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14 | using AdvanceMath; |
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15 | using Physics2DDotNet; |
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16 | using Physics2DDotNet.Shapes; |
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17 | #endregion |
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18 | |
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19 | namespace Aliohjelmia |
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20 | { |
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21 | public class Peli : RealTimeGame |
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22 | { |
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23 | |
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24 | |
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25 | void LuoPallo(double sade, double x, double y) |
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26 | { |
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27 | PhysicsObject pallo = new PhysicsObject(10, Shapes.CreateCircle(sade)); |
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28 | Level.Objects.Add(pallo); |
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29 | |
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30 | pallo.X = x; |
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31 | pallo.Y = y; |
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32 | |
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33 | |
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34 | } |
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35 | protected override void LoadContent() |
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36 | { |
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37 | LuoPallo(40, 0, 0); |
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38 | LuoPallo(20, 0, 60); |
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39 | LuoPallo(80, 0, -120); |
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40 | |
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41 | for (int i = 0; i < 100; i++) |
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42 | { |
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43 | double x = RandomGen.NextDouble(Level.Left, Level.Right); |
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44 | Double y = RandomGen.NextDouble(Level.Top, Level.Bottom); |
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45 | PiirraYmpyrä(x, y); |
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46 | if (x > 0) |
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47 | |
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48 | } |
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49 | |
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50 | } |
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51 | |
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52 | void PiirraYmpyrä(double x, double y) |
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53 | { |
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54 | PhysicsObject randompallo = new PhysicsObject(10, Shapes.CreateCircle(20)); |
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55 | Level.Objects.Add(randompallo); |
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56 | randompallo.X = x; |
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57 | randompallo.Y = y; |
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58 | |
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59 | } |
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60 | |
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61 | } |
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62 | } |
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