1 | #region Usings |
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2 | using System; |
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3 | using System.Collections.Generic; |
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4 | using System.Linq; |
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5 | using Microsoft.Xna.Framework; |
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6 | using Microsoft.Xna.Framework.Audio; |
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7 | using Microsoft.Xna.Framework.Content; |
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8 | using Microsoft.Xna.Framework.Graphics; |
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9 | using Microsoft.Xna.Framework.Input; |
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10 | using Microsoft.Xna.Framework.Media; |
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11 | using Jypeli; |
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12 | using Jypeli.ScreenObjects; |
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13 | using Jypeli.Assets; |
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14 | using AdvanceMath; |
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15 | using Physics2DDotNet; |
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16 | using Physics2DDotNet.Shapes; |
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17 | #endregion |
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18 | |
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19 | namespace Pong |
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20 | { |
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21 | public class Peli : PhysicsGame |
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22 | { |
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23 | PhysicsObject pallo; |
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24 | PhysicsObject maila1; |
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25 | PhysicsObject maila2; |
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26 | |
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27 | bool LiikutaMailaaYlos(ControlEvent e) |
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28 | { |
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29 | PhysicsObject maila = e.Parameter0.ToPhysicsObject(); |
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30 | maila.Y += 100.0; |
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31 | if (maila.Y < Level.Top) |
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32 | { |
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33 | maila.Y += 10.0; |
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34 | } |
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35 | |
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36 | return false; |
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37 | } |
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38 | bool LiikutaMailaaAlas(ControlEvent e) |
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39 | { |
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40 | PhysicsObject maila = e.Parameter0.ToPhysicsObject(); |
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41 | maila.Y += -100.0; |
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42 | if (maila.Y < Level.Top) |
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43 | { |
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44 | maila.Y += 10.0; |
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45 | } |
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46 | |
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47 | return false; |
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48 | } |
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49 | |
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50 | |
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51 | protected override void LoadContent() |
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52 | { |
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53 | Level = LuoKentta(); |
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54 | AsetaOhjaimet(); |
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55 | |
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56 | IShape ympyra = Shapes.CreateCircle(20.0); |
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57 | PhysicsObject pallo = new PhysicsObject(10.0, ympyra); |
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58 | AloitaPeli(); |
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59 | |
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60 | |
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61 | } |
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62 | |
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63 | Level LuoKentta() |
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64 | { |
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65 | |
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66 | Level kentta = new Level(this); |
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67 | kentta.BackgroundColor = Color.Black; |
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68 | |
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69 | IShape ympyra = Shapes.CreateCircle(20.0); |
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70 | pallo = new PhysicsObject(10.0, ympyra); |
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71 | pallo.X = -200.0; |
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72 | pallo.Y = 0.0; |
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73 | pallo.Restitution = 5.0; |
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74 | kentta.Objects.Add(pallo); |
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75 | |
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76 | maila1 = LuoMaila(kentta.Left + 20.0, 0.0, kentta); |
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77 | maila2 = LuoMaila(kentta.Right - 20.0, 0.0, kentta); |
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78 | |
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79 | |
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80 | kentta.CreateBorder(1.0, false); |
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81 | |
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82 | return kentta; |
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83 | } |
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84 | void AloitaPeli() |
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85 | { |
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86 | Vector2D impulssi = new Vector2D(20000.0, 0.0); |
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87 | pallo.Hit(impulssi); |
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88 | |
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89 | |
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90 | } |
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91 | PhysicsObject LuoMaila(double x, double y, Level kentta) |
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92 | { |
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93 | IShape suorakulmio = Shapes.CreateRectangle(20.0, 100.0); |
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94 | PhysicsObject maila = PhysicsObject.CreateStaticObject(suorakulmio); |
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95 | maila.X = x; |
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96 | maila.Y = y; |
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97 | maila.Restitution = 1.0; |
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98 | kentta.Objects.Add(maila); |
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99 | return maila; |
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100 | |
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101 | } |
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102 | void AsetaOhjaimet() |
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103 | { |
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104 | Controls.Listen(Keys.A, ButtonPosition.Down, LiikutaMailaaYlos, "Pelaaja 1: Liikuta mailaa ylös", maila1); |
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105 | Controls.Listen(Keys.Z, ButtonPosition.Down, LiikutaMailaaAlas, "Pelaaja 1: Liikuta mailaa alas", maila1); |
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106 | |
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107 | Controls.Listen(Keys.Up, ButtonPosition.Down, LiikutaMailaaYlos, "Pelaaja 2: Liikuta mailaa ylös", maila2); |
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108 | Controls.Listen(Keys.Down, ButtonPosition.Down, LiikutaMailaaAlas, "Pelaaja 2: Liikuta mailaa alas", maila2); |
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109 | |
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110 | } |
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111 | |
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112 | } |
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113 | } |
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