source: 2018/26/OttoJ/SplitScreen/SplitScreen/SplitScreen.csproj @ 9821

Revision 9821, 3.6 KB checked in by paritala, 12 months ago (diff)
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3  <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
4  <PropertyGroup>
5    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
6    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
7    <ProductVersion>8.0.30703</ProductVersion>
8    <SchemaVersion>2.0</SchemaVersion>
9    <ProjectGuid>{C388DEDA-59F8-4AB0-85A1-073C936D3132}</ProjectGuid>
10    <OutputType>WinExe</OutputType>
11    <AppDesignerFolder>Properties</AppDesignerFolder>
12    <RootNamespace>SplitScreen</RootNamespace>
13    <AssemblyName>SplitScreen</AssemblyName>
14    <FileAlignment>512</FileAlignment>
15    <MonoGamePlatform>Windows</MonoGamePlatform>
16    <ReferencePath>$(registry:HKEY_LOCAL_MACHINE\Software\MonoJypeli@Install_Dir)\Windows</ReferencePath>
17    <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
18    <TargetFrameworkProfile />
19  </PropertyGroup>
20  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
21    <PlatformTarget>x86</PlatformTarget>
22    <DebugSymbols>true</DebugSymbols>
23    <DebugType>full</DebugType>
24    <Optimize>false</Optimize>
25    <OutputPath>bin\Windows\Debug\</OutputPath>
26    <DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
27    <ErrorReport>prompt</ErrorReport>
28    <WarningLevel>4</WarningLevel>
29  </PropertyGroup>
30  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
31    <PlatformTarget>x86</PlatformTarget>
32    <DebugType>pdbonly</DebugType>
33    <Optimize>true</Optimize>
34    <OutputPath>bin\Windows\Release\</OutputPath>
35    <DefineConstants>TRACE;WINDOWS</DefineConstants>
36    <ErrorReport>prompt</ErrorReport>
37    <WarningLevel>4</WarningLevel>
38  </PropertyGroup>
39  <PropertyGroup>
40    <ApplicationIcon>Icon.ico</ApplicationIcon>
41  </PropertyGroup>
42  <ItemGroup>
43    <Compile Include="SplitScreen.cs" />
44    <Compile Include="Ohjelma.cs" />
45    <Compile Include="Properties\AssemblyInfo.cs" />
46  </ItemGroup>
47  <ItemGroup>
48    <Reference Include="Jypeli">
49      <HintPath>$(registry:HKEY_LOCAL_MACHINE\Software\MonoJypeli@Install_Dir)\WindowsGL\Jypeli.dll</HintPath>
50    </Reference>
51    <Reference Include="Jypeli.Physics2d">
52      <HintPath>$(registry:HKEY_LOCAL_MACHINE\Software\MonoJypeli@Install_Dir)\WindowsGL\Jypeli.Physics2d.dll</HintPath>
53    </Reference>
54    <Reference Include="MonoGame.Framework">
55      <HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
56    </Reference>
57    <Reference Include="System" />
58    <Reference Include="System.Xml" />
59  </ItemGroup>
60  <ItemGroup>
61    <Content Include="Icon.ico" />
62  </ItemGroup>
63  <ItemGroup>
64    <MonoGameContentReference Include="Content\Content.mgcb" />
65  </ItemGroup>
66  <ItemGroup>
67    <!-- These are needed here so Visual Studio will copy the files to the content directory... -->
68    <None Include="Content\kentta1.txt" />
69    <None Include="Content\maali.wav" />
70    <None Include="Content\norsu.png" />
71    <None Include="Content\tahti.png" />
72  </ItemGroup>
73  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
74  <Import Project="$(MSBuildExtensionsPath)\Jypeli\MonoJypeli.targets" />
75  <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
76       Other similar extension points exist, see Microsoft.Common.targets.
77  <Target Name="BeforeBuild">
78  </Target>
79  <Target Name="AfterBuild">
80  </Target>
81  -->
82</Project>
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