source: 2018/26/HelmerN/Labyrinttipeli/Labyrinth/Labyrinth/Labyrinth.csproj @ 9800

Revision 9800, 3.4 KB checked in by niemihe, 14 months ago (diff)
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3  <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
4  <PropertyGroup>
5    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
6    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
7    <ProductVersion>8.0.30703</ProductVersion>
8    <SchemaVersion>2.0</SchemaVersion>
9    <ProjectGuid>{C388DEDA-59F8-4AB0-85A1-073C936D3132}</ProjectGuid>
10    <OutputType>WinExe</OutputType>
11    <AppDesignerFolder>Properties</AppDesignerFolder>
12    <RootNamespace>Labyrinth</RootNamespace>
13    <AssemblyName>Labyrinth</AssemblyName>
14    <FileAlignment>512</FileAlignment>
15    <MonoGamePlatform>Windows</MonoGamePlatform>
16    <ReferencePath>$(registry:HKEY_LOCAL_MACHINE\Software\MonoJypeli@Install_Dir)\Windows</ReferencePath>
17    <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
18    <TargetFrameworkProfile />
19  </PropertyGroup>
20  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
21    <PlatformTarget>x86</PlatformTarget>
22    <DebugSymbols>true</DebugSymbols>
23    <DebugType>full</DebugType>
24    <Optimize>false</Optimize>
25    <OutputPath>bin\Windows\Debug\</OutputPath>
26    <DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
27    <ErrorReport>prompt</ErrorReport>
28    <WarningLevel>4</WarningLevel>
29    <UseVSHostingProcess>true</UseVSHostingProcess>
30  </PropertyGroup>
31  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
32    <PlatformTarget>x86</PlatformTarget>
33    <DebugType>pdbonly</DebugType>
34    <Optimize>true</Optimize>
35    <OutputPath>bin\Windows\Release\</OutputPath>
36    <DefineConstants>TRACE;WINDOWS</DefineConstants>
37    <ErrorReport>prompt</ErrorReport>
38    <WarningLevel>4</WarningLevel>
39  </PropertyGroup>
40  <PropertyGroup>
41    <ApplicationIcon>Icon.ico</ApplicationIcon>
42  </PropertyGroup>
43  <ItemGroup>
44    <Compile Include="Labyrinth.cs" />
45    <Compile Include="Ohjelma.cs" />
46    <Compile Include="Properties\AssemblyInfo.cs" />
47  </ItemGroup>
48  <ItemGroup>
49    <Reference Include="Jypeli">
50      <HintPath>$(registry:HKEY_LOCAL_MACHINE\Software\MonoJypeli@Install_Dir)\WindowsGL\Jypeli.dll</HintPath>
51    </Reference>
52    <Reference Include="Jypeli.Physics2d">
53      <HintPath>$(registry:HKEY_LOCAL_MACHINE\Software\MonoJypeli@Install_Dir)\WindowsGL\Jypeli.Physics2d.dll</HintPath>
54    </Reference>
55    <Reference Include="MonoGame.Framework">
56      <HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
57    </Reference>
58    <Reference Include="System" />
59    <Reference Include="System.Xml" />
60  </ItemGroup>
61  <ItemGroup>
62    <Content Include="Icon.ico" />
63  </ItemGroup>
64  <ItemGroup>
65    <MonoGameContentReference Include="Content\Content.mgcb" />
66  </ItemGroup>
67  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
68  <Import Project="$(MSBuildExtensionsPath)\Jypeli\MonoJypeli.targets" />
69  <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
70       Other similar extension points exist, see Microsoft.Common.targets.
71  <Target Name="BeforeBuild">
72  </Target>
73  <Target Name="AfterBuild">
74  </Target>
75  -->
76</Project>
Note: See TracBrowser for help on using the repository browser.