1 | using System; |
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2 | |
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3 | |
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4 | using System.Collections.Generic; |
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5 | using Jypeli; |
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6 | using Jypeli.Assets; |
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7 | using Jypeli.Controls; |
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8 | using Jypeli.Effects; |
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9 | using Jypeli.Widgets; |
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10 | class Vihu : PhysicsObject |
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11 | { |
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12 | private IntMeter elamaLaskuri = new IntMeter(2, 0, 2); |
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13 | public IntMeter ElamaLaskuri { get { return elamaLaskuri; } } |
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14 | |
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15 | public Vihu(double leveys, double korkeus) |
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16 | : base(leveys, korkeus) |
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17 | { |
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18 | elamaLaskuri.LowerLimit += delegate { this.Destroy(); }; |
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19 | } |
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20 | } |
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21 | public class peli2017 : PhysicsGame |
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22 | { |
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23 | Vector ylös = new Vector(0, 4000); |
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24 | Vector alas = new Vector(0, -4000); |
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25 | Vector vasen = new Vector(4000, 0); |
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26 | Vector oikea = new Vector(-4000, 0); |
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27 | |
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28 | IntMeter ElamaLaskuri = new IntMeter(0); |
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29 | |
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30 | |
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31 | PhysicsObject pelaaja; |
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32 | AssaultRifle laserAse; |
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33 | |
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34 | public override void Begin() |
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35 | { |
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36 | ElämäLaskuri(); |
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37 | Kentta(); |
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38 | |
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39 | Vihollinen(); |
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40 | //liikuta(); |
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41 | Vihollinen(); |
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42 | Vihollinen(); |
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43 | Vihollinen(); |
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44 | Vihollinen(); |
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45 | |
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46 | |
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47 | // TODO: Kirjoita ohjelmakoodisi tähän |
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48 | pelaaja = new PhysicsObject(40.0, 40.0); |
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49 | pelaaja.LinearDamping = 0.7; |
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50 | pelaaja.CanRotate = false; |
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51 | pelaaja.Color = Color.Blue; |
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52 | pelaaja.Tag = "pelaaja"; |
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53 | Add(pelaaja); |
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54 | |
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55 | |
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56 | Laserase(); |
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57 | Ohjaus(); |
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58 | |
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59 | |
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60 | |
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61 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Lopeta peli"); |
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62 | |
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63 | |
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64 | } |
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65 | void Ohjaus() |
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66 | { |
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67 | Keyboard.Listen(Key.W, ButtonState.Down, Liikuta, "", ylös); |
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68 | Keyboard.Listen(Key.S, ButtonState.Down, Liikuta, "", alas); |
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69 | Keyboard.Listen(Key.A, ButtonState.Down, Liikuta, "", oikea); |
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70 | Keyboard.Listen(Key.D, ButtonState.Down, Liikuta, "", vasen); |
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71 | Mouse.Listen(MouseButton.Left, ButtonState.Down, AmmuAseella, "Ammu", laserAse); |
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72 | Mouse.ListenMovement(0.1, Tahtaa, "Tähtää aseella"); |
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73 | |
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74 | |
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75 | |
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76 | } |
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77 | void Liikuta(Vector nopeus) |
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78 | { |
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79 | pelaaja.Push(nopeus); |
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80 | } |
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81 | void Kentta() |
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82 | { |
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83 | PhysicsObject vasenReuna = Level.CreateLeftBorder(); |
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84 | vasenReuna.Restitution = 1.0; |
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85 | vasenReuna.KineticFriction = 0.0; |
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86 | vasenReuna.IsVisible = false; |
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87 | |
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88 | PhysicsObject oikeaReuna = Level.CreateRightBorder(); |
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89 | oikeaReuna.Restitution = 1.0; |
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90 | oikeaReuna.KineticFriction = 0.0; |
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91 | oikeaReuna.IsVisible = false; |
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92 | |
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93 | PhysicsObject ylaReuna = Level.CreateTopBorder(); |
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94 | ylaReuna.Restitution = 1.0; |
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95 | ylaReuna.KineticFriction = 0.0; |
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96 | ylaReuna.IsVisible = false; |
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97 | |
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98 | PhysicsObject alaReuna = Level.CreateBottomBorder(); |
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99 | alaReuna.Restitution = 1.0; |
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100 | alaReuna.IsVisible = false; |
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101 | alaReuna.KineticFriction = 0.0; |
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102 | |
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103 | Level.Background.Color = Color.Black; |
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104 | |
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105 | Camera.ZoomToLevel(); |
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106 | |
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107 | |
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108 | } |
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109 | void Laserase() |
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110 | { |
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111 | |
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112 | laserAse = new AssaultRifle(20, 5); |
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113 | laserAse.InfiniteAmmo = true; |
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114 | laserAse.Power.Value = 200; |
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115 | laserAse.Power.DefaultValue = laserAse.Power.Value; |
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116 | laserAse.FireRate = 0.5; |
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117 | laserAse.AmmoIgnoresGravity = false; |
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118 | laserAse.AmmoIgnoresExplosions = true; |
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119 | //laserAse.X = 10.0; |
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120 | //laserAse.Y = -5.0; |
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121 | laserAse.Image = null; |
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122 | laserAse.Color = Color.Transparent; |
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123 | laserAse.CanHitOwner = true; |
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124 | laserAse.ProjectileCollision = Ammusosui; |
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125 | |
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126 | pelaaja.Add(laserAse); |
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127 | |
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128 | } |
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129 | void AmmuAseella(Weapon laserAse) |
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130 | { |
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131 | PhysicsObject ammus = laserAse.Shoot(); |
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132 | |
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133 | if (ammus != null) |
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134 | { |
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135 | ammus.MaximumLifetime = TimeSpan.FromSeconds(7.00); |
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136 | |
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137 | } |
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138 | } |
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139 | void Tahtaa(AnalogState hiirenLiike) |
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140 | { |
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141 | Vector suunta = (Mouse.PositionOnWorld - laserAse.AbsolutePosition).Normalize(); |
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142 | laserAse.Angle = suunta.Angle; |
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143 | } |
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144 | void Vihollinen() |
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145 | { |
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146 | Vihu vihollinen = new Vihu(40.0, 40.0); |
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147 | vihollinen.LinearDamping = 0.9; |
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148 | vihollinen.CanRotate = false; |
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149 | vihollinen.Color = Color.Red; |
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150 | vihollinen.Tag = "vihollinen"; |
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151 | |
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152 | RandomMoverBrain satunnaisAivot = new RandomMoverBrain(200); |
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153 | |
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154 | |
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155 | satunnaisAivot.ChangeMovementSeconds = 3.00; |
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156 | satunnaisAivot.WanderRadius = 1000; |
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157 | satunnaisAivot.WanderPosition = new Vector(2000, 3000); |
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158 | vihollinen.Brain = satunnaisAivot; |
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159 | |
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160 | |
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161 | Add(vihollinen); |
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162 | AssaultRifle Ase = new AssaultRifle(30, 10); |
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163 | |
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164 | // Jos et halua ammusten määrän rajoitusta, vaan loputtomat panokset, |
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165 | // niin älä lisää seuraavaa riviä ollenkaan: |
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166 | //Ase.Ammo.Value = 1000; // Ammusten määrä aluksi |
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167 | |
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168 | // Mitä tapahtuu kun ammus osuu johonkin? |
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169 | Ase.ProjectileCollision = VihollisenAmmusOsui; |
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170 | |
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171 | vihollinen.Add(Ase); |
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172 | Timer ajastin = new Timer(); |
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173 | ajastin.Interval = 3.00; |
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174 | ajastin.Timeout += delegate |
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175 | { |
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176 | VihollinenAmmuAseella(Ase); |
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177 | |
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178 | }; |
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179 | ajastin.Start(); |
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180 | |
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181 | |
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182 | } |
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183 | void ElämäLaskuri() |
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184 | { |
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185 | ElamaLaskuri = new IntMeter(0); |
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186 | |
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187 | Label pisteNaytto = new Label(); |
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188 | pisteNaytto.X = Screen.Left + 100; |
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189 | pisteNaytto.Y = Screen.Top - 100; |
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190 | pisteNaytto.TextColor = Color.Black; |
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191 | pisteNaytto.Color = Color.White; |
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192 | |
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193 | IntMeter laskuri = new IntMeter(1); |
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194 | |
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195 | pisteNaytto.Title = "elämät"; |
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196 | |
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197 | pisteNaytto.BindTo(ElamaLaskuri); |
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198 | Add(pisteNaytto); |
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199 | |
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200 | |
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201 | |
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202 | } |
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203 | void Ammusosui(PhysicsObject ammus, PhysicsObject kohde) |
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204 | { |
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205 | if (kohde.Tag.ToString() == "vihollinen") |
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206 | { |
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207 | (kohde as Vihu).ElamaLaskuri.Value -= 1; |
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208 | |
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209 | } |
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210 | |
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211 | } |
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212 | void VihollisenAmmusOsui(PhysicsObject ammus, PhysicsObject kohde) |
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213 | { |
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214 | if (kohde.Tag.ToString() == "pelaaja") |
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215 | { |
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216 | //(kohde as Vihu).ElamaLaskuri.Value -= 1; |
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217 | kohde.Destroy(); |
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218 | } |
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219 | } |
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220 | void VihollinenAmmuAseella(Weapon Ase) |
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221 | { |
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222 | PhysicsObject ammus1 = Ase.Shoot(); |
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223 | |
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224 | if (ammus1 != null) |
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225 | { |
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226 | ammus1.MaximumLifetime = TimeSpan.FromSeconds(7.00); |
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227 | |
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228 | } |
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229 | } |
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230 | |
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231 | |
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232 | |
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233 | |
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234 | |
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235 | |
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236 | } |
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