1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using Jypeli; |
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4 | |
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5 | public class Sq : PhysicsGame |
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6 | { |
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7 | List<Vector> ps = new List<Vector>(), crc = new List<Vector>(); |
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8 | double x, y, z, a, fac = Math.Pow(2, -15), rad = 200, radc = 0.02; |
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9 | |
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10 | public override void Begin() |
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11 | { |
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12 | Window.Width = 1200; Window.Height = 800; |
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13 | Level.Background.Color = Color.Black; |
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14 | Mouse.IsCursorVisible = true; |
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15 | |
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16 | for (int i = -300; i <= 300; i += 10) ps.Add(new Vector(-300, i)); |
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17 | for (int i = -300; i <= 300; i += 10) ps.Add(new Vector(i, 300)); |
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18 | for (int i = 300; i >= -300; i -= 10) ps.Add(new Vector(300, i)); |
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19 | for (int i = 300; i >= -300; i -= 10) ps.Add(new Vector(i, -300)); |
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20 | |
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21 | for (int i = 0; i <= 100; i += 1) |
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22 | crc.Add(new Vector(Math.Sin(i) * rad, Math.Cos(i) * rad)); |
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23 | |
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24 | //for (int i = 0; i < 100; i++) trans.Add(new Vector(1, 1)); |
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25 | //for (int i = 0; i < 100; i++) trans.Add(new Vector(-1, -1)); |
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26 | } |
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27 | |
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28 | protected override void Paint(Canvas c) |
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29 | { |
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30 | c.BrushColor = Color.Red; |
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31 | double d = Time.SinceLastUpdate.TotalSeconds; //Mouse.PositionOnScreen.Angle.Degrees/1000; |
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32 | |
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33 | for (int i = 0; i < ps.Count; i++) |
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34 | c.DrawLine(ps[i % ps.Count], ps[(i + ps.Count / 4) % ps.Count]); |
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35 | |
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36 | c.BrushColor = Color.Blue; |
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37 | |
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38 | for (int i = 0; i < crc.Count; i++) |
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39 | { |
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40 | c.DrawLine(crc[i % crc.Count], crc[(i + 1) % crc.Count]); |
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41 | crc[i % crc.Count] = new Vector(Math.Sin(i) * rad, Math.Cos(i) * rad); |
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42 | if (rad > 200 || rad < 1) radc = -radc; rad -= radc; |
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43 | } |
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44 | |
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45 | Rotate(ps, d); Rotate(crc, d, true); |
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46 | |
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47 | //Squeeze(ps); |
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48 | |
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49 | base.Paint(c); |
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50 | } |
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51 | |
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52 | void Rotate(List<Vector> vs, double d, bool reverse = false) |
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53 | { |
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54 | if (reverse) d = -d; |
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55 | for (int i = 0; i < vs.Count; i++) |
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56 | vs[i] = new Vector(vs[i].X * Math.Cos(-d) - vs[i].Y * Math.Sin(-d), |
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57 | vs[i].X * Math.Sin(-d) + vs[i].Y * Math.Cos(-d)); |
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58 | } |
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59 | |
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60 | void Squeeze(List<Vector> vs) |
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61 | { |
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62 | //if (ps[0].X > -300) fac = -Math.Pow(2, -15); |
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63 | //if (ps[ps.Count - 1].X < -300) fac = -Math.Pow(2, -15); |
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64 | |
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65 | for (int i = 0; i < vs.Count / 4; i++) vs[i] = new Vector(vs[i].X + (x -= fac), vs[i].Y + (y -= fac)); |
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66 | for (int i = vs.Count / 4 * 3; i < vs.Count; i++) vs[i] = new Vector(vs[i].X + (x -= fac), vs[i].Y + (y -= fac)); |
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67 | for (int i = vs.Count / 4; i < vs.Count / 2; i++) vs[i] = new Vector(vs[i].X + (z += fac), vs[i].Y + (a += fac)); |
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68 | for (int i = vs.Count / 2; i < vs.Count / 4 * 3; i++) vs[i] = new Vector (vs[i].X + (z += fac), vs[i].Y + (a += fac)); |
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69 | } |
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70 | } |
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