source: 2017/27/OskariK/OK/OK/OK/OK.cs @ 8863

Revision 8863, 3.1 KB checked in by npo17_42, 6 years ago (diff)

tekeminen jatkuu.

Line 
1using System;
2using System.Collections.Generic;
3using Jypeli;
4using Jypeli.Assets;
5using Jypeli.Controls;
6using Jypeli.Effects;
7using Jypeli.Widgets;
8
9public class OK : PhysicsGame
10{
11    GameObject command;
12    GameObject feed;
13    GameObject portrait;
14    GameObject foe;
15
16    PhysicsObject Pointer;
17
18    Vector nopeusYlos = new Vector(0, 100);
19    Vector nopeusAlas = new Vector(0, -100);
20    Vector nopeusVasen = new Vector(-200, 0);
21    Vector nopeusOikea = new Vector(200, 0);
22
23    public override void Begin()
24    {
25        LuoAlue();
26        luopelaaja();
27        Kontrollit();
28
29        Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Lopeta peli");
30    }
31
32    void LuoAlue()
33    {
34        Level.Background.Color = Color.White;
35
36        command = new GameObject(450.0, 300.0);
37        command.Shape = Shape.Rectangle;
38        command.Color = Color.Black;
39        command.X = 370.00;
40        command.Y = -330.00;
41        command.Image = LoadImage("Kökkö");
42        Add(command);
43
44        feed = new GameObject(1000.00, 300.00);
45        feed.Shape = Shape.Rectangle;
46        feed.Color = Color.Black;
47        feed.X = -400.00;
48        feed.Y = -330.00;
49        Add(feed);
50
51        portrait = new GameObject(250.00, 300.00);
52        portrait.Shape = Shape.Rectangle;
53        portrait.Color = Color.Black;
54        portrait.X = 750.00;
55        portrait.Y = -330.00;
56        Add(portrait);
57
58        foe = new GameObject(1800.00, 700.00);
59        foe.Shape = Shape.Rectangle;
60        foe.Color = Color.Blue;
61        foe.X = -10.00;
62        foe.Y = 200.00;
63        Add(foe);
64    }
65
66    PhysicsObject luopelaaja()
67    {
68        Pointer = new PhysicsObject (10.0, 10.0);
69        Pointer.Color = Color.White;
70        Pointer.X = 190.00;
71        Pointer.Y = -220.00;
72        Add(Pointer,3);
73        return Pointer;
74  }
75
76    void AsetaNopeus(PhysicsObject Pointer, Vector nopeus)
77    {
78        Vector sijainti = Pointer.Position + nopeus;
79        if (sijainti.Y > command.Top) return;
80        else if (sijainti.Y < command.Bottom) return;
81
82        Pointer.MoveTo(Pointer.Position + nopeus, 1000.00);
83       
84    }
85    void Kontrollit ()
86    {
87        Keyboard.Listen(Key.Down, ButtonState.Pressed, AsetaNopeus, "liikkuu", Pointer, nopeusAlas);
88        //Keyboard.Listen(Key.Down, ButtonState.Released, AsetaNopeus, null, Pointer, Vector.Zero);
89
90        Keyboard.Listen(Key.Up, ButtonState.Pressed, AsetaNopeus, "liikkuu", Pointer, nopeusYlos);
91        //Keyboard.Listen(Key.Up, ButtonState.Released, AsetaNopeus, null, Pointer, Vector.Zero);
92
93        //Keyboard.Listen(Key.Left, ButtonState.Pressed, AsetaNopeus, "liikkuu", Pointer, nopeusVasen);
94        ///Keyboard.Listen(Key.Left, ButtonState.Released, AsetaNopeus, null, Pointer, Vector.Zero);
95
96        //Keyboard.Listen(Key.Right, ButtonState.Pressed, AsetaNopeus, "liikkuu", Pointer, nopeusOikea);
97        //Keyboard.Listen(Key.Right, ButtonState.Released, AsetaNopeus, null, Pointer, Vector.Zero);
98
99        Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Lopeta peli"); }
100}
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