1 | using System; |
---|
2 | using System.Collections.Generic; |
---|
3 | using Jypeli; |
---|
4 | using Jypeli.Assets; |
---|
5 | using Jypeli.Controls; |
---|
6 | using Jypeli.Effects; |
---|
7 | using Jypeli.Widgets; |
---|
8 | |
---|
9 | public class Selviytyja : PhysicsGame |
---|
10 | { |
---|
11 | int Speed = 100; |
---|
12 | public Image idleRight = LoadImage("PlayerIdleRight_0"); |
---|
13 | public Image puuimg = LoadImage("Tree_0"); |
---|
14 | public Image stoneimg = LoadImage("Stone_0"); |
---|
15 | private Image[] playerWalkR = LoadImages("PlayerWalkRight_0","PlayerWalkRight_1"); |
---|
16 | Image idleLeft; |
---|
17 | private Image[] playerWalkL; |
---|
18 | Image Bg = LoadImage("grass"); |
---|
19 | List<PhysicsObject> objektilista = new List<PhysicsObject>(); |
---|
20 | public override void Begin() |
---|
21 | { |
---|
22 | // TODO: Kirjoita ohjelmakoodisi tähän |
---|
23 | SmoothTextures = false; |
---|
24 | Player ukko = new Player(50, 50); |
---|
25 | //ukko.MakeStatic(); |
---|
26 | ukko.Image = idleRight; |
---|
27 | ukko.CanRotate = false; |
---|
28 | ukko.PlayerImageRight = idleRight; |
---|
29 | ukko.PlayerImageLeft = Image.Mirror(idleRight.Clone()); |
---|
30 | ukko.PlayerImage = ukko.PlayerImageRight; |
---|
31 | //idleLeft = Image.Mirror(idleRight); |
---|
32 | //playerWalkL = playerWalkR; |
---|
33 | //playerWalkL[1] = Image.Mirror(playerWalkR[1]).Clone(); |
---|
34 | //playerWalkL[0] = Image.Mirror(playerWalkR[0]).Clone(); |
---|
35 | ukko.PlayerWalkR = new Animation(playerWalkR); |
---|
36 | //ukko.PlayerWalkL = Animation.Mirror(ukko.PlayerWalkR.cl); |
---|
37 | ukko.Restitution = 0; |
---|
38 | Level.Background.Color = Color.Black; |
---|
39 | Add(ukko); |
---|
40 | Level.Background.Image = Bg; |
---|
41 | Level.Background.TileToLevel(); |
---|
42 | Camera.ZoomToLevel(); |
---|
43 | LuoKiviRndm(); |
---|
44 | LuoPuuRndm(); |
---|
45 | |
---|
46 | |
---|
47 | |
---|
48 | Keyboard.Listen(Key.D, ButtonState.Down, MoveSideways, null, ukko, new Vector(Speed, 0)); |
---|
49 | Keyboard.Listen(Key.D, ButtonState.Released, MoveSideways, null, ukko, Vector.Zero); |
---|
50 | Keyboard.Listen(Key.A, ButtonState.Down, MoveSideways, null, ukko, new Vector(-Speed, 0)); |
---|
51 | Keyboard.Listen(Key.A, ButtonState.Released, MoveSideways, null, ukko, Vector.Zero); |
---|
52 | Keyboard.Listen(Key.W, ButtonState.Down, MoveVertically, null, ukko, new Vector(0,Speed)); |
---|
53 | Keyboard.Listen(Key.W, ButtonState.Released, MoveVertically, null, ukko, Vector.Zero); |
---|
54 | Keyboard.Listen(Key.S, ButtonState.Down, MoveVertically, null, ukko, new Vector(0,-Speed)); |
---|
55 | Keyboard.Listen(Key.S, ButtonState.Released, MoveVertically, null, ukko, Vector.Zero); |
---|
56 | |
---|
57 | |
---|
58 | |
---|
59 | |
---|
60 | PhoneBackButton.Listen(ConfirmExit, "Lopeta peli"); |
---|
61 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Lopeta peli"); |
---|
62 | |
---|
63 | |
---|
64 | } |
---|
65 | void MoveSideways(Player pelaaja, Vector direction) |
---|
66 | { |
---|
67 | pelaaja.Velocity = new Vector(direction.X, pelaaja.Velocity.Y); |
---|
68 | PlayerAnimation(pelaaja, direction); |
---|
69 | } |
---|
70 | |
---|
71 | void MoveVertically(Player pelaaja, Vector direction) |
---|
72 | { |
---|
73 | pelaaja.Velocity = new Vector(pelaaja.Velocity.X, direction.Y); |
---|
74 | |
---|
75 | PlayerAnimation(pelaaja, direction); |
---|
76 | } |
---|
77 | |
---|
78 | public void PlayerAnimation(Player player, Vector direction) |
---|
79 | { |
---|
80 | MessageDisplay.Clear(); |
---|
81 | MessageDisplay.Add("PlayerRight = " + player.PlayerRight + ", direction = " + direction); |
---|
82 | if (direction.X != 0) |
---|
83 | { |
---|
84 | player.PlayerAnimation(direction.X); |
---|
85 | return; |
---|
86 | } |
---|
87 | if (direction.Y != 0) |
---|
88 | { |
---|
89 | if (player.PlayerRight) player.Animation = player.PlayerWalkR; |
---|
90 | else player.Animation = Animation.Mirror(player.PlayerWalkR); |
---|
91 | |
---|
92 | } |
---|
93 | else player.PlayerAnimation(0); |
---|
94 | |
---|
95 | //if (direction == 0) player.Animation.Stop(); |
---|
96 | //else |
---|
97 | // player.Animation.Start(); |
---|
98 | |
---|
99 | } |
---|
100 | |
---|
101 | void LuoKivi(double x,double y) |
---|
102 | { |
---|
103 | PhysicsObject stone = PhysicsObject.CreateStaticObject(40, 40); |
---|
104 | stone.Image = stoneimg; |
---|
105 | stone.Shape = Shape.Circle; |
---|
106 | stone.X = x; |
---|
107 | stone.Restitution = 0; |
---|
108 | stone.Y = y; |
---|
109 | Add(stone); |
---|
110 | objektilista.Add(stone); |
---|
111 | for (int i = 0; i < objektilista.Count-1; i++) |
---|
112 | { |
---|
113 | if ((stone.Position - objektilista[i].Position).Magnitude < 90 ) |
---|
114 | { |
---|
115 | objektilista.Remove(stone); |
---|
116 | stone.Destroy(); |
---|
117 | } |
---|
118 | } |
---|
119 | } |
---|
120 | |
---|
121 | void LuoKiviRndm() |
---|
122 | { |
---|
123 | for (int i = 0; i < 20; i++) |
---|
124 | { |
---|
125 | |
---|
126 | double x = RandomGen.NextDouble(Level.Left,Level.Right); |
---|
127 | double y = RandomGen.NextDouble(Level.Bottom, Level.Top); |
---|
128 | LuoKivi(x, y); |
---|
129 | } |
---|
130 | } |
---|
131 | void LuoPuu(double x, double y) |
---|
132 | { |
---|
133 | PhysicsObject puu = PhysicsObject.CreateStaticObject(100, 100); |
---|
134 | puu.Image = puuimg; |
---|
135 | puu.X = x; |
---|
136 | puu.Y = y; |
---|
137 | Add(puu); |
---|
138 | objektilista.Add(puu); |
---|
139 | for (int i = 0; i < objektilista.Count - 1; i++) |
---|
140 | { |
---|
141 | if ((puu.Position - objektilista[i].Position).Magnitude < 90) |
---|
142 | { |
---|
143 | objektilista.Remove(puu); |
---|
144 | puu.Destroy(); |
---|
145 | } |
---|
146 | } |
---|
147 | } |
---|
148 | |
---|
149 | void LuoPuuRndm() |
---|
150 | { |
---|
151 | for (int i = 0; i < 20; i++) |
---|
152 | { |
---|
153 | |
---|
154 | double x = RandomGen.NextDouble(Level.Left, Level.Right); |
---|
155 | double y = RandomGen.NextDouble(Level.Bottom, Level.Top); |
---|
156 | LuoPuu(x, y); |
---|
157 | } |
---|
158 | } |
---|
159 | } |
---|
160 | public class Player : PhysicsObject |
---|
161 | { |
---|
162 | public bool PlayerRight = true; |
---|
163 | public Animation PlayerWalkR; |
---|
164 | public Animation PlayerWalkL; |
---|
165 | public Image PlayerImage; |
---|
166 | public Image PlayerImageRight; |
---|
167 | public Image PlayerImageLeft; |
---|
168 | |
---|
169 | public Player(double leveys, double korkeus) |
---|
170 | : base (leveys, korkeus) |
---|
171 | { |
---|
172 | //idleRight = Selviytyja.Move(); |
---|
173 | } |
---|
174 | public void PlayerAnimation(double direction) |
---|
175 | { |
---|
176 | |
---|
177 | if (direction == 0 && PlayerImage == PlayerImageLeft) |
---|
178 | { |
---|
179 | this.Animation = null; |
---|
180 | if (PlayerRight) |
---|
181 | { |
---|
182 | PlayerRight = true; |
---|
183 | PlayerImage = (PlayerImageRight); |
---|
184 | } |
---|
185 | this.Image = (PlayerImage); |
---|
186 | |
---|
187 | return; |
---|
188 | } |
---|
189 | else if (direction == 0 && PlayerImage == PlayerImageRight) |
---|
190 | { |
---|
191 | this.Animation = null; |
---|
192 | if (PlayerRight == false) |
---|
193 | { |
---|
194 | PlayerRight = false; |
---|
195 | PlayerImage = (PlayerImageLeft); |
---|
196 | } |
---|
197 | this.Image = (PlayerImage); |
---|
198 | |
---|
199 | return; |
---|
200 | } |
---|
201 | |
---|
202 | if (direction < 0) |
---|
203 | { |
---|
204 | PlayerRight = false; |
---|
205 | if (this.Animation.IsPlaying == false) |
---|
206 | { |
---|
207 | this.Animation = Animation.Mirror(PlayerWalkR); |
---|
208 | this.Animation.Start(); |
---|
209 | } |
---|
210 | } |
---|
211 | else if (direction > 0) |
---|
212 | { |
---|
213 | PlayerRight = true; |
---|
214 | if (this.Animation.IsPlaying == false) |
---|
215 | { |
---|
216 | this.Animation = PlayerWalkR; |
---|
217 | this.Animation.Start(); |
---|
218 | } |
---|
219 | } |
---|
220 | if (this.Animation != null) this.Animation.FPS = 3; |
---|
221 | |
---|
222 | |
---|
223 | |
---|
224 | |
---|
225 | |
---|
226 | |
---|
227 | } |
---|
228 | |
---|
229 | } |
---|