source: 2017/27/AaronH/Pong/Pong/Pong/Pong.cs @ 10335

Revision 8823, 702 bytes checked in by npo17_38, 2 years ago (diff)
Line 
1using System;
2using System.Collections.Generic;
3using Jypeli;
4using Jypeli.Assets;
5using Jypeli.Controls;
6using Jypeli.Effects;
7using Jypeli.Widgets;
8
9public class Pong : PhysicsGame
10{
11    public override void Begin()
12    {
13        // TODO: Kirjoita ohjelmakoodisi tähän
14
15        PhysicsObject pallo = new PhysicsObject(40.0, 40.0);
16        Add(pallo);
17        pallo.Shape = Shape.Circle;
18        pallo.X = 200.0;
19        pallo.Y = 0.0;
20        Vector impulssi = new Vector(500.0, 0.0)
21            pallo.Hit(impulssi)
22        PhoneBackButton.Listen(ConfirmExit, "Lopeta peli");
23        Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Lopeta peli");
24    }
25}
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