1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using Jypeli; |
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4 | using Jypeli.Assets; |
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5 | using Jypeli.Controls; |
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6 | using Jypeli.Effects; |
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7 | using Jypeli.Widgets; |
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8 | |
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9 | public class Zombodroid : PhysicsGame |
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10 | { |
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11 | PhysicsObject matti; |
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12 | SoundEffect Aani = LoadSoundEffect("pyssyaani"); |
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13 | bool vasenPyssy = true; |
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14 | |
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15 | public override void Begin() |
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16 | { |
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17 | AsetaOhjaimet(); |
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18 | AsetaHenkilot(); |
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19 | |
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20 | Mappi(); |
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21 | |
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22 | Camera.Follow(matti); |
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23 | |
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24 | Mouse.ListenMovement(0.1, Tahtaa, "Tähtää aseella"); |
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25 | |
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26 | IsMouseVisible = true; |
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27 | |
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28 | YksVihu(); |
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29 | |
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30 | |
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31 | |
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32 | } |
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33 | void AsetaOhjaimet() |
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34 | { |
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35 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Lopeta peli"); |
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36 | |
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37 | Keyboard.Listen(Key.A, ButtonState.Down, |
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38 | LiikutaPelaajaa, null, new Vector(-220, 0)); |
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39 | Keyboard.Listen(Key.D, ButtonState.Down, |
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40 | LiikutaPelaajaa, null, new Vector(220, 0)); |
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41 | Keyboard.Listen(Key.W, ButtonState.Down, |
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42 | LiikuEteen, null); |
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43 | Keyboard.Listen(Key.S, ButtonState.Down, |
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44 | LiikutaPelaajaa, null, new Vector(0, -220)); |
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45 | |
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46 | Keyboard.Listen(Key.A, ButtonState.Released, |
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47 | LiikutaPelaajaa, null, Vector.Zero); |
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48 | Keyboard.Listen(Key.D, ButtonState.Released, |
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49 | LiikutaPelaajaa, null, Vector.Zero); |
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50 | Keyboard.Listen(Key.W, ButtonState.Released, |
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51 | LiikutaPelaajaa, null, Vector.Zero); |
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52 | Keyboard.Listen(Key.S, ButtonState.Released, |
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53 | LiikutaPelaajaa, null, Vector.Zero); |
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54 | |
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55 | Mouse.Listen(MouseButton.Left, ButtonState.Pressed, Ammu, null); |
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56 | |
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57 | |
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58 | } |
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59 | void AsetaHenkilot() |
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60 | { |
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61 | matti = new PhysicsObject(75, 75); |
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62 | matti.Image = LoadImage("oikeeukkeli"); |
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63 | |
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64 | matti.X = 100; |
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65 | Add(matti, 3); |
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66 | matti.CanRotate = false; |
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67 | double laserinpituus = 1000; |
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68 | GameObject laser = new GameObject(2, laserinpituus); |
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69 | laser.Y = matti.Y + laserinpituus/2+16; |
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70 | laser.Color = new Color(Color.Red, 30); |
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71 | matti.Add(laser); |
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72 | } |
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73 | |
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74 | void LiikutaPelaajaa(Vector vektori) |
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75 | { |
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76 | matti.Move(vektori); |
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77 | } |
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78 | void Tahtaa(AnalogState hiirenLiike) |
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79 | { |
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80 | Vector suunta = (Mouse.PositionOnWorld - matti.AbsolutePosition).Normalize(); |
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81 | matti.Angle = suunta.Angle - Angle.RightAngle; |
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82 | } |
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83 | void Ammu() |
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84 | { |
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85 | Aani.Play(); |
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86 | PhysicsObject panos = new PhysicsObject(5.0, 5.0); |
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87 | if (vasenPyssy) |
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88 | { |
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89 | panos.Position = matti.Position + ((Mouse.PositionOnWorld - matti.AbsolutePosition).Normalize()) * 32 + (((Mouse.PositionOnWorld - matti.AbsolutePosition).Normalize()) * 22).RightNormal; |
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90 | vasenPyssy = false; |
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91 | } |
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92 | else |
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93 | { |
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94 | panos.Position = matti.Position + ((Mouse.PositionOnWorld - matti.AbsolutePosition).Normalize()) * 32 + (((Mouse.PositionOnWorld - matti.AbsolutePosition).Normalize()) * -22).RightNormal; |
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95 | vasenPyssy = true; |
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96 | } |
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97 | panos.IgnoresCollisionWith(matti); |
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98 | panos.MaximumLifetime = new TimeSpan(0, 0, 2); |
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99 | Add(panos); |
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100 | panos.Velocity = ((Mouse.PositionOnWorld - matti.AbsolutePosition).Normalize())*2000; |
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101 | |
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102 | |
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103 | } |
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104 | void Mappi() |
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105 | { |
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106 | Level.Background.Image = LoadImage("mappi"); |
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107 | |
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108 | } |
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109 | void LiikuEteen() |
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110 | { |
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111 | matti.Move(((Mouse.PositionOnWorld - matti.AbsolutePosition).Normalize()) * 220); |
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112 | } |
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113 | void YksVihu() |
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114 | { |
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115 | PhysicsObject vihu = new PhysicsObject(100.0, 100.0); |
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116 | RandomMoverBrain satunnaisAivot = new RandomMoverBrain(50); |
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117 | satunnaisAivot.ChangeMovementSeconds = 3; |
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118 | vihu.Brain = satunnaisAivot; |
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119 | FollowerBrain suraajanAivot = new FollowerBrain(matti); |
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120 | |
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121 | |
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122 | double nakokentanpituus = 300; |
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123 | PhysicsObject nakokentta = new PhysicsObject(300, nakokentanpituus); |
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124 | nakokentta.Tag = "nakoalue"; |
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125 | nakokentta.Y = vihu.Y + nakokentanpituus / 2 + 16; |
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126 | nakokentta.Angle = Angle.StraightAngle; |
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127 | nakokentta.Shape = Shape.Triangle; |
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128 | vihu.CanRotate = false; |
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129 | nakokentta.CanRotate = false; |
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130 | |
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131 | |
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132 | // AddCollisionHandler(matti, nakokentta, delegate { VihuNakeeMatin(vihu); }); |
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133 | |
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134 | |
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135 | Add(vihu); |
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136 | Add(nakokentta); |
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137 | PhysicsStructure kokoVihu = new PhysicsStructure(vihu, nakokentta); |
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138 | nakokentta.IgnoresCollisionResponse = true; |
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139 | } |
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140 | void VihuNakeeMatin(PhysicsObject vihu) |
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141 | { |
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142 | MessageDisplay.Add("vihunakeepelaajan"); |
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143 | |
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144 | } |
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145 | |
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146 | |
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147 | } |
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