1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using Jypeli; |
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4 | using Jypeli.Assets; |
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5 | using Jypeli.Controls; |
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6 | using Jypeli.Effects; |
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7 | using Jypeli.Widgets; |
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8 | |
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9 | public class AvaruusTaistelu : PhysicsGame |
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10 | { Image Asteroidkuva = LoadImage("Asteroidi"); |
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11 | Image Rakettikuva = LoadImage("Raketti"); |
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12 | PhysicsObject asteroid; |
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13 | Vector nopeusYlos = new Vector(0, 200); |
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14 | Vector nopeusAlas = new Vector(0, -200); |
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15 | Vector nopeusVasemmalle = new Vector(-200, 0); |
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16 | Vector nopeusOikealle = new Vector(200, 0); |
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17 | PhysicsObject alus; |
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18 | public override void Begin() |
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19 | { |
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20 | Level.CreateBorders(); |
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21 | |
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22 | Mouse.IsCursorVisible = true; |
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23 | |
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24 | alus = new PhysicsObject(40.0, 60.0); |
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25 | Add(alus); |
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26 | alus.Image = Rakettikuva; |
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27 | Camera.Follow(alus); |
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28 | |
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29 | asteroid = new PhysicsObject(100.0, 100.0); |
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30 | asteroid.Image = Asteroidkuva; |
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31 | |
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32 | Add(asteroid); |
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33 | Level.Background.Color = Color.Blue; |
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34 | |
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35 | ohjaimet(); |
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36 | |
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37 | |
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38 | AssaultRifle pelaajan1Ase; |
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39 | |
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40 | pelaajan1Ase = new AssaultRifle(30, 10); |
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41 | pelaajan1Ase.Ammo.Value = 100; |
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42 | //ammus.Size *= 3; |
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43 | //ammus.MaximumLifetime = TimeSpan.FromSeconds(2.0 |
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44 | |
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45 | |
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46 | |
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47 | |
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48 | } |
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49 | |
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50 | void ohjaimet() |
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51 | { |
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52 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Lopeta peli"); |
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53 | |
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54 | Keyboard.Listen(Key.W, ButtonState.Down, asetanopeus, " Liikuta alusta ylös", alus, nopeusYlos); |
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55 | Keyboard.Listen(Key.W, ButtonState.Released, asetanopeus, null, alus, Vector.Zero); |
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56 | Keyboard.Listen(Key.S, ButtonState.Down, asetanopeus, " Liikuta alusta alas", alus, nopeusAlas); |
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57 | Keyboard.Listen(Key.S, ButtonState.Released, asetanopeus, null, alus, Vector.Zero); |
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58 | Keyboard.Listen(Key.A, ButtonState.Down, asetanopeus, " Liikuta alusta vasemmalle", alus, nopeusVasemmalle); |
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59 | Keyboard.Listen(Key.A, ButtonState.Released, asetanopeus, null, alus, Vector.Zero); |
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60 | Keyboard.Listen(Key.D, ButtonState.Down, asetanopeus, " Liikuta alusta oikealle", alus, nopeusOikealle); |
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61 | Keyboard.Listen(Key.D, ButtonState.Released, asetanopeus, null, alus, Vector.Zero); |
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62 | // Keyboard.Listen(Key.Space, ButtonState.Pressed,); |
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63 | } |
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64 | |
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65 | void asetanopeus(PhysicsObject alus, Vector nopeus) |
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66 | { |
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67 | alus.Velocity = nopeus; |
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68 | |
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69 | |
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70 | } |
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71 | |
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72 | |
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73 | |
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74 | } |
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