source: 2017/24/SamuelN/Endless/Endless/EndlessContent/EndlessContent.contentproj @ 9628

Revision 9628, 7.7 KB checked in by saniitty, 3 years ago (diff)
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3  <PropertyGroup>
4    <ProjectGuid>{54865F53-DB58-4AE4-9E31-19FFF2415638}</ProjectGuid>
5    <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
6    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
7    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
8    <OutputType>Library</OutputType>
9    <AppDesignerFolder>Properties</AppDesignerFolder>
10    <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
11    <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
12    <OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
13    <ContentRootDirectory>Content</ContentRootDirectory>
14    <ReferencePath>$(registry:HKEY_LOCAL_MACHINE\Software\Jypeli@Install_Dir)\lib\ContentExtensions</ReferencePath>
15  </PropertyGroup>
16  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
17    <PlatformTarget>x86</PlatformTarget>
18  </PropertyGroup>
19  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
20    <PlatformTarget>x86</PlatformTarget>
21  </PropertyGroup>
22  <PropertyGroup>
23    <RootNamespace>FysiikkaPeliContent</RootNamespace>
24  </PropertyGroup>
25  <ItemGroup>
26    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
27      <Private>False</Private>
28    </Reference>
29    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
30      <Private>False</Private>
31    </Reference>
32    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
33      <Private>False</Private>
34    </Reference>
35    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
36      <Private>False</Private>
37    </Reference>
38    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
39      <Private>False</Private>
40    </Reference>
41    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
42      <Private>False</Private>
43    </Reference>
44    <Reference Include="TextFileContentExtension" />
45    <Reference Include="AnimationExtension" />
46  </ItemGroup>
47  <ItemGroup>
48    <Compile Include="78039.jpg">
49      <Name>78039</Name>
50      <Importer>TextureImporter</Importer>
51      <Processor>TextureProcessor</Processor>
52    </Compile>
53    <Compile Include="78307.jpg">
54      <Name>78307</Name>
55      <Importer>TextureImporter</Importer>
56      <Processor>TextureProcessor</Processor>
57    </Compile>
58    <Compile Include="bgImg.png">
59      <Name>bgImg</Name>
60      <Importer>TextureImporter</Importer>
61      <Processor>TextureProcessor</Processor>
62    </Compile>
63    <Compile Include="blip.wav">
64      <Name>blip</Name>
65      <Importer>WavImporter</Importer>
66      <Processor>SoundEffectProcessor</Processor>
67    </Compile>
68    <Compile Include="destroyer.png">
69      <Name>destroyer</Name>
70      <Importer>TextureImporter</Importer>
71      <Processor>TextureProcessor</Processor>
72    </Compile>
73    <Compile Include="Dimension Drift.mp3">
74      <Name>Dimension Drift</Name>
75      <Importer>Mp3Importer</Importer>
76      <Processor>SongProcessor</Processor>
77    </Compile>
78    <Compile Include="Edge_of_Tomorrow.mp3">
79      <Name>Edge_of_Tomorrow</Name>
80      <Importer>Mp3Importer</Importer>
81      <Processor>SongProcessor</Processor>
82    </Compile>
83    <Compile Include="heder.png">
84      <Name>heder</Name>
85      <Importer>TextureImporter</Importer>
86      <Processor>TextureProcessor</Processor>
87    </Compile>
88    <Compile Include="If Im Wrong.mp3">
89      <Name>If Im Wrong</Name>
90      <Importer>Mp3Importer</Importer>
91      <Processor>SongProcessor</Processor>
92    </Compile>
93    <Compile Include="level1bg.jpg">
94      <Name>level1bg</Name>
95      <Importer>TextureImporter</Importer>
96      <Processor>TextureProcessor</Processor>
97    </Compile>
98    <Compile Include="level2bg.jpg">
99      <Name>level2bg</Name>
100      <Importer>TextureImporter</Importer>
101      <Processor>TextureProcessor</Processor>
102    </Compile>
103  </ItemGroup>
104  <ItemGroup>
105    <Compile Include="font1.spritefont">
106      <Name>font1</Name>
107      <Importer>FontDescriptionImporter</Importer>
108      <Processor>FontDescriptionProcessor</Processor>
109      <SubType>Designer</SubType>
110    </Compile>
111  </ItemGroup>
112  <ItemGroup>
113    <Compile Include="p.png">
114      <Name>p</Name>
115      <Importer>TextureImporter</Importer>
116      <Processor>TextureProcessor</Processor>
117    </Compile>
118  </ItemGroup>
119  <ItemGroup>
120    <Compile Include="bgspeedship.png">
121      <Name>bgspeedship</Name>
122      <Importer>TextureImporter</Importer>
123      <Processor>TextureProcessor</Processor>
124    </Compile>
125  </ItemGroup>
126  <ItemGroup>
127    <Compile Include="left_hbar.png">
128      <Name>left_hbar</Name>
129      <Importer>TextureImporter</Importer>
130      <Processor>TextureProcessor</Processor>
131    </Compile>
132  </ItemGroup>
133  <ItemGroup>
134    <Compile Include="left_hbar_full.png">
135      <Name>left_hbar_full</Name>
136      <Importer>TextureImporter</Importer>
137      <Processor>TextureProcessor</Processor>
138    </Compile>
139  </ItemGroup>
140  <ItemGroup>
141    <Compile Include="enemy.png">
142      <Name>enemy</Name>
143      <Importer>TextureImporter</Importer>
144      <Processor>TextureProcessor</Processor>
145    </Compile>
146  </ItemGroup>
147  <ItemGroup>
148    <Compile Include="ufo1.png">
149      <Name>ufo1</Name>
150      <Importer>TextureImporter</Importer>
151      <Processor>TextureProcessor</Processor>
152    </Compile>
153  </ItemGroup>
154  <ItemGroup>
155    <Compile Include="ufoAnim.anim">
156      <Name>ufoAnim</Name>
157      <Importer>AnimationImporter</Importer>
158      <Processor>AnimationContentProcessor</Processor>
159    </Compile>
160  </ItemGroup>
161  <ItemGroup>
162    <Compile Include="pb.jpg">
163      <Name>pb</Name>
164      <Importer>TextureImporter</Importer>
165      <Processor>TextureProcessor</Processor>
166    </Compile>
167  </ItemGroup>
168  <ItemGroup>
169    <Compile Include="level3bg.jpg">
170      <Name>level3bg</Name>
171      <Importer>TextureImporter</Importer>
172      <Processor>TextureProcessor</Processor>
173    </Compile>
174  </ItemGroup>
175  <ItemGroup>
176    <Compile Include="expl.wav">
177      <Name>expl</Name>
178      <Importer>WavImporter</Importer>
179      <Processor>SoundEffectProcessor</Processor>
180    </Compile>
181  </ItemGroup>
182  <ItemGroup>
183    <Compile Include="coin.png">
184      <Name>coin</Name>
185      <Importer>TextureImporter</Importer>
186      <Processor>TextureProcessor</Processor>
187    </Compile>
188    <Compile Include="coin2.wav">
189      <Name>coin2</Name>
190      <Importer>WavImporter</Importer>
191      <Processor>SoundEffectProcessor</Processor>
192    </Compile>
193  </ItemGroup>
194  <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
195  <!--  To modify your build process, add your task inside one of the targets below and uncomment it.
196       Other similar extension points exist, see Microsoft.Common.targets.
197  <Target Name="BeforeBuild">
198  </Target>
199  <Target Name="AfterBuild">
200  </Target>
201  -->
202</Project>
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