source: 2017/23/KasperiJ/GrindingGears/GrindingGears/GrindingGears/obj/x86/Debug/GrindingGears.csproj.FileListAbsolute.txt @ 8450

Revision 8450, 2.9 KB checked in by nupeohje, 2 years ago (diff)

Pelissä on hahmo jota voi liikutella, kävelyanimaatiot ja hahmo voi ampua.

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1c:\users\peliohjelmointi\documents\visual studio 2013\Projects\GrindingGears\GrindingGears\GrindingGears\obj\x86\Debug\Microsoft.Xna.Framework.RuntimeProfile.txt
2c:\users\peliohjelmointi\documents\visual studio 2013\Projects\GrindingGears\GrindingGears\GrindingGears\bin\x86\Debug\Content\kentta1.xnb
3c:\users\peliohjelmointi\documents\visual studio 2013\Projects\GrindingGears\GrindingGears\GrindingGears\bin\x86\Debug\GrindingGears.exe
4c:\users\peliohjelmointi\documents\visual studio 2013\Projects\GrindingGears\GrindingGears\GrindingGears\bin\x86\Debug\GrindingGears.pdb
5c:\users\peliohjelmointi\documents\visual studio 2013\Projects\GrindingGears\GrindingGears\GrindingGears\bin\x86\Debug\Jypeli.dll
6c:\users\peliohjelmointi\documents\visual studio 2013\Projects\GrindingGears\GrindingGears\GrindingGears\bin\x86\Debug\Jypeli.xml
7c:\users\peliohjelmointi\documents\visual studio 2013\Projects\GrindingGears\GrindingGears\GrindingGears\obj\x86\Debug\GrindingGears.exe
8c:\users\peliohjelmointi\documents\visual studio 2013\Projects\GrindingGears\GrindingGears\GrindingGears\obj\x86\Debug\GrindingGears.pdb
9C:\Users\Peliohjelmointi\Documents\Visual Studio 2013\Projects\GrindingGears\GrindingGears\GrindingGears\bin\x86\Debug\Content\ukkeli.xnb
10C:\Users\Peliohjelmointi\Documents\Visual Studio 2013\Projects\GrindingGears\GrindingGears\GrindingGears\bin\x86\Debug\Content\1map.xnb
11C:\Users\Peliohjelmointi\Documents\Visual Studio 2013\Projects\GrindingGears\GrindingGears\GrindingGears\bin\x86\Debug\Content\ukkeli\ukko1_0.xnb
12C:\Users\Peliohjelmointi\Documents\Visual Studio 2013\Projects\GrindingGears\GrindingGears\GrindingGears\bin\x86\Debug\Content\ukkeli\ukko2_0.xnb
13C:\Users\Peliohjelmointi\Documents\Visual Studio 2013\Projects\GrindingGears\GrindingGears\GrindingGears\bin\x86\Debug\Content\ukkeli\ukko3_0.xnb
14C:\Users\Peliohjelmointi\Documents\Visual Studio 2013\Projects\GrindingGears\GrindingGears\GrindingGears\bin\x86\Debug\Content\ukkeli\ukko4_0.xnb
15C:\Users\Peliohjelmointi\Documents\Visual Studio 2013\Projects\GrindingGears\GrindingGears\GrindingGears\bin\x86\Debug\Content\ukkeli\ukko5_0.xnb
16C:\Users\Peliohjelmointi\Documents\Visual Studio 2013\Projects\GrindingGears\GrindingGears\GrindingGears\obj\x86\Debug\GrindingGears.csprojResolveAssemblyReference.cache
17C:\Users\Peliohjelmointi\Documents\Visual Studio 2013\Projects\GrindingGears\GrindingGears\GrindingGears\bin\x86\Debug\Content\kavely.anim.xnb
18C:\Users\Peliohjelmointi\Documents\Visual Studio 2013\Projects\GrindingGears\GrindingGears\GrindingGears\bin\x86\Debug\Content\platform.xnb
19C:\Users\Peliohjelmointi\documents\visual studio 2013\Projects\GrindingGears\GrindingGears\GrindingGears\bin\x86\Debug\Content\ukko1.xnb
20C:\Users\Peliohjelmointi\documents\visual studio 2013\Projects\GrindingGears\GrindingGears\GrindingGears\bin\x86\Debug\Content\ukkeli\ukko6_0.xnb
21C:\Users\Peliohjelmointi\documents\visual studio 2013\Projects\GrindingGears\GrindingGears\GrindingGears\bin\x86\Debug\Content\ukkeli\ukko7_0.xnb
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