source: 2016/koodauskerho/GordeyZ/myGame/myGame/Properties/Resources.Designer.cs @ 8348

Revision 8348, 2.8 KB checked in by sieerinn, 3 years ago (diff)
Line 
1//------------------------------------------------------------------------------
2// <auto-generated>
3//     This code was generated by a tool.
4//     Runtime Version:4.0.30319.42000
5//
6//     Changes to this file may cause incorrect behavior and will be lost if
7//     the code is regenerated.
8// </auto-generated>
9//------------------------------------------------------------------------------
10
11namespace myGame.Properties
12{
13
14
15    /// <summary>
16    ///   A strongly-typed resource class, for looking up localized strings, etc.
17    /// </summary>
18    // This class was auto-generated by the StronglyTypedResourceBuilder
19    // class via a tool like ResGen or Visual Studio.
20    // To add or remove a member, edit your .ResX file then rerun ResGen
21    // with the /str option, or rebuild your VS project.
22    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
23    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
24    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
25    internal class Resources
26    {
27
28        private static global::System.Resources.ResourceManager resourceMan;
29
30        private static global::System.Globalization.CultureInfo resourceCulture;
31
32        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
33        internal Resources()
34        {
35        }
36
37        /// <summary>
38        ///   Returns the cached ResourceManager instance used by this class.
39        /// </summary>
40        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
41        internal static global::System.Resources.ResourceManager ResourceManager
42        {
43            get
44            {
45                if ((resourceMan == null))
46                {
47                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("myGame.Properties.Resources", typeof(Resources).Assembly);
48                    resourceMan = temp;
49                }
50                return resourceMan;
51            }
52        }
53
54        /// <summary>
55        ///   Overrides the current thread's CurrentUICulture property for all
56        ///   resource lookups using this strongly typed resource class.
57        /// </summary>
58        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
59        internal static global::System.Globalization.CultureInfo Culture
60        {
61            get
62            {
63                return resourceCulture;
64            }
65            set
66            {
67                resourceCulture = value;
68            }
69        }
70    }
71}
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