1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using Jypeli; |
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4 | using Jypeli.Assets; |
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5 | using Jypeli.Controls; |
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6 | using Jypeli.Effects; |
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7 | using Jypeli.Widgets; |
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8 | |
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9 | public class Arrow : PhysicsGame |
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10 | { |
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11 | private PhysicsObject player_1, player_2, ball_1, ball_2; |
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12 | |
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13 | private PhysicsObject[] obstacles = new PhysicsObject[4]; |
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14 | |
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15 | private ExplosionSystem orangeEffect = new ExplosionSystem(LoadImage("particle_1"), 250); |
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16 | private ExplosionSystem redEffect = new ExplosionSystem(LoadImage("particle_2"), 250); |
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17 | |
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18 | private Label[] menuLabels = new Label[4]; |
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19 | |
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20 | private bool down_1 = true, down_2 = true, dead_1 = true, dead_2 = true, singlePlayer, launched = false; |
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21 | |
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22 | private float MOVEMENT_SPEED = 0, multiplier = 1000, difficulty = 1, seconds_1 = 0, seconds_2 = 0; |
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23 | private List<Vector> points_1 = new List<Vector>(), points_2 = new List<Vector>(); |
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24 | |
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25 | private Label label_1 = new Label("0s"), label_2 = new Label("0s"); |
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26 | |
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27 | public override void Begin() |
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28 | { |
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29 | Window.Fullscreen = true; |
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30 | |
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31 | Level.Background.Image = LoadImage("background"); |
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32 | |
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33 | Timer.SingleShot(0.5, Menu_First); |
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34 | } |
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35 | |
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36 | private void Menu_First () |
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37 | { |
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38 | ClearAll(); |
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39 | |
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40 | Level.Background.Color = Color.Black; |
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41 | |
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42 | dead_1 = true; |
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43 | dead_2 = true; |
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44 | |
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45 | Level.Background.Image = LoadImage("background"); |
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46 | |
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47 | Mouse.IsCursorVisible = true; |
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48 | Mouse.ListenMovement(1.0, OnMenuMouseMove, null); |
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49 | |
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50 | menuLabels[0] = new Label("Yksinpeli"); |
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51 | menuLabels[0].X = Screen.Left * 0.9; |
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52 | menuLabels[0].Y = Screen.Top * 0.93; |
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53 | menuLabels[0].TextScale = new Vector(1.5, 1.5); |
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54 | Mouse.ListenOn(menuLabels[0], MouseButton.Left, ButtonState.Pressed, Menu_Second, null, true); |
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55 | Add(menuLabels[0]); |
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56 | |
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57 | menuLabels[1] = new Label("Moninpeli"); |
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58 | menuLabels[1].X = Screen.Left * 0.895; |
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59 | menuLabels[1].Y = Screen.Top * 0.845; |
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60 | menuLabels[1].TextScale = new Vector(1.5, 1.5); |
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61 | Mouse.ListenOn(menuLabels[1], MouseButton.Left, ButtonState.Pressed, Menu_Second, null, false); |
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62 | Add(menuLabels[1]); |
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63 | |
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64 | menuLabels[2] = new Label("Lopeta Peli"); |
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65 | menuLabels[2].X = Screen.Left * 0.885; |
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66 | menuLabels[2].Y = Screen.Top * 0.76; |
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67 | menuLabels[2].TextScale = new Vector(1.5, 1.5); |
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68 | Mouse.ListenOn(menuLabels[2], MouseButton.Left, ButtonState.Pressed, Exit, null); |
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69 | Add(menuLabels[2]); |
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70 | |
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71 | menuLabels[3] = null; |
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72 | } |
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73 | |
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74 | private void Menu_Second (bool b) |
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75 | { |
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76 | ClearAll(); |
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77 | |
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78 | singlePlayer = b; |
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79 | |
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80 | Level.Background.Color = Color.Black; |
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81 | |
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82 | Level.Background.Image = LoadImage("background"); |
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83 | |
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84 | Mouse.IsCursorVisible = true; |
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85 | Mouse.ListenMovement(1.0, OnMenuMouseMove, null); |
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86 | |
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87 | menuLabels[0] = new Label("Helppo"); |
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88 | menuLabels[0].X = Screen.Left * 0.91; |
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89 | menuLabels[0].Y = Screen.Top * 0.92; |
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90 | menuLabels[0].TextScale = new Vector(1.5, 1.5); |
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91 | Mouse.ListenOn(menuLabels[0], MouseButton.Left, ButtonState.Pressed, Start, null, 1f); |
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92 | Add(menuLabels[0]); |
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93 | |
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94 | menuLabels[1] = new Label("Keskivaikea"); |
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95 | menuLabels[1].X = Screen.Left * 0.872; |
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96 | menuLabels[1].Y = Screen.Top * 0.835; |
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97 | menuLabels[1].TextScale = new Vector(1.5, 1.5); |
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98 | Mouse.ListenOn(menuLabels[1], MouseButton.Left, ButtonState.Pressed, Start, null, 1.25f); |
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99 | Add(menuLabels[1]); |
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100 | |
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101 | menuLabels[2] = new Label("Vaikea"); |
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102 | menuLabels[2].X = Screen.Left * 0.91; |
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103 | menuLabels[2].Y = Screen.Top * 0.75; |
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104 | menuLabels[2].TextScale = new Vector(1.5, 1.5); |
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105 | Mouse.ListenOn(menuLabels[2], MouseButton.Left, ButtonState.Pressed, Start, null, 1.5f); |
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106 | Add(menuLabels[2]); |
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107 | |
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108 | menuLabels[3] = new Label("Hullu"); |
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109 | menuLabels[3].X = Screen.Left * 0.92; |
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110 | menuLabels[3].Y = Screen.Top * 0.665; |
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111 | menuLabels[3].TextScale = new Vector(1.5, 1.5); |
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112 | Mouse.ListenOn(menuLabels[3], MouseButton.Left, ButtonState.Pressed, Start, null, 2f); |
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113 | Add(menuLabels[3]); |
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114 | |
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115 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, Menu_First, null); |
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116 | } |
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117 | |
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118 | private void Start (float i) |
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119 | { |
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120 | ClearAll(); |
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121 | |
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122 | Mouse.IsCursorVisible = false; |
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123 | |
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124 | points_1 = new List<Vector>(); |
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125 | points_2 = new List<Vector>(); |
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126 | points_1.Add(new Vector(Screen.Left * 1.5, 0)); |
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127 | points_2.Add(new Vector(Screen.Left * 1.5, 0)); |
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128 | |
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129 | ball_1 = new PhysicsObject(50, 50, Shape.Circle); |
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130 | ball_1.Color = Color.Black; |
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131 | ball_2 = new PhysicsObject(50, 50, Shape.Circle); |
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132 | ball_1.IsVisible = false; |
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133 | ball_2.IsVisible = false; |
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134 | |
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135 | Add(ball_1); |
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136 | Add(ball_2); |
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137 | |
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138 | difficulty = i; |
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139 | |
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140 | Level.Background.Color = Color.White; |
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141 | |
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142 | SetListeners(); |
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143 | |
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144 | dead_1 = false; |
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145 | |
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146 | if (!singlePlayer) dead_2 = false; |
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147 | |
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148 | orangeEffect.MinVelocity = 1000; |
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149 | orangeEffect.MaxVelocity = 1000; |
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150 | orangeEffect.MinScale = 10; |
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151 | orangeEffect.MaxScale = 10; |
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152 | redEffect.MinVelocity = 1000; |
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153 | redEffect.MaxVelocity = 1000; |
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154 | redEffect.MinScale = 10; |
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155 | redEffect.MaxScale = 10; |
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156 | |
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157 | Add(orangeEffect); |
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158 | Add(redEffect); |
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159 | |
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160 | label_1.Y = Screen.Top - label_1.Width * 2; |
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161 | label_1.TextScale = new Vector(1.25, 1.25); |
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162 | label_1.TextColor = Color.Red; |
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163 | |
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164 | seconds_1 = 0; |
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165 | seconds_2 = 0; |
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166 | |
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167 | Add(label_1); |
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168 | |
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169 | CreatePercent(0); |
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170 | CreatePercent(1); |
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171 | CreatePercent(2); |
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172 | CreatePercent(3); |
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173 | |
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174 | player_1 = new PhysicsObject(50, 50, Shape.Triangle); |
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175 | player_1.Image = LoadImage("arrow"); |
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176 | player_1.Angle = Angle.FromDegrees(325); |
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177 | Add(player_1); |
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178 | |
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179 | if (!singlePlayer) |
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180 | { |
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181 | label_2.Y = Screen.Top - label_1.Width * 2 - label_1.Height * 2; |
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182 | label_2.TextScale = new Vector(1.25, 1.25); |
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183 | label_2.TextColor = Color.Blue; |
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184 | Add(label_2); |
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185 | |
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186 | player_2 = new PhysicsObject(50, 50, Shape.Triangle); |
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187 | player_2.Image = LoadImage("arrow"); |
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188 | player_2.Angle = Angle.FromDegrees(325); |
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189 | Add(player_2); |
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190 | |
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191 | AddCollisionHandler(player_2, "Percent", Die_2); |
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192 | } |
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193 | |
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194 | AddCollisionHandler(player_1, "Percent", Die_1); |
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195 | } |
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196 | |
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197 | private void SetListeners() |
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198 | { |
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199 | Mouse.Listen(MouseButton.Left, ButtonState.Down, MoveUp_1, null); |
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200 | Mouse.Listen(MouseButton.Left, ButtonState.Up, MoveDown_1, null); |
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201 | Keyboard.Listen(Key.R, ButtonState.Pressed, Restart, null); |
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202 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, Menu_First, null); |
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203 | |
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204 | if (!singlePlayer) |
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205 | { |
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206 | Keyboard.Listen(Key.Space, ButtonState.Down, MoveUp_2, null); |
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207 | Keyboard.Listen(Key.Space, ButtonState.Up, MoveDown_2, null); |
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208 | } |
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209 | } |
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210 | |
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211 | private void Restart () |
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212 | { |
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213 | player_1.IsVisible = true; |
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214 | player_1.Y = 0; |
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215 | points_1 = new List<Vector>(); |
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216 | points_1.Add(new Vector(Screen.Left * 1.5, 0)); |
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217 | dead_1 = false; |
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218 | |
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219 | if (!singlePlayer) |
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220 | { |
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221 | player_2.IsVisible = true; |
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222 | player_2.Y = 0; |
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223 | points_2 = new List<Vector>(); |
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224 | points_2.Add(new Vector(Screen.Left * 1.5, 0)); |
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225 | dead_2 = false; |
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226 | } |
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227 | |
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228 | multiplier = 1000; |
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229 | |
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230 | RandomPercentPosition(obstacles[0], 0); |
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231 | RandomPercentPosition(obstacles[1], 1); |
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232 | RandomPercentPosition(obstacles[2], 2); |
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233 | RandomPercentPosition(obstacles[3], 3); |
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234 | |
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235 | seconds_1 = 0; |
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236 | seconds_2 = 0; |
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237 | } |
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238 | |
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239 | protected override void Paint(Canvas canvas) |
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240 | { |
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241 | if (Level.Background.Color == Color.Black) return; |
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242 | |
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243 | canvas.BrushColor = new Color(255, 0, 0, 255); |
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244 | |
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245 | for (int i = 0; i < points_1.Count; i++) |
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246 | { |
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247 | if (i + 1 < points_1.Count) |
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248 | { |
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249 | if (points_1[i].X >= Screen.Left * 1.5 || points_1[i + 1].X >= Screen.Left * 1.5) |
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250 | { |
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251 | canvas.DrawLine(points_1[i] - new Vector(0, 1), points_1[i + 1] - new Vector(0, 1)); |
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252 | canvas.DrawLine(points_1[i] - new Vector(0, 2), points_1[i + 1] - new Vector(0, 2)); |
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253 | canvas.DrawLine(points_1[i] - new Vector(0, 3), points_1[i + 1] - new Vector(0, 3)); |
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254 | canvas.DrawLine(points_1[i] - new Vector(0, 4), points_1[i + 1] - new Vector(0, 4)); |
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255 | canvas.DrawLine(points_1[i] - new Vector(0, 5), points_1[i + 1] - new Vector(0, 5)); |
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256 | canvas.DrawLine(points_1[i], points_1[i + 1]); |
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257 | canvas.DrawLine(points_1[i] + new Vector(0, 1), points_1[i + 1] + new Vector(0, 1)); |
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258 | canvas.DrawLine(points_1[i] + new Vector(0, 2), points_1[i + 1] + new Vector(0, 2)); |
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259 | canvas.DrawLine(points_1[i] + new Vector(0, 3), points_1[i + 1] + new Vector(0, 3)); |
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260 | canvas.DrawLine(points_1[i] + new Vector(0, 4), points_1[i + 1] + new Vector(0, 3)); |
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261 | canvas.DrawLine(points_1[i] + new Vector(0, 5), points_1[i + 1] + new Vector(0, 3)); |
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262 | } |
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263 | else |
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264 | { |
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265 | try |
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266 | { |
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267 | points_1.RemoveAt(i); |
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268 | points_1.RemoveAt(i + 1); |
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269 | } |
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270 | catch (Exception) |
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271 | {} |
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272 | } |
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273 | } |
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274 | } |
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275 | |
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276 | if (!singlePlayer) |
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277 | { |
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278 | canvas.BrushColor = new Color(0, 0, 255, 255); |
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279 | |
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280 | for (int i = 0; i < points_2.Count; i++) |
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281 | { |
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282 | if (i + 1 < points_2.Count) |
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283 | { |
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284 | if (points_2[i].X >= Screen.Left * 1.5 || points_2[i + 1].X >= Screen.Left * 1.5) |
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285 | { |
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286 | canvas.DrawLine(points_2[i] - new Vector(0, 1), points_2[i + 1] - new Vector(0, 1)); |
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287 | canvas.DrawLine(points_2[i] - new Vector(0, 2), points_2[i + 1] - new Vector(0, 2)); |
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288 | canvas.DrawLine(points_2[i] - new Vector(0, 3), points_2[i + 1] - new Vector(0, 3)); |
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289 | canvas.DrawLine(points_2[i] - new Vector(0, 4), points_2[i + 1] - new Vector(0, 4)); |
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290 | canvas.DrawLine(points_2[i] - new Vector(0, 5), points_2[i + 1] - new Vector(0, 5)); |
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291 | canvas.DrawLine(points_2[i], points_2[i + 1]); |
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292 | canvas.DrawLine(points_2[i] + new Vector(0, 1), points_2[i + 1] + new Vector(0, 1)); |
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293 | canvas.DrawLine(points_2[i] + new Vector(0, 2), points_2[i + 1] + new Vector(0, 2)); |
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294 | canvas.DrawLine(points_2[i] + new Vector(0, 3), points_2[i + 1] + new Vector(0, 3)); |
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295 | canvas.DrawLine(points_2[i] + new Vector(0, 4), points_2[i + 1] + new Vector(0, 3)); |
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296 | canvas.DrawLine(points_2[i] + new Vector(0, 5), points_2[i + 1] + new Vector(0, 3)); |
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297 | } |
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298 | else |
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299 | { |
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300 | try |
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301 | { |
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302 | points_2.RemoveAt(i); |
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303 | points_2.RemoveAt(i + 1); |
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304 | } |
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305 | catch (Exception) |
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306 | {} |
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307 | } |
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308 | } |
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309 | } |
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310 | } |
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311 | |
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312 | base.Paint(canvas); |
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313 | } |
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314 | |
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315 | protected override void Update(Time time) |
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316 | { |
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317 | base.Update(time); |
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318 | |
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319 | if (!dead_1) |
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320 | { |
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321 | seconds_1 += (float)time.SinceLastUpdate.TotalSeconds; |
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322 | label_1.Text = (int) seconds_1 + "s"; |
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323 | |
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324 | if (down_1) |
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325 | { |
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326 | player_1.Y -= MOVEMENT_SPEED; |
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327 | } |
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328 | else |
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329 | { |
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330 | player_1.Y += MOVEMENT_SPEED; |
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331 | } |
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332 | |
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333 | if (player_1.Y <= Screen.Bottom) |
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334 | { |
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335 | Die_1(null, null); |
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336 | } |
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337 | else if (player_1.Y >= Screen.Top) |
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338 | { |
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339 | Die_1(null, null); |
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340 | } |
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341 | } |
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342 | |
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343 | if (!singlePlayer && !dead_2) |
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344 | { |
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345 | seconds_2 += (float)time.SinceLastUpdate.TotalSeconds; |
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346 | label_2.Text = (int) seconds_2 + "s"; |
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347 | |
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348 | if (down_2) |
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349 | { |
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350 | player_2.Y -= MOVEMENT_SPEED; |
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351 | } |
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352 | else |
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353 | { |
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354 | player_2.Y += MOVEMENT_SPEED; |
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355 | } |
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356 | |
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357 | if (player_2.Y <= Screen.Bottom) |
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358 | { |
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359 | Die_2 (null, null); |
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360 | } |
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361 | else if (player_2.Y >= Screen.Top) |
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362 | { |
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363 | Die_2(null, null); |
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364 | } |
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365 | } |
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366 | |
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367 | if (!dead_1 || !dead_2) |
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368 | { |
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369 | MOVEMENT_SPEED = multiplier * (float)time.SinceLastUpdate.TotalSeconds * difficulty; |
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370 | multiplier += (float)time.SinceLastUpdate.TotalMilliseconds / 60; |
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371 | |
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372 | for (int i = 0; i < 4; i++) |
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373 | { |
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374 | obstacles[i].X -= MOVEMENT_SPEED; |
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375 | |
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376 | if (obstacles[i].X < Screen.Left * 1.2) |
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377 | { |
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378 | RandomPercentPosition(obstacles[i], i); |
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379 | obstacles[i].Color = new Color(RandomGen.NextInt(0, 225), RandomGen.NextInt(0, 225), RandomGen.NextInt(0, 225)); |
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380 | } |
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381 | } |
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382 | |
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383 | for (int i = 0; i < points_1.Count; i++) { points_1[i] -= new Vector(MOVEMENT_SPEED, 0); } |
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384 | |
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385 | if (!singlePlayer) |
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386 | { |
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387 | for (int i = 0; i < points_2.Count; i++) { points_2[i] -= new Vector(MOVEMENT_SPEED, 0); } |
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388 | } |
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389 | |
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390 | double value = 0.75; |
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391 | |
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392 | if (!launched) |
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393 | { |
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394 | if (value == 0.75) |
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395 | { |
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396 | launched = true; |
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397 | ball_1.X = 4000; |
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398 | ball_1.IsVisible = true; |
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399 | ball_2.IsVisible = true; |
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400 | } |
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401 | } |
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402 | else |
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403 | { |
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404 | Vector direction = ball_1.Position - player_1.Position; |
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405 | float length = (float) Math.Sqrt(Math.Pow(direction.X, 2) + Math.Pow(direction.Y, 2)); |
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406 | direction.X /= length; |
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407 | direction.Y /= length; |
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408 | ball_1.Position -= direction * 10; |
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409 | } |
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410 | } |
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411 | } |
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412 | |
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413 | private void RandomPercentPosition (PhysicsObject physicsObject, int index) |
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414 | { |
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415 | physicsObject.X = RandomGen.NextDouble(Level.Right * 2.5, Level.Right * 6.5); |
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416 | |
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417 | switch (index) |
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418 | { |
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419 | case 0: |
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420 | physicsObject.Y = RandomGen.NextDouble(Level.Top - physicsObject.Height / 2, Level.Top / 2 + physicsObject.Height / 2); |
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421 | break; |
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422 | case 1: |
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423 | physicsObject.Y = RandomGen.NextDouble(Level.Top / 2 - physicsObject.Height / 2, physicsObject.Height / 2); |
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424 | break; |
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425 | case 2: |
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426 | physicsObject.Y = RandomGen.NextDouble(-physicsObject.Height / 2, Level.Bottom / 2 + physicsObject.Height / 2); |
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427 | break; |
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428 | case 3: |
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429 | physicsObject.Y = RandomGen.NextDouble(Level.Bottom / 2 - physicsObject.Height / 2, Level.Bottom + physicsObject.Height / 2); |
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430 | break; |
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431 | } |
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432 | |
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433 | } |
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434 | |
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435 | private void Die_1 (PhysicsObject a, PhysicsObject percent) |
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436 | { |
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437 | if (dead_1) { return; } |
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438 | |
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439 | player_1.IsVisible = false; |
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440 | dead_1 = true; |
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441 | orangeEffect.AddEffect(player_1.Position + new Vector(RandomGen.NextDouble(-100, 100), RandomGen.NextDouble(-100, 100)), 25); |
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442 | redEffect.AddEffect(player_1.Position + new Vector(RandomGen.NextDouble(-100, 100), RandomGen.NextDouble(-100, 100)), 25); |
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443 | } |
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444 | |
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445 | private void Die_2(PhysicsObject a, PhysicsObject percent) |
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446 | { |
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447 | if (dead_2) { return; } |
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448 | |
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449 | player_2.IsVisible = false; |
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450 | dead_2 = true; |
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451 | orangeEffect.AddEffect(player_2.Position + new Vector(RandomGen.NextDouble(-100, 100), RandomGen.NextDouble(-100, 100)), 25); |
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452 | redEffect.AddEffect(player_2.Position + new Vector(RandomGen.NextDouble(-100, 100), RandomGen.NextDouble(-100, 100)), 25); |
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453 | } |
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454 | |
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455 | private void MoveUp_1() |
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456 | { |
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457 | if (dead_1) { return; } |
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458 | |
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459 | points_1.Add(player_1.Position - new Vector(5, 0)); |
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460 | player_1.Angle = Angle.FromDegrees(45); |
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461 | down_1 = false; |
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462 | } |
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463 | |
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464 | private void MoveDown_1() |
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465 | { |
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466 | if (dead_1) { return; } |
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467 | |
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468 | points_1.Add(player_1.Position - new Vector(5, 0)); |
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469 | player_1.Angle = Angle.FromDegrees(325); |
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470 | down_1 = true; |
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471 | } |
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472 | |
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473 | private void MoveUp_2() |
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474 | { |
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475 | if (dead_2) { return; } |
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476 | |
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477 | points_2.Add(player_2.Position - new Vector(5, 0)); |
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478 | player_2.Angle = Angle.FromDegrees(45); |
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479 | down_2 = false; |
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480 | } |
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481 | |
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482 | private void MoveDown_2() |
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483 | { |
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484 | if (dead_2) { return; } |
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485 | |
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486 | points_2.Add(player_2.Position - new Vector(5, 0)); |
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487 | player_2.Angle = Angle.FromDegrees(325); |
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488 | down_2 = true; |
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489 | } |
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490 | |
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491 | private PhysicsObject CreatePercent (int index) |
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492 | { |
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493 | PhysicsObject physicsObject = new PhysicsObject(100, 100); |
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494 | physicsObject.Color = new Color(RandomGen.NextInt(0, 225), RandomGen.NextInt(0, 225), RandomGen.NextInt(0, 225)); |
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495 | physicsObject.Tag = "Percent"; |
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496 | obstacles[index] = physicsObject; |
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497 | RandomPercentPosition(physicsObject, index); |
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498 | Add(physicsObject); |
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499 | return physicsObject; |
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500 | } |
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501 | |
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502 | private void OnMenuMouseMove (AnalogState analogState) |
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503 | { |
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504 | foreach (Label label in menuLabels) |
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505 | { |
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506 | if (label != null) |
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507 | { |
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508 | if (Mouse.IsCursorOn(label)) { label.TextColor = Color.Red; } |
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509 | else { label.TextColor = Color.Black;} |
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510 | } |
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511 | } |
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512 | } |
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513 | } |
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