source: 2016/30/AleksiN/name/name/name/name.cs @ 8199

Revision 8199, 2.7 KB checked in by almajono, 7 years ago (diff)
Line 
1using System;
2using System.Collections.Generic;
3using Jypeli;
4using Jypeli.Assets;
5using Jypeli.Controls;
6using Jypeli.Effects;
7using Jypeli.Widgets;
8using System.Linq;
9public class name : PhysicsGame
10{
11
12    Image motorbike = LoadImage("motorbike");
13    Image tire = LoadImage("tire");
14    PhysicsObject bikePhysicsObject;
15    PhysicsObject leftTire;
16    PhysicsObject rightTire;
17    PhysicsStructure bike;
18    public override void Begin()
19
20    {
21
22        Level.Width = Screen.Width * 25;
23        SmoothTextures = true;
24        IsFullScreen = false;
25       
26        CreatePlayer();
27        CreateLevel();
28        Keys();
29
30        Camera.Follow(bikePhysicsObject);
31
32        Wind = new Vector(-25, 0);
33        Smoke smoke = new Smoke();
34        Timer smokeTimer = new Timer();
35        smokeTimer.Interval = 0.1;
36        smokeTimer.Timeout += delegate { smoke.Position = bike.Objects[1].Position; };
37        smokeTimer.Start();
38        Add(smoke);
39
40    }
41
42    void CreateLevel()
43    {
44        Surface level = Surface.CreateBottom(Level, 400, 700, 200, 200);
45        Add(level);
46        level.Left = Screen.Left;
47        Gravity = new Vector(0.0, -800.0);
48    }
49    void CreatePlayer()
50    {
51         leftTire = new PhysicsObject(57.5, 57.5, Shape.Circle);
52         rightTire = new PhysicsObject(57.5, 57.5, Shape.Circle);
53        bikePhysicsObject = new PhysicsObject(250.0, 200.0);
54        leftTire.X = -70.0;
55        leftTire.Y = -260.0;
56        rightTire.X = 65.0;
57        rightTire.Y = -260.0;
58        bikePhysicsObject.X = 0;
59        bikePhysicsObject.Y = -200;
60        leftTire.Image = tire;
61        rightTire.Image = tire;
62        bikePhysicsObject.Image = motorbike;
63        this.bike = new PhysicsStructure(rightTire, leftTire, bikePhysicsObject);
64        bikePhysicsObject.IgnoresCollisionResponse = true;
65        Add(this.bike);
66        Add(bikePhysicsObject);
67        bike.KineticFriction = 1.0;
68        bike.Restitution = 0.2;
69        bike.Y += 100;
70    }
71    void Keys()
72    {
73        Keyboard.Listen(Key.Down, ButtonState.Down, Movement, null, new Vector(-5000, 0));
74        Keyboard.Listen(Key.Up, ButtonState.Down, Movement, null, new Vector(5000, 0));
75        Keyboard.Listen(Key.Left, ButtonState.Down, ChangeAngle, null, 1.0);
76        Keyboard.Listen(Key.Right, ButtonState.Down, ChangeAngle, null, -1.0);
77        Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Lopeta peli");
78    }
79    void Movement(Vector movement)
80    {
81        if(GetObjectAt(bikePhysicsObject.Position - new Vector(0, bike.Height / 2) * 0.9, 0.1) != null)
82        {
83            bike.Push(movement);
84        }
85    }
86    void ChangeAngle(double ammount)
87    {
88        bike.AngularVelocity = ammount;
89    }
90
91}
Note: See TracBrowser for help on using the repository browser.