1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using Jypeli; |
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4 | using Jypeli.Assets; |
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5 | using Jypeli.Controls; |
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6 | using Jypeli.Effects; |
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7 | using Jypeli.Widgets; |
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8 | |
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9 | public class Pong : PhysicsGame |
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10 | { |
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11 | ExplosionSystem rajahtaa = new ExplosionSystem(LoadImage("Pulla"), 400); |
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12 | ExplosionSystem numminenRajahtaa = new ExplosionSystem(LoadImage("M_A_Numminen_2011"), 400); |
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13 | |
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14 | Vector nopeusYlos = new Vector(0, 650); |
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15 | Vector nopeusAlas = new Vector(0, -650); |
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16 | Vector impulssi; |
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17 | Vector impulssi2; |
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18 | |
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19 | PhysicsObject pallo; |
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20 | PhysicsObject maila1; |
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21 | PhysicsObject maila2; |
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22 | PhysicsObject ammus; |
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23 | |
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24 | PhysicsObject vasenReuna; |
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25 | PhysicsObject oikeaReuna; |
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26 | |
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27 | IntMeter pelaajan1Pisteet; |
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28 | IntMeter pelaajan2Pisteet; |
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29 | |
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30 | Boolean hasGameEnded = false; |
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31 | Boolean hasRajahtanyt = false; |
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32 | Boolean hasNumminenRajahtanyt = false; |
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33 | Boolean isTimerRunning = false; |
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34 | |
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35 | DoubleMeter alaspainLaskuri; |
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36 | // Mhei~ |
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37 | |
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38 | const double PALLON_MIN_NOPEUS = 500; |
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39 | |
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40 | public override void Begin() |
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41 | { |
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42 | LuoKentta(); |
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43 | AsetaNappaimet(); |
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44 | LisaaLaskurit(); |
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45 | AloitaPeli(); |
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46 | } |
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47 | void LuoKentta() |
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48 | { |
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49 | //luodaan pallo |
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50 | pallo = new PhysicsObject(40.0, 40.0); |
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51 | pallo.Shape = Shape.Circle; |
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52 | pallo.Color = Color.White; |
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53 | pallo.X = 200.0; |
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54 | pallo.Y = 0.0; |
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55 | pallo.Restitution = 1.0; |
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56 | pallo.CanRotate = false; |
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57 | pallo.IgnoresExplosions = true; |
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58 | Add(pallo); |
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59 | |
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60 | AddCollisionHandler(pallo, KasittelePallonTormays); |
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61 | |
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62 | maila1 = LuoMaila(Level.Left + 20.0, 0.0); |
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63 | maila1.Tag = "maila"; |
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64 | maila1.CollisionIgnoreGroup = 2; |
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65 | maila2 = LuoMaila(Level.Right - 20.0, 0.0); |
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66 | maila2.Tag = "maila"; |
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67 | maila2.CollisionIgnoreGroup = 2; |
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68 | |
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69 | //luodaan kenttä |
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70 | vasenReuna = Level.CreateLeftBorder(); |
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71 | vasenReuna.Restitution = 1.0; |
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72 | vasenReuna.IsVisible = false; |
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73 | vasenReuna.CollisionIgnoreGroup = 1; |
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74 | vasenReuna.Tag = "seina"; |
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75 | oikeaReuna = Level.CreateRightBorder(); |
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76 | oikeaReuna.Restitution = 1.0; |
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77 | oikeaReuna.IsVisible = false; |
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78 | oikeaReuna.CollisionIgnoreGroup = 1; |
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79 | oikeaReuna.Tag = "seina"; |
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80 | PhysicsObject alaReuna = Level.CreateBottomBorder(); |
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81 | alaReuna.Restitution = 1.0; |
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82 | alaReuna.IsVisible = false; |
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83 | alaReuna.CollisionIgnoreGroup = 1; |
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84 | alaReuna.Tag = "seina"; |
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85 | PhysicsObject ylaReuna = Level.CreateTopBorder(); |
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86 | ylaReuna.Restitution = 1.0; |
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87 | ylaReuna.IsVisible = false; |
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88 | ylaReuna.CollisionIgnoreGroup = 1; |
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89 | ylaReuna.Tag = "seina"; |
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90 | |
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91 | Level.Background.Color = Color.Black; |
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92 | Camera.ZoomToLevel(); |
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93 | |
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94 | } |
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95 | void AloitaPeli() |
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96 | { |
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97 | //liikutetaan palloa |
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98 | impulssi = new Vector(500.0, 0.0); |
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99 | pallo.Hit(impulssi); |
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100 | impulssi2 = new Vector(-500.0, 0.0); |
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101 | } |
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102 | PhysicsObject LuoMaila(double x, double y) |
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103 | { |
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104 | //luodaan maila |
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105 | PhysicsObject maila = PhysicsObject.CreateStaticObject(20.0, 100.0); |
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106 | maila.Shape = Shape.Rectangle; |
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107 | maila.X = x; |
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108 | maila.Y = y; |
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109 | maila.Restitution = 1.0; |
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110 | Add(maila); |
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111 | return maila; |
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112 | } |
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113 | void AsetaNappaimet() |
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114 | { |
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115 | //pelaajan 1 napit |
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116 | Keyboard.Listen(Key.A, ButtonState.Down, AsetaNopeus, "Pelaaja 1: Liikuta mailaa ylös", maila1, nopeusYlos); |
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117 | Keyboard.Listen(Key.A, ButtonState.Released, AsetaNopeus, null, maila1, Vector.Zero); |
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118 | Keyboard.Listen(Key.Z, ButtonState.Down, AsetaNopeus, "Pelaaja 1: Liikuta mailaa alas", maila1, nopeusAlas); |
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119 | Keyboard.Listen(Key.Z, ButtonState.Released, AsetaNopeus, null, maila1, Vector.Zero); |
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120 | |
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121 | Keyboard.Listen(Key.X, ButtonState.Down, AmmuPalloa1, "Pelaaja 1: Ammu"); |
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122 | |
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123 | //pelaajan 2 napit |
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124 | Keyboard.Listen(Key.Up, ButtonState.Down, AsetaNopeus, "Pelaaja 2: Liikuta mailaa ylös", maila2, nopeusYlos); |
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125 | Keyboard.Listen(Key.Up, ButtonState.Released, AsetaNopeus, null, maila2, Vector.Zero); |
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126 | Keyboard.Listen(Key.Down, ButtonState.Down, AsetaNopeus, "Pelaaja 2: Liikuta mailaa alas", maila2, nopeusAlas); |
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127 | Keyboard.Listen(Key.Down, ButtonState.Released, AsetaNopeus, null, maila2, Vector.Zero); |
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128 | |
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129 | Keyboard.Listen(Key.Left, ButtonState.Down, AmmuPalloa2, "Pelaaja 2: Ammu"); |
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130 | |
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131 | //yleiset napit |
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132 | Keyboard.Listen(Key.F1, ButtonState.Pressed, ShowControlHelp, "Näytä ohjeet"); |
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133 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Lopeta peli~?"); |
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134 | |
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135 | } |
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136 | void AsetaNopeus(PhysicsObject maila, Vector nopeus) |
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137 | { |
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138 | //estetään mailaa menemästä reunan yli |
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139 | if ((nopeus.Y < 0) && (maila.Bottom < Level.Bottom)) |
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140 | { |
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141 | maila.Velocity = Vector.Zero; |
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142 | return; |
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143 | } |
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144 | if ((nopeus.Y > 0) && (maila.Top > Level.Top)) |
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145 | { |
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146 | maila.Velocity = Vector.Zero; |
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147 | return; |
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148 | } |
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149 | maila.Velocity = nopeus; |
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150 | } |
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151 | void LisaaLaskurit() |
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152 | { |
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153 | //luodaan näkyviä laskureita |
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154 | pelaajan1Pisteet = LuoPisteLaskuri(Screen.Left + 100.0, Screen.Top - 100.0); |
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155 | pelaajan2Pisteet = LuoPisteLaskuri(Screen.Right - 100.0, Screen.Top - 100.0); |
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156 | |
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157 | } |
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158 | IntMeter LuoPisteLaskuri(double x, double y) |
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159 | { |
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160 | IntMeter laskuri = new IntMeter(0); |
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161 | laskuri.MaxValue = 10; |
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162 | |
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163 | Label naytto = new Label(); |
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164 | naytto.BindTo(laskuri); |
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165 | naytto.X = x; |
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166 | naytto.Y = y; |
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167 | naytto.TextColor = Color.White; |
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168 | naytto.BorderColor = Level.Background.Color; |
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169 | naytto.Color = Level.Background.Color; |
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170 | Add(naytto); |
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171 | |
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172 | return laskuri; |
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173 | } |
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174 | void KasittelePallonTormays(PhysicsObject pallo, PhysicsObject kohde) |
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175 | { |
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176 | if (hasGameEnded == true) |
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177 | { |
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178 | return; |
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179 | } |
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180 | if (kohde == oikeaReuna) |
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181 | { |
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182 | pelaajan1Pisteet.Value += 1; |
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183 | Rajahdys(); |
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184 | } |
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185 | else if (kohde == vasenReuna) |
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186 | { |
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187 | pelaajan2Pisteet.Value += 1; |
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188 | RajahdysNumminen(); |
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189 | } |
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190 | if (pelaajan1Pisteet == 10) |
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191 | { |
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192 | MessageDisplay.Add("Pelaaja 1 voittaa"); |
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193 | LuoAikaLaskuri(); |
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194 | Rajahdys(); |
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195 | } |
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196 | else if (pelaajan2Pisteet == 10) |
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197 | { |
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198 | MessageDisplay.Add("Pelaaja 2 voittaa"); |
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199 | LuoAikaLaskuri(); |
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200 | RajahdysNumminen(); |
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201 | } |
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202 | } |
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203 | void LuoAikaLaskuri() |
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204 | { |
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205 | if (isTimerRunning == true) |
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206 | { |
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207 | return; |
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208 | } |
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209 | |
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210 | alaspainLaskuri = new DoubleMeter(5); |
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211 | |
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212 | pallo.Velocity = Vector.Zero; |
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213 | Timer aikaLaskuri = new Timer(); |
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214 | aikaLaskuri.Interval = 0.1; |
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215 | aikaLaskuri.Timeout += AikaLoppui; |
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216 | aikaLaskuri.Start(); |
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217 | |
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218 | Label aikaNaytto = new Label(); |
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219 | aikaNaytto.TextColor = Color.White; |
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220 | aikaNaytto.DecimalPlaces = 1; |
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221 | aikaNaytto.BindTo(alaspainLaskuri); |
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222 | Add(aikaNaytto); |
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223 | isTimerRunning = true; |
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224 | } |
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225 | void AikaLoppui() |
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226 | { |
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227 | alaspainLaskuri.Value -= 0.1; |
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228 | if (alaspainLaskuri.Value <= 0) |
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229 | { |
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230 | alaspainLaskuri.Stop(); |
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231 | Exit(); |
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232 | } |
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233 | } |
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234 | protected override void Update(Time time) |
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235 | { |
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236 | if (pallo != null && Math.Abs(pallo.Velocity.X) < PALLON_MIN_NOPEUS) |
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237 | { |
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238 | pallo.Velocity = new Vector(pallo.Velocity.X * 1.1, pallo.Velocity.Y); |
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239 | } |
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240 | base.Update(time); |
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241 | } |
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242 | void Rajahdys() |
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243 | { |
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244 | if (hasRajahtanyt == false) |
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245 | { |
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246 | hasRajahtanyt = true; |
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247 | Add(rajahtaa); |
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248 | } |
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249 | double x = 0; |
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250 | double y = 0; |
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251 | int pMaara = 400; |
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252 | rajahtaa.AddEffect(x, y, pMaara); |
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253 | } |
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254 | void RajahdysNumminen() |
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255 | { |
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256 | if (hasNumminenRajahtanyt == false) |
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257 | { |
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258 | hasNumminenRajahtanyt = true; |
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259 | Add(numminenRajahtaa); |
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260 | } |
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261 | double x = 0; |
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262 | double y = 0; |
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263 | int pMaara = 400; |
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264 | numminenRajahtaa.AddEffect(x, y, pMaara); |
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265 | |
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266 | |
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267 | } |
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268 | void AmmuPalloa1() |
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269 | { |
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270 | LuoAmmus(maila1.X + 10.0, maila1.Y); |
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271 | ammus.Hit(impulssi); |
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272 | } |
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273 | void AmmuPalloa2() |
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274 | { |
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275 | LuoAmmus(maila2.X - 10.0, maila2.Y); |
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276 | ammus.Hit(impulssi2); |
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277 | } |
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278 | void LuoAmmus(double x, double y) |
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279 | { |
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280 | ammus = new PhysicsObject(10.0, 10.0); |
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281 | ammus.X = x; |
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282 | ammus.Y = y; |
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283 | ammus.Shape = Shape.Star; |
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284 | Add(ammus); |
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285 | AddCollisionHandler(ammus, "seina", CollisionHandler.DestroyObject); |
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286 | ammus.CollisionIgnoreGroup = 2; |
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287 | } |
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288 | } |
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