1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using Jypeli; |
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4 | using Jypeli.Assets; |
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5 | using Jypeli.Controls; |
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6 | using Jypeli.Effects; |
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7 | using Jypeli.Widgets; |
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8 | |
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9 | public class Pong : PhysicsGame |
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10 | { |
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11 | PhysicsObject Pallo; |
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12 | |
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13 | Vector nopeusYlos = new Vector(0, 200); |
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14 | Vector nopeusAlas = new Vector(0, -200); |
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15 | |
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16 | PhysicsObject maila1; |
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17 | PhysicsObject maila2; |
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18 | |
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19 | IntMeter pelaajan1Pisteet; |
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20 | IntMeter pelaajan2Pisteet; |
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21 | private PhysicsObject vasenReuna; |
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22 | private PhysicsObject oikeaReuna; |
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23 | |
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24 | |
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25 | |
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26 | public override void Begin() |
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27 | { |
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28 | LuoKentta(); |
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29 | AsetaOhjaimet(); |
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30 | LisaaLaskurit(); |
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31 | AloitaPeli(); |
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32 | } |
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33 | void AsetaOhjaimet() |
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34 | { |
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35 | Keyboard.Listen(Key.W, ButtonState.Down, AsetaNopeus, "Pelaaja 1: Liikuta mailaa ylös", maila1, nopeusYlos); |
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36 | Keyboard.Listen(Key.W, ButtonState.Released, AsetaNopeus, null, maila1, Vector.Zero); |
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37 | Keyboard.Listen(Key.S, ButtonState.Down, AsetaNopeus, "Pelaaja 1: Liikuta mailaa alas", maila1, nopeusAlas); |
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38 | Keyboard.Listen(Key.S, ButtonState.Released, AsetaNopeus, null, maila1, Vector.Zero); |
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39 | |
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40 | Keyboard.Listen(Key.Up, ButtonState.Down, AsetaNopeus, "Pelaaja 2: Liikuta mailaa ylös", maila2, nopeusYlos); |
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41 | Keyboard.Listen(Key.Up, ButtonState.Released, AsetaNopeus, null, maila2, Vector.Zero); |
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42 | Keyboard.Listen(Key.Down, ButtonState.Down, AsetaNopeus, "Pelaaja 2: Liikuta mailaa alas", maila2, nopeusAlas); |
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43 | Keyboard.Listen(Key.Down, ButtonState.Released, AsetaNopeus, null, maila2, Vector.Zero); |
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44 | |
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45 | Keyboard.Listen(Key.F1, ButtonState.Pressed, ShowControlHelp, "Näytä ohjeet"); |
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46 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Lopeta peli"); |
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47 | ControllerOne.Listen(Button.DPadUp, ButtonState.Down, AsetaNopeus, "Liikuta mailaa ylös", maila1, nopeusYlos); |
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48 | ControllerOne.Listen(Button.DPadUp, ButtonState.Released, AsetaNopeus, null, maila1, Vector.Zero); |
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49 | ControllerOne.Listen(Button.DPadDown, ButtonState.Down, AsetaNopeus, "Liikuta mailaa alas", maila1, nopeusAlas); |
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50 | ControllerOne.Listen(Button.DPadDown, ButtonState.Released, AsetaNopeus, null, maila1, Vector.Zero); |
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51 | |
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52 | ControllerTwo.Listen(Button.DPadUp, ButtonState.Down, AsetaNopeus, "Liikuta mailaa ylös", maila2, nopeusYlos); |
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53 | ControllerTwo.Listen(Button.DPadUp, ButtonState.Released, AsetaNopeus, null, maila2, Vector.Zero); |
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54 | ControllerTwo.Listen(Button.DPadDown, ButtonState.Down, AsetaNopeus, "Liikuta mailaa alas", maila2, nopeusAlas); |
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55 | ControllerTwo.Listen(Button.DPadDown, ButtonState.Released, AsetaNopeus, null, maila2, Vector.Zero); |
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56 | |
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57 | ControllerOne.Listen(Button.Back, ButtonState.Pressed, ConfirmExit, "Lopeta peli"); |
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58 | ControllerTwo.Listen(Button.Back, ButtonState.Pressed, ConfirmExit, "Lopeta peli"); |
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59 | |
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60 | } |
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61 | |
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62 | void AsetaNopeus(PhysicsObject maila, Vector nopeus) |
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63 | { |
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64 | if ((nopeus.Y < 0) && (maila.Bottom < Level.Bottom)) |
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65 | { |
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66 | maila.Velocity = Vector.Zero; |
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67 | return; |
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68 | } |
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69 | if ((nopeus.Y > 0) && (maila.Top > Level.Top)) |
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70 | { |
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71 | maila.Velocity = Vector.Zero; |
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72 | return; |
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73 | } |
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74 | maila.Velocity = nopeus; |
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75 | } |
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76 | |
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77 | void LuoKentta() |
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78 | { |
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79 | Pallo = new PhysicsObject(30.0, 30.0); |
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80 | Pallo.Shape = Shape.Circle; |
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81 | Pallo.X = -31.0; |
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82 | Pallo.Y = 3.0; |
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83 | Pallo.Restitution = 0.9; |
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84 | Add(Pallo); |
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85 | |
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86 | maila1 = LuoMaila(Level.Left + 20.0, 0.0); |
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87 | maila2 = LuoMaila(Level.Right - 20.0, 0.0); |
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88 | |
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89 | Level.Background.Color = Color.ForestGreen; |
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90 | PhysicsObject vasenReuna = Level.CreateLeftBorder(); |
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91 | vasenReuna.Restitution = 1.0; |
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92 | vasenReuna.IsVisible = false; |
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93 | |
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94 | PhysicsObject oikeaReuna = Level.CreateRightBorder(); |
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95 | oikeaReuna.Restitution = 1.0; |
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96 | oikeaReuna.IsVisible = false; |
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97 | |
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98 | PhysicsObject ylaReuna = Level.CreateTopBorder(); |
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99 | ylaReuna.Restitution = 1.0; |
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100 | ylaReuna.IsVisible = false; |
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101 | |
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102 | PhysicsObject alaReuna = Level.CreateBottomBorder(); |
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103 | alaReuna.Restitution = 1.0; |
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104 | alaReuna.IsVisible = false; |
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105 | |
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106 | Camera.ZoomToLevel(1.0); |
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107 | |
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108 | AddCollisionHandler(Pallo, KasittelePallonTormays); |
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109 | |
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110 | |
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111 | } |
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112 | |
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113 | void AloitaPeli() |
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114 | { |
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115 | Vector impulssi = new Vector(3000.0, 390.0); |
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116 | Pallo.Hit(impulssi); |
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117 | } |
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118 | |
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119 | PhysicsObject LuoMaila(double x, double y) |
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120 | { |
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121 | PhysicsObject maila = PhysicsObject.CreateStaticObject(20.0, 100.0); |
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122 | maila.Shape = Shape.Rectangle; |
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123 | maila.X = x; |
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124 | maila.Y = y; |
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125 | maila.Restitution = 1.0; |
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126 | Add(maila); |
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127 | return maila; |
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128 | } |
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129 | void LisaaLaskurit() |
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130 | { |
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131 | pelaajan1Pisteet = LuoPisteLaskuri(Screen.Left + 100.0, Screen.Top - 100.0); |
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132 | pelaajan2Pisteet = LuoPisteLaskuri(Screen.Right - 100.0, Screen.Top - 100.0); |
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133 | } |
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134 | |
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135 | IntMeter LuoPisteLaskuri(double x, double y) |
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136 | { |
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137 | IntMeter laskuri = new IntMeter(0); |
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138 | laskuri.MaxValue = 10; |
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139 | |
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140 | Label naytto = new Label(); |
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141 | naytto.BindTo(laskuri); |
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142 | naytto.X = x; |
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143 | naytto.Y = y; |
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144 | naytto.TextColor = Color.White; |
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145 | naytto.BorderColor = Level.Background.Color; |
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146 | naytto.Color = Level.Background.Color; |
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147 | Add(naytto); |
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148 | |
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149 | return laskuri; |
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150 | } |
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151 | |
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152 | void KasittelePallonTormays(PhysicsObject pallo, PhysicsObject kohde) |
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153 | { |
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154 | if (kohde == oikeaReuna) |
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155 | { |
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156 | pelaajan1Pisteet.Value += 1; |
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157 | } |
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158 | else if (kohde == vasenReuna) |
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159 | { |
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160 | pelaajan2Pisteet.Value += 1; |
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161 | } |
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162 | } |
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163 | } |
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