1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using Jypeli; |
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4 | using Jypeli.Assets; |
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5 | using Jypeli.Controls; |
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6 | using Jypeli.Effects; |
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7 | using Jypeli.Widgets; |
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8 | |
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9 | public class anythin : PhysicsGame |
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10 | { |
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11 | PhysicsObject Player1; |
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12 | LaserGun Zapper0; |
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13 | LaserGun Zapper1; |
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14 | LaserGun Zapper2; |
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15 | PlasmaCannon Sidecannon1; |
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16 | PlasmaCannon Sidecannon2; |
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17 | Image playerim = LoadImage("rocket2"); |
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18 | Image Asteroid10 = LoadImage("asteroid"); |
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19 | Image Asteroid20 = LoadImage("aasteroid"); |
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20 | Image Asteroid30 = LoadImage("Aaasteroid"); |
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21 | Image Asteroid40 = LoadImage("aaaasteroid"); |
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22 | IntMeter Killer; |
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23 | |
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24 | public override void Begin() |
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25 | { |
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26 | |
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27 | Assets(); //enemies |
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28 | Things(); //Players n stuff |
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29 | Controll(); //Controls |
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30 | Timee(); |
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31 | redo(); |
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32 | |
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33 | Level.Background.CreateStars(30000); |
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34 | IsFullScreen = false; |
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35 | |
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36 | |
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37 | } |
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38 | void Things() |
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39 | { |
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40 | //Creating Player |
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41 | Player1 = new PhysicsObject(50.0, 30.0); |
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42 | Player1.Mass = 0.10; |
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43 | Player1.MomentOfInertia = 50; |
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44 | Player1.IgnoresGravity = true; |
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45 | Player1.MaxAngularVelocity = 10; |
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46 | Player1.LinearDamping = 0.95; |
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47 | Player1.AngularDamping = 0.90; |
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48 | Player1.Image = playerim; |
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49 | Player1.Shape = Shape.Circle; |
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50 | Add(Player1); |
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51 | |
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52 | //Creating Guns |
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53 | //Laser 1 |
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54 | Zapper0 = new LaserGun(0, 0); |
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55 | Zapper0.InfiniteAmmo = true; |
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56 | Zapper0.ProjectileCollision = Hits; |
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57 | Zapper0.CanHitOwner = false; |
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58 | Zapper0.Image = null; |
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59 | Zapper0.FireRate = 1.0; |
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60 | Player1.Add(Zapper0); |
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61 | //Laser 2 |
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62 | Zapper1 = new LaserGun(0, 0); |
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63 | Zapper1.InfiniteAmmo = true; |
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64 | Zapper1.ProjectileCollision = Hits; |
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65 | Zapper1.CanHitOwner = false; |
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66 | Zapper1.Image = null; |
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67 | Zapper1.FireRate = 1.0; |
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68 | Zapper1.Angle += Angle.FromDegrees(10); |
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69 | Player1.Add(Zapper1); |
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70 | //Laser 3 |
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71 | Zapper2 = new LaserGun(0, 0); |
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72 | Zapper2.InfiniteAmmo = true; |
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73 | Zapper2.ProjectileCollision = Hits; |
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74 | Zapper2.CanHitOwner = false; |
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75 | Zapper2.Image = null; |
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76 | Zapper2.FireRate = 1.0; |
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77 | Zapper2.Angle += Angle.FromDegrees(-10); |
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78 | Player1.Add(Zapper2); |
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79 | //Side Plasmacannon 1 |
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80 | Sidecannon1 = new PlasmaCannon(0, 0); |
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81 | Sidecannon1.InfiniteAmmo = true; |
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82 | Sidecannon1.ProjectileCollision = Cannonhits; |
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83 | Sidecannon1.CanHitOwner = false; |
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84 | Sidecannon1.Image = null; |
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85 | Sidecannon1.FireRate = 0.333333333333334; |
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86 | Sidecannon1.Angle += Angle.FromDegrees(90); |
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87 | Player1.Add(Sidecannon1); |
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88 | //Side Plasmacannon 2 |
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89 | Sidecannon2 = new PlasmaCannon(0, 0); |
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90 | Sidecannon2.InfiniteAmmo = true; |
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91 | Sidecannon2.ProjectileCollision = Cannonhits; |
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92 | Sidecannon2.CanHitOwner = false; |
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93 | Sidecannon2.Image = null; |
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94 | Sidecannon2.FireRate = 0.3333333333333334; |
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95 | Sidecannon2.Angle += Angle.FromDegrees(-90); |
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96 | Player1.Add(Sidecannon2); |
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97 | } |
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98 | void Hits(PhysicsObject Laser, PhysicsObject Target) |
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99 | { //laser hit detection |
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100 | Laser.Destroy(); |
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101 | Target.Destroy(); |
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102 | Killer.Value += 1; |
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103 | } |
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104 | void Cannonhits(PhysicsObject Plasma, PhysicsObject Target) |
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105 | { //Plasmacannon hit detection |
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106 | |
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107 | Target.Destroy(); |
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108 | Killer.Value += 1; |
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109 | } |
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110 | void Assets() |
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111 | { |
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112 | |
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113 | |
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114 | //Random generators |
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115 | Vector RandomPoint = Level.GetRandomPosition(); |
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116 | Vector Randompoint2 = Level.GetRandomPosition(); |
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117 | Vector Randompoint1 = Level.GetRandomPosition(); |
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118 | Vector voima = Vector.FromLengthAndAngle(RandomGen.NextDouble(1.0, 300.0), RandomGen.NextAngle()); |
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119 | Vector voima1 = Vector.FromLengthAndAngle(RandomGen.NextDouble(1.0, 300.0), RandomGen.NextAngle()); |
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120 | |
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121 | |
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122 | //Asteroids |
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123 | PhysicsObject Asteroid1 = new PhysicsObject(100.0, 100.0); |
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124 | Asteroid1.Mass = 1.0; |
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125 | Asteroid1.Position = RandomPoint; |
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126 | Asteroid1.Image = Asteroid10; |
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127 | Asteroid1.Shape = Shape.Hexagon; |
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128 | Asteroid1.Tag = "Target"; |
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129 | Asteroid1.Velocity = voima; |
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130 | RandomGen.NextDirection(); |
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131 | Add(Asteroid1); |
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132 | |
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133 | PhysicsObject Asteroid2 = new PhysicsObject(100.0, 100.0); |
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134 | Asteroid2.Mass = 1.0; |
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135 | Asteroid2.Image = Asteroid30; |
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136 | Asteroid2.Shape = Shape.Hexagon; |
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137 | Asteroid2.Position = Randompoint2; |
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138 | Asteroid2.Tag = "Target"; |
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139 | Asteroid2.Velocity = voima; |
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140 | RandomGen.NextDirection(); |
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141 | Add(Asteroid2); |
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142 | |
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143 | PhysicsObject Asteroid3 = new PhysicsObject(100.0, 100.0); |
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144 | Asteroid3.Mass = 1.0; |
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145 | Asteroid3.Image = Asteroid30; |
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146 | Asteroid3.Shape = Shape.Hexagon; |
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147 | Asteroid3.Position = Randompoint1; |
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148 | Asteroid3.Tag = "Target"; |
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149 | Asteroid3.Velocity = voima1; |
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150 | RandomGen.NextDirection(); |
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151 | Add(Asteroid3); |
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152 | } |
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153 | void Timee() |
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154 | { |
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155 | Timer Timr = new Timer(); |
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156 | Timr.Interval = 3; |
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157 | Timr.Timeout += Assets; |
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158 | Timr.Start(100); |
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159 | |
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160 | Label aikaNaytto = new Label(); |
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161 | aikaNaytto.TextColor = Color.White; |
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162 | aikaNaytto.X = Screen.Left + 100; |
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163 | aikaNaytto.Y = Screen.Top - 100; |
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164 | aikaNaytto.DecimalPlaces = 1; |
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165 | |
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166 | aikaNaytto.BindTo(Timr.SecondCounter); |
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167 | |
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168 | Add(aikaNaytto); |
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169 | } |
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170 | void redo() |
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171 | { |
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172 | Killer = new IntMeter(0); |
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173 | |
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174 | Label Kills = new Label(); |
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175 | Kills.BindTo(Killer); |
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176 | Kills.X = Screen.Right - 100; |
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177 | Kills.Y = Screen.Top - 100; |
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178 | Kills.TextColor = Color.LightGreen; |
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179 | Add(Kills); |
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180 | } |
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181 | void Controll() |
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182 | { |
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183 | //Controls |
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184 | Keyboard.Listen(Key.W, ButtonState.Down, MoveSomewhere1, null); |
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185 | Keyboard.Listen(Key.S, ButtonState.Down, MoveSomewhere2, null); |
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186 | Keyboard.Listen(Key.A, ButtonState.Down, RotateSomewhere1, null); |
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187 | Keyboard.Listen(Key.D, ButtonState.Down, RotateSomewhere2, null); |
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188 | Keyboard.Listen(Key.Space, ButtonState.Down, Shoot1, null, Zapper0); |
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189 | Keyboard.Listen(Key.Space, ButtonState.Down, Shoot1, null, Zapper1); |
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190 | Keyboard.Listen(Key.Space, ButtonState.Down, Shoot1, null, Zapper2); |
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191 | Keyboard.Listen(Key.C, ButtonState.Down, Shoot2, null, Sidecannon1); |
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192 | Keyboard.Listen(Key.C, ButtonState.Down, Shoot2, null, Sidecannon2); |
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193 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Lopeta peli"); |
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194 | } |
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195 | void Shoot1(LaserGun Gun) |
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196 | { |
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197 | PhysicsObject Laser = Gun.Shoot(); |
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198 | } |
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199 | void Shoot2(PlasmaCannon Gun) |
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200 | { |
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201 | PhysicsObject Plasma = Gun.Shoot(); |
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202 | } |
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203 | void MoveSomewhere1() |
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204 | { |
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205 | Vector Forward = Vector.FromLengthAndAngle(100.0, Player1.Angle); |
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206 | Player1.Push(Forward); |
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207 | } |
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208 | void MoveSomewhere2() |
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209 | { |
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210 | Vector Backwards = Vector.FromLengthAndAngle(-75.0, Player1.Angle); |
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211 | Player1.Push(Backwards); |
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212 | } |
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213 | void RotateSomewhere1() |
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214 | { |
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215 | Player1.ApplyTorque(1250.0); |
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216 | } |
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217 | void RotateSomewhere2() |
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218 | { |
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219 | Player1.ApplyTorque(-1250.0); |
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220 | } |
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221 | |
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222 | } |
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223 | |
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