1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using Jypeli; |
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4 | using Jypeli.Assets; |
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5 | using Jypeli.Controls; |
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6 | using Jypeli.Effects; |
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7 | using Jypeli.Widgets; |
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8 | |
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9 | public class anythin : PhysicsGame |
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10 | { |
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11 | PhysicsObject Player1; |
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12 | LaserGun Zapper; |
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13 | Image playerim = LoadImage("Rocket"); |
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14 | |
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15 | public override void Begin() |
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16 | { |
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17 | |
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18 | Assets(); //enemies |
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19 | Things(); //Players n stuff |
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20 | Controll(); //Controls |
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21 | IsFullScreen = false; |
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22 | |
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23 | |
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24 | } |
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25 | void Things() |
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26 | { |
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27 | //Creating Player |
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28 | Player1 = new PhysicsObject(50.0, 50.0); |
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29 | Player1.Mass = 0.10; |
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30 | Player1.LinearDamping = 0.95; |
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31 | Player1.MomentOfInertia = 50; |
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32 | Player1.MaxAngularVelocity = 15; |
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33 | Player1.Image = playerim; |
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34 | Add(Player1); |
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35 | |
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36 | //Creating Gun |
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37 | Zapper = new LaserGun(0,0); |
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38 | Zapper.InfiniteAmmo = true; |
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39 | Zapper.ProjectileCollision = Hits; |
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40 | Zapper.CanHitOwner = false; |
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41 | Zapper.Image = null; |
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42 | Zapper.FireRate = 1; |
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43 | Player1.Add(Zapper); |
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44 | |
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45 | } |
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46 | void Hits(PhysicsObject Laser, PhysicsObject Target)//Laser collicion detection |
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47 | { |
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48 | Laser.Destroy(); |
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49 | } |
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50 | void Assets() |
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51 | { |
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52 | |
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53 | } |
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54 | void Controll()//Controls |
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55 | { |
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56 | Keyboard.Listen(Key.W, ButtonState.Down, MoveSomewhere, null); |
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57 | Keyboard.Listen(Key.S, ButtonState.Down, MoveSomewhere1, null); |
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58 | Keyboard.Listen(Key.A, ButtonState.Down, RotateSomewhere1, null); |
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59 | Keyboard.Listen(Key.D, ButtonState.Down, RotateSomewhere2, null); |
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60 | Keyboard.Listen(Key.Space, ButtonState.Down, Shoot1, null, Zapper); |
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61 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Lopeta peli"); |
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62 | } |
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63 | void Shoot1(LaserGun Gun) |
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64 | { |
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65 | |
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66 | PhysicsObject Laser = Gun.Shoot(); |
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67 | |
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68 | |
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69 | |
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70 | |
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71 | } |
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72 | void MoveSomewhere() |
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73 | { |
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74 | Vector Forward = Vector.FromLengthAndAngle(100.0, Player1.Angle); |
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75 | Player1.Push(Forward); |
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76 | } |
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77 | void MoveSomewhere1() |
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78 | { |
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79 | Vector Backwards = Vector.FromLengthAndAngle(-100.0, Player1.Angle); |
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80 | Player1.Push(Backwards); |
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81 | } |
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82 | void RotateSomewhere1() |
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83 | { |
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84 | Player1.ApplyTorque(500.0); |
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85 | } |
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86 | void RotateSomewhere2() |
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87 | { |
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88 | Player1.ApplyTorque(-500.0); |
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89 | } |
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90 | } |
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