1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using Jypeli; |
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4 | using Jypeli.Assets; |
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5 | using Jypeli.Controls; |
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6 | using Jypeli.Effects; |
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7 | using Jypeli.Widgets; |
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8 | |
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9 | public class Punasininen : PhysicsGame |
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10 | { |
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11 | private const double SPEED = 450; |
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12 | private const double JUMPSPEED = 1250; |
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13 | private const int TILE_SIZE = 40; |
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14 | |
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15 | private Player blue; |
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16 | private Player red; |
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17 | private Image bluepic; |
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18 | private Image redpic; |
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19 | |
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20 | private Image pistolpic; |
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21 | |
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22 | DoubleMeter percentageTracker; |
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23 | |
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24 | private Shader shader; |
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25 | |
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26 | public override void Begin() |
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27 | { |
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28 | IsMouseVisible = true; // <- voi ottaa pois |
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29 | shader = new Shader(GraphicsDevice, Content, Camera); |
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30 | |
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31 | //Gravity = new Vector(0, -1000); |
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32 | CreateLevel(); |
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33 | AddControls(); |
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34 | } |
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35 | |
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36 | void CreateLevel() |
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37 | { |
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38 | Gravity = new Vector(0, -1000); |
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39 | |
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40 | ColorTileMap map = ColorTileMap.FromLevelAsset("dungeon1"); |
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41 | map.SetTileMethod(Color.Black, LisaaTaso); |
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42 | map.SetTileMethod(Color.FromHexCode("#FF0026FF"), delegate(Vector paikka, double leveys, double korkeus) { blue = CreatePlayer(paikka, leveys, korkeus, bluepic, Color.Blue);}); |
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43 | map.SetTileMethod(Color.FromHexCode("FFD800"), CreateWeaponCrate); |
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44 | map.SetTileMethod(Color.Red, delegate(Vector paikka, double leveys, double korkeus) { red = CreatePlayer(paikka, leveys, korkeus, redpic, Color.Red); }); |
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45 | map.Execute(TILE_SIZE, TILE_SIZE); |
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46 | |
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47 | Camera.ZoomToAllObjects(); |
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48 | |
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49 | Level.Background.Color = Color.Black; |
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50 | |
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51 | percentageTracker = new DoubleMeter(0, 0, 100); |
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52 | |
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53 | ProgressBar percentageBar = new ProgressBar(Level.Width / 2, 20) { Y = Screen.Top - 20, BarColor = red.Color, Color = blue.Color }; |
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54 | percentageBar.Y = Screen.Top - 20; |
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55 | percentageBar.BindTo(percentageTracker); |
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56 | Add(percentageBar); |
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57 | } |
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58 | |
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59 | void CreateWeaponCrate(Vector place, double width, double height) |
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60 | { |
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61 | WeaponCrate crate = new WeaponCrate(width, height); |
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62 | crate.Position = place; |
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63 | crate.Color = Color.DarkGray; |
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64 | Add(crate); |
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65 | } |
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66 | |
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67 | void LisaaTaso(Vector paikka, double leveys, double korkeus) |
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68 | { |
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69 | PhysicsObject platform = PhysicsObject.CreateStaticObject(leveys, korkeus); |
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70 | platform.Position = paikka; |
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71 | platform.Color = Color.Black; |
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72 | platform.Tag = "platform"; |
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73 | Add(platform); |
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74 | } |
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75 | |
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76 | Player CreatePlayer(Vector paikka, double leveys, double korkeus, Image playerspic, Color playersColor) |
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77 | { |
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78 | Player player = new Player(leveys, korkeus, playerspic, playersColor); |
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79 | player.Position = paikka; |
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80 | Add(player); |
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81 | |
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82 | AddCollisionHandler(player, "platform", delegate(PhysicsObject a, PhysicsObject b) |
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83 | { |
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84 | ColorTile(a, b); |
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85 | }); |
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86 | AddCollisionHandler(player, "crate", delegate(PhysicsObject a, PhysicsObject b) |
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87 | { |
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88 | //((Player)a).Weapon = ((WeaponCrate)b).GiveWeapon(); |
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89 | ((Player)a).Weapon = GunLottery(); |
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90 | ((Player)a).Weapon.ProjectileCollision = BulletHitsSomething; |
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91 | b.Destroy(); |
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92 | }); |
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93 | |
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94 | return player; |
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95 | } |
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96 | |
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97 | void BulletHitsSomething (PhysicsObject bullet, PhysicsObject target) |
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98 | { |
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99 | if (target.Tag == "platform") |
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100 | { |
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101 | // TODO bullet must know its owner |
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102 | if (bullet.Color == Color.Blue) |
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103 | { |
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104 | ColorTile(blue, target); |
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105 | } |
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106 | else if (bullet.Color == Color.Red) |
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107 | { |
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108 | ColorTile(red, target); |
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109 | } |
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110 | } |
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111 | bullet.Destroy(); |
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112 | } |
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113 | |
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114 | Weapon GunLottery() |
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115 | { |
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116 | return new AssaultRifle(50, 50); |
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117 | } |
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118 | |
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119 | void Win(Player player) |
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120 | { |
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121 | Pause(); |
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122 | //Haluaisin tehdä tähän jonkinlaisen hauskan ponnahdusefektin jossain vaiheessa. Sellaisen napakan zoomin ja sitten boing. Hurdur. |
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123 | Camera.ZoomTo(player.Left, player.Bottom, player.Right, player.Top + 100); |
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124 | |
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125 | Label announcement = new Label("Kiva homma hei") |
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126 | { |
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127 | TextColor = player.Color, |
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128 | Position = Camera.WorldToScreen(player.Position + new Vector(0, 40)), |
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129 | TextScale = new Vector(2, 2) |
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130 | }; |
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131 | Add(announcement); |
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132 | |
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133 | |
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134 | } |
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135 | |
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136 | void ColorTile(PhysicsObject player, PhysicsObject platform) |
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137 | { |
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138 | platform.Color = player.Color; |
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139 | |
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140 | List<GameObject> colored = GetObjects(o => (o.Color == red.Color || o.Color == blue.Color) && (String)o.Tag == "platform"); |
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141 | percentageTracker.Value = (double)colored.FindAll(o => o.Color == red.Color).Count/colored.Count * 100; |
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142 | } |
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143 | |
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144 | void AddControls() |
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145 | { |
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146 | ControllerOne.Listen(Button.Back, ButtonState.Pressed, Exit, "Poistu pelistä"); |
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147 | |
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148 | ControllerOne.ListenAnalog(AnalogControl.LeftStick, 0.1, Move, "Liikuta pelaajaa", red); |
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149 | ControllerOne.Listen(Button.A, ButtonState.Pressed, Jump, "Pelaaja hyppää", red, JUMPSPEED); |
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150 | ControllerOne.ListenAnalog(AnalogControl.RightStick, 0.1, Aim, "Tähtää", red); |
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151 | ControllerOne.ListenAnalog(AnalogControl.RightTrigger, 0.1, Shoot, "", red); |
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152 | |
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153 | ControllerTwo.ListenAnalog(AnalogControl.LeftStick, 0.1, Move, "Liikuta pelaajaa", blue); |
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154 | ControllerTwo.Listen(Button.A, ButtonState.Pressed, Jump, "Pelaaja hyppää", blue, JUMPSPEED); |
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155 | ControllerOne.ListenAnalog(AnalogControl.RightStick, 0.1, Aim, null, blue); |
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156 | ControllerTwo.ListenAnalog(AnalogControl.RightTrigger, 0.1, Shoot, "", blue); |
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157 | |
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158 | Keyboard.Listen(Key.F1, ButtonState.Pressed, ShowControlHelp, "Ohjeet"); |
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159 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, Exit, "Lopeta"); |
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160 | |
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161 | Mouse.Listen(MouseButton.Left, ButtonState.Pressed, () => shader.NewWave(Mouse.PositionOnWorld), null); |
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162 | } |
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163 | |
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164 | void Move(AnalogState stick, Player player) |
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165 | { |
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166 | if (stick.StateVector.Magnitude > 0.15) |
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167 | player.Walk(stick.StateVector.X > 0 ? Direction.Right : Direction.Left); |
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168 | } |
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169 | |
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170 | void Shoot(AnalogState trigger, Player player) |
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171 | { |
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172 | if (player.Weapon != null) |
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173 | { |
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174 | PhysicsObject bullet = player.Weapon.Shoot(); |
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175 | if (bullet != null) |
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176 | { |
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177 | bullet.Color = player.Color; |
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178 | } |
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179 | } |
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180 | } |
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181 | |
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182 | void Jump(Player player, double speed) |
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183 | { |
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184 | player.Jump(speed); |
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185 | } |
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186 | |
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187 | void Aim(AnalogState tatinTila, Player player) |
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188 | { |
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189 | |
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190 | } |
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191 | |
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192 | protected override void Draw(Microsoft.Xna.Framework.GameTime gameTime) |
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193 | { |
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194 | //shader.Draw(gameTime, base.Draw); |
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195 | |
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196 | shader.Draw(gameTime); |
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197 | base.Draw(gameTime); |
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198 | shader.DrawEnd(gameTime); |
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199 | } |
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200 | } |
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