source: 2015/koodauskerho/tuike/FysiikkaPeli1/FysiikkaPeli1/FysiikkaPeli1/FysiikkaPeli1.cs @ 7122

Revision 7122, 1.2 KB checked in by otjojunt, 7 years ago (diff)
Line 
1using System;
2using System.Collections.Generic;
3using Jypeli;
4using Jypeli.Assets;
5using Jypeli.Controls;
6using Jypeli.Effects;
7using Jypeli.Widgets;
8
9public class FysiikkaPeli1 : PhysicsGame
10{
11    PhysicsObject pallo;
12 
13     public override void Begin()
14    {
15        LuoKentta();
16        AloitaPeli();
17
18        Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Lopeta peli");
19   
20
21    Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Lopeta peli");
22    }
23    void AloitaPeli()
24    {
25        Vector impulssi = new Vector(500.0, 0.0);
26        pallo.Hit(impulssi);
27    }
28    void LuoKentta()
29    {
30        pallo = new PhysicsObject(40.0, 80.0);
31        pallo.Shape = Shape.Diamond;
32
33        pallo.X = 0.0;
34        pallo.Y = 0.0;
35        pallo.Restitution = 1.0;
36        Add(pallo);
37
38        PhysicsObject maila = PhysicsObject.CreateStaticObject(20.0, 100.0);
39        maila.Shape = Shape.Rectangle;
40        maila.X = Level.Left + 20.0;
41        maila.Y = 0.0;
42        maila.Restitution = 1.0;
43        Add(maila);
44
45        Level.CreateBorders(1.0, false);
46        Level.Background.Color = Color.HotPink;
47        Camera.ZoomToLevel();
48    }
49}
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