1 | using System; |
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2 | using System.IO; |
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3 | using System.Linq; |
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4 | using System.Net; |
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5 | using System.Net.Sockets; |
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6 | using System.Reflection; |
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7 | using System.Runtime.Serialization; |
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8 | using System.Threading; |
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9 | using System.Runtime.Serialization.Formatters.Binary; |
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10 | using System.Text; |
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11 | |
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12 | |
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13 | public class NetworkConnection |
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14 | { |
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15 | sealed class AssemblyBinder : SerializationBinder |
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16 | { |
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17 | public override Type BindToType(string assemblyName, string typeName) |
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18 | { |
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19 | return Type.GetType(String.Format("{0}, {1}", typeName, Assembly.GetExecutingAssembly().FullName)); |
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20 | } |
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21 | } |
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22 | |
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23 | private const int BLOCK_SIZE = 2048; |
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24 | |
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25 | private readonly byte[] guidBytes; |
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26 | private readonly TcpClient client; |
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27 | private readonly CancellationTokenSource cancelSource; |
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28 | private readonly string gameName; |
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29 | private NetworkStream networkStream; |
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30 | private Thread receiveThread; |
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31 | |
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32 | public delegate void MessageReceived(Guid id, string message); |
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33 | public delegate void ConnectionChanged(Guid id); |
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34 | |
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35 | public event MessageReceived OnMessageReceive; |
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36 | public event ConnectionChanged OnConnect; |
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37 | public event ConnectionChanged OnDisconnect; |
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38 | |
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39 | public bool Connected { get; private set; } |
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40 | |
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41 | public enum MessageType |
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42 | { |
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43 | Connected = 0, Disconnected, Message |
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44 | } |
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45 | |
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46 | public NetworkConnection(string gameName) |
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47 | { |
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48 | Connected = false; |
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49 | this.gameName = gameName; |
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50 | var guid = Guid.NewGuid(); |
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51 | guidBytes = guid.ToByteArray(); |
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52 | cancelSource = new CancellationTokenSource(); |
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53 | client = new TcpClient(); |
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54 | } |
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55 | |
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56 | public void Connect(string ip, int port) |
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57 | { |
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58 | client.Connect(ip, port); // TODO: try |
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59 | networkStream = client.GetStream(); |
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60 | receiveThread = new Thread(() => ReceiveThread(cancelSource.Token)); |
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61 | receiveThread.Start(); |
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62 | Connected = true; |
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63 | Send(MessageType.Connected); |
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64 | } |
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65 | |
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66 | public void Close() |
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67 | { |
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68 | if (!Connected) return; |
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69 | Send(MessageType.Disconnected); |
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70 | cancelSource.Cancel(); |
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71 | receiveThread.Join(); |
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72 | networkStream.Close(); |
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73 | client.Client.Close(); |
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74 | client.Close(); |
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75 | Connected = false; |
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76 | } |
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77 | |
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78 | private void Send(MessageType type, string message = "") |
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79 | { |
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80 | //var mstream = new MemoryStream(); |
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81 | //var writer = new BinaryWriter(mstream); |
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82 | |
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83 | //writer.Write((byte)type); |
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84 | //writer.Write(guidBytes, 0, guidBytes.Length); |
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85 | //writer.Write(gameName); |
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86 | //if (message.Length > 0) |
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87 | // writer.Write(message); |
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88 | |
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89 | //var sendBytes = mstream.ToArray(); |
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90 | //var lengthBytes = BitConverter.GetBytes(IPAddress.HostToNetworkOrder(sendBytes.Length)); |
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91 | |
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92 | //networkStream.Write(lengthBytes, 0, lengthBytes.Length); |
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93 | //networkStream.Write(sendBytes, 0, sendBytes.Length); |
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94 | //networkStream.Flush(); |
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95 | |
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96 | var builder = new StringBuilder(); |
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97 | |
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98 | builder.Append((int)type); |
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99 | builder.Append('\x01'); |
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100 | |
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101 | builder.Append(Convert.ToBase64String(guidBytes)); |
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102 | builder.Append('\x01'); |
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103 | |
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104 | builder.Append(gameName); |
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105 | builder.Append('\x01'); |
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106 | |
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107 | if (message.Length > 0) |
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108 | { |
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109 | builder.Append(message); |
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110 | builder.Append('\x01'); |
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111 | } |
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112 | |
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113 | builder.Append('\x00'); |
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114 | |
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115 | var bytes = Encoding.ASCII.GetBytes(builder.ToString()); |
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116 | networkStream.Write(bytes, 0, bytes.Length); |
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117 | networkStream.Flush(); |
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118 | } |
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119 | |
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120 | public void SendMessage(string message) |
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121 | { |
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122 | Send(MessageType.Message, message); |
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123 | } |
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124 | |
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125 | public T DeserializeFromString<T>(string settings) where T : class |
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126 | { |
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127 | var bytes = Convert.FromBase64String(settings); |
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128 | using (var mstream = new MemoryStream(bytes)) |
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129 | { |
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130 | var formatter = new BinaryFormatter(); |
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131 | formatter.Binder = new AssemblyBinder(); |
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132 | mstream.Seek(0, SeekOrigin.Begin); |
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133 | return formatter.Deserialize(mstream) as T; |
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134 | } |
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135 | } |
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136 | |
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137 | public void SendObject(object serializableObject) |
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138 | { |
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139 | using (var mstream = new MemoryStream()) |
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140 | { |
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141 | var formatter = new BinaryFormatter(); |
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142 | formatter.Serialize(mstream, serializableObject); |
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143 | mstream.Flush(); |
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144 | mstream.Position = 0; |
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145 | SendMessage(Convert.ToBase64String(mstream.ToArray())); |
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146 | } |
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147 | } |
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148 | |
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149 | private void ParsePacket(string packet) |
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150 | { |
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151 | var parts = packet.Split('\x01'); |
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152 | |
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153 | var messageType = (MessageType)int.Parse(parts[0]); |
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154 | var senderGuid = new Guid(Convert.FromBase64String(parts[1])); |
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155 | var game = parts[2]; |
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156 | |
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157 | if (messageType == MessageType.Message && OnMessageReceive != null) |
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158 | { |
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159 | var message = parts[3]; |
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160 | OnMessageReceive(senderGuid, message); |
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161 | } |
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162 | else if (messageType == MessageType.Connected && OnConnect != null) |
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163 | { |
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164 | OnConnect(senderGuid); |
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165 | } |
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166 | else if (messageType == MessageType.Disconnected && OnDisconnect != null) |
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167 | { |
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168 | OnDisconnect(senderGuid); |
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169 | } |
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170 | } |
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171 | |
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172 | private void ReceiveThread(CancellationToken cancelToken) |
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173 | { |
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174 | var buffer = new StringBuilder(); |
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175 | |
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176 | while (!cancelToken.IsCancellationRequested) |
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177 | { |
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178 | if (client.Available == 0) |
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179 | continue; |
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180 | |
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181 | var receivedBytes = new byte[BLOCK_SIZE]; |
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182 | var bytesRead = networkStream.Read(receivedBytes, 0, BLOCK_SIZE); |
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183 | |
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184 | for (int i = 0; i < bytesRead; i++) |
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185 | { |
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186 | if (receivedBytes[i] == '\x00') |
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187 | { |
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188 | ParsePacket(buffer.ToString()); |
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189 | buffer.Clear(); |
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190 | } |
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191 | else |
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192 | { |
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193 | buffer.Append((char)receivedBytes[i]); |
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194 | } |
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195 | } |
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196 | } |
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197 | } |
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198 | } |
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