1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using System.Linq; |
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4 | using System.Text; |
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5 | using Jypeli; |
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6 | using Jypeli.Assets; |
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7 | using Jypeli.Widgets; |
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8 | |
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9 | /* |
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10 | *Klassisia muistutuksia |
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11 | * 3 |
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12 | * 2 Pelaajan päällä näkyvät elementit |
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13 | * 1 Pelaaja, kojootit |
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14 | * 0 Lisäkoriste |
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15 | * -1 Perustiili |
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16 | * -2 |
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17 | */ |
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18 | |
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19 | |
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20 | public partial class TheLegendOfGabriel : PhysicsGame |
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21 | { |
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22 | /// <summary> |
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23 | /// Luo kentän .tmx tiedostosta. |
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24 | /// </summary> |
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25 | void CreateLevel(string levelName) |
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26 | { |
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27 | bossSpawnPositions.Clear(); |
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28 | |
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29 | var level = TiledTileMap.FromLevelAsset(levelName); |
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30 | level.SetTileMethod("base", CreateBaseTile); |
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31 | level.SetTileMethod("foreground", CreateForegroundTile); |
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32 | level.SetObjectMethod("exit", CreateExit); |
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33 | level.SetTileMethod("decoration", CreateDecoration); |
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34 | level.SetTileMethod("cover", CreateCover); |
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35 | level.SetObjectMethod("story", CreateEncounter); |
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36 | //level.SetObjectMethod("player", CreatePlayer); |
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37 | level.SetObjectMethod("blockade", CreateBlock); |
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38 | level.SetObjectMethod("coyote", CreateCoyote); |
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39 | level.SetObjectMethod("boss", CreateBoss); |
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40 | level.SetObjectMethod("bossspawn", CreateBossSpawn); |
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41 | level.Execute(); |
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42 | |
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43 | // Level.CreateBorders(false); |
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44 | |
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45 | Level.Background.Color = Color.Black; |
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46 | } |
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47 | |
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48 | void CreateEncounter(Vector position, double width, double height, Angle angle, Shape shape, string name, Dictionary<string, string> properties) |
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49 | { |
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50 | if (storyItems.Count < 2) |
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51 | { |
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52 | PhysicsObject invisible = new PhysicsObject(width, height) { IsVisible = false, Tag = "storyTime" }; |
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53 | invisible.MakeStatic(); |
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54 | Add(invisible); |
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55 | } |
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56 | } |
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57 | |
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58 | void CreateBossSpawn(Vector position, double width, double height, Angle angle, Shape shape, string name, Dictionary<string, string> properties) |
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59 | { |
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60 | bossSpawnPositions.Add(position); |
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61 | } |
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62 | |
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63 | void CreateBoss(Vector position, double width, double height, Angle angle, Shape shape, string name, Dictionary<string, string> properties) |
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64 | { |
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65 | MediaPlayer.Play("boss"); |
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66 | MediaPlayer.IsRepeating = true; |
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67 | |
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68 | BossHealth = new IntMeter(10, 0, 10); |
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69 | |
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70 | var bar = new ProgressBar(Level.Width * 0.7, TILE_SIZE * 0.5); |
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71 | bar.Y = Screen.Top - TILE_SIZE * 0.5; |
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72 | bar.BindTo(BossHealth); |
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73 | Add(bar); |
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74 | |
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75 | // Juna ilmestyy välillä satunnaiseen spawniin. |
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76 | var bossTimer = new Timer(); |
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77 | bossTimer.Interval = 8; |
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78 | bossTimer.Timeout += delegate |
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79 | { |
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80 | // Luodaan päävaunu. |
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81 | var pos = RandomGen.SelectOne<Vector>(bossSpawnPositions); |
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82 | var train = CreateBossTrainPart(pos.X, pos.Y, trainAnimation); |
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83 | double newPositionX = pos.X + train.Width; |
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84 | |
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85 | // Luodaan muut vaunut. |
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86 | int carriages = (int)(BossHealth.Value / (double)BossHealth.MaxValue * 6); |
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87 | for (int i = 0; i < carriages; i++) |
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88 | { |
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89 | var part = CreateBossTrainPart(newPositionX, pos.Y, carriageAnimation); |
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90 | newPositionX += part.Width; |
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91 | } |
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92 | }; |
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93 | bossTimer.Start(); |
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94 | |
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95 | BossHealth.LowerLimit += delegate |
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96 | { |
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97 | EnemyDieSound.Play(); |
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98 | bossTimer.Stop(); |
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99 | Timer.SingleShot(4.0, Victory); |
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100 | |
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101 | foreach (var part in GetObjectsWithTag("boss")) |
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102 | { |
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103 | part.Destroy(); |
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104 | var smoke = new GameObject(80, 160); |
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105 | smoke.X = part.X; |
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106 | smoke.Bottom = part.Bottom; |
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107 | smoke.Animation = new Animation(smokeAnimation); |
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108 | smoke.Animation.Start(1); |
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109 | smoke.Animation.Played += () => smoke.Destroy(); |
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110 | Add(smoke); |
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111 | } |
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112 | }; |
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113 | } |
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114 | |
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115 | PhysicsObject CreateBossTrainPart(double left, double y, Animation anim) |
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116 | { |
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117 | var part = PhysicsObject.CreateStaticObject(70, 40); |
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118 | part.Left = left; |
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119 | part.Y = y; |
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120 | part.Animation = anim; |
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121 | part.Animation.Start(); |
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122 | part.Velocity = new Vector(-80, 0); |
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123 | part.Tag = "boss"; |
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124 | part.CollisionIgnoreGroup = 3; |
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125 | Add(part); |
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126 | |
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127 | // Pala on näkyvillä vain kentän sisäpuolella. |
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128 | var appearTimer = new Timer(); |
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129 | appearTimer.Interval = 0.05; |
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130 | appearTimer.Timeout += delegate |
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131 | { |
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132 | part.IsVisible = part.Left < Level.Right; |
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133 | |
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134 | if (part.Right < Level.Left) |
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135 | { |
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136 | part.Destroy(); |
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137 | appearTimer.Stop(); |
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138 | } |
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139 | }; |
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140 | appearTimer.Start(); |
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141 | |
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142 | // Palat luo vihollisia jatkuvasti. |
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143 | var enemySpawnTimer = new Timer(); |
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144 | enemySpawnTimer.Interval = 2.0; |
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145 | enemySpawnTimer.Timeout += delegate |
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146 | { |
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147 | if (part.Right < Level.Right) |
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148 | { |
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149 | CreateCoyote(part.Position, TILE_SIZE, TILE_SIZE, Angle.Zero, Shape.Rectangle, "", null); |
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150 | } |
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151 | }; |
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152 | enemySpawnTimer.Start(); |
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153 | |
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154 | part.Destroyed += delegate |
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155 | { |
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156 | appearTimer.Stop(); |
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157 | enemySpawnTimer.Stop(); |
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158 | }; |
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159 | |
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160 | return part; |
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161 | } |
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162 | |
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163 | /// <summary> |
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164 | /// Näkymättömiä esteitä. |
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165 | /// </summary> |
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166 | void CreateBlock(Vector position, double width, double height, Angle angle, Shape shape, string name, Dictionary<string, string> properties) |
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167 | { |
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168 | PhysicsObject block = PhysicsObject.CreateStaticObject(width, height); |
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169 | block.Position = position; |
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170 | block.IsVisible = false; |
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171 | Add(block); |
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172 | |
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173 | } |
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174 | |
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175 | void CreateCoyote(Vector position, double width, double height, Angle angle, Shape shape, string name, Dictionary<string, string> properties) |
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176 | { |
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177 | var enemy = new Creature(width, height, 1); |
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178 | enemy.MoveAnimations = DirectionalAnimations(coyoteLeft, coyoteRight, coyoteUp, coyoteDown); |
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179 | enemy.Image = enemy.MoveAnimations[Direction.Right].CurrentFrame; |
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180 | enemy.Position = position; |
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181 | enemy.Tag = "enemy"; |
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182 | enemy.Brain = new FollowerBrain(player) { Speed = 50 }; |
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183 | enemy.CollisionIgnoreGroup = 3; |
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184 | Add(enemy, 1); |
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185 | enemies.Add(enemy); |
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186 | |
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187 | AddCollisionHandler(enemy, "playerattack", delegate(PhysicsObject e, PhysicsObject a) |
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188 | { |
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189 | enemy.Health.Value--; |
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190 | }); |
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191 | |
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192 | enemy.Health.LowerLimit += delegate |
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193 | { |
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194 | enemy.Destroy(); |
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195 | RandomItemDrop(enemy.Position); |
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196 | |
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197 | EnemyDieSound.Play(); |
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198 | |
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199 | var smoke = new GameObject(20, 40); |
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200 | smoke.X = enemy.X; |
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201 | smoke.Bottom = enemy.Bottom; |
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202 | smoke.Animation = new Animation(smokeAnimation); |
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203 | smoke.Animation.Start(1); |
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204 | smoke.Animation.Played += () => smoke.Destroy(); |
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205 | Add(smoke); |
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206 | }; |
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207 | } |
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208 | |
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209 | void RandomItemDrop(Vector position) |
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210 | { |
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211 | var chance = RandomGen.NextDouble(0, 100); |
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212 | if (chance < 20) |
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213 | { |
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214 | int itemType = RandomGen.NextInt(1, 3); |
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215 | var item = PhysicsObject.CreateStaticObject(10, 10); |
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216 | item.Position = position; |
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217 | item.Image = itemType == 1 ? GrenadeBoxImage : AmmoBoxImage; |
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218 | item.Tag = itemType == 1 ? "grenadebox" : "ammobox"; |
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219 | item.IgnoresCollisionResponse = true; |
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220 | Add(item); |
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221 | } |
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222 | } |
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223 | |
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224 | /// <summary> |
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225 | /// Maassa oleva tiili. |
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226 | /// </summary> |
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227 | void CreateBaseTile(Vector position, double width, double height, Image image, string layerName, Dictionary<string, string> properties) |
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228 | { |
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229 | CreateBasicTile(position, width, height, image, -1, properties); |
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230 | } |
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231 | |
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232 | /// <summary> |
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233 | /// Pohjan päällä, pelaajan alla näkyvä tiili. |
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234 | /// </summary> |
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235 | void CreateDecoration(Vector position, double width, double height, Image image, string layerName, Dictionary<string, string> properties) |
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236 | { |
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237 | CreateBasicTile(position, width, height, image, 0, properties); |
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238 | } |
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239 | |
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240 | /// <summary> |
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241 | /// Pelaajan päällä näkyvä tiili. |
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242 | /// </summary> |
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243 | void CreateForegroundTile(Vector position, double width, double height, Image image, string layerName, Dictionary<string, string> properties) |
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244 | { |
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245 | CreateBasicTile(position, width, height, image, 2, properties); |
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246 | } |
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247 | |
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248 | void CreateCover(Vector position, double width, double height, Image image, string layername, Dictionary<string, string> properties) |
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249 | { |
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250 | var tile = new GameObject(width, height); |
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251 | tile.Tag = "cover"; |
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252 | tile.Image = image; |
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253 | tile.Position = position; |
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254 | Add(tile, 3); |
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255 | } |
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256 | |
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257 | /// <summary> |
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258 | /// Luo tavallisen tiilen. |
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259 | /// </summary> |
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260 | void CreateBasicTile(Vector position, double width, double height, Image image, int layer, Dictionary<string, string> properties) |
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261 | { |
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262 | //var tile = new GameObject(width, height); |
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263 | var tile = properties.ContainsKey("collide") ? PhysicsObject.CreateStaticObject(width, height) : new GameObject(width, height); //new PhysicsObject(width, height) PhysicsObject.CreateStaticObject(width, height) |
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264 | tile.Image = image; |
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265 | tile.Position = position; |
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266 | Add(tile, layer); |
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267 | } |
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268 | |
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269 | /// <summary> |
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270 | /// Luo uloskäynnin, joka vie toiseen kenttään. |
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271 | /// </summary> |
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272 | void CreateExit(Vector position, double width, double height, Angle angle, Shape shape, string name, Dictionary<string, string> properties) |
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273 | { |
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274 | var target = properties["goto"] == "disabled" ? null : properties["goto"].Split('@'); // Jos peli kaatuu tälle riville niin joltain exitiltä puuttuu goto-property. |
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275 | var exit = new Exit(width, height); |
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276 | exit.Position = position; |
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277 | if (target != null) |
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278 | { |
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279 | exit.TargetLevel = target[0]; |
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280 | exit.TargetExitName = target[1]; |
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281 | } |
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282 | exit.Name = name; |
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283 | Add(exit); |
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284 | exits.Add(exit); |
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285 | |
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286 | bool create = properties.ContainsKey("block"); |
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287 | if(create && !woodDestroyed) |
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288 | { |
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289 | PhysicsObject fence = PhysicsObject.CreateStaticObject(TILE_SIZE, TILE_SIZE); |
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290 | fence.Image = FenceImage; |
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291 | fence.Position = exit.Position - new Vector(0, TILE_SIZE); |
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292 | Add(fence, 3); |
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293 | |
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294 | AddCollisionHandler(fence, "playerattack", delegate(PhysicsObject destroyable, PhysicsObject a) |
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295 | { |
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296 | destroyable.Destroy(); |
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297 | woodDestroyed = true; |
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298 | }); |
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299 | |
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300 | } |
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301 | } |
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302 | } |
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