1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using System.Linq; |
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4 | using System.Text; |
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5 | using Jypeli; |
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6 | |
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7 | /* |
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8 | *Klassisia muistutuksia |
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9 | * 3 |
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10 | * 2 Pelaajan päällä näkyvät elementit |
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11 | * 1 Pelaaja |
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12 | * 0 Lisäkoriste |
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13 | * -1 Perustiili |
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14 | * -2 |
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15 | */ |
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16 | |
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17 | |
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18 | public partial class TheLegendOfGabriel : PhysicsGame |
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19 | { |
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20 | /// <summary> |
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21 | /// Luo kentän .tmx tiedostosta. |
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22 | /// </summary> |
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23 | void CreateLevel(string levelName) |
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24 | { |
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25 | var level = TiledTileMap.FromLevelAsset(levelName); |
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26 | level.SetTileMethod("base", CreateBaseTile); |
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27 | level.SetTileMethod("foreground", CreateForegroundTile); |
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28 | level.SetObjectMethod("exit", CreateExit); |
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29 | level.SetTileMethod("decoration", CreateDecoration); |
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30 | level.SetObjectMethod("player", CreatePlayer); |
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31 | level.SetObjectMethod("blockade", CreateBlock); |
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32 | // level.SetObjectMethod("coyote", CreateEnemy); |
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33 | level.Execute(); |
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34 | |
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35 | Level.Background.Color = Color.Black; |
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36 | } |
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37 | |
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38 | /// <summary> |
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39 | /// Näkymättömiä esteitä. |
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40 | /// </summary> |
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41 | void CreateBlock(Vector position, double width, double height, Angle angle, Shape shape, string name, Dictionary<string, string> properties) |
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42 | { |
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43 | PhysicsObject block = PhysicsObject.CreateStaticObject(width, height); |
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44 | block.Position = position; |
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45 | block.IsVisible = false; |
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46 | Add(block); |
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47 | |
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48 | } |
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49 | |
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50 | /// <summary> |
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51 | /// Luo pelaajan. |
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52 | /// </summary> |
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53 | void CreatePlayer(Vector position, double width, double height, Angle angle, Shape shape, string name, Dictionary<string, string> properties) |
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54 | { |
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55 | player = new Player(); |
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56 | player.CanRotate = false; |
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57 | player.MovementSpeed = new DoubleMeter(2300, 0, 2300); |
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58 | player.Position = position; |
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59 | player.MoveAnimations = DirectionalAnimations(playerWalkLeft, playerWalkRight, playerWalkUp, playerWalkDown); |
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60 | player.SwingAnimations = DirectionalAnimations(playerSwingLeft, playerSwingRight, playerSwingUp, playerSwingDown); |
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61 | player.ShootAnimations = DirectionalAnimations(playerShootLeft, playerShootRight, playerShootUp, playerShootDown); |
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62 | player.Image = playerWalkDown.CurrentFrame; |
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63 | Add(player, 1); |
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64 | |
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65 | player.Sword = new Sword(player); |
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66 | player.Inventory.Add(new Pistol(player)); |
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67 | player.Inventory.Add(new Monocle(player)); |
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68 | player.Inventory.Add(new Grenade(player)); |
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69 | |
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70 | AddCollisionHandler(player, "exit", CollidesWithExit); |
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71 | } |
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72 | |
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73 | /// <summary> |
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74 | /// Maassa oleva tiili. |
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75 | /// </summary> |
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76 | void CreateBaseTile(Vector position, double width, double height, Image image, string layerName, Dictionary<string, string> properties) |
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77 | { |
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78 | CreateBasicTile(position, width, height, image, -1, properties); |
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79 | } |
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80 | |
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81 | /// <summary> |
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82 | /// Pohjan päällä, pelaajan alla näkyvä tiili. |
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83 | /// </summary> |
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84 | void CreateDecoration(Vector position, double width, double height, Image image, string layerName, Dictionary<string, string> properties) |
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85 | { |
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86 | CreateBasicTile(position, width, height, image, 0, properties); |
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87 | } |
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88 | |
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89 | /// <summary> |
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90 | /// Pelaajan päällä näkyvä tiili. |
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91 | /// </summary> |
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92 | void CreateForegroundTile(Vector position, double width, double height, Image image, string layerName, Dictionary<string, string> properties) |
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93 | { |
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94 | CreateBasicTile(position, width, height, image, 2, properties); |
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95 | } |
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96 | |
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97 | /// <summary> |
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98 | /// Luo tavallisen tiilen. |
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99 | /// </summary> |
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100 | void CreateBasicTile(Vector position, double width, double height, Image image, int layer, Dictionary<string, string> properties) |
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101 | { |
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102 | var tile = properties.ContainsKey("collide") ? new PhysicsObject(width, height) : new GameObject(width, height); |
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103 | tile.Image = image; |
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104 | tile.Position = position; |
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105 | Add(tile, layer); |
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106 | } |
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107 | |
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108 | /// <summary> |
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109 | /// Luo uloskäynnin, joka vie toiseen kenttään. |
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110 | /// </summary> |
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111 | void CreateExit(Vector position, double width, double height, Angle angle, Shape shape, string name, Dictionary<string, string> properties) |
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112 | { |
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113 | var target = properties["goto"].Split('@'); // Jos peli kaatuaa tälle riville niin joltain exitiltä puuttuu goto-property. |
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114 | var exit = new Exit(width, height); |
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115 | exit.Position = position; |
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116 | exit.TargetLevel = target[0]; |
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117 | exit.TargetExitName = target[1]; |
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118 | exit.Name = name; |
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119 | Add(exit); |
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120 | exits.Add(exit); |
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121 | } |
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122 | } |
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