1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using System.Linq; |
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4 | using System.Text; |
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5 | using Jypeli; |
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6 | |
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7 | public partial class TheLegendOfGabriel : PhysicsGame |
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8 | { |
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9 | /// <summary> |
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10 | /// Luo pelaajan. |
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11 | /// </summary> |
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12 | void CreatePlayer(Vector position) |
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13 | { |
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14 | player = new Creature(TILE_SIZE, TILE_SIZE); |
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15 | player.MovementSpeed = 2300; |
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16 | player.Position = position; |
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17 | Add(player); |
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18 | } |
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19 | |
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20 | /// <summary> |
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21 | /// Luo kentän .tmx tiedostosta. |
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22 | /// </summary> |
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23 | void CreateLevel(string levelName) |
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24 | { |
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25 | var level = TiledTileMap.FromLevelAsset(levelName); |
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26 | level.SetTileMethod("base", CreateBaseTile); |
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27 | level.SetTileMethod("foreground", CreateForegroundTile); |
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28 | level.Execute(); |
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29 | |
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30 | Level.Background.Color = Color.Black; |
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31 | } |
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32 | |
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33 | /// <summary> |
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34 | /// Maassa oleva perus tiili. |
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35 | /// </summary> |
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36 | void CreateBaseTile(Vector position, double width, double height, Image image, string layerName, Dictionary<string, string> properties) |
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37 | { |
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38 | CreateBasicTile(position, width, height, image, -1, properties); |
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39 | } |
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40 | |
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41 | /// <summary> |
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42 | /// Pelaajan päällä näkyvä perus tiili. |
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43 | /// </summary> |
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44 | void CreateForegroundTile(Vector position, double width, double height, Image image, string layerName, Dictionary<string, string> properties) |
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45 | { |
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46 | CreateBasicTile(position, width, height, image, 1, properties); |
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47 | } |
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48 | |
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49 | /// <summary> |
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50 | /// Luo tavallisen tiilen. |
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51 | /// </summary> |
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52 | void CreateBasicTile(Vector position, double width, double height, Image image, int layer, Dictionary<string, string> properties) |
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53 | { |
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54 | var tile = properties.ContainsKey("collide")? new PhysicsObject(width, height) : new GameObject(width, height); |
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55 | tile.Image = image; |
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56 | tile.Position = position; |
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57 | Add(tile, layer); |
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58 | } |
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59 | } |
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