1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using Jypeli; |
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4 | using Jypeli.Assets; |
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5 | using Jypeli.Controls; |
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6 | using Jypeli.Effects; |
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7 | using Jypeli.Widgets; |
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8 | |
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9 | public class ProjectStar : PhysicsGame |
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10 | { |
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11 | Image tasoKuva = LoadImage("monttu"); |
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12 | Image taustaKuva = LoadImage("Pemppe3"); |
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13 | Vector nopeusYlos = new Vector(0, 200); |
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14 | //Vector nopeusOikealle = new Vector(150, 0); |
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15 | //Vector nopeusVasemmalle = new Vector(-150, 0); |
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16 | double nopeus = 300; |
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17 | |
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18 | PlatformCharacter ukko; |
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19 | |
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20 | public override void Begin() |
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21 | { |
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22 | //Level.Background.Image = taustaKuva; |
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23 | |
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24 | Level.Size = new Vector(1500, 1000); |
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25 | //Level.CreateBorders(); |
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26 | //Camera.ZoomToLevel(); |
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27 | |
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28 | ukko = new PlatformCharacter( 40.0, 40.0); |
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29 | |
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30 | for (int i = 0; i < 20; i++) |
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31 | { |
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32 | Vector kentanPiste = Level.GetRandomPosition(); |
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33 | Vector pisteenPiste = Level.GetRandomPosition(); |
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34 | |
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35 | |
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36 | Add(ukko); |
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37 | ukko.Color = Color.Purple; |
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38 | |
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39 | PhysicsObject aloitus = new PhysicsObject(100.0, 20.0); |
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40 | Add(aloitus); |
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41 | aloitus.IgnoresGravity = true; |
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42 | |
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43 | PhysicsObject piste = new PhysicsObject(20, 20); |
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44 | piste.IgnoresGravity = true; |
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45 | Add(piste); |
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46 | piste.Position = pisteenPiste; |
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47 | piste.Color = Color.Blue; |
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48 | piste.Tag = "piste"; |
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49 | |
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50 | PhysicsObject taso = PhysicsObject.CreateStaticObject(60.0, 20.0); |
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51 | taso.IgnoresGravity = true; |
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52 | Add(taso); |
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53 | taso.Position = kentanPiste; |
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54 | } |
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55 | |
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56 | Gravity = new Vector(0.0, -800.0); |
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57 | |
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58 | Level.Background.Image = taustaKuva; |
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59 | //Camera.ZoomToLevel(); |
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60 | Level.CreateBorders(1, 1, 2, 1.0, Color.Transparent); |
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61 | //Level.Size = new Vector(1650, 1050); |
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62 | //Level.Background.FitToLevel(); |
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63 | |
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64 | LiikutaUkkoa(); |
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65 | |
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66 | // TODO: Kirjoita ohjelmakoodisi tähän |
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67 | |
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68 | PhoneBackButton.Listen(ConfirmExit, "Lopeta peli"); |
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69 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Lopeta peli"); |
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70 | } |
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71 | |
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72 | void LiikutaUkkoa() |
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73 | { |
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74 | Keyboard.Listen(Key.W, ButtonState.Down, Hyppy, "Ukko: Liikuta ukkoa ylös", ukko); |
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75 | Keyboard.Listen(Key.D, ButtonState.Down, Liiku, "Ukko: Liikuta ukkoa oikealle", ukko, nopeus); |
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76 | Keyboard.Listen(Key.A, ButtonState.Down, Liiku, "Ukko: Liikuta ukkoa vasemmalle", ukko, -nopeus); |
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77 | } |
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78 | |
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79 | void Liiku(PlatformCharacter Ukko, double nopeus) |
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80 | { |
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81 | //ukko.Velocity = nopeus; |
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82 | ukko.Walk(nopeus); |
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83 | } |
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84 | |
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85 | void Hyppy(PlatformCharacter Ukko) |
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86 | { |
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87 | ukko.Jump(1000); |
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88 | } |
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89 | |
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90 | void Pelaajaosuu() |
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91 | { |
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92 | |
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93 | } |
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94 | |
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95 | IntMeter pisteLaskuri; |
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96 | |
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97 | void LuoPistelaskuri() |
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98 | { |
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99 | Label pisteNaytto = new Label(); |
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100 | pisteNaytto.X = Screen.Left + 100; |
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101 | pisteNaytto.Y = Screen.Top - 100; |
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102 | pisteNaytto.TextColor = Color.Black; |
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103 | pisteNaytto.Color = Color.White; |
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104 | |
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105 | pisteNaytto.BindTo(pisteLaskuri); |
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106 | Add(pisteNaytto); |
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107 | LuoPistelaskuri(); |
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108 | pisteNaytto.Title = "Pisteet"; |
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109 | |
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110 | |
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111 | } |
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112 | |
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113 | } |
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