1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using Jypeli; |
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4 | using Jypeli.Assets; |
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5 | using Jypeli.Controls; |
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6 | using Jypeli.Effects; |
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7 | using Jypeli.Widgets; |
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8 | |
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9 | public class ParasPallopeli : PhysicsGame |
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10 | { |
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11 | public override void Begin() |
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12 | { |
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13 | // x, y, muoto, väri, leveys, korkeus |
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14 | LuoOlio(200.5, 100.0, Shape.Circle, Color.Red, 50.0, 50.0); |
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15 | LuoOlio(120.0, 80.0, Shape.Circle, Color.Blue, 50.0, 100.0); |
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16 | LuoOlio( 40.0, 38.9, Shape.Diamond, Color.Green, 25.0, 25.0); |
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17 | LuoOlio( 50.0, -50.0, Shape.Hexagon, Color.Purple, 100.0, 100.0); |
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18 | |
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19 | double satunnainenX = RandomGen.NextDouble(4.0, 500.0); |
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20 | double satunnainenY = 50.0; |
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21 | LuoOlio(satunnainenX, satunnainenY, Shape.Circle, Color.Red, 50.0, 50.0); |
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22 | |
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23 | |
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24 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Lopeta peli"); |
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25 | } |
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26 | |
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27 | void LuoOlio(double xkoord, double ykoord, Shape muoto, Color vari, double leveys, double korkeus) |
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28 | { |
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29 | PhysicsObject olio = new PhysicsObject(leveys, korkeus); |
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30 | olio.Shape = muoto; |
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31 | olio.Color = vari; |
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32 | olio.X = xkoord; |
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33 | olio.Y = ykoord; |
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34 | Add(olio); |
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35 | } |
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36 | |
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37 | } |
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