1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using System.Diagnostics.CodeAnalysis; |
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4 | using System.Linq; |
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5 | using System.Runtime.InteropServices; |
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6 | using Jypeli; |
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7 | using Jypeli.Assets; |
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8 | using Jypeli.Controls; |
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9 | using Jypeli.Effects; |
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10 | using Jypeli.Widgets; |
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11 | |
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12 | /* Muistutuksia. |
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13 | * |
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14 | * Layerit |
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15 | * 3 - |
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16 | * 2 - |
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17 | * 1 - |
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18 | * 0 - |
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19 | * -1 - Näkyvä maanpinta. |
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20 | * -2 - Talot taustalla. |
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21 | * |
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22 | * CollisionIgnoreGroupit |
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23 | * 3 - Ryömivät ja liekit. //TODO: lisätä noidatkin tänne |
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24 | * 2 - Kärry. |
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25 | * |
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26 | */ |
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27 | |
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28 | #region Improvement |
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29 | public abstract class Improvement : PlatformCharacter |
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30 | { |
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31 | public List<Animation> Animations { get; set; } |
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32 | |
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33 | protected Improvement(double width, double height) |
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34 | : base(width, height) |
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35 | { |
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36 | |
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37 | } |
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38 | |
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39 | public HillBilly Owner |
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40 | { |
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41 | get { return owner; } |
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42 | set { owner = value; } |
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43 | } |
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44 | private HillBilly owner; |
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45 | |
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46 | public virtual void DoTheThing(HillbillyRun game) { } |
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47 | |
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48 | public SoundEffect sound; |
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49 | |
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50 | public void Rid() |
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51 | { |
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52 | Owner.AnimWalk = Owner.Animations[0]; |
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53 | Owner.AnimIdle = Owner.Animations[1]; |
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54 | Owner.Improvement = null; |
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55 | Owner = null; |
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56 | } |
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57 | } |
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58 | |
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59 | public class MilkImprovement : Improvement |
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60 | { |
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61 | public override void DoTheThing(HillbillyRun game) |
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62 | { |
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63 | //HillbillyRun game = this.Game as HillbillyRun; |
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64 | Owner.PlayAnimation(Animations[1]); |
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65 | game.CreateMilkParticles(this.Owner, 10, 200, 300, new Vector(0, -30), "milkparticle"); |
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66 | this.sound.Play(); |
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67 | } |
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68 | |
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69 | public MilkImprovement(double width, double height) |
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70 | : base(width, height) |
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71 | { |
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72 | |
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73 | } |
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74 | } |
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75 | |
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76 | |
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77 | public class PitchForkImprovement : Improvement |
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78 | { |
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79 | public override void DoTheThing(HillbillyRun game) |
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80 | { |
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81 | //HillbillyRun game = this.Game as HillbillyRun; |
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82 | //game.CreateMilkParticles(this.Owner, 10, 200, 300, new Vector(0, -30), "milkparticle"); |
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83 | //TODO: hitting things w/ pitchfork |
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84 | game.ForkThings(Owner); |
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85 | } |
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86 | |
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87 | public PitchForkImprovement(double width, double height) |
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88 | : base(width, height) |
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89 | { |
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90 | |
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91 | } |
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92 | } |
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93 | #endregion |
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94 | |
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95 | public class HillBilly : PlatformCharacter |
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96 | { |
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97 | public List<Animation> Animations { get; set; } |
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98 | |
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99 | private IntMeter lifeCounter = new IntMeter(4, 0, 4); |
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100 | public IntMeter Life |
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101 | { |
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102 | set { lifeCounter = value; } |
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103 | get { return lifeCounter; } |
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104 | } |
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105 | |
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106 | public Improvement Improvement { get; set; } |
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107 | |
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108 | public Label Name { get; set; } |
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109 | |
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110 | private ProgressBar visibleLife; |
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111 | public ProgressBar VisibleLife |
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112 | { |
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113 | get { return visibleLife; } |
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114 | set { visibleLife = value; } |
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115 | } |
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116 | |
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117 | public void GainImprovement(Improvement improvement) |
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118 | { |
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119 | |
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120 | this.AnimWalk = improvement.Animations[0]; |
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121 | this.AnimIdle = new Animation(improvement.Animations[0].CurrentFrame); |
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122 | this.Improvement = improvement; |
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123 | improvement.Owner = this; |
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124 | |
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125 | //improvement.Destroy(); |
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126 | } |
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127 | |
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128 | public void UseImprovement() |
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129 | { |
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130 | HillbillyRun game = this.Game as HillbillyRun; |
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131 | if (this.Improvement == null) |
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132 | { |
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133 | game.CreateMilkParticles(this, 5, 100, 100, new Vector(0, Height / 3), "tears"); |
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134 | } |
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135 | else if (Animation != this.Improvement.Animations[1]) |
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136 | { |
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137 | this.Improvement.DoTheThing(game); |
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138 | } |
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139 | } |
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140 | |
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141 | public HillBilly(double leveys, double korkeus, String name) |
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142 | : base(leveys, korkeus) |
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143 | { |
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144 | |
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145 | this.visibleLife = new ProgressBar(50, 15); //(this.Width, this.Height/8); |
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146 | this.Add(visibleLife); |
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147 | this.visibleLife.Position += new Vector(0, this.Height / 2 + this.Height / 5); |
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148 | this.visibleLife.BindTo(this.lifeCounter); |
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149 | this.visibleLife.Color = Color.Black; |
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150 | |
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151 | this.Name = new Label(name); |
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152 | this.Add(Name); |
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153 | this.Name.Position += new Vector(0, this.Height / 2 + this.Height / 3); |
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154 | } |
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155 | } |
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156 | |
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157 | /// <summary> |
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158 | /// An MMO where you go to war with mages in the lava kingdom. |
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159 | /// </summary> |
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160 | public class HillbillyRun : PhysicsGame |
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161 | { |
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162 | private List<HillBilly> players = new List<HillBilly>(); |
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163 | private List<HillBilly> startingPlayers = new List<HillBilly>(); |
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164 | |
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165 | //private List<double> playerPositionsX = new List<double>(); |
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166 | //private List<double> playerPositionsY = new List<double>(); |
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167 | |
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168 | private const double PLAYER_SPEED = 180; |
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169 | public const double TILE_SIZE = 70; |
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170 | |
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171 | public String[] names = new String[] { "Adolfiina", "Rasputiina", "Hermanniina", "Joosefiina" }; |
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172 | |
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173 | private double cameraTargetX; // Sijainti jossa kameran pitäisi olla. |
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174 | private Vector cameraTarget; |
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175 | |
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176 | private double cameraOffset; //= 400; // TODO: Tämän voisi ehkä laskea jostain (esim. ikkunan leveydestä kolmasosa tai jotain). |
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177 | private double cameraSpeed = 2.0; // Kameran liikkumisnopeus. |
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178 | |
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179 | # region Images |
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180 | private Image[] groundImages = LoadImages("ground", "ground_forest", "ground_volcano"); |
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181 | private Image[] groundTopImages = LoadImages("ground_top", "ground_top_forest", "ground_top_volcano"); |
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182 | private Image[] foregroundDecorations = LoadImages("viljaa", "grass", "grass"); |
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183 | private Image[] blockImages = LoadImages("box2", "rock"); |
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184 | private Image[] decorationImages = LoadImages("paali", "tree1"); |
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185 | |
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186 | private Image[] houseImages = LoadImages("house", "houseburned"); |
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187 | |
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188 | private Image cartImage = LoadImage("cart"); |
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189 | private Image milkImage = LoadImage("tonkkaitem"); |
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190 | private Image pitchforkImage = LoadImage("fork"); |
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191 | |
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192 | private Image cartWheelImage = LoadImage("cartwheel"); |
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193 | |
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194 | private Image smokeImage1 = LoadImage("smoke1"); |
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195 | private Image smokeImage2 = LoadImage("smoke2"); |
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196 | |
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197 | private Image treeTrunkImage = LoadImage("bigtree"); |
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198 | private Image treeBottomImage = LoadImage("bigtree3x2"); |
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199 | private Image treeBranchImage = LoadImage("bigtreebranch"); |
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200 | private Image forestBackgroundImage = LoadImage("forestbackground"); |
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201 | private Image volcanoBackgroundImage = LoadImage("volcanobackground"); |
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202 | private Image swingTrapImage = LoadImage("tukki"); |
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203 | |
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204 | private Image gateImage = LoadImage("gate"); |
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205 | private Image leverLeftImage = LoadImage("lever_left"); |
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206 | private Image leverRightImage = LoadImage("lever_right"); |
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207 | |
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208 | private Image lavaWallImage = LoadImage("lavawall"); |
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209 | private Image lavaFloorImage = LoadImage("lavafloor"); |
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210 | private Image spikeImage = LoadImage("spikes"); |
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211 | private Image spikeLeftImage = LoadImage("spikeleft"); |
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212 | |
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213 | private Image prisonerImage = LoadImage("prisoner"); |
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214 | |
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215 | private Image deathImage = LoadImage("loppukuva"); |
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216 | |
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217 | private Animation crawl; |
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218 | private Animation blaze; |
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219 | |
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220 | private Animation pitchforkAttack; |
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221 | private Animation pitchforkWalk; |
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222 | private Animation milkThrow; |
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223 | private Animation milkWalk; |
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224 | private Animation normalWalk; |
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225 | private Animation playerIdle; |
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226 | private Animation playerJump; |
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227 | private Animation playerFall; |
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228 | private Animation firemageAnimation; |
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229 | private Animation firemageCastAnimation; |
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230 | private Animation wormAnimation; |
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231 | private Animation tattiMageAnimation; |
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232 | private Animation tattiMageCastAnimation; |
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233 | private Animation fireballAnimation; |
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234 | private Animation hedgehogAnimation; |
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235 | |
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236 | private Animation bossRiseAnimation; |
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237 | private Animation bossFallAnimation; |
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238 | private Animation bossHitAnimation; |
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239 | private Animation bossHurtAnimation; |
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240 | #endregion |
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241 | |
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242 | #region Sounds |
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243 | private SoundEffect splash = LoadSoundEffect("splash"); |
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244 | #endregion |
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245 | |
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246 | private double leftCamLimit; |
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247 | private double rightCamLimit; |
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248 | private double bottomCamLimit; |
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249 | |
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250 | private int levelNumber = 0; |
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251 | |
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252 | private bool invincibility = false; |
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253 | private Action activateBoss; |
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254 | private Timer fireballTimer; |
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255 | |
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256 | public override void Begin() |
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257 | { |
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258 | Initializing(); |
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259 | IntroSequence(); |
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260 | //MainMenu(); |
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261 | //StartGame(); |
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262 | } |
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263 | |
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264 | #region Intro |
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265 | void IntroSequence() |
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266 | { |
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267 | Level.Background.Color = Color.Black; |
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268 | |
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269 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, SkipIntro, "Skip"); |
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270 | Keyboard.Listen(Key.Enter, ButtonState.Pressed, SkipIntro, "Skip"); |
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271 | |
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272 | ShowMadeWithJypeli(); |
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273 | |
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274 | Timer.SingleShot(4.0, delegate // TODO get rid of fixed amount of seconds |
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275 | { |
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276 | ShowBackgroundStory(); |
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277 | }); |
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278 | |
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279 | |
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280 | |
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281 | } |
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282 | |
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283 | void ShowMadeWithJypeli() |
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284 | { |
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285 | Image madewithImage = LoadImage("madewithjypeli"); |
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286 | |
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287 | double w = Window.Width / 4; |
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288 | double h = w * (madewithImage.Height / (double)madewithImage.Width); // take aspect ratio from the picture |
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289 | |
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290 | GameObject madewithjypeliObject = new GameObject(w, h); |
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291 | madewithjypeliObject.Image = madewithImage; |
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292 | Add(madewithjypeliObject); |
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293 | |
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294 | // Tässä oli jotain epätehokasta feidailua tuolle Made with Jypeli -kuvalle. Ei tunnu päivittyvän joka framella tai on muuten vain tosi raskas... |
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295 | |
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296 | //fadeTimer = new Timer(); |
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297 | //fadeTimer.Interval = 0.5; |
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298 | //fadeTimer.Timeout += delegate |
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299 | //{ |
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300 | // madewithjypeliObject.Image = LerpImage(madewithjypeliObject.Image, Color.Black, 0.6); |
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301 | //}; |
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302 | //fadeTimer.Start(5); |
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303 | |
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304 | Timer.SingleShot(1.2, delegate |
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305 | { |
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306 | madewithjypeliObject.Destroy(); |
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307 | }); |
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308 | |
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309 | } |
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310 | |
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311 | Image LerpImage(Image original, Color targetColor, double ratio) |
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312 | { |
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313 | Image newImage = new Image(original.Width, original.Height, Color.Transparent); |
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314 | for (int y = 0; y < original.Height; y++) |
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315 | { |
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316 | for (int x = 0; x < original.Width; x++) |
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317 | { |
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318 | newImage[y, x] = Color.Lerp(original[y, x], targetColor, ratio); |
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319 | } |
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320 | } |
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321 | return newImage; |
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322 | } |
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323 | |
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324 | void ShowBackgroundStory() |
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325 | { |
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326 | MediaPlayer.Play("hillbilly_intro"); |
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327 | ShowStoryText(new Queue<string>(new[] { "Innit just da warmest here, sis?", "Seems to me our establishment's a-burnin'.", "...Musta been 'em nasty witches!" })); |
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328 | } |
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329 | |
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330 | void ShowStoryText(Queue<string> messages) |
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331 | { |
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332 | // Mennään alkuvalikkoon jos ei ole enää viestejä. |
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333 | if (messages.Count == 0) |
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334 | { |
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335 | MainMenu(); |
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336 | return; |
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337 | } |
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338 | |
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339 | // Näytetään nykyinen viesti. |
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340 | var storyLabel = new Label(messages.Dequeue()) { TextColor = Color.Black, TextScale = new Vector(3, 3) }; |
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341 | Add(storyLabel); |
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342 | |
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343 | var textTimer = new Timer { Interval = 0.05 }; |
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344 | textTimer.Timeout += () => storyLabel.TextColor = Color.Lerp(storyLabel.TextColor, Color.White, 0.05); |
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345 | textTimer.Start(); |
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346 | |
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347 | // Näytetään seuraava viesti muutaman sekunnin päästä. |
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348 | Timer.SingleShot(4, delegate { storyLabel.Destroy(); ShowStoryText(messages); }); |
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349 | } |
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350 | |
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351 | void SkipIntro() |
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352 | { |
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353 | ClearTimers(); |
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354 | ClearAll(); |
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355 | Keyboard.Clear(); |
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356 | MainMenu(); |
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357 | } |
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358 | |
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359 | void MainMenu() |
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360 | { |
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361 | Level.Background.CreateGradient(Color.DarkBrown, Color.Black); |
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362 | |
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363 | if (MediaPlayer.IsPlaying == false) MediaPlayer.Play("hillbilly_intro"); |
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364 | |
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365 | MultiSelectWindow mainmenu = new MultiSelectWindow("Main menu", "Start game", "Credits", "Exit"); |
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366 | mainmenu.AddItemHandler(0, StartGame); |
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367 | mainmenu.AddItemHandler(1, ShowCredits); |
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368 | mainmenu.AddItemHandler(2, Exit); |
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369 | mainmenu.DefaultCancel = 2; |
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370 | Add(mainmenu); |
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371 | mainmenu.Color = Color.DarkBrown; |
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372 | mainmenu.FadeColorTo(Color.Brown, 30); |
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373 | mainmenu.SetButtonColor(Color.Charcoal); |
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374 | mainmenu.SelectionColor = Color.DarkBlue; |
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375 | mainmenu.SetButtonTextColor(Color.LightGray); |
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376 | |
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377 | |
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378 | } |
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379 | |
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380 | void ShowCredits() |
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381 | { |
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382 | MessageWindow win = new MessageWindow("This game was made in one week by\nSimo Rinne,\nEmma Heikura,\n and Jouni Potila\n using University of Jyväskylä's\n game programming library Jypeli"); |
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383 | win.Closed += delegate |
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384 | { |
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385 | ClearAll(); |
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386 | MainMenu(); |
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387 | }; |
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388 | Add(win); |
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389 | } |
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390 | #endregion |
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391 | |
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392 | void StartGame() |
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393 | { |
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394 | ClearAll(); |
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395 | CreateLevel(); |
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396 | ScreenSettings(); |
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397 | SetControls(); |
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398 | } |
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399 | |
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400 | public void NextLevel() |
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401 | { |
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402 | levelNumber++; |
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403 | StartGame(); |
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404 | } |
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405 | |
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406 | void Initializing() |
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407 | { |
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408 | crawl = LoadAnimation("crawl"); |
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409 | blaze = LoadAnimation("flame"); |
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410 | pitchforkAttack = LoadAnimation("attack"); |
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411 | pitchforkWalk = LoadAnimation("hanko"); |
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412 | milkThrow = LoadAnimation("heitto"); |
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413 | milkWalk = LoadAnimation("tonkka"); |
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414 | normalWalk = LoadAnimation("pwalk"); |
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415 | playerIdle = LoadAnimation("idle"); |
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416 | playerJump = LoadAnimation("jump"); |
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417 | playerFall = LoadAnimation("fall"); |
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418 | firemageAnimation = LoadAnimation("firemage"); |
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419 | firemageCastAnimation = LoadAnimation("firemagecast"); |
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420 | wormAnimation = LoadAnimation("worm"); |
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421 | tattiMageAnimation = LoadAnimation("tattimage"); |
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422 | tattiMageCastAnimation = LoadAnimation("tattimagecast"); |
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423 | bossRiseAnimation = LoadAnimation("bossrise"); |
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424 | bossFallAnimation = LoadAnimation("bossfall"); |
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425 | bossHitAnimation = LoadAnimation("bosshit"); |
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426 | bossHurtAnimation = LoadAnimation("bosshurt"); |
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427 | fireballAnimation = LoadAnimation("fireball"); |
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428 | hedgehogAnimation = LoadAnimation("siili"); |
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429 | |
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430 | cameraOffset = Window.Width / 4; |
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431 | } |
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432 | |
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433 | void ScreenSettings() |
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434 | { |
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435 | Window.Width = 1800; |
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436 | Window.Height = 900; |
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437 | |
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438 | leftCamLimit = Level.Left + Window.Width / 2.0; |
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439 | rightCamLimit = Level.Right - Window.Width / 2.0; |
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440 | bottomCamLimit = Level.Bottom + Window.Height / 2.0; |
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441 | |
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442 | Camera.X = cameraTarget.X = cameraTargetX = leftCamLimit; |
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443 | |
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444 | Timer cameraTimer = new Timer(); |
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445 | cameraTimer.Interval = 1 / 30.0; |
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446 | cameraTimer.Timeout += UpdateCamera; |
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447 | cameraTimer.Start(); |
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448 | |
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449 | // Background trees. |
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450 | if (levelNumber < 2) |
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451 | { |
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452 | GameObject forestBackground = new GameObject(Level.Width, Level.Height); |
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453 | forestBackground.Image = forestBackgroundImage; |
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454 | forestBackground.TextureWrapSize = new Vector(5, 1); |
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455 | Add(forestBackground, -3); |
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456 | Layers[-3].RelativeTransition = new Vector(0.5, 1.0); |
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457 | } |
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458 | |
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459 | // Background color. |
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460 | if (levelNumber == 0) |
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461 | { |
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462 | Level.Background.CreateGradient(Color.Black, Color.SkyBlue); |
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463 | } |
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464 | else if (levelNumber == 1) |
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465 | { |
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466 | Level.Background.CreateGradient(Color.Black, Color.FromHexCode("495147")); |
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467 | } |
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468 | else if (levelNumber == 2) |
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469 | { |
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470 | Level.Background.Image = volcanoBackgroundImage; |
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471 | Level.Background.FitToLevel(); |
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472 | } |
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473 | } |
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474 | |
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475 | #region LevelCreation |
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476 | void CreateLevel() |
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477 | { |
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478 | startingPlayers.Clear(); |
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479 | players.Clear(); |
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480 | Gravity = new Vector(0, -1000); |
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481 | |
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482 | //Tilemap |
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483 | ColorTileMap level = ColorTileMap.FromLevelAsset("level" + levelNumber); |
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484 | //ColorTileMap level = ColorTileMap.FromLevelAsset("bosstest"); |
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485 | level.SetTileMethod(Color.Black, CreateGroundTop); |
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486 | level.SetTileMethod(Color.Brown, CreateGround); |
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487 | |
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488 | level.SetTileMethod(Color.Cyan, CreateHouse); |
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489 | level.SetTileMethod(Color.PaintDotNetBlue, CreateBurnedHouse); |
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490 | |
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491 | level.SetTileMethod(Color.Gold, CreatePlayer); |
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492 | level.SetTileMethod(Color.Harlequin, CreateCart); |
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493 | level.SetTileMethod(Color.FromHexCode("A17FFF"), CreatePitchfork); |
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494 | |
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495 | level.SetTileMethod(Color.Gray, (new AbstractTileMap<Color>.TileMethod[] { CreateCrawly, CreateWorm, null })[levelNumber]); // ಠ_ಠ |
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496 | level.SetTileMethod(Color.Red, (new AbstractTileMap<Color>.TileMethod[] { CreateFireMage, CreateShroom, CreateBoss })[levelNumber]); |
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497 | level.SetTileMethod(Color.White, CreateBlockObject); |
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498 | level.SetTileMethod(Color.DarkGray, CreateMilk); |
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499 | level.SetTileMethod(Color.Rose, CreateFlame, true); |
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500 | level.SetTileMethod(Color.FromHexCode("0094FF"), CreateDecoration); //TODO: CreateSmoke |
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501 | level.SetTileMethod(Color.FromHexCode("E256FF"), CreateHedgehog); |
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502 | //level.SetTileMethod(Color.Orange, CreateDummy, Color.Orange); //TODO: CreateTombstone |
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503 | |
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504 | level.SetTileMethod(Color.FromHexCode("FF6A00"), CreateTreeTrunk); |
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505 | level.SetTileMethod(Color.FromHexCode("57007F"), CreateTreeRoot); |
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506 | level.SetTileMethod(Color.FromHexCode("00FF21"), CreateTreeBranch); |
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507 | level.SetTileMethod(Color.FromHexCode("5B7F00"), CreateSwingTrap); |
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508 | |
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509 | level.SetTileMethod(Color.FromHexCode("7FBA00"), CreateGate); |
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510 | level.SetTileMethod(Color.FromHexCode("4C7F00"), CreateLevel); |
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511 | |
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512 | level.SetTileMethod(Color.FromHexCode("FF00DC"), CreateSpike, spikeImage); |
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513 | level.SetTileMethod(Color.FromHexCode("C600AC"), CreateSpike, spikeLeftImage); |
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514 | |
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515 | level.SetTileMethod(Color.FromHexCode("FF8C8C"), CreateLava); |
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516 | |
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517 | level.SetTileMethod(Color.FromHexCode("BADA55"), CreatePrisoner); // Lempivärini. |
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518 | |
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519 | level.Optimize(Color.Brown); //Color.Black //Tekee jännittäviä asioita wheatille, jos optimoidaan (tietysti). Jotenn. |
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520 | level.Execute(TILE_SIZE, TILE_SIZE); |
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521 | |
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522 | // Kolmanteen kenttään laavaseinä ja tulipalloja |
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523 | if (levelNumber == 2) |
---|
524 | { |
---|
525 | GameObject lava = new GameObject(300, Level.Height); |
---|
526 | lava.Image = lavaWallImage; |
---|
527 | lava.X = Camera.ScreenToWorld(new Vector(-Window.Width / 2.0, 0)).X; |
---|
528 | Add(lava, 3); |
---|
529 | |
---|
530 | PhysicsObject lavaCollision = PhysicsObject.CreateStaticObject(50, Level.Height); |
---|
531 | lavaCollision.IsVisible = false; |
---|
532 | lavaCollision.Left = lava.Left; |
---|
533 | lavaCollision.Tag = "lava"; |
---|
534 | Add(lavaCollision); |
---|
535 | |
---|
536 | var updateTimer = new Timer { Interval = 0.01 }; |
---|
537 | updateTimer.Timeout += delegate |
---|
538 | { |
---|
539 | lava.Left = Camera.X - Window.Width / 2.0; |
---|
540 | lavaCollision.Left = lava.Left; |
---|
541 | }; |
---|
542 | updateTimer.Start(); |
---|
543 | |
---|
544 | fireballTimer = new Timer { Interval = 10.0 }; |
---|
545 | fireballTimer.Timeout += delegate |
---|
546 | { |
---|
547 | var fireball = PhysicsObject.CreateStaticObject(100, 40); |
---|
548 | fireball.IgnoresCollisionResponse = true; |
---|
549 | fireball.Animation = new Animation(fireballAnimation); |
---|
550 | fireball.Animation.Start(); |
---|
551 | fireball.Y = RandomGen.SelectOne<HillBilly>(players).Position.Y; |
---|
552 | fireball.X = Camera.X + Window.Width / 2.0; |
---|
553 | fireball.Velocity = new Vector(-100, 0); |
---|
554 | fireball.LifetimeLeft = TimeSpan.FromSeconds(20); |
---|
555 | fireball.Tag = "burn"; |
---|
556 | Add(fireball); |
---|
557 | }; |
---|
558 | fireballTimer.Start(); |
---|
559 | } |
---|
560 | } |
---|
561 | |
---|
562 | void CreateHedgehog(Vector position, double width, double height) |
---|
563 | { |
---|
564 | PlatformCharacter hedgehog = new PlatformCharacter(width, height * 0.6); |
---|
565 | hedgehog.Position = position; |
---|
566 | hedgehog.Animation = hedgehogAnimation; |
---|
567 | hedgehog.Animation.FPS = RandomGen.NextInt(18, 24); |
---|
568 | hedgehog.Animation.Step(RandomGen.NextInt(0, 16)); |
---|
569 | hedgehog.Animation.Resume(); |
---|
570 | hedgehog.Tag = "burn"; |
---|
571 | hedgehog.CollisionIgnoreGroup = 3; |
---|
572 | Add(hedgehog, 1); |
---|
573 | |
---|
574 | PlatformWandererBrain brain = new PlatformWandererBrain(); |
---|
575 | brain.Speed = 60; |
---|
576 | brain.FallsOffPlatforms = false; |
---|
577 | brain.TriesToJump = true; |
---|
578 | hedgehog.Brain = brain; |
---|
579 | |
---|
580 | AddCollisionHandler(hedgehog, "pitchfork", delegate(PhysicsObject w, PhysicsObject p) { w.Destroy(); }); |
---|
581 | } |
---|
582 | |
---|
583 | void CreateDecoration(Vector position, double width, double height) |
---|
584 | { |
---|
585 | GameObject decoration = new GameObject(width * 2, height * 3); |
---|
586 | decoration.Position = position; |
---|
587 | //decoration.Top = position.Y - height * 0.5; |
---|
588 | //decoration.Animation = bossRiseAnimation; |
---|
589 | decoration.Image = decorationImages[levelNumber]; |
---|
590 | Add(decoration, -2); |
---|
591 | } |
---|
592 | |
---|
593 | void CreateBoss(Vector position, double width, double height) |
---|
594 | { |
---|
595 | GameObject boss = new GameObject(700, 522); |
---|
596 | boss.Position = position; |
---|
597 | boss.Top = position.Y - height * 0.5; |
---|
598 | boss.Animation = bossRiseAnimation; |
---|
599 | Add(boss, -3); |
---|
600 | |
---|
601 | List<PhysicsObject> eyes = null; // Lista jotta voi käyttää kätevästi ForEach:ia. |
---|
602 | var health = new IntMeter(3, 0, 3); // Vähenee vain heinähangolla. |
---|
603 | var eyeHealth = new IntMeter(30, 0, 30); // Vähenee maidon loiskutuksella. |
---|
604 | |
---|
605 | eyeHealth.LowerLimit += delegate |
---|
606 | { |
---|
607 | // Bossi kaatuaa maahan. |
---|
608 | eyes.ForEach(e => e.IsVisible = false); |
---|
609 | boss.Animation = bossFallAnimation; |
---|
610 | boss.Animation.StopOnLastFrame = true; |
---|
611 | boss.Animation.Start(1); |
---|
612 | |
---|
613 | // Bossi palautuu takaisin lyöntianimaatioonsa hetken päästä. |
---|
614 | Timer.SingleShot(5.0, delegate |
---|
615 | { |
---|
616 | boss.Animation = bossHitAnimation; |
---|
617 | eyeHealth.Value = eyeHealth.MaxValue; |
---|
618 | eyes.ForEach(e => e.IsVisible = true); |
---|
619 | }); |
---|
620 | }; |
---|
621 | |
---|
622 | // Alue johon pitää lyödä heinähangolla. |
---|
623 | var headCollision = PhysicsObject.CreateStaticObject(50, 50); |
---|
624 | headCollision.IsVisible = false; |
---|
625 | headCollision.IgnoresCollisionResponse = true; |
---|
626 | Add(headCollision); |
---|
627 | AddCollisionHandler(headCollision, "pitchfork", delegate(PhysicsObject h, PhysicsObject fork) |
---|
628 | { |
---|
629 | if (boss.Animation == bossFallAnimation) |
---|
630 | { |
---|
631 | health.Value--; |
---|
632 | |
---|
633 | boss.Animation = bossHurtAnimation; |
---|
634 | boss.Animation.Start(1); |
---|
635 | boss.Animation.Played += () => boss.Animation = bossFallAnimation; |
---|
636 | } |
---|
637 | }); |
---|
638 | var headMoveTimer = new Timer { Interval = 0.01 }; |
---|
639 | headMoveTimer.Timeout += delegate |
---|
640 | { |
---|
641 | headCollision.Position = boss.Position + new Vector(-10, 0); |
---|
642 | }; |
---|
643 | headMoveTimer.Start(); |
---|
644 | headCollision.Destroyed += headMoveTimer.Stop; |
---|
645 | |
---|
646 | // Lyöntianimaation päätteeksi lisätään kiviä. |
---|
647 | bossHitAnimation.Played += delegate |
---|
648 | { |
---|
649 | var rock = new PhysicsObject(30, 30); |
---|
650 | rock.Position = boss.Position + new Vector(RandomGen.NextDouble(-650, 100), 300); |
---|
651 | rock.Image = blockImages[1]; |
---|
652 | rock.Tag = "burn"; |
---|
653 | rock.LifetimeLeft = TimeSpan.FromSeconds(2.0); |
---|
654 | Add(rock); |
---|
655 | }; |
---|
656 | |
---|
657 | // Silmien luonti funktio. |
---|
658 | Func<int, int, PhysicsObject> eyeFlame = (x, y) => |
---|
659 | { |
---|
660 | var flame = PhysicsObject.CreateStaticObject(width * 0.3, height * 0.6); |
---|
661 | flame.Animation = new Animation(blaze); |
---|
662 | flame.IgnoresCollisionResponse = true; |
---|
663 | flame.IsVisible = false; |
---|
664 | flame.Animation.Start(); |
---|
665 | Add(flame); |
---|
666 | AddCollisionHandler(flame, "milkparticle", delegate(PhysicsObject f, PhysicsObject particle) |
---|
667 | { |
---|
668 | // Otetaan vahinkoa vain kun ollaan näkyvillä. |
---|
669 | if (flame.IsVisible) |
---|
670 | { |
---|
671 | particle.Destroy(); |
---|
672 | eyeHealth.Value--; |
---|
673 | } |
---|
674 | }); |
---|
675 | var moveTimer = new Timer { Interval = 0.01 }; |
---|
676 | moveTimer.Timeout += delegate |
---|
677 | { |
---|
678 | flame.Position = boss.Position + new Vector(x, y); |
---|
679 | }; |
---|
680 | moveTimer.Start(); |
---|
681 | flame.Destroyed += moveTimer.Stop; |
---|
682 | return flame; |
---|
683 | }; |
---|
684 | |
---|
685 | eyes = new List<PhysicsObject>(new[] { eyeFlame(0, 150), eyeFlame(40, 145) }); |
---|
686 | |
---|
687 | // Tuhotaan bossi kun se kuolee. |
---|
688 | health.LowerLimit += delegate |
---|
689 | { |
---|
690 | eyes.ForEach(e => e.Destroy()); |
---|
691 | boss.Destroy(); |
---|
692 | headCollision.Destroy(); |
---|
693 | Timer.SingleShot(4.0, Victory); |
---|
694 | }; |
---|
695 | |
---|
696 | // Kutsutaan kun pelaajat saapuu kentän päähän. |
---|
697 | activateBoss = delegate |
---|
698 | { |
---|
699 | // Nostetaan bossi ylös maasta. |
---|
700 | boss.MoveTo(position + new Vector(0, boss.Height * 0.4), 500); |
---|
701 | boss.Animation.Start(1); |
---|
702 | boss.Animation.StopOnLastFrame = true; |
---|
703 | boss.Animation.Played += delegate |
---|
704 | { |
---|
705 | // Taistelu alkaa. |
---|
706 | eyes.ForEach(e => e.IsVisible = true); |
---|
707 | |
---|
708 | // Laitetaan lyöntianimaatio päälle. |
---|
709 | boss.Animation = bossHitAnimation; |
---|
710 | boss.Animation.Start(); |
---|
711 | }; |
---|
712 | }; |
---|
713 | } |
---|
714 | |
---|
715 | void CreatePrisoner(Vector position, double width, double height) |
---|
716 | { |
---|
717 | GameObject prisoner = new GameObject(width * 1.2, height * 2); |
---|
718 | prisoner.Position = position; |
---|
719 | prisoner.Y -= height / 2.0; |
---|
720 | prisoner.Image = prisonerImage; |
---|
721 | Add(prisoner, 1); |
---|
722 | } |
---|
723 | |
---|
724 | void CreateSpike(Vector position, double width, double height, Image img) |
---|
725 | { |
---|
726 | PhysicsObject spike = PhysicsObject.CreateStaticObject(width, height); |
---|
727 | spike.Image = img; |
---|
728 | spike.Position = position; |
---|
729 | spike.Y -= (img == spikeImage) ? height * 0.5 : 0.0; |
---|
730 | spike.Tag = "burn"; |
---|
731 | Add(spike); |
---|
732 | } |
---|
733 | |
---|
734 | void CreateLava(Vector position, double width, double height) |
---|
735 | { |
---|
736 | GameObject lava = new GameObject(width * 13, height * 5); |
---|
737 | lava.Image = lavaFloorImage; |
---|
738 | lava.Position = position; |
---|
739 | lava.Left = position.X - width * 0.5; |
---|
740 | lava.Bottom = position.Y - height * 0.5; |
---|
741 | Add(lava, 3); |
---|
742 | |
---|
743 | PhysicsObject lavaCollision = PhysicsObject.CreateStaticObject(width * 13, height); |
---|
744 | lavaCollision.IsVisible = false; |
---|
745 | lavaCollision.Position = position; |
---|
746 | lavaCollision.Left = position.X - width * 0.5; |
---|
747 | lavaCollision.Tag = "lava"; |
---|
748 | Add(lavaCollision); |
---|
749 | } |
---|
750 | |
---|
751 | void CreateGate(Vector position, double width, double height) |
---|
752 | { |
---|
753 | PhysicsObject gate = PhysicsObject.CreateStaticObject(width, height); |
---|
754 | gate.Image = gateImage; |
---|
755 | gate.Color = Color.HotPink; |
---|
756 | gate.Position = position; |
---|
757 | gate.Y -= height / 2.0; |
---|
758 | gate.Tag = "gate"; |
---|
759 | Add(gate); |
---|
760 | } |
---|
761 | |
---|
762 | void CreateLevel(Vector position, double width, double height) |
---|
763 | { |
---|
764 | PhysicsObject lever = PhysicsObject.CreateStaticObject(width * 0.5, height); |
---|
765 | lever.Image = leverLeftImage; |
---|
766 | lever.Color = Color.Green; |
---|
767 | lever.Position = position; |
---|
768 | lever.Y -= height / 2.0; |
---|
769 | lever.IgnoresCollisionResponse = true; |
---|
770 | Add(lever); |
---|
771 | |
---|
772 | AddCollisionHandler(lever, "player", delegate(PhysicsObject p, PhysicsObject l) |
---|
773 | { |
---|
774 | if (lever.Image == leverLeftImage) |
---|
775 | { |
---|
776 | lever.Image = leverRightImage; |
---|
777 | GetObjectsWithTag("gate").ForEach(g => g.Destroy()); |
---|
778 | } |
---|
779 | }); |
---|
780 | } |
---|
781 | |
---|
782 | void CreateSwingTrap(Vector position, double width, double height) |
---|
783 | { |
---|
784 | const double swingArc = 30; // Heiluu 30 astetta edestakaisin. |
---|
785 | const double swingSpeed = 1.5; |
---|
786 | const double ropeLength = 400; |
---|
787 | var center = position + new Vector(0, ropeLength); |
---|
788 | |
---|
789 | // Ajastukset heilutteluun. |
---|
790 | double deltaTime = 1 / 60.0; |
---|
791 | double time = 0.0; |
---|
792 | |
---|
793 | PhysicsObject swing = PhysicsObject.CreateStaticObject(width, height); |
---|
794 | swing.Image = swingTrapImage; |
---|
795 | swing.Position = position; |
---|
796 | Add(swing); |
---|
797 | |
---|
798 | GameObject rope = new GameObject(ropeLength, 10); |
---|
799 | rope.Color = new Color(10, 30, 10); |
---|
800 | Add(rope); |
---|
801 | |
---|
802 | var updateTimer = new Timer { Interval = deltaTime }; |
---|
803 | updateTimer.Timeout += delegate |
---|
804 | { |
---|
805 | time += deltaTime; |
---|
806 | |
---|
807 | // Heilurin kulma on sinimuotoinen funktio ajan suhteen. |
---|
808 | var angle = Angle.FromDegrees(-90.0 + Math.Sin(time * swingSpeed) * swingArc); |
---|
809 | swing.Position = center + angle.GetVector() * ropeLength; |
---|
810 | swing.Angle = angle; |
---|
811 | |
---|
812 | // Päivitetään narun sijainti ja kulma. |
---|
813 | rope.Angle = angle; |
---|
814 | rope.Position = center + angle.GetVector() * ropeLength * 0.5; |
---|
815 | }; |
---|
816 | updateTimer.Start(); |
---|
817 | } |
---|
818 | |
---|
819 | void CreatePitchfork(Vector position, double width, double height) |
---|
820 | { |
---|
821 | double size = 30; |
---|
822 | double ratio = pitchforkImage.Width / pitchforkImage.Height; |
---|
823 | |
---|
824 | Improvement fork = new PitchForkImprovement(size * ratio, size); |
---|
825 | fork.Image = pitchforkImage; |
---|
826 | fork.Animations = new List<Animation> { pitchforkWalk, pitchforkAttack }; |
---|
827 | fork.Position = position; |
---|
828 | fork.Tag = "improvement"; |
---|
829 | Add(fork); |
---|
830 | |
---|
831 | } |
---|
832 | |
---|
833 | void CreateTreeBranch(Vector position, double width, double height) |
---|
834 | { |
---|
835 | PhysicsObject branch = PhysicsObject.CreateStaticObject(width, height); |
---|
836 | branch.Position = position; |
---|
837 | branch.Image = treeBranchImage; |
---|
838 | Add(branch, -1); |
---|
839 | } |
---|
840 | |
---|
841 | void CreateTreeTrunk(Vector position, double width, double height) |
---|
842 | { |
---|
843 | GameObject trunk = new GameObject(width * 3, height); |
---|
844 | trunk.Position = position; |
---|
845 | trunk.Image = treeTrunkImage; |
---|
846 | Add(trunk, -1); |
---|
847 | } |
---|
848 | |
---|
849 | void CreateTreeRoot(Vector position, double width, double height) |
---|
850 | { |
---|
851 | GameObject roots = new GameObject(width * 9, height * 4); |
---|
852 | roots.Position = position; |
---|
853 | roots.Y -= height; |
---|
854 | roots.Image = treeBottomImage; |
---|
855 | Add(roots, -1); |
---|
856 | } |
---|
857 | |
---|
858 | void CreateFlame(Vector position, double width, double height, bool suuri) |
---|
859 | { |
---|
860 | PhysicsObject flame = new PhysicsObject(width, height * 2); |
---|
861 | //flame.Image = flameImage; |
---|
862 | flame.Color = Color.Red; |
---|
863 | double hieman = height * 0.3; |
---|
864 | flame.Position = position - new Vector(0, hieman); |
---|
865 | flame.CollisionIgnoreGroup = 3; |
---|
866 | flame.Tag = "burn"; |
---|
867 | flame.Animation = new Animation(blaze) { FPS = RandomGen.NextInt(20, 26) }; |
---|
868 | flame.Animation.Step(RandomGen.NextInt(0, 12)); |
---|
869 | flame.Animation.Resume(); |
---|
870 | flame.CanRotate = false; |
---|
871 | Add(flame, 1); |
---|
872 | |
---|
873 | Smoke savu = new Smoke(); |
---|
874 | if (suuri) |
---|
875 | { |
---|
876 | flame.IgnoresCollisionResponse = true; |
---|
877 | |
---|
878 | savu.ParticleImage = smokeImage1; |
---|
879 | savu.OuterParticleImage = smokeImage2; |
---|
880 | savu.MaxLifetime = 1.0; |
---|
881 | savu.MaxScale = 200; |
---|
882 | savu.MinScale = 10; |
---|
883 | savu.Position = flame.Position; |
---|
884 | Wind = new Vector(-10, 0); |
---|
885 | Add(savu); |
---|
886 | flame.MakeStatic(); |
---|
887 | } |
---|
888 | |
---|
889 | AddCollisionHandler(flame, "milkparticle", delegate(PhysicsObject c, PhysicsObject particle) |
---|
890 | { |
---|
891 | particle.Destroy(); |
---|
892 | flame.Destroy(); |
---|
893 | savu.Destroy(); |
---|
894 | |
---|
895 | }); |
---|
896 | } |
---|
897 | |
---|
898 | void CreateBlockObject(Vector position, double width, double height) |
---|
899 | { |
---|
900 | // Säädin vähän tätä jotta laatikko näkyy hyvin. Pitää ehkä tehdä laatikolle ihan oma metodi. |
---|
901 | PhysicsObject block = PhysicsObject.CreateStaticObject(width, height); |
---|
902 | block.IsVisible = false; |
---|
903 | //block.Image = blockImages[levelNumber]; |
---|
904 | block.Position = position; |
---|
905 | block.Y -= height / 2.0; |
---|
906 | Add(block, 1); |
---|
907 | |
---|
908 | GameObject visibleBlock = new GameObject(width, height * 1.5); |
---|
909 | visibleBlock.Position = position; |
---|
910 | visibleBlock.Image = blockImages[levelNumber]; |
---|
911 | visibleBlock.Y -= height / 2.0; |
---|
912 | Add(visibleBlock, -1); |
---|
913 | } |
---|
914 | |
---|
915 | void CreateMilk(Vector position, double width, double height) |
---|
916 | { |
---|
917 | double size = 30; |
---|
918 | double ratio = milkImage.Height / milkImage.Width; |
---|
919 | |
---|
920 | Improvement milk = new MilkImprovement(size, size * ratio); |
---|
921 | milk.Image = milkImage; |
---|
922 | milk.Animations = new List<Animation> { milkWalk, milkThrow }; |
---|
923 | milk.Position = position; |
---|
924 | //milk.Tag = "milk"; |
---|
925 | milk.Tag = "improvement"; |
---|
926 | milk.sound = splash; |
---|
927 | Add(milk); |
---|
928 | |
---|
929 | //PhysicsObject milk = new PhysicsObject(size, size * ratio); |
---|
930 | //milk.Image = milkImage; |
---|
931 | //milk.Position = position; |
---|
932 | //milk.Tag = "milk"; |
---|
933 | //Add(milk); |
---|
934 | } |
---|
935 | |
---|
936 | void CreateWorm(Vector position, double width, double height) |
---|
937 | { |
---|
938 | PlatformCharacter worm = new PlatformCharacter(width, height * 0.6); |
---|
939 | worm.Position = position; |
---|
940 | worm.Animation = new Animation(wormAnimation); |
---|
941 | worm.Animation.FPS = RandomGen.NextInt(18, 24); |
---|
942 | worm.Animation.Step(RandomGen.NextInt(0, 16)); |
---|
943 | worm.Animation.Resume(); |
---|
944 | worm.Tag = "worm"; |
---|
945 | worm.CollisionIgnoreGroup = 3; |
---|
946 | Add(worm, 1); |
---|
947 | |
---|
948 | PlatformWandererBrain brain = new PlatformWandererBrain(); |
---|
949 | brain.Speed = 60; |
---|
950 | brain.FallsOffPlatforms = false; |
---|
951 | brain.TriesToJump = true; |
---|
952 | worm.Brain = brain; |
---|
953 | |
---|
954 | AddCollisionHandler(worm, "pitchfork", delegate(PhysicsObject w, PhysicsObject p) { w.Destroy(); }); |
---|
955 | } |
---|
956 | |
---|
957 | void CreateCrawly(Vector position, double width, double height) |
---|
958 | { |
---|
959 | PlatformCharacter crawly = new PlatformCharacter(width * 2, height * 0.6); |
---|
960 | crawly.Position = position; |
---|
961 | crawly.Color = Color.Gray; |
---|
962 | crawly.Animation = new Animation(crawl); |
---|
963 | crawly.Animation.FPS = RandomGen.NextInt(18, 24); |
---|
964 | crawly.Animation.Step(RandomGen.NextInt(0, 16)); |
---|
965 | crawly.Animation.Resume(); |
---|
966 | crawly.Tag = "burn"; |
---|
967 | crawly.CollisionIgnoreGroup = 3; |
---|
968 | Add(crawly, 1); |
---|
969 | |
---|
970 | GameObject flame = new GameObject(width * 1.4, height * 2); |
---|
971 | flame.Animation = new Animation(blaze) { FPS = RandomGen.NextInt(20, 26) }; |
---|
972 | flame.Animation.Step(RandomGen.NextInt(0, 12)); |
---|
973 | flame.Animation.Resume(); |
---|
974 | Add(flame); |
---|
975 | |
---|
976 | // Pakko liikutella näin koska lapsioliona liekki näkyisi ryömijän päällä. |
---|
977 | Timer flameMover = new Timer { Interval = 0.05 }; |
---|
978 | flameMover.Timeout += delegate |
---|
979 | { |
---|
980 | double hieman = height * 0.75; |
---|
981 | flame.Position = crawly.Position + new Vector(0, hieman); |
---|
982 | }; |
---|
983 | flameMover.Start(); |
---|
984 | |
---|
985 | PlatformWandererBrain brain = new PlatformWandererBrain(); |
---|
986 | brain.Speed = 20; |
---|
987 | brain.FallsOffPlatforms = true; |
---|
988 | |
---|
989 | crawly.Brain = brain; |
---|
990 | |
---|
991 | // Sammuu törmätessään maitoon. |
---|
992 | AddCollisionHandler(crawly, "milkparticle", delegate(PhysicsObject c, PhysicsObject particle) |
---|
993 | { |
---|
994 | particle.Destroy(); |
---|
995 | crawly.Brain = null; |
---|
996 | crawly.Animation = new Animation(crawly.Animation.CurrentFrame); |
---|
997 | crawly.Tag = ""; |
---|
998 | flame.Destroy(); |
---|
999 | RemoveCollisionHandlers(crawly); |
---|
1000 | }); |
---|
1001 | } |
---|
1002 | |
---|
1003 | void CreateShroom(Vector position, double width, double height) |
---|
1004 | { |
---|
1005 | PlatformCharacter shroom = new PlatformCharacter(width, height * 2); |
---|
1006 | shroom.Position = position + new Vector(0, shroom.Height / 2); |
---|
1007 | shroom.Tag = "burn"; |
---|
1008 | shroom.Tag += "shroom"; |
---|
1009 | shroom.AnimWalk = new Animation(tattiMageAnimation); |
---|
1010 | shroom.CollisionIgnoreGroup = 3; |
---|
1011 | Add(shroom, 1); |
---|
1012 | //bool immune = false; |
---|
1013 | |
---|
1014 | PlatformWandererBrain brain = new PlatformWandererBrain(); |
---|
1015 | brain.Speed = 20; |
---|
1016 | brain.FallsOffPlatforms = false; |
---|
1017 | shroom.Brain = brain; |
---|
1018 | |
---|
1019 | FollowerBrain attackBrain = new FollowerBrain("player"); |
---|
1020 | attackBrain.DistanceFar = Window.Width / 2.5; |
---|
1021 | attackBrain.DistanceClose = Window.Width / 2; |
---|
1022 | attackBrain.StopWhenTargetClose = false; |
---|
1023 | attackBrain.Speed = brain.Speed * 6; |
---|
1024 | attackBrain.FarBrain = brain; |
---|
1025 | shroom.Brain = attackBrain; |
---|
1026 | |
---|
1027 | int matoja = RandomGen.NextInt(1, 3); |
---|
1028 | int rahkeet = 10; |
---|
1029 | |
---|
1030 | //// Taiotaan matoja |
---|
1031 | var castTimer = new Timer { Interval = 6.0 }; |
---|
1032 | castTimer.Timeout += delegate |
---|
1033 | { |
---|
1034 | shroom.PlayAnimation(tattiMageCastAnimation); |
---|
1035 | |
---|
1036 | Timer.SingleShot(RandomGen.NextDouble(3, 5), delegate { shroom.Brain = attackBrain; }); |
---|
1037 | |
---|
1038 | Timer.SingleShot(1.5, |
---|
1039 | delegate |
---|
1040 | { |
---|
1041 | for (int i = 0; i < matoja; i++) |
---|
1042 | { |
---|
1043 | CreateWorm(shroom.Position + RandomGen.NextVector(-200, shroom.Height * 1.5, 200, shroom.Height * 2), TILE_SIZE, TILE_SIZE); |
---|
1044 | shroom.Brain = brain; |
---|
1045 | } |
---|
1046 | }); |
---|
1047 | |
---|
1048 | |
---|
1049 | }; |
---|
1050 | |
---|
1051 | attackBrain.TargetClose += delegate() |
---|
1052 | { |
---|
1053 | if (!castTimer.Enabled) |
---|
1054 | { |
---|
1055 | castTimer.Start(); |
---|
1056 | } |
---|
1057 | }; |
---|
1058 | |
---|
1059 | AddCollisionHandler(shroom, "pitchfork", delegate(PhysicsObject s, PhysicsObject f) |
---|
1060 | { |
---|
1061 | matoja += RandomGen.NextInt(1, 2); |
---|
1062 | rahkeet--; |
---|
1063 | if (rahkeet < 1) |
---|
1064 | { |
---|
1065 | shroom.Destroy(); |
---|
1066 | castTimer.Stop(); |
---|
1067 | Timer.SingleShot(6, NextLevel); |
---|
1068 | } |
---|
1069 | }); |
---|
1070 | } |
---|
1071 | |
---|
1072 | void CreateFireMage(Vector position, double width, double height) |
---|
1073 | { |
---|
1074 | PlatformCharacter mage = new PlatformCharacter(width * 3, height * 4); |
---|
1075 | mage.Position = position; |
---|
1076 | mage.Y += mage.Height / 2.0; |
---|
1077 | mage.Tag = "burn"; |
---|
1078 | mage.Tag += "fireMage"; |
---|
1079 | mage.AnimWalk = new Animation(firemageAnimation); |
---|
1080 | mage.CollisionIgnoreGroup = 3; |
---|
1081 | Add(mage, 1); |
---|
1082 | bool immune = false; |
---|
1083 | |
---|
1084 | // Pään päällä oleva liekki (taitaa olla vähän huonossa kohtaa tällä hetkellä) |
---|
1085 | PhysicsObject flame = new PhysicsObject(width * 1.4, height * 2); |
---|
1086 | flame.Y += mage.Height * 0.65; |
---|
1087 | flame.X += mage.FacingDirection.GetVector().X + 30; |
---|
1088 | flame.Animation = new Animation(blaze); |
---|
1089 | flame.IgnoresPhysicsLogics = true; |
---|
1090 | flame.Animation.Start(); |
---|
1091 | mage.Add(flame); |
---|
1092 | |
---|
1093 | PlatformWandererBrain brain = new PlatformWandererBrain(); |
---|
1094 | brain.Speed = 20; |
---|
1095 | brain.FallsOffPlatforms = false; |
---|
1096 | //mage.Brain = brain; |
---|
1097 | |
---|
1098 | //PhysicsObject trigger = PhysicsObject.CreateStaticObject(10, Level.Height); //A truly cool and efficient way to make the boogeyman react only to our closeness |
---|
1099 | //trigger.Position = mage.Position - new Vector(Window.Width / 2, 0); |
---|
1100 | ////trigger.Color = Color.Red; |
---|
1101 | //trigger.IsVisible = false; |
---|
1102 | //trigger.IgnoresCollisionResponse = true; |
---|
1103 | //Add(trigger); |
---|
1104 | |
---|
1105 | FollowerBrain attackBrain = new FollowerBrain("player"); |
---|
1106 | attackBrain.DistanceFar = Window.Width / 2.5; |
---|
1107 | attackBrain.DistanceClose = Window.Width / 2; |
---|
1108 | attackBrain.StopWhenTargetClose = false; |
---|
1109 | attackBrain.Speed = brain.Speed * 6; |
---|
1110 | attackBrain.FarBrain = brain; |
---|
1111 | mage.Brain = attackBrain; |
---|
1112 | |
---|
1113 | // Taiotaan tulta välillä. |
---|
1114 | var castTimer = new Timer { Interval = 10.0 }; |
---|
1115 | castTimer.Timeout += delegate |
---|
1116 | { |
---|
1117 | // TODO: Kävelyanimaatio pysähtyy jostain syystä tämän animaation jälkeen. |
---|
1118 | mage.PlayAnimation(firemageCastAnimation); |
---|
1119 | |
---|
1120 | Timer.SingleShot(RandomGen.NextDouble(5, 8), delegate { mage.Brain = attackBrain; }); |
---|
1121 | |
---|
1122 | Timer.SingleShot(1.5, |
---|
1123 | delegate |
---|
1124 | { |
---|
1125 | for (int i = 0; i < 6; i++) |
---|
1126 | { |
---|
1127 | CreateFlame(new Vector(attackBrain.CurrentTarget.X + RandomGen.NextDouble(-300, 300), mage.Y + mage.Height * 1.5), 30, 60, false); |
---|
1128 | mage.Brain = brain; |
---|
1129 | } |
---|
1130 | }); |
---|
1131 | |
---|
1132 | }; |
---|
1133 | |
---|
1134 | attackBrain.DistanceToTarget.AddTrigger(Window.Width / 2, TriggerDirection.Down, delegate() |
---|
1135 | { |
---|
1136 | castTimer.Start(); |
---|
1137 | attackBrain.DistanceToTarget.RemoveTriggers(Window.Width / 2); |
---|
1138 | }); |
---|
1139 | |
---|
1140 | //castTimer.Start(); |
---|
1141 | |
---|
1142 | AddCollisionHandler(mage, "milkparticle", delegate(PhysicsObject fireMage, PhysicsObject milk) |
---|
1143 | { |
---|
1144 | if (milk.Y > fireMage.Y + fireMage.Height * 0.15 && !immune) |
---|
1145 | { |
---|
1146 | flame.Size *= 0.95; |
---|
1147 | immune = true; |
---|
1148 | if (flame.Height < height) |
---|
1149 | { |
---|
1150 | castTimer.Stop(); |
---|
1151 | CreatePitchfork(mage.Position, TILE_SIZE, TILE_SIZE); |
---|
1152 | mage.Destroy(); |
---|
1153 | Timer.SingleShot(6, NextLevel); |
---|
1154 | } |
---|
1155 | Timer.SingleShot(0.5, delegate { immune = false; }); |
---|
1156 | |
---|
1157 | } |
---|
1158 | }); |
---|
1159 | |
---|
1160 | //AddCollisionHandler(trigger, "player", delegate(PhysicsObject a, PhysicsObject b) { castTimer.Start(); }); |
---|
1161 | } |
---|
1162 | |
---|
1163 | void CreateHouse(Vector position, double width, double height) |
---|
1164 | { |
---|
1165 | // Näkyvä talo |
---|
1166 | GameObject house = new GameObject(width * 10, height * 8); |
---|
1167 | house.Image = houseImages[0]; |
---|
1168 | house.Position = position - new Vector(0, height * 2.5); |
---|
1169 | Add(house, -2); |
---|
1170 | |
---|
1171 | //Seisottava tasanne |
---|
1172 | PhysicsObject platform = PhysicsObject.CreateStaticObject(house.Width - (TILE_SIZE * 3.25), 1); //Tätä kohtaa on nyt vähän hakemalla haettu. |
---|
1173 | platform.IsVisible = false; |
---|
1174 | platform.Position = new Vector(house.X + (TILE_SIZE * 0.5), house.Top); |
---|
1175 | Add(platform); |
---|
1176 | } |
---|
1177 | |
---|
1178 | void CreateBurnedHouse(Vector position, double width, double height) |
---|
1179 | { |
---|
1180 | GameObject house = new GameObject(width * 10, height * 8); |
---|
1181 | house.Image = houseImages[1]; |
---|
1182 | house.Position = position - new Vector(0, height * 2.5); |
---|
1183 | Add(house, -2); |
---|
1184 | |
---|
1185 | PhysicsObject platform = PhysicsObject.CreateStaticObject(house.Width * 0.25, 1); |
---|
1186 | platform.IsVisible = false; |
---|
1187 | platform.Position = new Vector(house.X + platform.Width * 0.5, house.Top); |
---|
1188 | Add(platform); |
---|
1189 | } |
---|
1190 | |
---|
1191 | private void CreateCart(Vector position, double width, double height) |
---|
1192 | { |
---|
1193 | double size = 0.7; |
---|
1194 | PhysicsObject cart = new PhysicsObject(400 * size, 80 * size); |
---|
1195 | cart.Position = position; |
---|
1196 | cart.Image = cartImage; |
---|
1197 | cart.CollisionIgnoreGroup = 2; |
---|
1198 | Add(cart); |
---|
1199 | PhysicsObject cartWheel = new PhysicsObject(160 * size, 160 * size, Shape.Circle); |
---|
1200 | cartWheel.Image = cartWheelImage; |
---|
1201 | cartWheel.Position = cart.Position + new Vector(-110, -30) * size; |
---|
1202 | cartWheel.CollisionIgnoreGroup = 2; |
---|
1203 | Add(cartWheel); |
---|
1204 | AxleJoint joint = new AxleJoint(cart, cartWheel); |
---|
1205 | Add(joint); |
---|
1206 | } |
---|
1207 | |
---|
1208 | private void CreateDummy(Vector position, double width, double height, Color color) |
---|
1209 | { |
---|
1210 | PhysicsObject dummy = PhysicsObject.CreateStaticObject(width, height); |
---|
1211 | dummy.Position = position; |
---|
1212 | dummy.Color = color; |
---|
1213 | Add(dummy); |
---|
1214 | } |
---|
1215 | |
---|
1216 | void CreatePlayer(Vector position, double width, double height) |
---|
1217 | { |
---|
1218 | HillBilly player = new HillBilly(width, height * 2, names[players.Count()]); |
---|
1219 | player.Shape = Shape.Rectangle; |
---|
1220 | player.Position = position + new Vector(0, height * 0.5); |
---|
1221 | player.Color = Color.White; |
---|
1222 | player.AnimWalk = new Animation(normalWalk); |
---|
1223 | player.AnimIdle = new Animation(playerIdle); |
---|
1224 | player.AnimJump = new Animation(playerJump); |
---|
1225 | player.AnimFall = new Animation(playerFall); |
---|
1226 | player.Animations = new List<Animation>(); |
---|
1227 | player.Animations.Add(normalWalk); |
---|
1228 | player.Animations.Add(playerIdle); |
---|
1229 | player.AnimFall.StopOnLastFrame = true; |
---|
1230 | players.Add(player); |
---|
1231 | startingPlayers.Add(player); |
---|
1232 | player.Tag = "player"; |
---|
1233 | Add(player); |
---|
1234 | |
---|
1235 | AddCollisionHandler(player, "burn", delegate(PhysicsObject p, PhysicsObject t) |
---|
1236 | { |
---|
1237 | if (!invincibility) |
---|
1238 | player.Life.Value--; |
---|
1239 | }); |
---|
1240 | |
---|
1241 | AddCollisionHandler(player, "lava", delegate(PhysicsObject p, PhysicsObject t) |
---|
1242 | { |
---|
1243 | if (!invincibility) |
---|
1244 | player.Life.Value = player.Life.MinValue; |
---|
1245 | }); |
---|
1246 | |
---|
1247 | AddCollisionHandler(player, "worm", delegate(PhysicsObject p, PhysicsObject worm) |
---|
1248 | { |
---|
1249 | if (player.Y > worm.Y && Math.Abs(player.X - worm.X) < worm.Width / 2.0) |
---|
1250 | { |
---|
1251 | worm.Destroy(); |
---|
1252 | } |
---|
1253 | else |
---|
1254 | { |
---|
1255 | if (!invincibility) |
---|
1256 | player.Life.Value--; |
---|
1257 | } |
---|
1258 | }); |
---|
1259 | |
---|
1260 | player.Life.LowerLimit += delegate |
---|
1261 | { |
---|
1262 | if (players.Count < 2) |
---|
1263 | { |
---|
1264 | Loss(); |
---|
1265 | } |
---|
1266 | else |
---|
1267 | { |
---|
1268 | players.Remove(player); |
---|
1269 | GetRidOfImprovement(player); |
---|
1270 | player.Destroy(); |
---|
1271 | } |
---|
1272 | }; |
---|
1273 | |
---|
1274 | AddCollisionHandler(player, "improvement", CollectImprovement); |
---|
1275 | } |
---|
1276 | |
---|
1277 | void CreateGroundTop(Vector position, double width, double height) |
---|
1278 | { |
---|
1279 | // Puolet pienempi näkymätön palikka alla johon törmää. |
---|
1280 | PhysicsObject ground = PhysicsObject.CreateStaticObject(width, height / 2.0); |
---|
1281 | ground.IsVisible = false; |
---|
1282 | ground.Position = position - new Vector(0.0, TILE_SIZE / 4.0); |
---|
1283 | Add(ground); |
---|
1284 | |
---|
1285 | // Maanpinnan näkyvä osa. |
---|
1286 | GameObject visibleGround = new GameObject(width, height); |
---|
1287 | visibleGround.Image = groundTopImages[levelNumber]; |
---|
1288 | visibleGround.Position = position; |
---|
1289 | visibleGround.TextureWrapSize = new Vector(width / TILE_SIZE, height / TILE_SIZE); |
---|
1290 | Add(visibleGround, -1); |
---|
1291 | |
---|
1292 | int probability = RandomGen.NextInt(100); |
---|
1293 | bool wheat = probability < 20; |
---|
1294 | |
---|
1295 | if (wheat && levelNumber < 2) |
---|
1296 | { |
---|
1297 | GameObject wheatBlock = new GameObject(width * 1.5, height * 2); |
---|
1298 | wheatBlock.Image = foregroundDecorations[levelNumber]; |
---|
1299 | wheatBlock.X = visibleGround.X; |
---|
1300 | wheatBlock.Bottom = visibleGround.Bottom; |
---|
1301 | wheatBlock.TextureWrapSize = new Vector(width / TILE_SIZE, height / TILE_SIZE); |
---|
1302 | Add(wheatBlock, 2); |
---|
1303 | } |
---|
1304 | } |
---|
1305 | |
---|
1306 | void CreateGround(Vector position, double width, double height) |
---|
1307 | { |
---|
1308 | PhysicsObject ground = PhysicsObject.CreateStaticObject(width, height); |
---|
1309 | ground.Image = groundImages[levelNumber]; |
---|
1310 | ground.Position = position; |
---|
1311 | ground.TextureWrapSize = new Vector(width / TILE_SIZE, height / TILE_SIZE); |
---|
1312 | Add(ground, -1); |
---|
1313 | } |
---|
1314 | #endregion |
---|
1315 | |
---|
1316 | void Victory() |
---|
1317 | { |
---|
1318 | ClearAll(); |
---|
1319 | MessageDisplay.Add("Voitit muutes belin."); |
---|
1320 | } |
---|
1321 | |
---|
1322 | void SetControls() |
---|
1323 | { |
---|
1324 | Keyboard.Listen(Key.A, ButtonState.Down, delegate { startingPlayers[0].Walk(-PLAYER_SPEED); }, "Player 1 moves left"); |
---|
1325 | Keyboard.Listen(Key.D, ButtonState.Down, delegate { startingPlayers[0].Walk(PLAYER_SPEED); }, "Player 1 moves right"); |
---|
1326 | Keyboard.Listen(Key.W, ButtonState.Down, delegate { startingPlayers[0].Jump(PLAYER_SPEED * 2); }, "Player 1 jumps"); //Just PLAYER_SPEED felt alright as well |
---|
1327 | Keyboard.Listen(Key.E, ButtonState.Pressed, delegate { startingPlayers[0].UseImprovement(); }, "Player 1 uses their tools"); |
---|
1328 | Keyboard.Listen(Key.Tab, ButtonState.Pressed, GetRidOfImprovement, "Player 1 throws their tools away", startingPlayers[0]); |
---|
1329 | |
---|
1330 | Keyboard.Listen(Key.Left, ButtonState.Down, delegate { startingPlayers[1].Walk(-PLAYER_SPEED); }, "Player 2 moves left"); |
---|
1331 | Keyboard.Listen(Key.Right, ButtonState.Down, delegate { startingPlayers[1].Walk(PLAYER_SPEED); }, "Player 2 moves right"); |
---|
1332 | Keyboard.Listen(Key.Up, ButtonState.Down, delegate { startingPlayers[1].Jump(PLAYER_SPEED * 2); }, "Player 2 jumps"); |
---|
1333 | Keyboard.Listen(Key.RightShift, ButtonState.Pressed, delegate { startingPlayers[1].UseImprovement(); }, "Player 2 uses their tools"); |
---|
1334 | Keyboard.Listen(Key.Enter, ButtonState.Pressed, GetRidOfImprovement, "Player 1 throws their tools away", startingPlayers[1]); |
---|
1335 | |
---|
1336 | Keyboard.Listen(Key.F8, ButtonState.Pressed, Invincibility, null); // Demonstraatio tarkoituksiin. |
---|
1337 | Keyboard.Listen(Key.F9, ButtonState.Pressed, Loss, null); |
---|
1338 | Keyboard.Listen(Key.F12, ButtonState.Pressed, NextLevel, null); |
---|
1339 | Keyboard.Listen(Key.R, ButtonState.Pressed, StartGame, null); |
---|
1340 | |
---|
1341 | Keyboard.Listen(Key.F1, ButtonState.Pressed, ShowControlHelp, "Show help"); |
---|
1342 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Exit game"); |
---|
1343 | } |
---|
1344 | |
---|
1345 | void Invincibility() |
---|
1346 | { |
---|
1347 | invincibility = !invincibility; |
---|
1348 | MessageDisplay.Add("Invincibility mode " + (invincibility ? "on" : "off")); |
---|
1349 | } |
---|
1350 | |
---|
1351 | void GetRidOfImprovement(HillBilly player) |
---|
1352 | { |
---|
1353 | if (player.Improvement != null) |
---|
1354 | { |
---|
1355 | Improvement parannus = player.Improvement; |
---|
1356 | parannus.Position = player.Position + player.FacingDirection.GetVector() * 100; |
---|
1357 | parannus.IsVisible = true; |
---|
1358 | parannus.IgnoresCollisionResponse = false; |
---|
1359 | parannus.Tag = "improvement"; |
---|
1360 | player.Improvement.Rid(); |
---|
1361 | } |
---|
1362 | } |
---|
1363 | |
---|
1364 | public void CreateMilkParticles(HillBilly billy, int size, int xBase, int yBase, Vector position, String tag) |
---|
1365 | { |
---|
1366 | for (int i = 0; i < 10; i++) |
---|
1367 | { |
---|
1368 | const double maxLife = 1.0; |
---|
1369 | PhysicsObject milkParticle = new PhysicsObject(size, size, Shape.Circle); |
---|
1370 | milkParticle.Color = new Color(255, 255, 255, 128); |
---|
1371 | milkParticle.Position = billy.Position + position; |
---|
1372 | milkParticle.IgnoresCollisionResponse = true; |
---|
1373 | milkParticle.Tag = tag; |
---|
1374 | milkParticle.LifetimeLeft = TimeSpan.FromSeconds(maxLife); |
---|
1375 | Add(milkParticle); |
---|
1376 | |
---|
1377 | // Väri muuttuu läpinäkyväksi. |
---|
1378 | var fadeTimer = new Timer { Interval = 0.07 }; |
---|
1379 | fadeTimer.Timeout += delegate |
---|
1380 | { |
---|
1381 | byte c = 255; |
---|
1382 | milkParticle.Color = new Color(c, c, c, (byte)(128 * milkParticle.LifetimeLeft.TotalSeconds / maxLife)); |
---|
1383 | }; |
---|
1384 | fadeTimer.Start(); |
---|
1385 | milkParticle.Destroyed += fadeTimer.Stop; |
---|
1386 | |
---|
1387 | // Random lentonopeus. |
---|
1388 | var rx = RandomGen.NextDouble(-50, 50); |
---|
1389 | var ry = RandomGen.NextDouble(-50, 50); |
---|
1390 | milkParticle.Hit(new Vector(billy.FacingDirection.GetVector().X * (xBase + rx), yBase + ry)); |
---|
1391 | } |
---|
1392 | } |
---|
1393 | |
---|
1394 | void Loss() |
---|
1395 | { |
---|
1396 | ClearAll(); |
---|
1397 | cameraTarget = Camera.Position = Vector.Zero; |
---|
1398 | Level.Background.Color = Color.Black; |
---|
1399 | |
---|
1400 | GameObject img = new GameObject(Window.Width * 0.3, Window.Height * 0.5); |
---|
1401 | img.Image = deathImage; |
---|
1402 | Add(img); |
---|
1403 | |
---|
1404 | Label gameover = new Label("Game Over"); |
---|
1405 | gameover.Position = new Vector(0, Screen.Top - 150); |
---|
1406 | gameover.TextColor = Color.White; |
---|
1407 | gameover.TextScale *= 3; |
---|
1408 | Add(gameover); |
---|
1409 | |
---|
1410 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, StartGame, null); |
---|
1411 | } |
---|
1412 | |
---|
1413 | void CollectImprovement(PhysicsObject player, PhysicsObject milk) |
---|
1414 | { |
---|
1415 | HillBilly billy = player as HillBilly; |
---|
1416 | if (billy == null || billy.Improvement != null) |
---|
1417 | return; |
---|
1418 | |
---|
1419 | Improvement milkI = milk as Improvement; |
---|
1420 | billy.GainImprovement(milkI); |
---|
1421 | |
---|
1422 | milk.IsVisible = false; |
---|
1423 | milk.IgnoresCollisionResponse = true; |
---|
1424 | milk.Tag = "none"; |
---|
1425 | |
---|
1426 | //Remove(milk); |
---|
1427 | //billy.AnimWalk = new Animation(milkWalk); |
---|
1428 | //billy.AnimIdle = new Animation(milkWalk.CurrentFrame); |
---|
1429 | } |
---|
1430 | |
---|
1431 | public void ForkThings(HillBilly Owner) |
---|
1432 | { |
---|
1433 | PhysicsObject evilClone = new PhysicsObject(Owner.Width, Owner.Height * 0.7); |
---|
1434 | evilClone.Position = Owner.Position + Owner.FacingDirection.GetVector() * 40 + new Vector(0, -(Owner.Height * 0.3)); |
---|
1435 | evilClone.Color = Color.Red; |
---|
1436 | evilClone.IsVisible = false; |
---|
1437 | evilClone.Tag = "pitchfork"; |
---|
1438 | evilClone.IgnoresCollisionResponse = true; |
---|
1439 | evilClone.IgnoresPhysicsLogics = true; |
---|
1440 | evilClone.LifetimeLeft = TimeSpan.FromSeconds(Owner.Animation.FPS * Owner.Animation.FrameCount); |
---|
1441 | Add(evilClone); |
---|
1442 | |
---|
1443 | Owner.PlayAnimation(Owner.Improvement.Animations[1], evilClone.Destroy); |
---|
1444 | } |
---|
1445 | |
---|
1446 | #region Camera |
---|
1447 | void UpdateCamera() |
---|
1448 | { |
---|
1449 | double minY = players.Min(p => p.Y); |
---|
1450 | double maxY = players.Max(p => p.Y); |
---|
1451 | double minX = players.Min(p => p.X) + cameraOffset; |
---|
1452 | |
---|
1453 | Vector minPosition = new Vector(Math.Max(minX, cameraTargetX), minY); |
---|
1454 | Vector maxPosition = new Vector(minX, maxY); |
---|
1455 | |
---|
1456 | if (levelNumber < 2) |
---|
1457 | { |
---|
1458 | cameraTarget = (minPosition + maxPosition) * 0.5; |
---|
1459 | cameraTarget.X = Math.Max(cameraTargetX, minX); //Lellllll. |
---|
1460 | |
---|
1461 | //cameraTarget.Y = Math.Max(cameraTarget.X, Level.Bottom + Window.Height/2.0); |
---|
1462 | |
---|
1463 | cameraTargetX = Math.Max(cameraTargetX, minX); |
---|
1464 | |
---|
1465 | cameraTarget.X = Math.Min(cameraTargetX, rightCamLimit); |
---|
1466 | cameraTarget.Y = Math.Max(cameraTarget.Y, bottomCamLimit); |
---|
1467 | } |
---|
1468 | else if (levelNumber == 2) |
---|
1469 | { |
---|
1470 | cameraTarget.Y = ((minPosition + maxPosition) * 0.5).Y; |
---|
1471 | cameraTarget.Y = Math.Max(cameraTarget.Y, bottomCamLimit); |
---|
1472 | |
---|
1473 | // Pakotetaan kameraa eteenpäin. Jos kaikki pelaajat on näytön oikealla puolella, niin liikutetaan nopeammin. |
---|
1474 | double cameraSpeed = players.All(p => Camera.WorldToScreen(p.Position).X > 0) ? 4.0 : 1.0; |
---|
1475 | cameraTarget.X += cameraSpeed; |
---|
1476 | |
---|
1477 | cameraTarget.X = Math.Min(cameraTarget.X, rightCamLimit); |
---|
1478 | |
---|
1479 | if (cameraTarget.X == rightCamLimit && activateBoss != null) |
---|
1480 | { |
---|
1481 | fireballTimer.Stop(); |
---|
1482 | activateBoss(); |
---|
1483 | activateBoss = null; |
---|
1484 | } |
---|
1485 | } |
---|
1486 | |
---|
1487 | // Pelaajien sijainnin rajaus ikkunaan. |
---|
1488 | double windowMax = Camera.ScreenToWorld(new Vector(Window.Width / 2.0, 0)).X; |
---|
1489 | double windowMin = Camera.ScreenToWorld(new Vector(-Window.Width / 2.0, 0)).X; |
---|
1490 | foreach (var player in players) |
---|
1491 | { |
---|
1492 | player.Left = Math.Max(player.Left, windowMin); |
---|
1493 | player.Right = Math.Min(player.Right, windowMax); |
---|
1494 | } |
---|
1495 | } |
---|
1496 | |
---|
1497 | |
---|
1498 | protected override void Update(Time time) |
---|
1499 | { |
---|
1500 | Camera.Position += (cameraTarget - Camera.Position) * time.SinceLastUpdate.TotalSeconds * cameraSpeed; |
---|
1501 | //Camera.X += (cameraTargetX - Camera.X) * time.SinceLastUpdate.TotalSeconds * cameraSpeed; |
---|
1502 | |
---|
1503 | |
---|
1504 | base.Update(time); |
---|
1505 | } |
---|
1506 | |
---|
1507 | /// <summary> |
---|
1508 | /// Yritän leikkiä kameralla. Vielä varmaan hetken pidempään. |
---|
1509 | /// </summary> |
---|
1510 | /// <param name="gameTime"></param> |
---|
1511 | /* |
---|
1512 | protected override void Update(Microsoft.Xna.Framework.GameTime gameTime) |
---|
1513 | { |
---|
1514 | foreach(HillBilly player in players) |
---|
1515 | { |
---|
1516 | playerPositionsX.Add(player.Position.X); |
---|
1517 | playerPositionsY.Add(player.Position.Y); |
---|
1518 | } |
---|
1519 | |
---|
1520 | double maxX = playerPositionsX.Max(); |
---|
1521 | double maxY = playerPositionsY.Max(); |
---|
1522 | double minX = playerPositionsX.Min(); |
---|
1523 | double minY = playerPositionsY.Min(); |
---|
1524 | |
---|
1525 | Vector minPosition = new Vector(minX, minY); |
---|
1526 | Vector maxPosition = new Vector(maxX, maxY); |
---|
1527 | |
---|
1528 | Camera.Position = (minPosition + maxPosition) * 0.5; |
---|
1529 | |
---|
1530 | playerPositionsX.Clear(); |
---|
1531 | playerPositionsY.Clear(); |
---|
1532 | |
---|
1533 | base.Update(gameTime); |
---|
1534 | } |
---|
1535 | */ |
---|
1536 | #endregion |
---|
1537 | |
---|
1538 | |
---|
1539 | } |
---|