1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using System.Linq; |
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4 | using Jypeli; |
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5 | using Jypeli.Assets; |
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6 | using Jypeli.Controls; |
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7 | using Jypeli.Effects; |
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8 | using Jypeli.Widgets; |
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9 | |
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10 | /* Muistutuksia. |
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11 | * |
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12 | * Layerit |
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13 | * 3 - |
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14 | * 2 - |
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15 | * 1 - |
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16 | * 0 - |
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17 | * -1 - Näkyvä maanpinta. |
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18 | * -2 - Talot taustalla. |
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19 | * |
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20 | * CollisionIgnoreGroupit |
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21 | * 3 - Ryömivät ja liekit. //TODO: lisätä noidatkin tänne |
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22 | * 2 - Kärry. |
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23 | * |
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24 | */ |
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25 | |
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26 | #region Improvement |
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27 | public abstract class Improvement : PlatformCharacter |
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28 | { |
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29 | public List<Animation> Animations { get; set; } |
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30 | |
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31 | protected Improvement(double width, double height) |
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32 | : base(width, height) |
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33 | { |
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34 | |
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35 | } |
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36 | |
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37 | public HillBilly Owner |
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38 | { |
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39 | get { return owner; } |
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40 | set { owner = value; } |
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41 | } |
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42 | private HillBilly owner; |
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43 | |
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44 | public virtual void DoTheThing() { } |
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45 | |
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46 | public SoundEffect sound; |
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47 | } |
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48 | |
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49 | public class MilkImprovement : Improvement |
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50 | { |
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51 | public override void DoTheThing() |
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52 | { |
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53 | HillbillyRun game = this.Game as HillbillyRun; |
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54 | Owner.PlayAnimation(Animations[1]); |
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55 | game.CreateMilkParticles(this.Owner, 10, 200, 300, new Vector(0, -30), "milkparticle"); |
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56 | this.sound.Play(); |
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57 | |
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58 | } |
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59 | |
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60 | public MilkImprovement(double width, double height) |
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61 | : base(width, height) |
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62 | { |
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63 | |
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64 | } |
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65 | } |
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66 | |
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67 | |
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68 | public class PitchForkImprovement : Improvement |
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69 | { |
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70 | public override void DoTheThing() |
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71 | { |
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72 | HillbillyRun game = this.Game as HillbillyRun; |
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73 | Owner.PlayAnimation(Animations[1]); |
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74 | //game.CreateMilkParticles(this.Owner, 10, 200, 300, new Vector(0, -30), "milkparticle"); |
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75 | //TODO: hitting things w/ pitchfork |
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76 | |
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77 | } |
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78 | |
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79 | public PitchForkImprovement(double width, double height) |
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80 | : base(width, height) |
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81 | { |
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82 | |
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83 | } |
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84 | } |
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85 | |
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86 | #endregion |
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87 | |
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88 | public class HillBilly : PlatformCharacter |
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89 | { |
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90 | private IntMeter lifeCounter = new IntMeter(4, 0, 4); |
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91 | public IntMeter Life |
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92 | { |
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93 | set { lifeCounter = value; } |
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94 | get { return lifeCounter; } |
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95 | } |
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96 | |
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97 | public Improvement Improvement { get; set; } |
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98 | |
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99 | public Label Name { get; set; } |
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100 | |
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101 | private ProgressBar visibleLife; |
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102 | public ProgressBar VisibleLife |
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103 | { |
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104 | get { return visibleLife; } |
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105 | set { visibleLife = value; } |
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106 | } |
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107 | |
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108 | public void GainImprovement(Improvement improvement) |
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109 | { |
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110 | this.AnimWalk = improvement.Animations[0]; |
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111 | this.AnimIdle = new Animation(improvement.Animations[0].CurrentFrame); |
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112 | this.Improvement = improvement; |
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113 | improvement.Owner = this; |
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114 | |
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115 | //improvement.Destroy(); |
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116 | } |
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117 | |
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118 | public void UseImprovement(Improvement improvement) |
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119 | { |
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120 | if (Animation != improvement.Animations[1]) |
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121 | { |
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122 | improvement.DoTheThing(); |
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123 | |
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124 | } |
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125 | } |
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126 | |
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127 | public HillBilly(double leveys, double korkeus, String name) |
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128 | : base(leveys, korkeus) |
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129 | { |
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130 | |
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131 | this.visibleLife = new ProgressBar(50, 15); //(this.Width, this.Height/8); |
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132 | this.Add(visibleLife); |
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133 | this.visibleLife.Position += new Vector(0, this.Height / 2 + this.Height / 5); |
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134 | this.visibleLife.BindTo(this.lifeCounter); |
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135 | this.visibleLife.Color = Color.Black; |
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136 | |
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137 | this.Name = new Label(name); |
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138 | this.Add(Name); |
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139 | this.Name.Position += new Vector(0, this.Height / 2 + this.Height / 3); |
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140 | } |
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141 | } |
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142 | |
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143 | /// <summary> |
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144 | /// An MMO where you go to war with mages in the lava kingdom. |
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145 | /// </summary> |
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146 | public class HillbillyRun : PhysicsGame |
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147 | { |
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148 | private List<HillBilly> players = new List<HillBilly>(); |
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149 | private List<HillBilly> startingPlayers = new List<HillBilly>(); |
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150 | |
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151 | //private List<double> playerPositionsX = new List<double>(); |
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152 | //private List<double> playerPositionsY = new List<double>(); |
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153 | |
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154 | private const double PLAYER_SPEED = 180; |
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155 | public const double TILE_SIZE = 70; |
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156 | |
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157 | public String[] names = new String[] { "Adolfiina", "Rasputiina", "Hermanniina", "Joosefiina"}; |
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158 | |
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159 | private double cameraTargetX; // Sijainti jossa kameran pitäisi olla. |
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160 | private Vector cameraTarget; |
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161 | |
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162 | private double cameraOffset; //= 400; // TODO: Tämän voisi ehkä laskea jostain (esim. ikkunan leveydestä kolmasosa tai jotain). |
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163 | private double cameraSpeed = 2.0; // Kameran liikkumisnopeus. |
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164 | |
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165 | # region Images |
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166 | private Image[] groundImages = LoadImages("ground", "ground_forest"); //Näitä ei tosin kaikkia kenties jaksa tehdä erilaisiksi levelistä riippuen |
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167 | private Image[] groundTopImages = LoadImages("ground_top", "ground_top_forest"); |
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168 | private Image[] foregroundDecorations = LoadImages("viljaa", "grass"); |
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169 | private Image[] blockImages = LoadImages("box2", "rock"); |
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170 | |
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171 | private Image[] houseImages = LoadImages("house", "houseburned"); |
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172 | |
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173 | private Image cartImage = LoadImage("cart"); |
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174 | private Image milkImage = LoadImage("tonkkaitem"); |
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175 | private Image pitchforkImage = LoadImage("fork"); |
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176 | |
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177 | private Image cartWheelImage = LoadImage("cartwheel"); |
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178 | |
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179 | private Image smokeImage1 = LoadImage("smoke1"); |
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180 | private Image smokeImage2 = LoadImage("smoke2"); |
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181 | |
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182 | private Image treeTrunkImage = LoadImage("bigtree"); |
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183 | private Image treeBottomImage = LoadImage("bigtree3x2"); |
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184 | private Image treeBranchImage = LoadImage("bigtreebranch"); |
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185 | private Image forestBackgroundImage = LoadImage("forestbackground"); |
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186 | |
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187 | private Animation crawl; |
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188 | private Animation blaze; |
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189 | |
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190 | private Animation pitchforkAttack; |
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191 | private Animation pitchforkWalk; |
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192 | private Animation milkThrow; |
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193 | private Animation milkWalk; |
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194 | private Animation normalWalk; |
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195 | private Animation playerIdle; |
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196 | private Animation playerJump; |
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197 | private Animation playerFall; |
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198 | private Animation firemageAnimation; |
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199 | private Animation firemageCastAnimation; |
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200 | private Animation wormAnimation; |
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201 | #endregion |
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202 | |
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203 | #region Sounds |
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204 | private SoundEffect splash = LoadSoundEffect("splash"); |
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205 | #endregion |
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206 | |
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207 | private double leftCamLimit; |
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208 | private double rightCamLimit; |
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209 | private double bottomCamLimit; |
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210 | |
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211 | private int levelNumber = 0; |
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212 | |
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213 | public override void Begin() |
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214 | { |
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215 | Initializing(); |
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216 | //IntroSequence(); |
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217 | //MainMenu(); |
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218 | StartGame(); |
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219 | } |
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220 | |
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221 | #region Intro |
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222 | void IntroSequence() |
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223 | { |
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224 | Level.Background.Color = Color.Black; |
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225 | |
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226 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, SkipIntro, "Skip"); |
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227 | |
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228 | ShowMadeWithJypeli(); |
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229 | |
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230 | Timer.SingleShot(4.0, delegate // TODO get rid of fixed amount of seconds |
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231 | { |
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232 | ShowBackgroundStory(); |
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233 | }); |
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234 | |
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235 | |
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236 | |
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237 | } |
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238 | |
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239 | void ShowMadeWithJypeli() |
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240 | { |
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241 | Image madewithImage = LoadImage("madewithjypeli"); |
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242 | |
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243 | double w = Window.Width / 4; |
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244 | double h = w * (madewithImage.Height / (double)madewithImage.Width); // take aspect ratio from the picture |
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245 | |
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246 | GameObject madewithjypeliObject = new GameObject(w, h); |
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247 | madewithjypeliObject.Image = madewithImage; |
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248 | Add(madewithjypeliObject); |
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249 | |
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250 | // Tässä oli jotain epätehokasta feidailua tuolle Made with Jypeli -kuvalle. Ei tunnu päivittyvän joka framella tai on muuten vain tosi raskas... |
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251 | |
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252 | //fadeTimer = new Timer(); |
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253 | //fadeTimer.Interval = 0.5; |
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254 | //fadeTimer.Timeout += delegate |
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255 | //{ |
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256 | // madewithjypeliObject.Image = LerpImage(madewithjypeliObject.Image, Color.Black, 0.6); |
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257 | //}; |
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258 | //fadeTimer.Start(5); |
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259 | |
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260 | Timer.SingleShot(1.2, delegate |
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261 | { |
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262 | madewithjypeliObject.Destroy(); |
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263 | }); |
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264 | |
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265 | } |
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266 | |
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267 | Image LerpImage(Image original, Color targetColor, double ratio) |
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268 | { |
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269 | Image newImage = new Image(original.Width, original.Height, Color.Transparent); |
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270 | for (int y = 0; y < original.Height; y++) |
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271 | { |
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272 | for (int x = 0; x < original.Width; x++) |
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273 | { |
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274 | newImage[y, x] = Color.Lerp(original[y, x], targetColor, ratio); |
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275 | } |
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276 | } |
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277 | return newImage; |
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278 | } |
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279 | |
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280 | void ShowBackgroundStory() |
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281 | { |
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282 | ShowStoryText(new Queue<string>(new[] { "Once upon a time...", "...blaa blaa blaa.", "Blaa." })); |
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283 | } |
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284 | |
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285 | void ShowStoryText(Queue<string> messages) |
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286 | { |
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287 | // Mennään alkuvalikkoon jos ei ole enää viestejä. |
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288 | if (messages.Count == 0) |
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289 | { |
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290 | MainMenu(); |
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291 | return; |
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292 | } |
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293 | |
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294 | // Näytetään nykyinen viesti. |
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295 | var storyLabel = new Label(messages.Dequeue()) { TextColor = Color.Black, TextScale = new Vector(3, 3) }; |
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296 | Add(storyLabel); |
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297 | |
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298 | var textTimer = new Timer { Interval = 0.05 }; |
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299 | textTimer.Timeout += () => storyLabel.TextColor = Color.Lerp(storyLabel.TextColor, Color.White, 0.05); |
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300 | textTimer.Start(); |
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301 | |
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302 | // Näytetään seuraava viesti muutaman sekunnin päästä. |
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303 | Timer.SingleShot(4, delegate { storyLabel.Destroy(); ShowStoryText(messages); }); |
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304 | } |
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305 | |
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306 | void SkipIntro() |
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307 | { |
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308 | ClearTimers(); |
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309 | ClearAll(); |
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310 | Keyboard.Clear(); |
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311 | MainMenu(); |
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312 | } |
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313 | |
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314 | void MainMenu() |
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315 | { |
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316 | Level.Background.Color = Color.DarkBlue; |
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317 | |
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318 | MultiSelectWindow mainmenu = new MultiSelectWindow("Main menu", |
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319 | "Start game", "Credits", "Exit"); |
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320 | mainmenu.AddItemHandler(0, StartGame); |
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321 | mainmenu.AddItemHandler(1, ShowCredits); |
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322 | mainmenu.AddItemHandler(2, Exit); |
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323 | mainmenu.DefaultCancel = 2; |
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324 | Add(mainmenu); |
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325 | } |
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326 | |
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327 | void ShowCredits() |
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328 | { |
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329 | MessageWindow win = new MessageWindow("This game was made in one week by\nSimo Rinne,\nEmma Heikura,\n and Jouni Potila\n using University of Jyväskylä's\n game programming library Jypeli"); |
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330 | win.Closed += delegate |
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331 | { |
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332 | ClearAll(); |
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333 | MainMenu(); |
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334 | }; |
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335 | Add(win); |
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336 | } |
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337 | #endregion |
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338 | |
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339 | void StartGame() |
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340 | { |
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341 | ClearAll(); |
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342 | CreateLevel(); |
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343 | ScreenSettings(); |
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344 | SetControls(); |
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345 | } |
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346 | |
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347 | public void NextLevel() |
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348 | { |
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349 | levelNumber++; |
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350 | StartGame(); |
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351 | } |
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352 | |
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353 | void Initializing() |
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354 | { |
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355 | crawl = LoadAnimation("crawl"); |
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356 | blaze = LoadAnimation("flame"); |
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357 | pitchforkAttack = LoadAnimation("attack"); |
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358 | pitchforkWalk = LoadAnimation("hanko"); |
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359 | milkThrow = LoadAnimation("heitto"); |
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360 | milkWalk = LoadAnimation("tonkka"); |
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361 | normalWalk = LoadAnimation("pwalk"); |
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362 | playerIdle = LoadAnimation("idle"); |
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363 | playerJump = LoadAnimation("jump"); |
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364 | playerFall = LoadAnimation("fall"); |
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365 | firemageAnimation = LoadAnimation("firemage"); |
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366 | firemageCastAnimation = LoadAnimation("firemagecast"); |
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367 | wormAnimation = LoadAnimation("worm"); |
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368 | |
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369 | cameraOffset = Window.Width / 4; |
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370 | } |
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371 | |
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372 | void ScreenSettings() |
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373 | { |
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374 | Window.Width = 1800; |
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375 | Window.Height = 900; |
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376 | |
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377 | leftCamLimit = Level.Left + Window.Width / 2.0; |
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378 | rightCamLimit = Level.Right - Window.Width / 2.0; |
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379 | bottomCamLimit = Level.Bottom + Window.Height / 2.0; |
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380 | |
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381 | Camera.X = cameraTargetX = leftCamLimit; |
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382 | |
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383 | Timer cameraTimer = new Timer(); |
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384 | cameraTimer.Interval = 1 / 30.0; |
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385 | cameraTimer.Timeout += UpdateCamera; |
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386 | cameraTimer.Start(); |
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387 | |
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388 | //Background |
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389 | GameObject forestBackground = new GameObject(Level.Width, Level.Height); |
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390 | forestBackground.Image = forestBackgroundImage; |
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391 | forestBackground.TextureWrapSize = new Vector(5, 1); |
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392 | Add(forestBackground, -3); |
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393 | Layers[-3].RelativeTransition = new Vector(0.5, 1.0); |
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394 | |
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395 | if (levelNumber == 1) |
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396 | { |
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397 | Level.Background.CreateGradient(Color.Black, Color.FromHexCode("495147")); |
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398 | } |
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399 | else |
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400 | { |
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401 | Level.Background.CreateGradient(Color.Black, Color.SkyBlue); |
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402 | } |
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403 | } |
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404 | |
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405 | #region LevelCreation |
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406 | void CreateLevel() |
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407 | { |
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408 | startingPlayers.Clear(); |
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409 | players.Clear(); |
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410 | Gravity = new Vector(0, -1000); |
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411 | |
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412 | //Tilemap |
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413 | ColorTileMap level = ColorTileMap.FromLevelAsset("level" + levelNumber); |
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414 | level.SetTileMethod(Color.Black, CreateGroundTop); |
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415 | level.SetTileMethod(Color.Brown, CreateGround); |
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416 | |
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417 | level.SetTileMethod(Color.Cyan, CreateHouse); |
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418 | level.SetTileMethod(Color.PaintDotNetBlue, CreateBurnedHouse); |
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419 | |
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420 | level.SetTileMethod(Color.Gold, CreatePlayer); |
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421 | level.SetTileMethod(Color.Harlequin, CreateCart); |
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422 | level.SetTileMethod(Color.White, CreateBlockObject); |
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423 | //level.SetTileMethod(Color.DarkGray, (new AbstractTileMap<Color>.TileMethod[] { CreateMilk, CreatePitchfork })[levelNumber]); // Vain jos jaksan vippastaa maitokannun pysymään mukana ClearAllin läpi hmm |
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424 | level.SetTileMethod(Color.DarkGray, CreateMilk); |
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425 | level.SetTileMethod(Color.FromHexCode("A17FFF"), CreatePitchfork); |
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426 | |
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427 | level.SetTileMethod(Color.Gray, (new AbstractTileMap<Color>.TileMethod[] { CreateCrawly, CreateWorm })[levelNumber]); // ಠ_ಠ |
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428 | level.SetTileMethod(Color.Red, CreateFireMage); |
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429 | level.SetTileMethod(Color.Rose, CreateFlame, true); |
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430 | //level.SetTileMethod(Color.Azure, CreateDummy, Color.Azure); //TODO: CreateSmoke |
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431 | //level.SetTileMethod(Color.Orange, CreateDummy, Color.Orange); //TODO: CreateTombstone |
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432 | |
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433 | level.SetTileMethod(Color.FromHexCode("FF6A00"), CreateTreeTrunk); //Pihhh jostain heksoista. Ikävästi haisee luovuttamiselta! :----D |
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434 | level.SetTileMethod(Color.FromHexCode("57007F"), CreateTreeRoot); |
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435 | level.SetTileMethod(Color.FromHexCode("00FF21"), CreateTreeBranch); |
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436 | |
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437 | level.Optimize(Color.Brown); //Color.Black //Tekee jännittäviä asioita wheatille, jos optimoidaan (tietysti). Jotenn. |
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438 | |
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439 | level.Execute(TILE_SIZE, TILE_SIZE); |
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440 | } |
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441 | |
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442 | void CreatePitchfork(Vector position, double width, double height) |
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443 | { |
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444 | double size = 30; |
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445 | double ratio = pitchforkImage.Width / pitchforkImage.Height; |
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446 | |
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447 | Improvement fork = new PitchForkImprovement(size * ratio, size); |
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448 | fork.Image = pitchforkImage; |
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449 | fork.Animations = new List<Animation> { pitchforkWalk, pitchforkAttack }; |
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450 | fork.Position = position; |
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451 | fork.Tag = "improvement"; |
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452 | Add(fork); |
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453 | |
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454 | } |
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455 | |
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456 | void CreateTreeBranch(Vector position, double width, double height) |
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457 | { |
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458 | PhysicsObject branch = PhysicsObject.CreateStaticObject(width, height); |
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459 | branch.Position = position; |
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460 | branch.Image = treeBranchImage; |
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461 | Add(branch, -1); |
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462 | } |
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463 | |
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464 | void CreateTreeTrunk(Vector position, double width, double height) |
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465 | { |
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466 | GameObject trunk = new GameObject(width * 3, height); |
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467 | trunk.Position = position; |
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468 | trunk.Image = treeTrunkImage; |
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469 | Add(trunk, -1); |
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470 | } |
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471 | |
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472 | void CreateTreeRoot(Vector position, double width, double height) |
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473 | { |
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474 | GameObject roots = new GameObject(width * 9, height * 4); |
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475 | roots.Position = position; |
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476 | roots.Y -= height; |
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477 | roots.Image = treeBottomImage; |
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478 | Add(roots, -1); |
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479 | } |
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480 | |
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481 | void CreateFlame(Vector position, double width, double height, bool suuri) |
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482 | { |
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483 | PhysicsObject flame = new PhysicsObject(width, height * 2); |
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484 | //flame.Image = flameImage; |
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485 | flame.Color = Color.Red; |
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486 | double hieman = height * 0.3; |
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487 | flame.Position = position - new Vector(0, hieman); |
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488 | flame.CollisionIgnoreGroup = 3; |
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489 | flame.Tag = "burn"; |
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490 | flame.Animation = new Animation(blaze) { FPS = RandomGen.NextInt(20, 26) }; |
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491 | flame.Animation.Step(RandomGen.NextInt(0, 12)); |
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492 | flame.Animation.Resume(); |
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493 | flame.CanRotate = false; |
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494 | Add(flame, 1); |
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495 | |
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496 | Smoke savu = new Smoke(); |
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497 | if (suuri) |
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498 | { |
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499 | flame.IgnoresCollisionResponse = true; |
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500 | |
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501 | savu.ParticleImage = smokeImage1; |
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502 | savu.OuterParticleImage = smokeImage2; |
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503 | savu.MaxLifetime = 1.0; |
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504 | savu.MaxScale = 200; |
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505 | savu.MinScale = 10; |
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506 | savu.Position = flame.Position; |
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507 | Wind = new Vector(-10, 0); |
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508 | Add(savu); |
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509 | flame.MakeStatic(); |
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510 | } |
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511 | |
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512 | AddCollisionHandler(flame, "milkparticle", delegate(PhysicsObject c, PhysicsObject particle) |
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513 | { |
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514 | particle.Destroy(); |
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515 | flame.Destroy(); |
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516 | savu.Destroy(); |
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517 | |
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518 | }); |
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519 | } |
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520 | |
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521 | void CreateBlockObject(Vector position, double width, double height) |
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522 | { |
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523 | // Säädin vähän tätä jotta laatikko näkyy hyvin. Pitää ehkä tehdä laatikolle ihan oma metodi. |
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524 | PhysicsObject block = PhysicsObject.CreateStaticObject(width, height); |
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525 | block.IsVisible = false; |
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526 | //block.Image = blockImages[levelNumber]; |
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527 | block.Position = position; |
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528 | block.Y -= height / 2.0; |
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529 | Add(block, 1); |
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530 | |
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531 | GameObject visibleBlock = new GameObject(width, height * 1.5); |
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532 | visibleBlock.Position = position; |
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533 | visibleBlock.Image = blockImages[levelNumber]; |
---|
534 | visibleBlock.Y -= height / 2.0; |
---|
535 | Add(visibleBlock, -1); |
---|
536 | } |
---|
537 | |
---|
538 | void CreateMilk(Vector position, double width, double height) |
---|
539 | { |
---|
540 | double size = 30; |
---|
541 | double ratio = milkImage.Height / milkImage.Width; |
---|
542 | |
---|
543 | Improvement milk = new MilkImprovement(size, size * ratio); |
---|
544 | milk.Image = milkImage; |
---|
545 | milk.Animations = new List<Animation> { milkWalk, milkThrow }; |
---|
546 | milk.Position = position; |
---|
547 | //milk.Tag = "milk"; |
---|
548 | milk.Tag = "improvement"; |
---|
549 | milk.sound = splash; |
---|
550 | Add(milk); |
---|
551 | |
---|
552 | //PhysicsObject milk = new PhysicsObject(size, size * ratio); |
---|
553 | //milk.Image = milkImage; |
---|
554 | //milk.Position = position; |
---|
555 | //milk.Tag = "milk"; |
---|
556 | //Add(milk); |
---|
557 | } |
---|
558 | |
---|
559 | void CreateWorm(Vector position, double width, double height) |
---|
560 | { |
---|
561 | PlatformCharacter worm = new PlatformCharacter(width, height * 0.6); |
---|
562 | worm.Position = position; |
---|
563 | worm.Animation = new Animation(wormAnimation); |
---|
564 | worm.Animation.FPS = RandomGen.NextInt(18, 24); |
---|
565 | worm.Animation.Step(RandomGen.NextInt(0, 16)); |
---|
566 | worm.Animation.Resume(); |
---|
567 | worm.Tag = "worm"; |
---|
568 | worm.CollisionIgnoreGroup = 3; |
---|
569 | Add(worm, 1); |
---|
570 | |
---|
571 | PlatformWandererBrain brain = new PlatformWandererBrain(); |
---|
572 | brain.Speed = 60; |
---|
573 | brain.FallsOffPlatforms = false; |
---|
574 | worm.Brain = brain; |
---|
575 | } |
---|
576 | |
---|
577 | void CreateCrawly(Vector position, double width, double height) |
---|
578 | { |
---|
579 | PlatformCharacter crawly = new PlatformCharacter(width * 2, height * 0.6); |
---|
580 | crawly.Position = position; |
---|
581 | crawly.Color = Color.Gray; |
---|
582 | crawly.Animation = new Animation(crawl); |
---|
583 | crawly.Animation.FPS = RandomGen.NextInt(18, 24); |
---|
584 | crawly.Animation.Step(RandomGen.NextInt(0, 16)); |
---|
585 | crawly.Animation.Resume(); |
---|
586 | crawly.Tag = "burn"; |
---|
587 | crawly.CollisionIgnoreGroup = 3; |
---|
588 | Add(crawly, 1); |
---|
589 | |
---|
590 | GameObject flame = new GameObject(width * 1.4, height * 2); |
---|
591 | flame.Animation = new Animation(blaze) { FPS = RandomGen.NextInt(20, 26) }; |
---|
592 | flame.Animation.Step(RandomGen.NextInt(0, 12)); |
---|
593 | flame.Animation.Resume(); |
---|
594 | Add(flame); |
---|
595 | |
---|
596 | // Pakko liikutella näin koska lapsioliona liekki näkyisi ryömijän päällä. |
---|
597 | Timer flameMover = new Timer { Interval = 0.05 }; |
---|
598 | flameMover.Timeout += delegate |
---|
599 | { |
---|
600 | double hieman = height * 0.75; |
---|
601 | flame.Position = crawly.Position + new Vector(0, hieman); |
---|
602 | }; |
---|
603 | flameMover.Start(); |
---|
604 | |
---|
605 | PlatformWandererBrain brain = new PlatformWandererBrain(); |
---|
606 | brain.Speed = 20; |
---|
607 | brain.FallsOffPlatforms = true; |
---|
608 | |
---|
609 | crawly.Brain = brain; |
---|
610 | |
---|
611 | // Sammuu törmätessään maitoon. |
---|
612 | AddCollisionHandler(crawly, "milkparticle", delegate(PhysicsObject c, PhysicsObject particle) |
---|
613 | { |
---|
614 | particle.Destroy(); |
---|
615 | crawly.Brain = null; |
---|
616 | crawly.Animation = new Animation(crawly.Animation.CurrentFrame); |
---|
617 | crawly.Tag = ""; |
---|
618 | flame.Destroy(); |
---|
619 | RemoveCollisionHandlers(crawly); |
---|
620 | }); |
---|
621 | } |
---|
622 | |
---|
623 | void CreateFireMage(Vector position, double width, double height) |
---|
624 | { |
---|
625 | PlatformCharacter mage = new PlatformCharacter(width * 3, height * 4); |
---|
626 | mage.Position = position; |
---|
627 | mage.Y += mage.Height / 2.0; |
---|
628 | mage.Tag = "burn"; |
---|
629 | mage.Tag += "fireMage"; |
---|
630 | mage.AnimWalk = new Animation(firemageAnimation); |
---|
631 | mage.CollisionIgnoreGroup = 3; |
---|
632 | Add(mage, 1); |
---|
633 | bool immune = false; |
---|
634 | |
---|
635 | // Pään päällä oleva liekki (taitaa olla vähän huonossa kohtaa tällä hetkellä) |
---|
636 | PhysicsObject flame = new PhysicsObject(width * 1.4, height * 2); |
---|
637 | flame.Y += mage.Height * 0.65; |
---|
638 | flame.X += mage.FacingDirection.GetVector().X + 30; |
---|
639 | flame.Animation = new Animation(blaze); |
---|
640 | flame.IgnoresPhysicsLogics = true; |
---|
641 | flame.Animation.Start(); |
---|
642 | mage.Add(flame); |
---|
643 | |
---|
644 | PlatformWandererBrain brain = new PlatformWandererBrain(); |
---|
645 | brain.Speed = 20; |
---|
646 | brain.FallsOffPlatforms = false; |
---|
647 | //mage.Brain = brain; |
---|
648 | |
---|
649 | //PhysicsObject trigger = PhysicsObject.CreateStaticObject(10, Level.Height); //A truly cool and efficient way to make the boogeyman react only to our closeness |
---|
650 | //trigger.Position = mage.Position - new Vector(Window.Width / 2, 0); |
---|
651 | ////trigger.Color = Color.Red; |
---|
652 | //trigger.IsVisible = false; |
---|
653 | //trigger.IgnoresCollisionResponse = true; |
---|
654 | //Add(trigger); |
---|
655 | |
---|
656 | FollowerBrain attackBrain = new FollowerBrain("player"); |
---|
657 | attackBrain.DistanceFar = Window.Width / 2.5; |
---|
658 | attackBrain.DistanceClose = Window.Width / 2; |
---|
659 | attackBrain.StopWhenTargetClose = false; |
---|
660 | attackBrain.Speed = brain.Speed * 3; |
---|
661 | attackBrain.FarBrain = brain; |
---|
662 | mage.Brain = attackBrain; |
---|
663 | |
---|
664 | // Taiotaan tulta välillä. |
---|
665 | var castTimer = new Timer { Interval = 10.0 }; |
---|
666 | castTimer.Timeout += delegate |
---|
667 | { |
---|
668 | // TODO: Kävelyanimaatio pysähtyy jostain syystä tämän animaation jälkeen. |
---|
669 | mage.PlayAnimation(firemageCastAnimation); |
---|
670 | |
---|
671 | Timer.SingleShot(RandomGen.NextDouble(5, 8), delegate { mage.Brain = attackBrain; }); |
---|
672 | |
---|
673 | Timer.SingleShot(1.5, |
---|
674 | delegate |
---|
675 | { |
---|
676 | for (int i = 0; i < 6; i++) |
---|
677 | { |
---|
678 | CreateFlame(new Vector(attackBrain.CurrentTarget.X + RandomGen.NextDouble(-300, 300), mage.Y + mage.Height * 1.5), 30, 60, false); |
---|
679 | mage.Brain = brain; |
---|
680 | } |
---|
681 | }); |
---|
682 | |
---|
683 | }; |
---|
684 | |
---|
685 | attackBrain.DistanceToTarget.AddTrigger(Window.Width / 2, TriggerDirection.Down, delegate() |
---|
686 | { |
---|
687 | castTimer.Start(); |
---|
688 | attackBrain.DistanceToTarget.RemoveTriggers(Window.Width/2); |
---|
689 | }); |
---|
690 | |
---|
691 | //castTimer.Start(); |
---|
692 | |
---|
693 | AddCollisionHandler(mage, "milkparticle", delegate(PhysicsObject fireMage, PhysicsObject milk) |
---|
694 | { |
---|
695 | if (milk.Y > fireMage.Y + fireMage.Height * 0.15 && !immune) |
---|
696 | { |
---|
697 | flame.Size *= 0.95; |
---|
698 | immune = true; |
---|
699 | if (flame.Height < height) |
---|
700 | { |
---|
701 | mage.Destroy(); |
---|
702 | castTimer.Stop(); |
---|
703 | NextLevel(); |
---|
704 | } |
---|
705 | Timer.SingleShot(0.5, delegate { immune = false; }); |
---|
706 | |
---|
707 | } |
---|
708 | }); |
---|
709 | |
---|
710 | //AddCollisionHandler(trigger, "player", delegate(PhysicsObject a, PhysicsObject b) { castTimer.Start(); }); |
---|
711 | } |
---|
712 | |
---|
713 | void CreateHouse(Vector position, double width, double height) |
---|
714 | { |
---|
715 | // Näkyvä talo |
---|
716 | GameObject house = new GameObject(width * 10, height * 8); |
---|
717 | house.Image = houseImages[0]; |
---|
718 | house.Position = position - new Vector(0, height * 2.5); |
---|
719 | Add(house, -2); |
---|
720 | |
---|
721 | //Seisottava tasanne |
---|
722 | PhysicsObject platform = PhysicsObject.CreateStaticObject(house.Width - (TILE_SIZE * 3.25), 1); //Tätä kohtaa on nyt vähän hakemalla haettu. |
---|
723 | platform.IsVisible = false; |
---|
724 | platform.Position = new Vector(house.X + (TILE_SIZE * 0.5), house.Top); |
---|
725 | Add(platform); |
---|
726 | } |
---|
727 | |
---|
728 | void CreateBurnedHouse(Vector position, double width, double height) |
---|
729 | { |
---|
730 | GameObject house = new GameObject(width * 10, height * 8); |
---|
731 | house.Image = houseImages[1]; |
---|
732 | house.Position = position - new Vector(0, height * 2.5); |
---|
733 | Add(house, -2); |
---|
734 | |
---|
735 | PhysicsObject platform = PhysicsObject.CreateStaticObject(house.Width * 0.25, 1); |
---|
736 | platform.IsVisible = false; |
---|
737 | platform.Position = new Vector(house.X + platform.Width * 0.5, house.Top); |
---|
738 | Add(platform); |
---|
739 | } |
---|
740 | |
---|
741 | private void CreateCart(Vector position, double width, double height) |
---|
742 | { |
---|
743 | double size = 0.7; |
---|
744 | PhysicsObject cart = new PhysicsObject(400 * size, 80 * size); |
---|
745 | cart.Position = position; |
---|
746 | cart.Image = cartImage; |
---|
747 | cart.CollisionIgnoreGroup = 2; |
---|
748 | Add(cart); |
---|
749 | PhysicsObject cartWheel = new PhysicsObject(160 * size, 160 * size, Shape.Circle); |
---|
750 | cartWheel.Image = cartWheelImage; |
---|
751 | cartWheel.Position = cart.Position + new Vector(-110, -30) * size; |
---|
752 | cartWheel.CollisionIgnoreGroup = 2; |
---|
753 | Add(cartWheel); |
---|
754 | AxleJoint joint = new AxleJoint(cart, cartWheel); |
---|
755 | Add(joint); |
---|
756 | } |
---|
757 | |
---|
758 | private void CreateDummy(Vector position, double width, double height, Color color) |
---|
759 | { |
---|
760 | PhysicsObject dummy = PhysicsObject.CreateStaticObject(width, height); |
---|
761 | dummy.Position = position; |
---|
762 | dummy.Color = color; |
---|
763 | Add(dummy); |
---|
764 | } |
---|
765 | |
---|
766 | void CreatePlayer(Vector position, double width, double height) |
---|
767 | { |
---|
768 | HillBilly player = new HillBilly(width, height * 2, names[players.Count()]); |
---|
769 | player.Shape = Shape.Rectangle; |
---|
770 | player.Position = position + new Vector(0, height * 0.5); |
---|
771 | player.Color = Color.White; |
---|
772 | player.AnimWalk = new Animation(normalWalk); |
---|
773 | player.AnimIdle = new Animation(playerIdle); |
---|
774 | player.AnimJump = new Animation(playerJump); |
---|
775 | player.AnimFall = new Animation(playerFall); |
---|
776 | player.AnimFall.StopOnLastFrame = true; |
---|
777 | players.Add(player); |
---|
778 | startingPlayers.Add(player); |
---|
779 | player.Tag = "player"; |
---|
780 | Add(player); |
---|
781 | |
---|
782 | AddCollisionHandler(player, "burn", delegate(PhysicsObject p, PhysicsObject t) |
---|
783 | { |
---|
784 | player.Life.Value--; |
---|
785 | }); |
---|
786 | |
---|
787 | AddCollisionHandler(player, "worm", delegate(PhysicsObject p, PhysicsObject worm) |
---|
788 | { |
---|
789 | if (player.Y > worm.Y && Math.Abs(player.X - worm.X) < worm.Width / 2.0) |
---|
790 | { |
---|
791 | worm.Destroy(); |
---|
792 | } |
---|
793 | else |
---|
794 | { |
---|
795 | player.Life.Value--; |
---|
796 | } |
---|
797 | }); |
---|
798 | |
---|
799 | |
---|
800 | player.Life.LowerLimit += delegate |
---|
801 | { |
---|
802 | if (players.Count < 2) |
---|
803 | { |
---|
804 | Loss(); |
---|
805 | } |
---|
806 | else |
---|
807 | { |
---|
808 | players.Remove(player); |
---|
809 | |
---|
810 | if (player.Improvement != null) |
---|
811 | { |
---|
812 | Improvement parannus = player.Improvement; |
---|
813 | //parannus.Image = player.Improvement.Image; |
---|
814 | parannus.Position = player.Position; |
---|
815 | parannus.IsVisible = true; |
---|
816 | parannus.IgnoresCollisionResponse = false; |
---|
817 | parannus.Tag = "improvement"; |
---|
818 | //parannus.Animations = player.Improvement.Animations; |
---|
819 | //parannus.Tag = player.Improvement.Tag; |
---|
820 | //parannus.Size = new Vector(60, 60); |
---|
821 | //Add(parannus); |
---|
822 | } |
---|
823 | |
---|
824 | player.Destroy(); |
---|
825 | |
---|
826 | |
---|
827 | } |
---|
828 | }; |
---|
829 | |
---|
830 | AddCollisionHandler(player, "improvement", CollectImprovement); |
---|
831 | // AddCollisionHandler(player, "improvement", CollectImprovement); |
---|
832 | } |
---|
833 | |
---|
834 | //void CollectImprovement(PhysicsObject player, PhysicsObject fork) |
---|
835 | //{ |
---|
836 | // //TODO: Collecting the fork |
---|
837 | // HillBilly billy = player as HillBilly; |
---|
838 | // if (billy == null) |
---|
839 | // return; |
---|
840 | |
---|
841 | // Improvement forkI = fork as Improvement; |
---|
842 | // billy.GainImprovement(forkI); |
---|
843 | |
---|
844 | // Remove(fork); |
---|
845 | //} |
---|
846 | |
---|
847 | void CreateGroundTop(Vector position, double width, double height) |
---|
848 | { |
---|
849 | // Puolet pienempi näkymätön palikka alla johon törmää. |
---|
850 | PhysicsObject ground = PhysicsObject.CreateStaticObject(width, height / 2.0); |
---|
851 | ground.IsVisible = false; |
---|
852 | ground.Position = position - new Vector(0.0, TILE_SIZE / 4.0); |
---|
853 | Add(ground); |
---|
854 | |
---|
855 | // Maanpinnan näkyvä osa. |
---|
856 | GameObject visibleGround = new GameObject(width, height); |
---|
857 | visibleGround.Image = groundTopImages[levelNumber]; |
---|
858 | visibleGround.Position = position; |
---|
859 | visibleGround.TextureWrapSize = new Vector(width / TILE_SIZE, height / TILE_SIZE); |
---|
860 | Add(visibleGround, -1); |
---|
861 | |
---|
862 | int probability = RandomGen.NextInt(100); |
---|
863 | bool wheat = probability < 20; |
---|
864 | |
---|
865 | if (wheat) |
---|
866 | { |
---|
867 | GameObject wheatBlock = new GameObject(width * 1.5, height * 2); |
---|
868 | wheatBlock.Image = foregroundDecorations[levelNumber]; |
---|
869 | wheatBlock.X = visibleGround.X; |
---|
870 | wheatBlock.Bottom = visibleGround.Bottom; |
---|
871 | wheatBlock.TextureWrapSize = new Vector(width / TILE_SIZE, height / TILE_SIZE); |
---|
872 | Add(wheatBlock, 2); |
---|
873 | } |
---|
874 | } |
---|
875 | |
---|
876 | void CreateGround(Vector position, double width, double height) |
---|
877 | { |
---|
878 | PhysicsObject ground = PhysicsObject.CreateStaticObject(width, height); |
---|
879 | ground.Image = groundImages[levelNumber]; |
---|
880 | ground.Position = position; |
---|
881 | ground.TextureWrapSize = new Vector(width / TILE_SIZE, height / TILE_SIZE); |
---|
882 | Add(ground, -1); |
---|
883 | } |
---|
884 | #endregion |
---|
885 | |
---|
886 | void SetControls() |
---|
887 | { |
---|
888 | Keyboard.Listen(Key.A, ButtonState.Down, delegate { startingPlayers[0].Walk(-PLAYER_SPEED); }, "Player 1 moves left"); |
---|
889 | Keyboard.Listen(Key.D, ButtonState.Down, delegate { startingPlayers[0].Walk(PLAYER_SPEED); }, "Player 1 moves right"); |
---|
890 | Keyboard.Listen(Key.W, ButtonState.Down, delegate { startingPlayers[0].Jump(PLAYER_SPEED * 2); }, "Player 1 jumps"); //Just PLAYER_SPEED felt alright as well |
---|
891 | Keyboard.Listen(Key.E, ButtonState.Pressed, UseImprovement, "Player 1 uses their tools", startingPlayers[0]); |
---|
892 | |
---|
893 | Keyboard.Listen(Key.Left, ButtonState.Down, delegate { startingPlayers[1].Walk(-PLAYER_SPEED); }, "Player 2 moves left"); |
---|
894 | Keyboard.Listen(Key.Right, ButtonState.Down, delegate { startingPlayers[1].Walk(PLAYER_SPEED); }, "Player 2 moves right"); |
---|
895 | Keyboard.Listen(Key.Up, ButtonState.Down, delegate { startingPlayers[1].Jump(PLAYER_SPEED * 2); }, "Player 2 jumps"); |
---|
896 | Keyboard.Listen(Key.RightShift, ButtonState.Pressed, UseImprovement, "Player 2 uses their tools", startingPlayers[1]); |
---|
897 | |
---|
898 | Keyboard.Listen(Key.F12, ButtonState.Pressed, NextLevel, null); |
---|
899 | Keyboard.Listen(Key.R, ButtonState.Pressed, StartGame, null); |
---|
900 | |
---|
901 | Keyboard.Listen(Key.F1, ButtonState.Pressed, ShowControlHelp, "Show help"); |
---|
902 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Exit game"); |
---|
903 | } |
---|
904 | |
---|
905 | public void CreateMilkParticles(HillBilly billy, int size, int xBase, int yBase, Vector position, String tag) |
---|
906 | { |
---|
907 | //splash.Play(); |
---|
908 | for (int i = 0; i < 10; i++) |
---|
909 | { |
---|
910 | const double maxLife = 1.0; |
---|
911 | PhysicsObject milkParticle = new PhysicsObject(size, size, Shape.Circle); |
---|
912 | milkParticle.Color = new Color(255, 255, 255, 128); |
---|
913 | milkParticle.Position = billy.Position + position; |
---|
914 | milkParticle.IgnoresCollisionResponse = true; |
---|
915 | milkParticle.Tag = tag; |
---|
916 | milkParticle.LifetimeLeft = TimeSpan.FromSeconds(maxLife); |
---|
917 | Add(milkParticle); |
---|
918 | |
---|
919 | // Väri muuttuu läpinäkyväksi. |
---|
920 | var fadeTimer = new Timer { Interval = 0.07 }; |
---|
921 | fadeTimer.Timeout += delegate |
---|
922 | { |
---|
923 | byte c = 255; |
---|
924 | milkParticle.Color = new Color(c, c, c, (byte)(128 * milkParticle.LifetimeLeft.TotalSeconds / maxLife)); |
---|
925 | }; |
---|
926 | fadeTimer.Start(); |
---|
927 | milkParticle.Destroyed += fadeTimer.Stop; |
---|
928 | |
---|
929 | // Random lentonopeus. |
---|
930 | var rx = RandomGen.NextDouble(-50, 50); |
---|
931 | var ry = RandomGen.NextDouble(-50, 50); |
---|
932 | milkParticle.Hit(new Vector(billy.FacingDirection.GetVector().X * (xBase + rx), yBase + ry)); |
---|
933 | } |
---|
934 | } |
---|
935 | |
---|
936 | private void UseImprovement(HillBilly player) |
---|
937 | { |
---|
938 | if (player.Improvement == null) |
---|
939 | { |
---|
940 | |
---|
941 | CreateMilkParticles(player, 5, 100, 100, new Vector(0, player.Height/3), "tears"); |
---|
942 | return; |
---|
943 | } |
---|
944 | |
---|
945 | player.UseImprovement(player.Improvement); |
---|
946 | } |
---|
947 | |
---|
948 | void Loss() |
---|
949 | { |
---|
950 | //TODO: Sumthin' flashy for our fallen friends. |
---|
951 | Exit(); |
---|
952 | } |
---|
953 | |
---|
954 | void CollectImprovement(PhysicsObject player, PhysicsObject milk) |
---|
955 | { |
---|
956 | HillBilly billy = player as HillBilly; |
---|
957 | if (billy == null) |
---|
958 | return; |
---|
959 | |
---|
960 | Improvement milkI = milk as Improvement; |
---|
961 | billy.GainImprovement(milkI); |
---|
962 | |
---|
963 | milk.IsVisible = false; |
---|
964 | milk.IgnoresCollisionResponse = true; |
---|
965 | milk.Tag = "none"; |
---|
966 | |
---|
967 | //Remove(milk); |
---|
968 | //billy.AnimWalk = new Animation(milkWalk); |
---|
969 | //billy.AnimIdle = new Animation(milkWalk.CurrentFrame); |
---|
970 | } |
---|
971 | |
---|
972 | #region Camera |
---|
973 | void UpdateCamera() |
---|
974 | { |
---|
975 | double minY = players.Min(p => p.Y); |
---|
976 | double maxY = players.Max(p => p.Y); |
---|
977 | double minX = players.Min(p => p.X) + cameraOffset; |
---|
978 | |
---|
979 | Vector minPosition = new Vector(Math.Max(minX, cameraTargetX), minY); |
---|
980 | Vector maxPosition = new Vector(minX, maxY); |
---|
981 | |
---|
982 | cameraTarget = (minPosition + maxPosition) * 0.5; |
---|
983 | cameraTarget.X = Math.Max(cameraTargetX, minX); //Lellllll. |
---|
984 | |
---|
985 | //cameraTarget.Y = Math.Max(cameraTarget.X, Level.Bottom + Window.Height/2.0); |
---|
986 | |
---|
987 | cameraTargetX = Math.Max(cameraTargetX, minX); |
---|
988 | |
---|
989 | cameraTarget.X = Math.Min(cameraTargetX, rightCamLimit); |
---|
990 | cameraTarget.Y = Math.Max(cameraTarget.Y, bottomCamLimit); |
---|
991 | |
---|
992 | double windowMax = Camera.ScreenToWorld(new Vector(Window.Width / 2.0, 0)).X; |
---|
993 | double windowMin = Camera.ScreenToWorld(new Vector(-Window.Width / 2.0, 0)).X; |
---|
994 | foreach (var player in players) |
---|
995 | { |
---|
996 | player.Left = Math.Max(player.Left, windowMin); |
---|
997 | player.Right = Math.Min(player.Right, windowMax); |
---|
998 | } |
---|
999 | } |
---|
1000 | |
---|
1001 | protected override void Update(Time time) |
---|
1002 | { |
---|
1003 | Camera.Position += (cameraTarget - Camera.Position) * time.SinceLastUpdate.TotalSeconds * cameraSpeed; |
---|
1004 | //Camera.X += (cameraTargetX - Camera.X) * time.SinceLastUpdate.TotalSeconds * cameraSpeed; |
---|
1005 | |
---|
1006 | |
---|
1007 | base.Update(time); |
---|
1008 | } |
---|
1009 | |
---|
1010 | /// <summary> |
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1011 | /// Yritän leikkiä kameralla. Vielä varmaan hetken pidempään. |
---|
1012 | /// </summary> |
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1013 | /// <param name="gameTime"></param> |
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1014 | /* |
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1015 | protected override void Update(Microsoft.Xna.Framework.GameTime gameTime) |
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1016 | { |
---|
1017 | foreach(HillBilly player in players) |
---|
1018 | { |
---|
1019 | playerPositionsX.Add(player.Position.X); |
---|
1020 | playerPositionsY.Add(player.Position.Y); |
---|
1021 | } |
---|
1022 | |
---|
1023 | double maxX = playerPositionsX.Max(); |
---|
1024 | double maxY = playerPositionsY.Max(); |
---|
1025 | double minX = playerPositionsX.Min(); |
---|
1026 | double minY = playerPositionsY.Min(); |
---|
1027 | |
---|
1028 | Vector minPosition = new Vector(minX, minY); |
---|
1029 | Vector maxPosition = new Vector(maxX, maxY); |
---|
1030 | |
---|
1031 | Camera.Position = (minPosition + maxPosition) * 0.5; |
---|
1032 | |
---|
1033 | playerPositionsX.Clear(); |
---|
1034 | playerPositionsY.Clear(); |
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1035 | |
---|
1036 | base.Update(gameTime); |
---|
1037 | } |
---|
1038 | */ |
---|
1039 | #endregion |
---|
1040 | } |
---|