1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using System.Linq; |
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4 | using Jypeli; |
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5 | using Jypeli.Assets; |
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6 | using Jypeli.Controls; |
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7 | using Jypeli.Effects; |
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8 | using Jypeli.Widgets; |
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9 | |
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10 | /* Muistutuksia. |
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11 | * |
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12 | * Layerit |
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13 | * 3 - |
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14 | * 2 - |
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15 | * 1 - |
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16 | * 0 - |
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17 | * -1 - Näkyvä maanpinta. |
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18 | * -2 - Talot taustalla. |
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19 | * |
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20 | * CollisionIgnoreGroupit |
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21 | * 3 - Ryömivät ja liekit. //TODO: lisätä noidatkin tänne |
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22 | * 2 - Kärry. |
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23 | * |
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24 | */ |
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25 | |
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26 | |
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27 | //Luokka maajussien erikoisuuksille. |
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28 | class HillBilly : PlatformCharacter |
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29 | { |
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30 | private IntMeter lifeCounter = new IntMeter(2, 0, 2); |
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31 | public IntMeter Life |
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32 | { |
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33 | set { lifeCounter = value; } |
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34 | get { return lifeCounter; } |
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35 | } |
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36 | |
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37 | |
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38 | |
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39 | public HillBilly(double leveys, double korkeus) |
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40 | : base(leveys, korkeus) |
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41 | { |
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42 | |
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43 | } |
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44 | } |
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45 | |
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46 | /// <summary> |
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47 | /// An MMO where you go to war with mages in the lava kingdom. |
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48 | /// </summary> |
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49 | public class HillbillyRun : PhysicsGame |
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50 | { |
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51 | private List<HillBilly> players = new List<HillBilly>(); |
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52 | private List<HillBilly> startingPlayers = new List<HillBilly>(); |
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53 | |
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54 | //private List<double> playerPositionsX = new List<double>(); |
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55 | //private List<double> playerPositionsY = new List<double>(); |
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56 | |
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57 | private const double TILE_SIZE = 70; |
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58 | |
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59 | private double cameraTargetX; // Sijainti jossa kameran pitäisi olla. |
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60 | private Vector cameraTarget; |
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61 | |
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62 | private double cameraOffset = 400; // TODO: Tämän voisi ehkä laskea jostain (esim. ikkunan leveydestä kolmasosa tai jotain). |
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63 | private double cameraSpeed = 2.0; // Kameran liikkumisnopeus. |
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64 | |
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65 | # region Images |
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66 | private Image[] groundImages = LoadImages("ground"); //Näitä ei tosin kaikkia kenties jaksa tehdä erilaisiksi levelistä riippuen |
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67 | private Image[] groundTopImages = LoadImages("ground_top"); |
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68 | private Image[] foregroundDecorations = LoadImages("viljaa"); |
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69 | private Image[] blockImages = LoadImages("box"); |
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70 | |
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71 | private Image[] houseImages = LoadImages("house", "houseburned"); |
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72 | |
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73 | private Image cartImage = LoadImage("cart"); |
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74 | private Image milkImage = LoadImage("tonkka"); |
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75 | |
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76 | private Image cartWheelImage = LoadImage("cartwheel"); |
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77 | |
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78 | private Image smokeImage1 = LoadImage("smoke1"); |
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79 | private Image smokeImage2 = LoadImage("smoke2"); |
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80 | |
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81 | private Animation crawl; |
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82 | private Animation blaze; |
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83 | #endregion |
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84 | |
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85 | private double leftCamLimit; |
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86 | private double rightCamLimit; |
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87 | private double bottomCamLimit; |
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88 | |
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89 | private int levelNumber = 0; |
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90 | |
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91 | public override void Begin() |
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92 | { |
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93 | //IntroSequence(); |
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94 | //MainMenu(); |
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95 | StartGame(); |
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96 | } |
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97 | |
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98 | #region Intro |
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99 | void IntroSequence() |
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100 | { |
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101 | Level.Background.Color = Color.Black; |
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102 | |
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103 | Label storyLabel = new Label("Once upon a time..."); |
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104 | storyLabel.TextColor = Color.Gray; |
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105 | Add(storyLabel); |
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106 | |
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107 | Timer textTimer = new Timer(); |
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108 | textTimer.Interval = 0.5; |
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109 | textTimer.Timeout += delegate |
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110 | { |
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111 | // TODO vaalenna tekstiä näkyville läpinäkyvyyttä tms. säätämällä |
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112 | |
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113 | }; |
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114 | |
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115 | // TODO siirrä aliohjelmaan, jolle voi antaa parametrina stringin, joka näytetään siististi feidaamalla esille |
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116 | |
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117 | |
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118 | |
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119 | // TODO replace this SingleShot with something else. It must be the last thing after the intro sequence |
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120 | |
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121 | // Clean up after the intro: |
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122 | Timer.SingleShot(5, delegate |
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123 | { |
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124 | storyLabel.Destroy(); |
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125 | |
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126 | ClearAll(); |
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127 | MainMenu(); |
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128 | }); |
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129 | } |
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130 | |
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131 | void MainMenu() |
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132 | { |
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133 | Level.Background.Color = Color.MediumBlue; |
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134 | |
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135 | MultiSelectWindow mainmenu = new MultiSelectWindow("Main menu", |
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136 | "Start game", "Credits", "Exit"); |
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137 | mainmenu.AddItemHandler(0, StartGame); |
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138 | mainmenu.AddItemHandler(1, ShowCredits); |
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139 | mainmenu.AddItemHandler(2, Exit); |
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140 | mainmenu.DefaultCancel = 2; |
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141 | Add(mainmenu); |
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142 | } |
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143 | |
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144 | void ShowCredits() |
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145 | { |
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146 | MessageWindow win = new MessageWindow("This game was made in one week by\nSimo Rinne,\nEmma Heikura,\n and Jouni Potila\n using University of Jyväskylä's\n game programming library Jypeli"); |
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147 | win.Closed += delegate |
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148 | { |
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149 | ClearAll(); |
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150 | MainMenu(); |
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151 | }; |
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152 | Add(win); |
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153 | } |
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154 | #endregion |
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155 | |
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156 | void StartGame() |
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157 | { |
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158 | Initializing(); |
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159 | CreateLevel(); |
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160 | ScreenSettings(); |
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161 | |
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162 | // Testailen tässä kärryn luomista. |
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163 | //double size = 0.7; |
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164 | //PhysicsObject cart = new PhysicsObject(400 * size, 80 * size); |
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165 | //cart.X = -1600; |
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166 | //cart.Y = 200; |
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167 | //cart.Image = cartImage; |
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168 | //cart.CollisionIgnoreGroup = 2; |
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169 | //Add(cart); |
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170 | //PhysicsObject cartWheel = new PhysicsObject(160 * size, 160 * size, Shape.Circle); |
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171 | //cartWheel.Image = cartWheelImage; |
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172 | //cartWheel.Position = cart.Position + new Vector(-110, -30) * size; |
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173 | //cartWheel.CollisionIgnoreGroup = 2; |
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174 | //Add(cartWheel); |
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175 | //AxleJoint joint = new AxleJoint(cart, cartWheel); |
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176 | //Add(joint); |
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177 | } |
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178 | |
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179 | void Initializing() |
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180 | { |
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181 | crawl = LoadAnimation("crawl"); |
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182 | blaze = LoadAnimation("flame"); |
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183 | } |
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184 | |
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185 | void ScreenSettings() |
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186 | { |
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187 | Window.Width = 1800; |
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188 | Window.Height = 900; |
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189 | |
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190 | leftCamLimit = Level.Left + Window.Width / 2.0; |
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191 | rightCamLimit = Level.Right - Window.Width / 2.0; |
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192 | bottomCamLimit = Level.Bottom + Window.Height / 2.0; |
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193 | |
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194 | //Camera.X = cameraTargetX = players[0].X; |
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195 | //Camera.ZoomToLevel(); |
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196 | Camera.X = cameraTargetX = leftCamLimit; |
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197 | |
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198 | Timer cameraTimer = new Timer(); |
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199 | cameraTimer.Interval = 1 / 30.0; |
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200 | cameraTimer.Timeout += UpdateCamera; |
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201 | cameraTimer.Start(); |
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202 | } |
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203 | |
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204 | #region LevelCreation |
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205 | void CreateLevel() |
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206 | { |
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207 | Gravity = new Vector(0, -1000); |
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208 | |
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209 | ColorTileMap level = ColorTileMap.FromLevelAsset("level" + levelNumber); |
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210 | level.SetTileMethod(Color.Black, CreateGroundTop); |
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211 | level.SetTileMethod(Color.Brown, CreateGround); |
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212 | |
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213 | level.SetTileMethod(Color.Cyan, CreateHouse); |
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214 | level.SetTileMethod(Color.PaintDotNetBlue, CreateBurnedHouse); |
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215 | |
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216 | level.SetTileMethod(Color.Gold, CreatePlayer); |
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217 | level.SetTileMethod(Color.Harlequin, CreateCart); |
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218 | level.SetTileMethod(Color.White, CreateBlockObject); |
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219 | level.SetTileMethod(Color.DarkGray, CreateMilk); |
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220 | level.SetTileMethod(Color.Gray, CreateCrawly); |
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221 | level.SetTileMethod(Color.Red, CreateDummy, Color.Red); //TODO: CreateWitch |
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222 | level.SetTileMethod(Color.Rose, CreateFlame); |
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223 | //level.SetTileMethod(Color.Azure, CreateDummy, Color.Azure); //TODO: CreateSmoke |
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224 | //level.SetTileMethod(Color.Orange, CreateDummy, Color.Orange); //TODO: CreateTombstone |
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225 | level.Execute(TILE_SIZE, TILE_SIZE); |
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226 | level.Optimize(Color.Black, Color.Brown); |
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227 | |
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228 | //TileMap level = TileMap.FromLevelAsset("level" + levelNumber); |
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229 | //level.SetTileMethod('P', CreatePlayer); |
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230 | //level.SetTileMethod('#', CreateGroundTop); |
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231 | //level.SetTileMethod('%', CreateGround); |
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232 | //level.Optimize('#', '%'); |
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233 | //level.Execute(TILE_SIZE, TILE_SIZE); |
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234 | //Level.CreateBorders(true); |
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235 | |
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236 | SetControls(); |
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237 | } |
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238 | |
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239 | void CreateFlame(Vector position, double width, double height) |
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240 | { |
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241 | PhysicsObject flame = PhysicsObject.CreateStaticObject(width, height * 2); |
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242 | //flame.Image = flameImage; |
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243 | flame.Color = Color.Red; |
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244 | double hieman = height * 0.3; |
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245 | flame.Position = position - new Vector(0, hieman); |
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246 | flame.CollisionIgnoreGroup = 3; |
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247 | flame.Tag = "burn"; |
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248 | flame.Animation = new Animation(blaze) { FPS = RandomGen.NextInt(20, 26) }; |
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249 | flame.Animation.Step(RandomGen.NextInt(0, 12)); |
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250 | flame.Animation.Resume(); |
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251 | Add(flame); |
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252 | |
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253 | Smoke savu = new Smoke(); |
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254 | savu.ParticleImage = smokeImage1; |
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255 | savu.OuterParticleImage = smokeImage2; |
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256 | savu.MaxLifetime = 1.0; |
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257 | savu.MaxScale = 200; |
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258 | savu.MinScale = 10; |
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259 | savu.Position = flame.Position; |
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260 | Wind = new Vector(-10, 0); |
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261 | Add(savu); |
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262 | } |
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263 | |
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264 | void CreateBlockObject(Vector position, double width, double height) |
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265 | { |
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266 | PhysicsObject block = PhysicsObject.CreateStaticObject(width, height); |
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267 | block.Image = blockImages[levelNumber]; |
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268 | block.Position = position; |
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269 | Add(block); |
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270 | } |
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271 | |
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272 | void CreateMilk(Vector position, double width, double height) |
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273 | { |
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274 | GameObject milk = new GameObject(milkImage.Width, milkImage.Height); |
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275 | milk.Image = milkImage; |
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276 | milk.Position = position; |
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277 | milk.Tag = "milk"; |
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278 | Add(milk); |
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279 | } |
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280 | |
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281 | void CreateCrawly(Vector position, double width, double height) |
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282 | { |
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283 | PlatformCharacter crawly = new PlatformCharacter(width * 2, height); |
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284 | crawly.Position = position; |
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285 | crawly.Color = Color.Gray; |
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286 | crawly.Animation = crawl; |
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287 | crawly.Animation.Start(); |
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288 | crawly.Tag = "burn"; |
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289 | crawly.CollisionIgnoreGroup = 3; |
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290 | Add(crawly); |
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291 | |
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292 | PlatformWandererBrain brain = new PlatformWandererBrain(); |
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293 | brain.Speed = 20; |
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294 | brain.FallsOffPlatforms = true; |
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295 | |
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296 | crawly.Brain = brain; |
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297 | } |
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298 | |
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299 | void CreateHouse(Vector position, double width, double height) |
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300 | { |
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301 | // Näkyvä talo |
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302 | GameObject house = new GameObject(width * 10, height * 8); |
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303 | house.Image = houseImages[0]; |
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304 | house.Position = position - new Vector(0, height * 2.5); |
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305 | Add(house, -2); |
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306 | |
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307 | //Seisottava tasanne |
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308 | PhysicsObject platform = PhysicsObject.CreateStaticObject(house.Width - (TILE_SIZE * 3.25), 1); //Tätä kohtaa on nyt vähän hakemalla haettu. |
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309 | platform.IsVisible = false; |
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310 | platform.Position = new Vector(house.X + (TILE_SIZE * 0.5), house.Top); |
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311 | Add(platform); |
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312 | } |
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313 | |
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314 | void CreateBurnedHouse(Vector position, double width, double height) |
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315 | { |
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316 | GameObject house = new GameObject(width * 10, height * 8); |
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317 | house.Image = houseImages[1]; |
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318 | house.Position = position - new Vector(0, height * 2.5); |
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319 | Add(house, -2); |
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320 | |
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321 | PhysicsObject platform = PhysicsObject.CreateStaticObject(house.Width* 0.25, 1); |
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322 | platform.IsVisible = false; |
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323 | platform.Position = new Vector(house.X + platform.Width * 0.5, house.Top); |
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324 | Add(platform); |
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325 | } |
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326 | |
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327 | private void CreateCart(Vector position, double width, double height) |
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328 | { |
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329 | double size = 0.7; |
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330 | PhysicsObject cart = new PhysicsObject(400 * size, 80 * size); |
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331 | cart.Position = position; |
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332 | cart.Image = cartImage; |
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333 | cart.CollisionIgnoreGroup = 2; |
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334 | Add(cart); |
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335 | PhysicsObject cartWheel = new PhysicsObject(160 * size, 160 * size, Shape.Circle); |
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336 | cartWheel.Image = cartWheelImage; |
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337 | cartWheel.Position = cart.Position + new Vector(-110, -30) * size; |
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338 | cartWheel.CollisionIgnoreGroup = 2; |
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339 | Add(cartWheel); |
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340 | AxleJoint joint = new AxleJoint(cart, cartWheel); |
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341 | Add(joint); |
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342 | } |
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343 | |
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344 | |
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345 | private void CreateDummy(Vector position, double width, double height, Color color) |
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346 | { |
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347 | PhysicsObject dummy = PhysicsObject.CreateStaticObject(width, height); |
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348 | dummy.Position = position; |
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349 | dummy.Color = color; |
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350 | Add(dummy); |
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351 | } |
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352 | |
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353 | void CreatePlayer(Vector position, double width, double height) |
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354 | { |
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355 | HillBilly player = new HillBilly(width, height * 2); |
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356 | player.Shape = Shape.Rectangle; |
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357 | player.Position = position + new Vector(0, height * 0.5); |
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358 | player.Color = Color.White; |
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359 | players.Add(player); |
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360 | startingPlayers.Add(player); |
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361 | Add(player); |
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362 | AddCollisionHandler(player, "burn", delegate(PhysicsObject p, PhysicsObject t) |
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363 | { |
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364 | HillBilly billy = p as HillBilly; |
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365 | billy.Life.Value--; |
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366 | |
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367 | } |
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368 | ); |
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369 | |
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370 | player.Life.LowerLimit += delegate |
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371 | { |
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372 | players.Remove(player); player.Destroy(); |
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373 | if (players.Count < 1) |
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374 | { |
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375 | Loss(); |
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376 | } |
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377 | }; |
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378 | } |
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379 | |
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380 | void CreateGroundTop(Vector position, double width, double height) |
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381 | { |
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382 | // Puolet pienempi näkymätön palikka alla johon törmää. |
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383 | PhysicsObject ground = PhysicsObject.CreateStaticObject(width, height / 2.0); |
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384 | ground.IsVisible = false; |
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385 | ground.Position = position - new Vector(0.0, TILE_SIZE / 4.0); |
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386 | Add(ground); |
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387 | |
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388 | // Maanpinnan näkyvä osa. |
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389 | GameObject visibleGround = new GameObject(width, height); |
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390 | visibleGround.Image = groundImages[levelNumber]; |
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391 | visibleGround.Position = position; |
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392 | visibleGround.TextureWrapSize = new Vector(width / TILE_SIZE, height / TILE_SIZE); |
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393 | Add(visibleGround, -1); |
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394 | |
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395 | int probability = RandomGen.NextInt(100); |
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396 | bool wheat = probability < 20; |
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397 | |
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398 | if(wheat) |
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399 | { |
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400 | GameObject wheatBlock = new GameObject(width * 1.5, height * 3); |
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401 | wheatBlock.Image = foregroundDecorations[0]; |
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402 | wheatBlock.Position = visibleGround.Position; |
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403 | Add(wheatBlock, 2); |
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404 | } |
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405 | } |
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406 | |
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407 | void CreateGround(Vector position, double width, double height) |
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408 | { |
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409 | PhysicsObject ground = PhysicsObject.CreateStaticObject(width, height); |
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410 | ground.Image = groundTopImages[levelNumber]; |
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411 | ground.Position = position; |
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412 | ground.TextureWrapSize = new Vector(width / TILE_SIZE, height / TILE_SIZE); |
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413 | Add(ground); |
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414 | } |
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415 | #endregion |
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416 | |
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417 | void SetControls() |
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418 | { |
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419 | Keyboard.Listen(Key.A, ButtonState.Down, delegate { startingPlayers[0].Walk(-300); }, "Player 1 moves left"); |
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420 | Keyboard.Listen(Key.D, ButtonState.Down, delegate { startingPlayers[0].Walk(300); }, "Player 1 moves right"); |
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421 | Keyboard.Listen(Key.W, ButtonState.Down, delegate { startingPlayers[0].Jump(1000); }, "Player 1 jumps"); |
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422 | |
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423 | Keyboard.Listen(Key.Left, ButtonState.Down, delegate { startingPlayers[1].Walk(-300); }, "Player 2 moves left"); |
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424 | Keyboard.Listen(Key.Right, ButtonState.Down, delegate { startingPlayers[1].Walk(300); }, "Player 2 moves right"); |
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425 | Keyboard.Listen(Key.Up, ButtonState.Down, delegate { startingPlayers[1].Jump(1000); }, "Player 2 jumps"); |
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426 | |
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427 | Keyboard.Listen(Key.F1, ButtonState.Pressed, ShowControlHelp, "Show help"); |
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428 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Exit game"); |
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429 | } |
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430 | |
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431 | void Loss() |
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432 | { |
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433 | //TODO: Sumthin' flashy for our fallen friends. |
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434 | Exit(); |
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435 | } |
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436 | |
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437 | #region Camera |
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438 | void UpdateCamera() |
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439 | { |
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440 | double minY = players.Min(p => p.Y); |
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441 | double maxY = players.Max(p => p.Y); |
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442 | double minX = players.Min(p => p.X) + cameraOffset; |
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443 | |
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444 | Vector minPosition = new Vector(Math.Max(minX, cameraTargetX), minY); |
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445 | Vector maxPosition = new Vector(minX, maxY); |
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446 | |
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447 | cameraTarget = (minPosition + maxPosition) * 0.5; |
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448 | cameraTarget.X = Math.Max(cameraTargetX, minX); //Lellllll. |
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449 | |
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450 | //cameraTarget.Y = Math.Max(cameraTarget.X, Level.Bottom + Window.Height/2.0); |
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451 | |
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452 | cameraTargetX = Math.Max(cameraTargetX, minX); |
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453 | |
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454 | cameraTarget.X = Math.Min(cameraTargetX, rightCamLimit); |
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455 | cameraTarget.Y = Math.Max(cameraTarget.Y, bottomCamLimit); |
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456 | |
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457 | double windowMax = Camera.ScreenToWorld(new Vector(Window.Width / 2.0, 0)).X; |
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458 | double windowMin = Camera.ScreenToWorld(new Vector(-Window.Width / 2.0, 0)).X; |
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459 | foreach (var player in players) |
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460 | { |
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461 | player.Left = Math.Max(player.Left, windowMin); |
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462 | player.Right = Math.Min(player.Right, windowMax); |
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463 | } |
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464 | } |
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465 | |
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466 | protected override void Update(Time time) |
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467 | { |
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468 | Camera.Position += (cameraTarget - Camera.Position) * time.SinceLastUpdate.TotalSeconds * cameraSpeed; |
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469 | //Camera.X += (cameraTargetX - Camera.X) * time.SinceLastUpdate.TotalSeconds * cameraSpeed; |
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470 | |
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471 | |
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472 | base.Update(time); |
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473 | } |
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474 | |
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475 | /// <summary> |
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476 | /// Yritän leikkiä kameralla. Vielä varmaan hetken pidempään. |
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477 | /// </summary> |
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478 | /// <param name="gameTime"></param> |
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479 | /* |
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480 | protected override void Update(Microsoft.Xna.Framework.GameTime gameTime) |
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481 | { |
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482 | foreach(HillBilly player in players) |
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483 | { |
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484 | playerPositionsX.Add(player.Position.X); |
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485 | playerPositionsY.Add(player.Position.Y); |
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486 | } |
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487 | |
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488 | double maxX = playerPositionsX.Max(); |
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489 | double maxY = playerPositionsY.Max(); |
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490 | double minX = playerPositionsX.Min(); |
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491 | double minY = playerPositionsY.Min(); |
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492 | |
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493 | Vector minPosition = new Vector(minX, minY); |
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494 | Vector maxPosition = new Vector(maxX, maxY); |
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495 | |
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496 | Camera.Position = (minPosition + maxPosition) * 0.5; |
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497 | |
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498 | playerPositionsX.Clear(); |
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499 | playerPositionsY.Clear(); |
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500 | |
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501 | base.Update(gameTime); |
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502 | } |
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503 | */ |
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504 | #endregion |
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505 | } |
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