1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using System.Linq; |
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4 | using Jypeli; |
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5 | using Jypeli.Assets; |
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6 | using Jypeli.Controls; |
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7 | using Jypeli.Effects; |
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8 | using Jypeli.Widgets; |
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9 | |
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10 | //Luokka maajussien erikoisuuksille. |
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11 | class HillBilly : PlatformCharacter |
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12 | { |
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13 | public HillBilly(double leveys, double korkeus) |
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14 | : base(leveys, korkeus) |
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15 | { |
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16 | |
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17 | } |
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18 | } |
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19 | |
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20 | /// <summary> |
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21 | /// An MMO where you go to war with mages in the lava kingdom. |
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22 | /// </summary> |
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23 | public class HillbillyRun : PhysicsGame |
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24 | { |
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25 | private List<HillBilly> players = new List<HillBilly>(); |
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26 | //private List<double> playerPositionsX = new List<double>(); |
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27 | //private List<double> playerPositionsY = new List<double>(); |
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28 | |
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29 | private const double TILE_SIZE = 70; |
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30 | |
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31 | private double cameraTargetX; // Sijainti jossa kameran pitäisi olla. |
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32 | private Vector cameraTarget; |
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33 | |
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34 | private double cameraOffset = 400; // TODO: Tämän voisi ehkä laskea jostain (esim. ikkunan leveydestä kolmasosa tai jotain). |
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35 | private double cameraSpeed = 2.0; // Kameran liikkumisnopeus. |
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36 | |
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37 | # region Images |
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38 | private Image[] groundImages = LoadImages("ground"); //Näitä ei tosin kaikkia kenties jaksa tehdä erilaisiksi levelistä riippuen |
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39 | private Image[] groundTopImages = LoadImages("ground_top"); |
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40 | private Image[] supportStructureImages = LoadImages(""); |
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41 | private Image[] foreGroundDecorations = LoadImages("viljaa"); |
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42 | |
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43 | private Image[] houseImages = LoadImages("house", "houseburned"); |
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44 | |
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45 | private Image cartImage = LoadImage("cart"); |
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46 | |
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47 | private Image cartWheelImage = LoadImage("cartwheel"); |
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48 | #endregion |
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49 | |
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50 | private int levelNumber = 0; |
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51 | |
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52 | public override void Begin() |
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53 | { |
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54 | //IntroSequence(); |
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55 | //MainMenu(); |
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56 | StartGame(); |
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57 | } |
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58 | |
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59 | void IntroSequence() |
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60 | { |
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61 | Level.Background.Color = Color.Black; |
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62 | |
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63 | Label storyLabel = new Label("Once upon a time..."); |
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64 | storyLabel.TextColor = Color.Gray; |
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65 | Add(storyLabel); |
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66 | |
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67 | Timer textTimer = new Timer(); |
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68 | textTimer.Interval = 0.5; |
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69 | textTimer.Timeout += delegate |
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70 | { |
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71 | // TODO vaalenna tekstiä näkyville läpinäkyvyyttä tms. säätämällä |
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72 | |
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73 | }; |
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74 | |
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75 | // TODO siirrä aliohjelmaan, jolle voi antaa parametrina stringin, joka näytetään siististi feidaamalla esille |
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76 | |
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77 | |
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78 | |
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79 | // TODO replace this SingleShot with something else. It must be the last thing after the intro sequence |
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80 | |
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81 | // Clean up after the intro: |
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82 | Timer.SingleShot(5, delegate |
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83 | { |
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84 | storyLabel.Destroy(); |
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85 | |
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86 | ClearAll(); |
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87 | MainMenu(); |
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88 | }); |
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89 | } |
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90 | |
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91 | void MainMenu() |
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92 | { |
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93 | Level.Background.Color = Color.MediumBlue; |
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94 | |
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95 | MultiSelectWindow mainmenu = new MultiSelectWindow("Main menu", |
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96 | "Start game", "Credits", "Exit"); |
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97 | mainmenu.AddItemHandler(0, StartGame); |
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98 | mainmenu.AddItemHandler(1, ShowCredits); |
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99 | mainmenu.AddItemHandler(2, Exit); |
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100 | mainmenu.DefaultCancel = 2; |
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101 | Add(mainmenu); |
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102 | } |
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103 | |
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104 | void ShowCredits() |
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105 | { |
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106 | MessageWindow win = new MessageWindow("This game was made in one week by\nSimo Rinne,\nEmma Heikura,\n and Jouni Potila\n using University of Jyväskylä's\n game programming library Jypeli"); |
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107 | win.Closed += delegate |
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108 | { |
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109 | ClearAll(); |
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110 | MainMenu(); |
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111 | }; |
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112 | Add(win); |
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113 | } |
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114 | |
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115 | void StartGame() |
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116 | { |
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117 | |
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118 | CreateLevel(); |
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119 | ScreenSettings(); |
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120 | |
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121 | // Testailen tässä kärryn luomista. |
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122 | //double size = 0.7; |
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123 | //PhysicsObject cart = new PhysicsObject(400 * size, 80 * size); |
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124 | //cart.X = -1600; |
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125 | //cart.Y = 200; |
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126 | //cart.Image = cartImage; |
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127 | //cart.CollisionIgnoreGroup = 2; |
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128 | //Add(cart); |
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129 | //PhysicsObject cartWheel = new PhysicsObject(160 * size, 160 * size, Shape.Circle); |
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130 | //cartWheel.Image = cartWheelImage; |
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131 | //cartWheel.Position = cart.Position + new Vector(-110, -30) * size; |
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132 | //cartWheel.CollisionIgnoreGroup = 2; |
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133 | //Add(cartWheel); |
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134 | //AxleJoint joint = new AxleJoint(cart, cartWheel); |
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135 | //Add(joint); |
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136 | } |
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137 | |
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138 | void ScreenSettings() |
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139 | { |
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140 | Window.Width = 1800; |
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141 | Window.Height = 900; |
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142 | |
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143 | Camera.X = cameraTargetX = players[0].X; |
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144 | //Camera.ZoomToLevel(); |
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145 | |
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146 | Timer cameraTimer = new Timer(); |
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147 | cameraTimer.Interval = 1 / 30.0; |
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148 | cameraTimer.Timeout += UpdateCamera; |
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149 | cameraTimer.Start(); |
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150 | } |
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151 | |
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152 | #region LevelCreation |
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153 | void CreateLevel() |
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154 | { |
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155 | Gravity = new Vector(0, -1000); |
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156 | |
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157 | ColorTileMap level = ColorTileMap.FromLevelAsset("level" + levelNumber); |
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158 | level.SetTileMethod(Color.Black, CreateGroundTop); |
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159 | level.SetTileMethod(Color.Brown, CreateGround); |
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160 | |
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161 | level.SetTileMethod(Color.Cyan, CreateHouse); |
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162 | level.SetTileMethod(Color.PaintDotNetBlue, CreateBurnedHouse); |
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163 | |
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164 | level.SetTileMethod(Color.Gold, CreatePlayer); |
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165 | level.SetTileMethod(Color.Rose, CreateDummy, Color.Rose); //TODO: CreateFlame |
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166 | level.SetTileMethod(Color.Harlequin, CreateCart); |
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167 | level.SetTileMethod(Color.White, CreateDummy, Color.White); //TODO: CreateSmoke (optional) |
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168 | //level.SetTileMethod(Color.PaintDotNetBlue, CreateDummy, Color.PaintDotNetBlue); |
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169 | level.SetTileMethod(Color.DarkGray, CreateDummy, Color.DarkGray); //TODO: CreateTombStone (optional) |
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170 | level.SetTileMethod(Color.Gray, CreateCrawly); |
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171 | level.SetTileMethod(Color.Red, CreateDummy, Color.Red); //TODO: CreateWitch |
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172 | level.Execute(TILE_SIZE, TILE_SIZE); |
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173 | level.Optimize(Color.Black, Color.Brown); |
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174 | |
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175 | //TileMap level = TileMap.FromLevelAsset("level" + levelNumber); |
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176 | //level.SetTileMethod('P', CreatePlayer); |
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177 | //level.SetTileMethod('#', CreateGroundTop); |
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178 | //level.SetTileMethod('%', CreateGround); |
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179 | //level.Optimize('#', '%'); |
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180 | //level.Execute(TILE_SIZE, TILE_SIZE); |
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181 | //Level.CreateBorders(true); |
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182 | |
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183 | SetControls(); |
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184 | } |
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185 | |
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186 | void CreateCrawly(Vector position, double width, double height) |
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187 | { |
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188 | PlatformCharacter crawly = new PlatformCharacter(width * 2, height); |
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189 | crawly.Position = position; |
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190 | crawly.Color = Color.Gray; |
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191 | crawly.CollisionIgnoreGroup = 3; |
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192 | Add(crawly); |
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193 | |
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194 | PlatformWandererBrain brain = new PlatformWandererBrain(); |
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195 | brain.Speed = 20; |
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196 | brain.FallsOffPlatforms = true; |
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197 | |
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198 | crawly.Brain = brain; |
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199 | } |
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200 | |
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201 | void CreateHouse(Vector position, double width, double height) |
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202 | { |
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203 | // Näkyvä talo |
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204 | GameObject house = new GameObject(width * 10, height * 8); |
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205 | house.Image = houseImages[0]; |
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206 | house.Position = position - new Vector(0, height * 2.5); |
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207 | Add(house, -2); |
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208 | |
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209 | PhysicsObject platform = PhysicsObject.CreateStaticObject(house.Width - (TILE_SIZE * 4), 5); |
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210 | platform.IsVisible = false; |
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211 | platform.Position = new Vector(house.X + TILE_SIZE, house.Top); |
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212 | Add(platform); |
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213 | } |
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214 | |
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215 | void CreateBurnedHouse(Vector position, double width, double height) |
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216 | { |
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217 | GameObject house = new GameObject(width * 10, height * 8); |
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218 | house.Image = houseImages[1]; |
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219 | house.Position = position - new Vector(0, height * 2.5); |
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220 | Add(house, -2); |
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221 | |
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222 | PhysicsObject platform = PhysicsObject.CreateStaticObject(house.Width* 0.25, 5); |
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223 | platform.IsVisible = false; |
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224 | platform.Position = new Vector(house.X + platform.Width * 0.5, house.Top); |
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225 | Add(platform); |
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226 | } |
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227 | |
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228 | private void CreateCart(Vector position, double width, double height) |
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229 | { |
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230 | double size = 0.7; |
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231 | PhysicsObject cart = new PhysicsObject(400 * size, 80 * size); |
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232 | cart.Position = position; |
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233 | cart.Image = cartImage; |
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234 | cart.CollisionIgnoreGroup = 2; |
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235 | Add(cart); |
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236 | PhysicsObject cartWheel = new PhysicsObject(160 * size, 160 * size, Shape.Circle); |
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237 | cartWheel.Image = cartWheelImage; |
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238 | cartWheel.Position = cart.Position + new Vector(-110, -30) * size; |
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239 | cartWheel.CollisionIgnoreGroup = 2; |
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240 | Add(cartWheel); |
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241 | AxleJoint joint = new AxleJoint(cart, cartWheel); |
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242 | Add(joint); |
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243 | } |
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244 | |
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245 | |
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246 | private void CreateDummy(Vector position, double width, double height, Color color) |
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247 | { |
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248 | PhysicsObject dummy = PhysicsObject.CreateStaticObject(width, height); |
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249 | dummy.Position = position; |
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250 | dummy.Color = color; |
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251 | //dummy.TextureWrapSize = new Vector(width / TILE_SIZE, height / TILE_SIZE); |
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252 | Add(dummy); |
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253 | } |
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254 | |
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255 | void CreatePlayer(Vector position, double width, double height) |
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256 | { |
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257 | HillBilly player = new HillBilly(width, height * 2); |
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258 | player.Shape = Shape.Rectangle; |
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259 | player.Position = position + new Vector(0, height * 0.5); |
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260 | player.Color = Color.White; |
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261 | players.Add(player); |
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262 | Add(player); |
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263 | } |
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264 | |
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265 | void CreateGroundTop(Vector position, double width, double height) |
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266 | { |
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267 | // Puolet pienempi näkymätön palikka alla johon törmää. |
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268 | PhysicsObject ground = PhysicsObject.CreateStaticObject(width, height / 2.0); |
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269 | ground.IsVisible = false; |
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270 | ground.Position = position - new Vector(0.0, TILE_SIZE / 4.0); |
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271 | Add(ground); |
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272 | |
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273 | // Maanpinnan näkyvä osa. |
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274 | GameObject visibleGround = new GameObject(width, height); |
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275 | visibleGround.Image = groundImages[levelNumber]; |
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276 | visibleGround.Position = position; |
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277 | visibleGround.TextureWrapSize = new Vector(width / TILE_SIZE, height / TILE_SIZE); |
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278 | Add(visibleGround, -1); |
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279 | |
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280 | int probability = RandomGen.NextInt(100); |
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281 | bool wheat = probability < 20; |
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282 | |
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283 | if(wheat) |
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284 | { |
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285 | GameObject wheatBlock = new GameObject(width * 1.5, height * 3); |
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286 | wheatBlock.Image = foreGroundDecorations[0]; |
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287 | wheatBlock.Position = visibleGround.Position; |
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288 | Add(wheatBlock, 2); |
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289 | } |
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290 | } |
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291 | |
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292 | void CreateGround(Vector position, double width, double height) //TODO: Fiksataan se, että pelihahmot tietysti luiskahtavat tästä läpi, mikäli pääsevät sen sivustaan. Muitakin korjaustapoja tietty on, kuin tässä aliohjelmassa operoiminen. |
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293 | { |
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294 | GameObject ground = new GameObject(width, height); |
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295 | ground.Image = groundTopImages[levelNumber]; |
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296 | ground.Position = position; |
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297 | ground.TextureWrapSize = new Vector(width / TILE_SIZE, height / TILE_SIZE); |
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298 | Add(ground); |
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299 | } |
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300 | #endregion |
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301 | |
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302 | void SetControls() |
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303 | { |
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304 | Keyboard.Listen(Key.A, ButtonState.Down, delegate { players[0].Walk(-300); }, "Player 1 moves left"); |
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305 | Keyboard.Listen(Key.D, ButtonState.Down, delegate { players[0].Walk(300); }, "Player 1 moves right"); |
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306 | Keyboard.Listen(Key.W, ButtonState.Down, delegate { players[0].Jump(1000); }, "Player 1 jumps"); |
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307 | |
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308 | Keyboard.Listen(Key.Left, ButtonState.Down, delegate { players[1].Walk(-300); }, "Player 2 moves left"); |
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309 | Keyboard.Listen(Key.Right, ButtonState.Down, delegate { players[1].Walk(300); }, "Player 2 moves right"); |
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310 | Keyboard.Listen(Key.Up, ButtonState.Down, delegate { players[1].Jump(1000); }, "Player 2 jumps"); |
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311 | |
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312 | Keyboard.Listen(Key.F1, ButtonState.Pressed, ShowControlHelp, "Show help"); |
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313 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Exit game"); |
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314 | } |
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315 | |
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316 | void UpdateCamera() |
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317 | { |
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318 | |
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319 | double minY = players.Min(p => p.Y); |
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320 | double maxY = players.Max(p => p.Y); |
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321 | double minX = players.Min(p => p.X) + cameraOffset; |
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322 | |
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323 | Vector minPosition = new Vector(Math.Max(minX, cameraTargetX), minY); |
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324 | Vector maxPosition = new Vector(minX, maxY); |
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325 | |
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326 | cameraTarget = (minPosition + maxPosition) * 0.5; |
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327 | cameraTarget.X = Math.Max(cameraTargetX, minX); //Lellllll. |
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328 | |
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329 | cameraTargetX = Math.Max(cameraTargetX, minX); |
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330 | |
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331 | |
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332 | double windowMax = Camera.ScreenToWorld(new Vector(Window.Width / 2.0, 0)).X; |
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333 | double windowMin = Camera.ScreenToWorld(new Vector(-Window.Width / 2.0, 0)).X; |
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334 | foreach (var player in players) |
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335 | { |
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336 | player.Left = Math.Max(player.Left, windowMin); |
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337 | player.Right = Math.Min(player.Right, windowMax); |
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338 | } |
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339 | |
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340 | //double windowMax = Camera.ScreenToWorld(new Vector(Window.Width / 2.0, 0)).X; |
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341 | //double windowMin = Camera.ScreenToWorld(new Vector(-Window.Width / 2.0, 0)).X; |
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342 | //foreach (var player in players) |
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343 | //{ |
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344 | // player.Left = Math.Max(player.Left, windowMin); |
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345 | // player.Right = Math.Min(player.Right, windowMax); |
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346 | //} |
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347 | } |
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348 | |
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349 | protected override void Update(Time time) |
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350 | { |
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351 | Camera.Position += (cameraTarget - Camera.Position) * time.SinceLastUpdate.TotalSeconds * cameraSpeed; |
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352 | //Camera.X += (cameraTargetX - Camera.X) * time.SinceLastUpdate.TotalSeconds * cameraSpeed; |
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353 | |
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354 | |
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355 | base.Update(time); |
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356 | } |
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357 | |
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358 | /// <summary> |
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359 | /// Yritän leikkiä kameralla. Vielä varmaan hetken pidempään. |
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360 | /// </summary> |
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361 | /// <param name="gameTime"></param> |
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362 | /* |
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363 | protected override void Update(Microsoft.Xna.Framework.GameTime gameTime) |
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364 | { |
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365 | foreach(HillBilly player in players) |
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366 | { |
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367 | playerPositionsX.Add(player.Position.X); |
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368 | playerPositionsY.Add(player.Position.Y); |
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369 | } |
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370 | |
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371 | double maxX = playerPositionsX.Max(); |
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372 | double maxY = playerPositionsY.Max(); |
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373 | double minX = playerPositionsX.Min(); |
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374 | double minY = playerPositionsY.Min(); |
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375 | |
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376 | Vector minPosition = new Vector(minX, minY); |
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377 | Vector maxPosition = new Vector(maxX, maxY); |
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378 | |
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379 | Camera.Position = (minPosition + maxPosition) * 0.5; |
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380 | |
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381 | playerPositionsX.Clear(); |
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382 | playerPositionsY.Clear(); |
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383 | |
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384 | base.Update(gameTime); |
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385 | } |
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386 | */ |
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387 | } |
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