1 | using System; |
---|
2 | using System.Collections.Generic; |
---|
3 | using Jypeli; |
---|
4 | using Jypeli.Assets; |
---|
5 | using Jypeli.Controls; |
---|
6 | using Jypeli.Effects; |
---|
7 | using Jypeli.Widgets; |
---|
8 | |
---|
9 | //Luokka maajussien erikoisuuksille. |
---|
10 | class HillBilly : PlatformCharacter2 |
---|
11 | { |
---|
12 | public HillBilly(double leveys, double korkeus) |
---|
13 | : base(leveys, korkeus) |
---|
14 | { |
---|
15 | |
---|
16 | } |
---|
17 | } |
---|
18 | |
---|
19 | /// <summary> |
---|
20 | /// An MMO where you go to war with mages in the lava kingdom. |
---|
21 | /// </summary> |
---|
22 | public class HillbillyRun : PhysicsGame |
---|
23 | { |
---|
24 | private List<HillBilly> players = new List<HillBilly>(); |
---|
25 | private List<double> playerPositionsX = new List<double>(); |
---|
26 | private List<double> playerPositionsY = new List<double>(); |
---|
27 | |
---|
28 | public override void Begin() |
---|
29 | { |
---|
30 | CreateLevel(); |
---|
31 | Extras(); |
---|
32 | } |
---|
33 | |
---|
34 | void Extras() |
---|
35 | { |
---|
36 | Gravity = new Vector(0, -1000); |
---|
37 | Window.Width = 1800; |
---|
38 | Window.Height = 900; |
---|
39 | } |
---|
40 | |
---|
41 | void CreateLevel() |
---|
42 | { |
---|
43 | TileMap level = TileMap.FromLevelAsset("level1"); |
---|
44 | level.SetTileMethod('P', CreatePlayer); |
---|
45 | level.Execute(50, 50); |
---|
46 | level.Optimize(); |
---|
47 | Level.CreateBorders(true); |
---|
48 | |
---|
49 | SetControls(); |
---|
50 | } |
---|
51 | |
---|
52 | void CreatePlayer(Vector location, double width, double height) |
---|
53 | { |
---|
54 | HillBilly player = new HillBilly(width, height * 2); |
---|
55 | player.Shape = Shape.Rectangle; |
---|
56 | player.Position = location + new Vector(0, height * 0.5); |
---|
57 | player.Color = Color.White; |
---|
58 | players.Add(player); |
---|
59 | Add(player); |
---|
60 | } |
---|
61 | |
---|
62 | void SetControls() |
---|
63 | { |
---|
64 | Keyboard.Listen(Key.A, ButtonState.Down, delegate { players[0].Walk(Direction.Left); }, "Player 1 moves left"); |
---|
65 | Keyboard.Listen(Key.D, ButtonState.Down, delegate {players[0].Walk(Direction.Right);}, "Player 1 moves right"); |
---|
66 | Keyboard.Listen(Key.W, ButtonState.Down, delegate{players[0].Jump(1000);}, "Player 1 jumps"); |
---|
67 | |
---|
68 | Keyboard.Listen(Key.Left, ButtonState.Down, delegate { players[1].Walk(Direction.Left); }, "Player 2 moves left"); |
---|
69 | Keyboard.Listen(Key.Right, ButtonState.Down, delegate { players[1].Walk(Direction.Right); }, "Player 2 moves right"); |
---|
70 | Keyboard.Listen(Key.Up, ButtonState.Down, delegate { players[1].Jump(1000); }, "Player 2 jumps"); |
---|
71 | } |
---|
72 | |
---|
73 | |
---|
74 | /// <summary> |
---|
75 | /// Yritän leikkiä kameralla. Vielä varmaan hetken pidempään. |
---|
76 | /// </summary> |
---|
77 | /// <param name="gameTime"></param> |
---|
78 | protected override void Update(Microsoft.Xna.Framework.GameTime gameTime) |
---|
79 | { |
---|
80 | foreach(HillBilly player in players) |
---|
81 | { |
---|
82 | playerPositionsX.Add(player.Position.X); |
---|
83 | playerPositionsY.Add(player.Position.Y); |
---|
84 | } |
---|
85 | |
---|
86 | double maxX = playerPositionsX.Max(); |
---|
87 | double maxY = playerPositionsY.Max(); |
---|
88 | double minX = playerPositionsX.Min(); |
---|
89 | double minY = playerPositionsY.Min(); |
---|
90 | |
---|
91 | Vector minPosition = new Vector(minX, minY); |
---|
92 | Vector maxPosition = new Vector(maxX, maxY); |
---|
93 | |
---|
94 | Camera.Position = (minPosition + maxPosition) * 0.5; |
---|
95 | |
---|
96 | playerPositionsX.Clear(); |
---|
97 | playerPositionsY.Clear(); |
---|
98 | |
---|
99 | base.Update(gameTime); |
---|
100 | } |
---|
101 | } |
---|