source: 2015/26/MikkoL/JRPG/JRPG/JRPG/Values.cs @ 6305

Revision 6281, 848 bytes checked in by mijoliim, 6 years ago (diff)

Wooo versionhallinta

Line 
1using System;
2using System.Collections.Generic;
3using System.Linq;
4using System.Text;
5using Jypeli;
6
7public struct GameValues
8{
9    public const int SCREEN_WIDTH = 959;
10    public const int SCREEN_HEIGHT = 719;
11    public const int TILE_SIZE = 40;
12    public static double MOVE_SPEED = 200;
13}
14
15public class Movement
16{
17    public static bool IsMoving { get; set; }
18
19    public static bool CanMoveLeft { get; set; }
20    public static bool CanMoveRight { get; set; }
21    public static bool CanMoveUp { get; set; }
22    public static bool CanMoveDown { get; set; }
23
24    public enum Direction
25    {
26        Left,
27        Right,
28        Up,
29        Down
30    }
31    public static Direction FacingDir { get; set; }
32}
33
34public class Flags
35{
36    public static bool InBattle { get; set; }
37}
38
39public class EventFlags
40{
41}
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