source: 2015/26/MikkoL/JRPG/JRPG/JRPG/SoundEffects.cs @ 6376

Revision 6376, 578 bytes checked in by mijoliim, 5 years ago (diff)
Line 
1using System;
2using System.Collections.Generic;
3using System.Linq;
4using System.Text;
5using Jypeli;
6
7public static class SoundEffects
8{
9    public static class Menu
10    {
11        public static SoundEffect Move = JRPG.LoadSoundEffect("SFX//Move");
12        public static SoundEffect Cancel = JRPG.LoadSoundEffect("SFX//Cancel");
13       
14    }
15
16    public static class Battle
17    {
18        public static SoundEffect Encounter = JRPG.LoadSoundEffect("SFX//Encounter");
19
20        public static SoundEffect Hit_01 = JRPG.LoadSoundEffect("SFX//Hit_01");
21    }
22}
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