source: 2015/26/MikkoL/JRPG/JRPG/JRPG/Images.cs @ 6416

Revision 6416, 3.1 KB checked in by mijoliim, 5 years ago (diff)
Line 
1using System;
2using System.Collections.Generic;
3using System.Linq;
4using System.Text;
5using Jypeli;
6using Jypeli.Content;
7
8using Microsoft.Xna.Framework;
9using Microsoft.Xna.Framework.Graphics;
10using Microsoft.Xna.Framework.Content;
11
12public static class Images
13{
14    public static Image TitleHeader = JRPG.LoadImage("Title");
15
16    public static class Backgrounds
17    {
18        public static Image Test = JRPG.LoadImage("BG//bg_test");
19    }
20
21    public static class Characters
22    {
23        public static Image Sonic_Idle = JRPG.LoadImage("Characters//Sonic//Sonic");
24        public static Animation Sonic_Kick = JRPG.LoadAnimation("Characters//Sonic//Sonic_Kick");
25
26        public static class Overworld
27        {
28            public static Image Sonic_Standing_Up = JRPG.LoadImage("Characters//Sonic//Overworld//Sonic_Standing_Up");
29            public static Image Sonic_Standing_Down = JRPG.LoadImage("Characters//Sonic//Overworld//Sonic_Standing_Down");
30            public static Image Sonic_Standing_Left = JRPG.LoadImage("Characters//Sonic//Overworld//Sonic_Standing_Left");
31            public static Image Sonic_Standing_Right = JRPG.LoadImage("Characters//Sonic//Overworld//Sonic_Standing_Right");
32
33            public static Image[] Sonic_WalkingUp = JRPG.LoadImages("Characters//Sonic//Overworld//Sonic_WalkingUp01", "Characters//Sonic//Overworld//Sonic_WalkingUp02"); 
34            public static Image[] Sonic_WalkingDown = JRPG.LoadImages("Characters//Sonic//Overworld//Sonic_WalkingDown01", "Characters//Sonic//Overworld//Sonic_WalkingDown02");
35            public static Image[] Sonic_WalkingLeft = JRPG.LoadImages("Characters//Sonic//Overworld//Sonic_WalkingLeft01", "Characters//Sonic//Overworld//Sonic_WalkingLeft02");
36            public static Image[] Sonic_WalkingRight = JRPG.LoadImages("Characters//Sonic//Overworld//Sonic_WalkingRight01", "Characters//Sonic//Overworld//Sonic_WalkingRight02");
37        }
38    }
39
40    public static class Enemies
41    {
42        public static Image Testman_Idle = JRPG.LoadImage("Enemies//Testman//Enemy_Testman");
43
44        public static Image Ghost_Idle = JRPG.LoadImage("Enemies//Ghost//Enemy_Ghost");
45
46        public static Image Cucumber_Idle = JRPG.LoadImage("Enemies//Cucumber//Enemy_Cucumber");
47
48        public static Image ChiliSnake_Idle = JRPG.LoadImage("Enemies//ChiliSnake//Enemy_ChiliSnake");
49    }
50
51    public static class HUD
52    {
53        public static Image DialogBox = JRPG.LoadImage("HUD//DialogBox");
54        public static Image IconBox = JRPG.LoadImage("HUD//DialogIconBox");
55        public static Image YesNoMenu = JRPG.LoadImage("HUD//YesNoMenu");
56        public static Image BattleMenu = JRPG.LoadImage("HUD//BattleMenu");
57
58        public static Image BattleHUD = JRPG.LoadImage("HUD//BattleHUD");
59
60        public static Image Pointer = JRPG.LoadImage("HUD//Pointer");
61
62        public static Image Wait_Full = JRPG.LoadImage("HUD//Wait_Full");
63        public static Image Wait_Empty = JRPG.LoadImage("HUD//Wait_Empty");
64    }
65
66    public static class Animations
67    {
68        public static Animation Water = JRPG.LoadAnimation("Water");
69    }
70}
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