source: 2015/26/MikkoL/JRPG/JRPG/JRPG/Images.cs @ 6415

Revision 6415, 1.9 KB checked in by mijoliim, 5 years ago (diff)
Line 
1using System;
2using System.Collections.Generic;
3using System.Linq;
4using System.Text;
5using Jypeli;
6using Jypeli.Content;
7
8using Microsoft.Xna.Framework;
9using Microsoft.Xna.Framework.Graphics;
10using Microsoft.Xna.Framework.Content;
11
12public static class Images
13{
14    public static Image TitleHeader = JRPG.LoadImage("Title");
15
16    public static class Backgrounds
17    {
18        public static Image Test = JRPG.LoadImage("BG//bg_test");
19    }
20
21    public static class Characters
22    {
23        public static Image Sonic_Idle = JRPG.LoadImage("Characters//Sonic//Sonic");
24        public static Animation Sonic_Kick = JRPG.LoadAnimation("Characters//Sonic//Sonic_Kick");
25    }
26
27    public static class Enemies
28    {
29        public static Image Testman_Idle = JRPG.LoadImage("Enemies//Testman//Enemy_Testman");
30
31        public static Image Ghost_Idle = JRPG.LoadImage("Enemies//Ghost//Enemy_Ghost");
32
33        public static Image Cucumber_Idle = JRPG.LoadImage("Enemies//Cucumber//Enemy_Cucumber");
34
35        public static Image ChiliSnake_Idle = JRPG.LoadImage("Enemies//ChiliSnake//Enemy_ChiliSnake");
36    }
37
38    public static class HUD
39    {
40        public static Image DialogBox = JRPG.LoadImage("HUD//DialogBox");
41        public static Image IconBox = JRPG.LoadImage("HUD//DialogIconBox");
42        public static Image YesNoMenu = JRPG.LoadImage("HUD//YesNoMenu");
43        public static Image BattleMenu = JRPG.LoadImage("HUD//BattleMenu");
44
45        public static Image BattleHUD = JRPG.LoadImage("HUD//BattleHUD");
46
47        public static Image Pointer = JRPG.LoadImage("HUD//Pointer");
48
49        public static Image Wait_Full = JRPG.LoadImage("HUD//Wait_Full");
50        public static Image Wait_Empty = JRPG.LoadImage("HUD//Wait_Empty");
51    }
52
53    public static class Animations
54    {
55        public static Animation Water = JRPG.LoadAnimation("Water");
56    }
57}
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