source: 2015/26/MikkoL/JRPG/JRPG/JRPG/Images.cs @ 6305

Revision 6305, 1.5 KB checked in by mijoliim, 5 years ago (diff)
Line 
1using System;
2using System.Collections.Generic;
3using System.Linq;
4using System.Text;
5using Jypeli;
6using Jypeli.Content;
7
8using Microsoft.Xna.Framework;
9using Microsoft.Xna.Framework.Graphics;
10using Microsoft.Xna.Framework.Content;
11
12public static class Images
13{
14    public static class Backgrounds
15    {
16        public static Image Test = JRPG.LoadImage("BG//bg_test");
17    }
18
19    public static class Enemies
20    {
21        public static Image Testman_Idle = JRPG.LoadImage("Enemies//Testman//Enemy_Testman");
22
23        public static Image Ghost_Idle = JRPG.LoadImage("Enemies//Ghost//Enemy_Ghost");
24
25        public static Image Cucumber_Idle = JRPG.LoadImage("Enemies//Cucumber//Enemy_Cucumber");
26    }
27
28    public static class HUD
29    {
30        public static Image DialogBox = JRPG.LoadImage("HUD//DialogBox");
31        public static Image IconBox = JRPG.LoadImage("HUD//DialogIconBox");
32        public static Image YesNoMenu = JRPG.LoadImage("HUD//YesNoMenu");
33        public static Image BattleMenu = JRPG.LoadImage("HUD//BattleMenu");
34
35        public static Image BattleHUD = JRPG.LoadImage("HUD//BattleHUD");
36
37        public static Image Pointer = JRPG.LoadImage("HUD//Pointer");
38
39        public static Image Wait_Full = JRPG.LoadImage("HUD//Wait_Full");
40        public static Image Wait_Empty = JRPG.LoadImage("HUD//Wait_Empty");
41    }
42
43    public static class Animations
44    {
45        public static Animation Water = JRPG.LoadAnimation("Water");
46    }
47}
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