source: 2015/26/MikkoL/JRPG/JRPG/JRPG/Images.cs @ 6304

Revision 6304, 1.4 KB checked in by mijoliim, 5 years ago (diff)

Taistelut melkein toimivat.

Line 
1using System;
2using System.Collections.Generic;
3using System.Linq;
4using System.Text;
5using Jypeli;
6using Jypeli.Content;
7
8using Microsoft.Xna.Framework;
9using Microsoft.Xna.Framework.Graphics;
10using Microsoft.Xna.Framework.Content;
11
12public static class Images
13{
14    public static class Backgrounds
15    {
16        public static Image Test = JRPG.LoadImage("BG//bg_test");
17    }
18
19    public static class Enemies
20    {
21        public static Image Testman_Idle = JRPG.LoadImage("Enemies//Testman//Enemy_Testman");
22
23        public static Image Ghost_Idle = JRPG.LoadImage("Enemies//Spookt/Spookt");
24       
25    }
26
27    public static class HUD
28    {
29        public static Image DialogBox = JRPG.LoadImage("HUD//DialogBox");
30        public static Image IconBox = JRPG.LoadImage("HUD//DialogIconBox");
31        public static Image YesNoMenu = JRPG.LoadImage("HUD//YesNoMenu");
32        public static Image BattleMenu = JRPG.LoadImage("HUD//BattleMenu");
33
34        public static Image BattleHUD = JRPG.LoadImage("HUD//BattleHUD");
35
36        public static Image Pointer = JRPG.LoadImage("HUD//Pointer");
37
38        public static Image Wait_Full = JRPG.LoadImage("HUD//Wait_Full");
39        public static Image Wait_Empty = JRPG.LoadImage("HUD//Wait_Empty");
40    }
41
42    public static class Animations
43    {
44        public static Animation Water = JRPG.LoadAnimation("Water");
45    }
46}
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