Revision 6304,
1.1 KB
checked in by mijoliim, 6 years ago
(diff) |
Taistelut melkein toimivat.
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1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using System.Linq; |
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4 | using System.Text; |
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5 | using Jypeli; |
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6 | |
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7 | public static class BattleAlgorithms |
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8 | { |
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9 | public static int DamageFromBasicAttack(double BaseDamage, int Defence) |
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10 | { |
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11 | return (int)Math.Max((Math.Round(BaseDamage + BaseDamage / Defence - Defence) * RandomGen.NextDouble(0.9, 1.1)), 1); |
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12 | } |
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13 | |
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14 | public static int DamageFromCriticalHit(double BaseDamage, int Defence) |
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15 | { |
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16 | return (int)Math.Max((Math.Round(BaseDamage * 2 - Defence / 2) * RandomGen.NextDouble(0.9, 1.1)), 1); |
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17 | } |
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18 | |
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19 | public static int DamageFromSkillAttack(double BaseDamage, int Resistance) |
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20 | { |
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21 | return (int)Math.Round(BaseDamage - Resistance) + 1; |
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22 | } |
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23 | |
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24 | public static int CriticalRate(int Luck) |
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25 | { |
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26 | return (int)Math.Round((double)Luck / 5); |
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27 | } |
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28 | |
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29 | public static double WaitTime(double BaseWaitTime, int Speed) |
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30 | { |
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31 | return BaseWaitTime - Speed / 100; |
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32 | } |
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33 | |
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34 | public static int FleePercent(EnemyGroup Group) |
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35 | { |
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36 | int totalPercent = Group.Sum(G => G.FleePercent); |
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37 | return totalPercent / Group.Count; |
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38 | } |
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39 | } |
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