1 | using System; |
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2 | using System.Linq; |
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3 | using System.Collections.Generic; |
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4 | using Jypeli; |
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5 | using Jypeli.Assets; |
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6 | using Jypeli.Controls; |
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7 | using Jypeli.Widgets; |
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8 | |
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9 | |
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10 | public class MainMenu |
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11 | { |
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12 | private Dungeon peli; |
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13 | |
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14 | private Image ratasKuva = Game.LoadImage("ratas"); |
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15 | private Image palaKuva = Game.LoadImage("pala"); |
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16 | |
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17 | private GameObject pala; // Putoava palkki. |
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18 | private GameObject ratas; // Palkin vieressä pyörivä ratas. |
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19 | |
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20 | private const double Gravitaatio = -600.0; |
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21 | private const double Kimmoisuus = -0.4; |
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22 | private double palaNopeus = 0.0; |
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23 | |
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24 | public PushButton[] Painikkeet { get; set; } |
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25 | |
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26 | public MainMenu(Dungeon peli, params string[] menuNimet) |
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27 | { |
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28 | this.peli = peli; |
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29 | peli.Camera.ZoomFactor = 1.5; |
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30 | peli.Level.Background.CreateGradient(Color.DarkGray, Color.Black); |
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31 | LuoOsat(); |
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32 | |
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33 | // Luodaan alkuvalikon painikkeet. |
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34 | Painikkeet = new PushButton[menuNimet.Length]; |
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35 | for (var i = 0; i < menuNimet.Length; i++) |
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36 | { |
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37 | // TODO: painikkeista vois tehä hienommat. |
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38 | Painikkeet[i] = new PushButton(menuNimet[i]); |
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39 | Painikkeet[i].Right = peli.Camera.WorldToScreen(new Vector(pala.Left + pala.Width * 0.25, 0)).X; |
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40 | peli.Add(Painikkeet[i]); |
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41 | } |
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42 | } |
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43 | |
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44 | void LuoOsat() |
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45 | { |
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46 | const int toistoja = 3; |
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47 | pala = new GameObject(30, 200 * toistoja); |
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48 | pala.Position = peli.Camera.ScreenToWorld(new Vector(-200, Game.Screen.Top)); |
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49 | pala.Image = palaKuva; |
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50 | pala.TextureWrapSize = new Vector(1, toistoja); |
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51 | peli.Add(pala); |
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52 | |
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53 | ratas = new GameObject(130, 130); |
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54 | ratas.Image = ratasKuva; |
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55 | ratas.Position = pala.Position + new Vector(60, 0); |
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56 | peli.Add(ratas); |
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57 | |
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58 | pala.Bottom = Game.Screen.Top; |
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59 | } |
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60 | |
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61 | public void Update(Time time) |
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62 | { |
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63 | var dt = time.SinceLastUpdate.TotalSeconds; |
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64 | palaNopeus += Gravitaatio * dt; |
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65 | pala.Y += palaNopeus * dt; |
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66 | |
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67 | // Menu hyppää takas jos se on loppumaisillaan. |
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68 | if (pala.Top < Game.Screen.Top) |
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69 | { |
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70 | palaNopeus *= Kimmoisuus; |
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71 | pala.Top = Game.Screen.Top; |
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72 | } |
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73 | |
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74 | // Päivitetään painikkeiden sijainti. |
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75 | for (var i = 0; i < Painikkeet.Length; i++) |
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76 | { |
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77 | var korkeus = pala.Bottom + (Painikkeet.Length - 1 - i) * Painikkeet[i].Height; |
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78 | Painikkeet[i].Bottom = peli.Camera.WorldToScreen(new Vector(0, korkeus)).Y; |
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79 | } |
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80 | |
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81 | // Rattaan kulman säätö. |
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82 | ratas.Angle = Angle.FromDegrees((ratas.Y - pala.Y) * 1.2 + 6.0); |
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83 | } |
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84 | } |
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